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ShapeFusion: 提交

ShapeFusionは、AlephOneのゲームエンジンのシナリオエディタです。これは、ゲームのグラフィックが含まれている形態ファイルやサウンドファイルの修正に使用します。これは、オリジナルのMarathon2や、Marathon Inifinityのものエンジンと互換性があります。


Commit MetaInfo

修订版bc802fa2faefef48ff401e91f767b0a34d44d25a (tree)
时间2012-02-25 11:32:09
作者Logue <logue@hotm...>
CommiterLogue

Log Message

多言語化

更改概述

差异

--- /dev/null
+++ b/locale/ShapeFusion.pot
@@ -0,0 +1,3698 @@
1+# SOME DESCRIPTIVE TITLE.
2+# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
3+# This file is distributed under the same license as the PACKAGE package.
4+# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
5+#
6+#, fuzzy
7+msgid ""
8+msgstr ""
9+"Project-Id-Version: ShapeFusion\n"
10+"Report-Msgid-Bugs-To: \n"
11+"POT-Creation-Date: 2012-02-25 11:18+0900\n"
12+"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
13+"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
14+"Language-Team: LANGUAGE <LL@li.org>\n"
15+"MIME-Version: 1.0\n"
16+"Content-Type: text/plain; charset=CHARSET\n"
17+"Content-Transfer-Encoding: 8bit\n"
18+
19+#: ../DefaultNames.cpp:26 ../DefaultNames.cpp:82 ../DefaultNames.cpp:111
20+msgid "Marine"
21+msgstr ""
22+
23+#: ../DefaultNames.cpp:27
24+msgid "Minor Tick"
25+msgstr ""
26+
27+#: ../DefaultNames.cpp:28
28+msgid "Major Tick"
29+msgstr ""
30+
31+#: ../DefaultNames.cpp:29
32+msgid "Kamikaze Tick"
33+msgstr ""
34+
35+#: ../DefaultNames.cpp:30
36+msgid "Minor S'pht"
37+msgstr ""
38+
39+#: ../DefaultNames.cpp:31
40+msgid "Major S'pht"
41+msgstr ""
42+
43+#: ../DefaultNames.cpp:32
44+msgid "Minor Invisible S'pht"
45+msgstr ""
46+
47+#: ../DefaultNames.cpp:33
48+msgid "Major Invisible S'pht"
49+msgstr ""
50+
51+#: ../DefaultNames.cpp:34
52+msgid "Minor Pfhor"
53+msgstr ""
54+
55+#: ../DefaultNames.cpp:35
56+msgid "Major Pfhor"
57+msgstr ""
58+
59+#: ../DefaultNames.cpp:36
60+msgid "Minor Projectile Pfhor"
61+msgstr ""
62+
63+#: ../DefaultNames.cpp:37
64+msgid "Major Projectile Pfhor"
65+msgstr ""
66+
67+#: ../DefaultNames.cpp:38
68+msgid "Green Bob"
69+msgstr ""
70+
71+#: ../DefaultNames.cpp:39
72+msgid "Blue Bob"
73+msgstr ""
74+
75+#: ../DefaultNames.cpp:40
76+msgid "Security Bob"
77+msgstr ""
78+
79+#: ../DefaultNames.cpp:41 ../DefaultNames.cpp:124
80+msgid "Assimilated Bob"
81+msgstr ""
82+
83+#: ../DefaultNames.cpp:42
84+msgid "Minor Drone"
85+msgstr ""
86+
87+#: ../DefaultNames.cpp:43
88+msgid "Major Drone"
89+msgstr ""
90+
91+#: ../DefaultNames.cpp:44
92+msgid "Big Minor Drone"
93+msgstr ""
94+
95+#: ../DefaultNames.cpp:45
96+msgid "Big Angry Drone"
97+msgstr ""
98+
99+#: ../DefaultNames.cpp:46 ../DefaultNames.cpp:114
100+msgid "Possessed Drone"
101+msgstr ""
102+
103+#: ../DefaultNames.cpp:47
104+msgid "Minor Cyborg"
105+msgstr ""
106+
107+#: ../DefaultNames.cpp:48
108+msgid "Major Cyborg"
