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项目描述

Crystal Space is a free and portable 3D engine written in C++. It supports a large number of 3D features.

系统要求

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2007-10-05 09:00
1.2

阿“lighter2”工具,并加入lightmapping。有标记的经理说。地形插件进行了改进。这种工具可以生成地形底图加入。该线程的API进行了改进。很多改进了的Python绑定。内部改变了许多。各种文档更新,bug修正,并优化了。
标签: Minor feature enhancements
A "lighter2" tool was added for lightmapping. A
decal manager was added. The terrain plugin was
improved. A tool to generate terrain basemaps was
added. The threading API was improved. Lots of
improvements were made to the Python bindings.
Lots of internal changes were made. Various
documentation updates, bugfixes, and optimizations
were made.

2007-02-20 10:37
1.0.1

各种小型修复。
标签: Minor bugfixes
Various smaller fixes.

2007-01-16 17:18
1.0

相比最新的RC2测试版,没有多大变化。
标签: Minor bugfixes
Compared to the lastest rc2 release, nothing much
has changed.

2007-01-05 16:55
1.0rc2

此版本修正引擎崩溃与门户网站,在genmeshify问题(图书馆更好的处理),并与OpenGL的问题渲染纹理。软件gmeshanim动画蒙皮现在工作做得更好。
标签: Minor bugfixes
This release fixes engine crashes related to
portals, problems in
genmeshify (to handle libraries better), and an
issue with OpenGL
rendering to textures. Software animation skinning
for gmeshanim now
works better.

2006-11-29 16:35
1.0rc1

各种小错误是固定的(相比1.0pre2)。关于英特尔图形和nVidia卡的贪污问题是固定的。记忆中的着色系统的腐败是固定的。带有地形碰撞检测错误是固定的。
标签: Minor bugfixes
Various smaller bugs were fixed (compared to
1.0pre2). A few corruption issues on Intel
Graphics and nVidia cards were fixed. Memory
corruption in the shader system was fixed. A
collision detection bug with terrain was fixed.

Project Resources