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项目描述

K-3D is a 3D modeling, animation, and rendering system for GNU/Linux & Win32. Features include creation and editing of geometry in multiple realtime OpenGL solid, shaded, and texture-mapped views; unlimited undos and redos; complete extensibility at runtime through third-party plugins; animated procedural geometric effects; all parameters animatable through a consistent control-spline based interface; rendering pipeline to Renderman Interface compliant rendering engines; optimization for use with the Aqsis rendering engine, which features solid modelling, true displacement, and user programmable shaders; and support for background and batch rendering.

系统要求

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2007-01-26 09:59
0.6.7.0

该版本的特点重大变化的内部文件处理代码以使用含有非ASCII字符的文件正确。由于需要使之成为可能的巨大变化,这个版本被认为是“发展”的发布,以便鼓励用户使用此测试和反馈才释放。所有用户都强烈建议升级到0.6的K系列其完全重写的3D用户界面,许多新的功能,并大大提高稳定性,0.4。
标签: Major bugfixes
This release features major changes to the internal file-handling code to work correctly with files containing non-ASCII characters. Due to the sweeping changes needed to make this possible, this version is considered a "development" release, so users are encouraged to use this release for testing and feedback only. All users are strongly encouraged to upgrade to the 0.6 series of K-3D for its completely rewritten user interface, many new features, and significantly improved stability over 0.4.

2005-09-17 20:09
0.5.0.32

装载base64编码的内联文件已得到执行。一个图形用户界面的RenderMan物业第一次迭代已添加。第一添加用户属性的对象迭代图形用户界面增加了。表面着色现在有一个预览按钮,在气缸预览着色。更多移动工具修复已被写入,包括过滤再利用和屏幕鼠标经。旋转按钮觉得已经得到改善,项目就审定ungrab重点。邮编::Blocks的项目已得到改善。残破的Python多边形创建脚本已得到修复。
标签: Minor feature enhancements
Loading of base64-encoded inline files has been
implemented. The first iteration of a GUI for
RenderMan properties has been added. The
first-iteration GUI for adding user properties to
objects has been added. Surface shaders now have a
preview button that previews shaders on a
cylinder. More Move tool fixes have been written,
including filter reuse and off-screen mouse warp.
Spin button feel has been improved, and entries
ungrab focus on validation. Code::Blocks project
has been improved. Broken Python polygon-creation
scripts have been fixed.

2004-11-05 11:42
0.4.4.0

细分表面插件被重新实现支持可变清晰度折痕。 JavaScript引擎已经更新到最新的SpiderMonkey的,该项目群机系统建立在所有的Debian支持的平台。面对新的插件包括细分,面点和合并,以及关闭文件阅读器。Python的引擎的增强,可以加载和变形MakeHuman网格。最后,有一个新的针扎了一个Win32安装程序脚本。
标签: Minor feature enhancements
Subdivision surface plugins were reimplemented to support
variable sharpness creases. The Javascript engine has been
updated to the latest SpiderMonkey, and the project nows
builds on all
Debian supported platforms. New plugins include face
subdivision, face and point merging, and an OFF file reader.
The Python engine was enhanced to load and morph
MakeHuman
meshes. Finally, there's a new NSIS script for a Win32
installer.

2004-09-09 12:32
0.4.3.0

生成系统得到加强,以改善各Debian支持平台,达尔文,Mac OS X的可移植性,和GCC 3.4。它也包括改善细分表面处理,增强骨骼变形,新OpenFX的插入结构导入过滤器,以及一个小型的动画教程。该项目目前是一个正式的Debian软件包。
标签: Minor feature enhancements
The build system was enhanced to improve portability
among Debian supported platforms, Darwin, Mac OS
X, and GCC 3.4. It also included improved subdivision
surfaces handling, an enhanced deformation bone, a
new OpenFX import filter, and a mini-tutorial on
animations. The program is now an official Debian
package.

2004-07-24 22:22
0.4.2

QSlim抽取实施的基础上,迈克尔加兰的QSlim 2库。一个基本POV引擎增加了,其中出口与多边形网格颜色,立方(贝塞尔)补丁,和照相机。 PolyCube现在有可调节的行,列和切片。
标签: Minor feature enhancements
QSlim decimation was implemented, based on Michael
Garland's QSlim 2 library. A basic POV engine was
added, which exports meshes with polygons color,
bicubic (Bezier) patches, and camera. PolyCube now
has adjustable rows, columns, and slices.

Project Resources