109+msgstr ""
110+
111+#: ../DefaultNames.cpp:49
112+msgid "Minor Flame Cyborg"
113+msgstr ""
114+
115+#: ../DefaultNames.cpp:50
116+msgid "Major Flame Cyborg"
117+msgstr ""
118+
119+#: ../DefaultNames.cpp:51
120+msgid "Minor Enforcer"
121+msgstr ""
122+
123+#: ../DefaultNames.cpp:52
124+msgid "Major Enforcer"
125+msgstr ""
126+
127+#: ../DefaultNames.cpp:53
128+msgid "Minor Hunter"
129+msgstr ""
130+
131+#: ../DefaultNames.cpp:54
132+msgid "Major Hunter"
133+msgstr ""
134+
135+#: ../DefaultNames.cpp:55
136+msgid "Minor Trooper"
137+msgstr ""
138+
139+#: ../DefaultNames.cpp:56
140+msgid "Major Trooper"
141+msgstr ""
142+
143+#: ../DefaultNames.cpp:57
144+msgid "Mother of All Cyborgs"
145+msgstr ""
146+
147+#: ../DefaultNames.cpp:58
148+msgid "Mother of All Hunters"
149+msgstr ""
150+
151+#: ../DefaultNames.cpp:59
152+msgid "Sewage F'lickta"
153+msgstr ""
154+
155+#: ../DefaultNames.cpp:60
156+msgid "Water F'lickta"
157+msgstr ""
158+
159+#: ../DefaultNames.cpp:61
160+msgid "Lava F'lickta"
161+msgstr ""
162+
163+#: ../DefaultNames.cpp:62
164+msgid "Minor S'pht'Kr"
165+msgstr ""
166+
167+#: ../DefaultNames.cpp:63
168+msgid "Major S'pht'Kr"
169+msgstr ""
170+
171+#: ../DefaultNames.cpp:64
172+msgid "Minor Juggernaut"
173+msgstr ""
174+
175+#: ../DefaultNames.cpp:65
176+msgid "Major Juggernaut"
177+msgstr ""
178+
179+#: ../DefaultNames.cpp:66
180+msgid "Tiny P'fhor"
181+msgstr ""
182+
183+#: ../DefaultNames.cpp:67
184+msgid "Tiny Bob"
185+msgstr ""
186+
187+#: ../DefaultNames.cpp:68
188+msgid "Tiny Flick'ta"
189+msgstr ""
190+
191+#: ../DefaultNames.cpp:69
192+msgid "Green VacBob"
193+msgstr ""
194+
195+#: ../DefaultNames.cpp:70
196+msgid "Blue VacBob"
197+msgstr ""
198+
199+#: ../DefaultNames.cpp:71
200+msgid "Security VacBob"
201+msgstr ""
202+
203+#: ../DefaultNames.cpp:72
204+msgid "Assimilated VacBob"
205+msgstr ""
206+
207+#: ../DefaultNames.cpp:76
208+msgid "Interface"
209+msgstr ""
210+
211+#: ../DefaultNames.cpp:77
212+msgid "Weapons in Hand"
213+msgstr ""
214+
215+#: ../DefaultNames.cpp:78 ../DefaultNames.cpp:120
216+msgid "Juggernaut"
217+msgstr ""
218+
219+#: ../DefaultNames.cpp:79 ../DefaultNames.cpp:125
220+msgid "Tick"
221+msgstr ""
222+
223+#: ../DefaultNames.cpp:80
224+msgid "Explosion Effects"
225+msgstr ""
226+
227+#: ../DefaultNames.cpp:81 ../DefaultNames.cpp:118
228+msgid "Hunter"
229+msgstr ""
230+
231+#: ../DefaultNames.cpp:83
232+msgid "Items"
233+msgstr ""
234+
235+#: ../DefaultNames.cpp:84
236+msgid "Trooper"
237+msgstr ""
238+
239+#: ../DefaultNames.cpp:85
240+msgid "Pfhor fighter"
241+msgstr ""
242+
243+#: ../DefaultNames.cpp:86 ../DefaultNames.cpp:115
244+msgid "S'pht'Kr"
245+msgstr ""
246+
247+#: ../DefaultNames.cpp:87 ../DefaultNames.cpp:126
248+msgid "F'lickta"
249+msgstr ""
250+
251+#: ../DefaultNames.cpp:88 ../DefaultNames.cpp:112
