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项目描述

Turious is a cross-platform turn-based strategy game. It features dynamically generated maps, AIs that can be used with both online multi-player and single player modes, and 6 classes of civilian and military units. It uses the Rosethorn Game Library.

系统要求

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2011-07-03 05:41
0.3alpha5

一个微缩发生器增加了。在makefile的错误是固定的。战争迷雾增加了。单位的数据类型进行了重新设计。该units.xml文件增加了对单位类型。 “自定义连接”服务器菜单增加了。大楼的经费用于建立定位可见。服务器名称添加到服务器列表。
标签: Alpha
A minimap generator was added. Bugs in the makefile were fixed. Fog of war was added. Unit datatypes were redesigned. The units.xml file was added for unit types. A "custom connect" server menu was added. Building was made visible for build positioning. A server name was added to the server list.

2011-06-19 04:37
0.3alpha4

一些错误是固定的,包括在客户端堆栈溢出。该游戏被切换到纯粹的实时。增加了更多类型的单位,以及基地XP和资源跟踪。更改了地图的格式,以减少网络数据的大小。主要工作是在Win32代码完成,因此现在的游戏是在Windows上播放。一些用户界面进行了更新。
标签: realtime strategy, Alpha, Linux, Windows
Several bugs were fixed, including a stack overflow in the client. The gameplay was switched to be purely realtime. More unit types were added, as well as base XP and resource tracking. Changes were made to the map format to reduce network data size. Major work was done on the Win32 code, so the game is now playable on Windows. Several UI updates were made.

2011-06-06 22:55
0.3alpha3

的GLX / Xlib的,而不是现在使用的SDL。一个主服务器和服务器列表增加了。该图形用户界面进行了更新。该音响系统的基本到位。一个服务器修复程序,以防止具有相同名称的多个用户。
标签: GLX, xlib, Alpha
GLX/Xlib is now used instead of SDL. A master server and server list were added. The UI graphics were updated. The basics of the sound system are in place. A server fix was made to prevent multiple users with the same name.

2011-06-02 11:41
0.3alpha2

服务器接收到该单位的路径查找器的变化。重新启动已停止的错误游戏和段错误的断开是固定的。一个客户端断开故障检测,造成高CPU使用率是固定在游戏检测和错误,造成从以前的游戏单位,演出结束沿着错误。设定一个目标支持加入产卵。单位发生了变化,因此只更新的是重新发送到用户端,减少网络数据包。现在有一个客户端/断开命令和用户界面。
标签: Alpha
The server received changes to the unit path finder. Bugs that stopped the game from restarting and segfaults on disconnect were fixed. A failure to detect client disconnect that caused high CPU usage was fixed along with a bug in end of game detection and a bug which caused units from the previous game to show. Support for setting a spawn destination was added. Units were changed so the only updated ones are resent to the client, reducing network packets. The client now has a /disconnect command and a UI.

2011-05-29 04:04
0.3alpha1

一个全新的代码库中被使用。它支持在线多人游戏,动态生成的地图,单位,移动,多种游戏模式,玩家之间的忠诚。
标签: Alpha
A completely new codebase is used. It supports online multiplayer, dynamically generated maps, units that move, multiple game modes, and allegiances between players.

Project Resources