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项目描述

Doom was the classic 3D shoot'em'up game from id Software. PrBoom is a game engine for playing Doom levels, which runs on both Windows and Linux/Unix systems. It uses the SDL graphics library. PrBoom a very faithful Doom port, with great effort taken to be compatible with as many original Doom levels and demos as possible.

系统要求

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2006-10-15 15:16
2.4.6

改进和速度制成品方面作了渲染代码。修正了已知错误。
标签: Minor bugfixes
Improvements and speed-ups were made in the
rendering code. Bugs were fixed.

2006-08-13 08:46
2.4.5

软件和OpenGL渲染现在被集成到同一个程序,并可以在运行时选择。甲最近推出的崩溃挽救一些大级别的比赛是固定的。其他杂项功能增强了。
标签: Major feature enhancements
Software and OpenGL renderers are now built into
the same program, and can be selected at runtime.
A recently-introduced crash when saving the game
at some big levels was fixed. Other miscellaneous
feature enhancements were made.

2006-07-31 00:31
2.4.4

此版本增加最高水平影响的大小来限制。还有的自动绘制的几个小的增强,演示支持,改进的更高分辨率的支持,OpenGL的修复,以及一些可能的崩溃修复。
标签: Major feature enhancements
This release increases various limits affecting maximum level size. There are also several minor enhancements to the automap, demo support, improved higher resolution support, OpenGL fixes, and fixes for some possible crashes.

2006-07-23 19:12
2.4.3

在更高的分辨率的性能已得到改进。现在它可以用gcc 4.1没关系。也有一些在Mac OS X的改进,以及代码清理。
标签: Minor feature enhancements
Performance at higher resolutions has been improved. It now works okay with gcc 4.1. There are also some improvements on Mac OS X, as well as code cleanups.

2006-07-16 21:07
2.4.2

此版本提高了显示的代码和修正错误。
标签: Minor feature enhancements
This release improves the display code and fixes
bugs.

Project Resources