252+msgid "Bob"
253+msgstr ""
254+
255+#: ../DefaultNames.cpp:89
256+msgid "VacBob (Inf only)"
257+msgstr ""
258+
259+#: ../DefaultNames.cpp:90 ../DefaultNames.cpp:119
260+msgid "Enforcer"
261+msgstr ""
262+
263+#: ../DefaultNames.cpp:91 ../DefaultNames.cpp:121
264+msgid "Drone"
265+msgstr ""
266+
267+#: ../DefaultNames.cpp:92 ../DefaultNames.cpp:122
268+msgid "S'pht"
269+msgstr ""
270+
271+#: ../DefaultNames.cpp:93
272+msgid "Walls 1 (Water)"
273+msgstr ""
274+
275+#: ../DefaultNames.cpp:94
276+msgid "Walls 2 (Lava)"
277+msgstr ""
278+
279+#: ../DefaultNames.cpp:95
280+msgid "Walls 3 (Sewage)"
281+msgstr ""
282+
283+#: ../DefaultNames.cpp:96
284+msgid "Walls 4 (Jjaro)"
285+msgstr ""
286+
287+#: ../DefaultNames.cpp:97
288+msgid "Walls 5 (Pfhor)"
289+msgstr ""
290+
291+#: ../DefaultNames.cpp:98
292+msgid "Scenery 1 (Water)"
293+msgstr ""
294+
295+#: ../DefaultNames.cpp:99
296+msgid "Scenery 2 (Lava)"
297+msgstr ""
298+
299+#: ../DefaultNames.cpp:100
300+msgid "Scenery 3 (Sewage)"
301+msgstr ""
302+
303+#: ../DefaultNames.cpp:101
304+msgid "Scenery 4 (Jjaro)"
305+msgstr ""
306+
307+#: ../DefaultNames.cpp:102
308+msgid "Scenery 5 (Pfhor)"
309+msgstr ""
310+
311+#: ../DefaultNames.cpp:103
312+msgid "Landscape 1 (Day)"
313+msgstr ""
314+
315+#: ../DefaultNames.cpp:104
316+msgid "Landscape 2 (Night)"
317+msgstr ""
318+
319+#: ../DefaultNames.cpp:105
320+msgid "Landscape 3 (Moon)"
321+msgstr ""
322+
323+#: ../DefaultNames.cpp:106
324+msgid "Landscape 4 (Space)"
325+msgstr ""
326+
327+#: ../DefaultNames.cpp:107 ../DefaultNames.cpp:123
328+msgid "Cyborg"
329+msgstr ""
330+
331+#: ../DefaultNames.cpp:113
332+msgid "Marathon Drone"
333+msgstr ""
334+
335+#: ../DefaultNames.cpp:116
336+msgid "Pfhor Fighter"
337+msgstr ""
338+
339+#: ../DefaultNames.cpp:117
340+msgid "Pfhor Trooper"
341+msgstr ""
342+
343+#: ../DefaultNames.cpp:130
344+msgid "Explosion"
345+msgstr ""
346+
347+#: ../DefaultNames.cpp:131
348+msgid "Electrical Staff"
349+msgstr ""
350+
351+#: ../DefaultNames.cpp:132
352+msgid "Projectile"
353+msgstr ""
354+
355+#: ../DefaultNames.cpp:133 ../DefaultNames.cpp:277
356+msgid "Absorbed"
357+msgstr ""
358+
359+#: ../DefaultNames.cpp:134
360+msgid "Flame"
361+msgstr ""
362+
363+#: ../DefaultNames.cpp:135
364+msgid "Claws"
365+msgstr ""
366+
367+#: ../DefaultNames.cpp:136
368+msgid "Alien Projectile"
369+msgstr ""
370+
371+#: ../DefaultNames.cpp:137
372+msgid "Hulk Slap"
373+msgstr ""
374+
375+#: ../DefaultNames.cpp:138
376+msgid "Compiler Bolt"
377+msgstr ""
378+
379+#: ../DefaultNames.cpp:139 ../DefaultNames.cpp:501
380+msgid "Fusion Bolt"
381+msgstr ""
382+
383+#: ../DefaultNames.cpp:140 ../DefaultNames.cpp:503
384+msgid "Hunter Bolt"
385+msgstr ""
386+
387+#: ../DefaultNames.cpp:141 ../DefaultNames.cpp:233 ../DefaultNames.cpp:532
388+msgid "Fist"
389+msgstr ""
390+
391+#: ../DefaultNames.cpp:142
392+msgid "Teleporter"
393+msgstr ""
394+
395+#: ../DefaultNames.cpp:143 ../DefaultNames.cpp:510
396+msgid "S'pht'Kr Bolt"
397+msgstr ""
398+
399+#: ../DefaultNames.cpp:144
400+msgid "Flick'ta Claws"
401+msgstr ""
402+
403+#: ../DefaultNames.cpp:145
404+msgid "Flick'ta Projectile"
405+msgstr ""
406+
407+#: ../DefaultNames.cpp:146
408+msgid "Crushing"
409+msgstr ""
410+
411+#: ../DefaultNames.cpp:147 ../DefaultNames.cpp:364
412+msgid "Lava"
413+msgstr ""
414+
415+#: ../DefaultNames.cpp:148 ../DefaultNames.cpp:280
416+msgid "Suffocation"
417+msgstr ""
418+
419+#: ../DefaultNames.cpp:149 ../DefaultNames.cpp:365
420+msgid "Goo"
421+msgstr ""
422+
423+#: ../DefaultNames.cpp:150 ../DefaultNames.cpp:513
424+msgid "Energy Drain"
425+msgstr ""
426+
427+#: ../DefaultNames.cpp:151 ../DefaultNames.cpp:515
428+msgid "Oxygen Drain"
429+msgstr ""
430+
431+#: ../DefaultNames.cpp:152 ../DefaultNames.cpp:516
432+msgid "Drone Bolt"
433+msgstr ""
434+
435+#: ../DefaultNames.cpp:153 ../DefaultNames.cpp:255 ../DefaultNames.cpp:539
436+msgid "Shotgun"
437+msgstr ""
438+
439+#: ../DefaultNames.cpp:157
440+msgid "Missile Explosion"
441+msgstr ""
442+
443+#: ../DefaultNames.cpp:158
444+msgid "Missile Contrail"
445+msgstr ""
446+
447+#: ../DefaultNames.cpp:159
448+msgid "Grenade Explosion"
449+msgstr ""
450+
451+#: ../DefaultNames.cpp:160
452+msgid "Grenade Contrail"
453+msgstr ""
454+
455+#: ../DefaultNames.cpp:161 ../DefaultNames.cpp:293
456+msgid "Bullet Ricochet"
457+msgstr ""
458+
459+#: ../DefaultNames.cpp:162
460+msgid "Alien Weapon Impact"
461+msgstr ""
462+
463+#: ../DefaultNames.cpp:163
464+msgid "Flamethrower Burst"
465+msgstr ""
466+
467+#: ../DefaultNames.cpp:164
468+msgid "Pfhor Hit"
469+msgstr ""
470+
471+#: ../DefaultNames.cpp:165
472+msgid "Marine Hit"
473+msgstr ""
474+
475+#: ../DefaultNames.cpp:166
476+msgid "Bob Hit"
477+msgstr ""
478+
479+#: ../DefaultNames.cpp:167
480+msgid "Assimilated Bob Hit"
481+msgstr ""
482+
483+#: ../DefaultNames.cpp:168
484+msgid "Enforcer Hit"
485+msgstr ""
486+
487+#: ../DefaultNames.cpp:169
488+msgid "S'pht Bolt Impact"
489+msgstr ""
490+
491+#: ../DefaultNames.cpp:170
492+msgid "Seeking S'pht Bolt Impact"
493+msgstr ""
494+
495+#: ../DefaultNames.cpp:171
496+msgid "S'pht Bolt Contrail"
497+msgstr ""
498+
499+#: ../DefaultNames.cpp:172
500+msgid "Staff-Bolt Impact"
501+msgstr ""
502+
503+#: ../DefaultNames.cpp:173
504+msgid "Staff Impact"
505+msgstr ""
506+
507+#: ../DefaultNames.cpp:174
508+msgid "Hunter Bolt Impact"
509+msgstr ""
510+
511+#: ../DefaultNames.cpp:175
512+msgid "Hunter Hit"
513+msgstr ""
514+
515+#: ../DefaultNames.cpp:176
516+msgid "Plasma Impact"
517+msgstr ""
518+
519+#: ../DefaultNames.cpp:177
520+msgid "Plasma Overload Impact"
521+msgstr ""
522+
523+#: ../DefaultNames.cpp:178
524+msgid "Plasma Contrail"
525+msgstr ""
526+
527+#: ../DefaultNames.cpp:179
528+msgid "Fist Impact"
529+msgstr ""
530+
531+#: ../DefaultNames.cpp:180
532+msgid "S'pht'Kr Bolt Impact"
533+msgstr ""
534+
535+#: ../DefaultNames.cpp:181
536+msgid "Major S'pht'Kr Bolt Impact"
537+msgstr ""
538+
539+#: ../DefaultNames.cpp:182 ../DefaultNames.cpp:450
540+msgid "S'pht'Kr Hit"
541+msgstr ""
542+
543+#: ../DefaultNames.cpp:183
544+msgid "Trooper Hit"
545+msgstr ""
546+
547+#: ../DefaultNames.cpp:184
548+msgid "Lamp Breaking 1"
549+msgstr ""
550+
551+#: ../DefaultNames.cpp:185
552+msgid "Lamp Breaking 2"
553+msgstr ""
554+
555+#: ../DefaultNames.cpp:186
556+msgid "Lamp Breaking 3"
557+msgstr ""
558+
559+#: ../DefaultNames.cpp:187
560+msgid "Lamp Breaking 4"
561+msgstr ""
562+
563+#: ../DefaultNames.cpp:188
564+msgid "Clank (melee hit)"
565+msgstr ""
566+
567+#: ../DefaultNames.cpp:189 ../DefaultNames.cpp:273
568+msgid "Teleport In"
569+msgstr ""
570+
571+#: ../DefaultNames.cpp:190 ../DefaultNames.cpp:274
572+msgid "Teleport Out"
573+msgstr ""
574+
575+#: ../DefaultNames.cpp:191 ../DefaultNames.cpp:383
576+msgid "Small Water Splash"
577+msgstr ""
578+
579+#: ../DefaultNames.cpp:192
580+msgid "Medium Water Splash"
581+msgstr ""
582+
583+#: ../DefaultNames.cpp:193 ../DefaultNames.cpp:385
584+msgid "Large Water Splash"
585+msgstr ""
586+
587+#: ../DefaultNames.cpp:194
588+msgid "Large Water Emergence"
589+msgstr ""
590+
591+#: ../DefaultNames.cpp:195 ../DefaultNames.cpp:389
592+msgid "Small Lava Splash"
593+msgstr ""
594+
595+#: ../DefaultNames.cpp:196
596+msgid "Medium Lava Splash"
597+msgstr ""
598+
599+#: ../DefaultNames.cpp:197 ../DefaultNames.cpp:391
600+msgid "Large Lava Splash"
601+msgstr ""
602+
603+#: ../DefaultNames.cpp:198
604+msgid "Large Lava Emergence"
605+msgstr ""
606+
607+#: ../DefaultNames.cpp:199 ../DefaultNames.cpp:395
608+msgid "Small Sewage Splash"
609+msgstr ""
610+
611+#: ../DefaultNames.cpp:200
612+msgid "Medium Sewage Splash"
613+msgstr ""
614+
615+#: ../DefaultNames.cpp:201 ../DefaultNames.cpp:397
616+msgid "Large Sewage Splash"
617+msgstr ""
618+
619+#: ../DefaultNames.cpp:202
620+msgid "Large Sewage Emergence"
621+msgstr ""
622+
623+#: ../DefaultNames.cpp:203
624+msgid "Small Goo Splash"
625+msgstr ""
626+
627+#: ../DefaultNames.cpp:204
628+msgid "Medium Goo Splash"
629+msgstr ""
630+
631+#: ../DefaultNames.cpp:205
632+msgid "Large Goo Splash"
633+msgstr ""
634+
635+#: ../DefaultNames.cpp:206
636+msgid "Large Goo Emergence"
637+msgstr ""
638+
639+#: ../DefaultNames.cpp:207
640+msgid "Drone Bolt Impact"
641+msgstr ""
642+
643+#: ../DefaultNames.cpp:208
644+msgid "Fast Drone Bolt Impact"
645+msgstr ""
646+
647+#: ../DefaultNames.cpp:209
648+msgid "Possessed Drone Bolt Impact"
649+msgstr ""
650+
651+#: ../DefaultNames.cpp:210
652+msgid "Drone Hit"
653+msgstr ""
654+
655+#: ../DefaultNames.cpp:211
656+msgid "Cyborg Grenade Detonation"
657+msgstr ""
658+
659+#: ../DefaultNames.cpp:212 ../DefaultNames.cpp:338
660+msgid "Cyborg Hit"
661+msgstr ""
662+
663+#: ../DefaultNames.cpp:213
664+msgid "Fusion Dispersal"
665+msgstr ""
666+
667+#: ../DefaultNames.cpp:214
668+msgid "Major Fusion Dispersal"
669+msgstr ""
670+
671+#: ../DefaultNames.cpp:215
672+msgid "Overloaded Fusion Dispersal"
673+msgstr ""
674+
675+#: ../DefaultNames.cpp:216
676+msgid "F'lickta Hit"
677+msgstr ""
678+
679+#: ../DefaultNames.cpp:217
680+msgid "F'lickta Glob Impact"
681+msgstr ""
682+
683+#: ../DefaultNames.cpp:218
684+msgid "Water Flick'ta Hit"
685+msgstr ""
686+
687+#: ../DefaultNames.cpp:219
688+msgid "Lava Flick'ta Hit"
689+msgstr ""
690+
691+#: ../DefaultNames.cpp:220
692+msgid "Flick'ta Lava Glob Impact"
693+msgstr ""
694+
695+#: ../DefaultNames.cpp:221
696+msgid "Flick'ta Claw Impact"
697+msgstr ""
698+
699+#: ../DefaultNames.cpp:222
700+msgid "Juggernaut Hit"
701+msgstr ""
702+
703+#: ../DefaultNames.cpp:223
704+msgid "Juggernaut Missile Contrail"
705+msgstr ""
706+
707+#: ../DefaultNames.cpp:224
708+msgid "Small Special Splash"
709+msgstr ""
710+
711+#: ../DefaultNames.cpp:225
712+msgid "Medium Special Splash"
713+msgstr ""
714+
715+#: ../DefaultNames.cpp:226
716+msgid "Large Special Splash"
717+msgstr ""
718+
719+#: ../DefaultNames.cpp:227
720+msgid "Special Emergence"
721+msgstr ""
722+
723+#: ../DefaultNames.cpp:228 ../DefaultNames.cpp:477
724+msgid "VacBob Hit"
725+msgstr ""
726+
727+#: ../DefaultNames.cpp:229
728+msgid "Assimilated VacBob Hit"
729+msgstr ""
730+
731+#: ../DefaultNames.cpp:234
732+msgid "Magnum Pistol"
733+msgstr ""
734+
735+#: ../DefaultNames.cpp:235
736+msgid "Magnum Magazine"
737+msgstr ""
738+
739+#: ../DefaultNames.cpp:236 ../DefaultNames.cpp:534
740+msgid "Plasma Pistol"
741+msgstr ""
742+
743+#: ../DefaultNames.cpp:237
744+msgid "Plasma Battery"
745+msgstr ""
746+
747+#: ../DefaultNames.cpp:238 ../DefaultNames.cpp:535
748+#: ../Physics/PhysicsView.cpp:1336
749+msgid "Assault Rifle"
750+msgstr ""
751+
752+#: ../DefaultNames.cpp:239
753+msgid "Assault Rifle Clip"
754+msgstr ""
755+
756+#: ../DefaultNames.cpp:240
757+msgid "Grenade Clip"
758+msgstr ""
759+
760+#: ../DefaultNames.cpp:241 ../DefaultNames.cpp:536
761+msgid "Missile Launcher"
762+msgstr ""
763+
764+#: ../DefaultNames.cpp:242
765+msgid "Missile Launcher Clip"
766+msgstr ""
767+
768+#: ../DefaultNames.cpp:243
769+msgid "Invisibility Powerup"
770+msgstr ""
771+
772+#: ../DefaultNames.cpp:244
773+msgid "Invincibility Powerup"
774+msgstr ""
775+
776+#: ../DefaultNames.cpp:245
777+msgid "Infravision Powerup"
778+msgstr ""
779+
780+#: ../DefaultNames.cpp:246 ../DefaultNames.cpp:538
781+msgid "Alien Weapon"
782+msgstr ""
783+
784+#: ../DefaultNames.cpp:247
785+msgid "Alien Weapon Magazine"
786+msgstr ""
787+
788+#: ../DefaultNames.cpp:248 ../DefaultNames.cpp:320 ../DefaultNames.cpp:497
789+#: ../DefaultNames.cpp:537
790+msgid "Flamethrower"
791+msgstr ""
792+
793+#: ../DefaultNames.cpp:249
794+msgid "Flamethrower Canister"
795+msgstr ""
796+
797+#: ../DefaultNames.cpp:250
798+msgid "Extravision Powerup"
799+msgstr ""
800+
801+#: ../DefaultNames.cpp:251
802+msgid "Oxygen Powerup"
803+msgstr ""
804+
805+#: ../DefaultNames.cpp:252
806+msgid "Energy Powerup"
807+msgstr ""
808+
809+#: ../DefaultNames.cpp:253
810+msgid "Double Energy Powerup"
811+msgstr ""
812+
813+#: ../DefaultNames.cpp:254
814+msgid "Triple Energy Powerup"
815+msgstr ""
816+
817+#: ../DefaultNames.cpp:256
818+msgid "Shotgun Magazine"
819+msgstr ""
820+
821+#: ../DefaultNames.cpp:257
822+msgid "S'pht Door Key"
823+msgstr ""
824+
825+#: ../DefaultNames.cpp:258
826+msgid "Uplink Chip"
827+msgstr ""
828+
829+#: ../DefaultNames.cpp:259
830+msgid "Light Blue Ball"
831+msgstr ""
832+
833+#: ../DefaultNames.cpp:260 ../DefaultNames.cpp:540
834+msgid "The Ball"
835+msgstr ""
836+
837+#: ../DefaultNames.cpp:261
838+msgid "Violet Ball"
839+msgstr ""
840+
841+#: ../DefaultNames.cpp:262
842+msgid "Yellow Ball"
843+msgstr ""
844+
845+#: ../DefaultNames.cpp:263
846+msgid "Brown Ball"
847+msgstr ""
848+
849+#: ../DefaultNames.cpp:264
850+msgid "Orange Ball"
851+msgstr ""
852+
853+#: ../DefaultNames.cpp:265
854+msgid "Blue Ball"
855+msgstr ""
856+
857+#: ../DefaultNames.cpp:266
858+msgid "Green Ball"
859+msgstr ""
860+
861+#: ../DefaultNames.cpp:267 ../DefaultNames.cpp:541
862+#: ../Physics/PhysicsView.cpp:1340
863+msgid "SMG"
864+msgstr ""
865+
866+#: ../DefaultNames.cpp:268
867+msgid "SMG Ammo"
868+msgstr ""
869+
870+#: ../DefaultNames.cpp:272
871+msgid "Startup"
872+msgstr ""
873+
874+#: ../DefaultNames.cpp:275
875+msgid "Crunch"
876+msgstr ""
877+
878+#: ../DefaultNames.cpp:276
879+msgid "Creak (Inf only)"
880+msgstr ""
881+
882+#: ../DefaultNames.cpp:278
883+msgid "Unused 1"
884+msgstr ""
885+
886+#: ../DefaultNames.cpp:279
887+msgid "Oxygen Warning"
888+msgstr ""
889+
890+#: ../DefaultNames.cpp:281
891+msgid "Energy Refuel"
892+msgstr ""
893+
894+#: ../DefaultNames.cpp:282
895+msgid "Oxygen Refuel"
896+msgstr ""
897+
898+#: ../DefaultNames.cpp:283
899+msgid "Can't Toggle Switch"
900+msgstr ""
901+
902+#: ../DefaultNames.cpp:284
903+msgid "Switch On"
904+msgstr ""
905+
906+#: ../DefaultNames.cpp:285
907+msgid "Switch Off"
908+msgstr ""
909+
910+#: ../DefaultNames.cpp:286
911+msgid "Puzzle Switch"
912+msgstr ""
913+
914+#: ../DefaultNames.cpp:287
915+msgid "Chip Insertion"
916+msgstr ""
917+
918+#: ../DefaultNames.cpp:288
919+msgid "Pattern Buffer"
920+msgstr ""
921+
922+#: ../DefaultNames.cpp:289
923+msgid "Destroy Control Panel"
924+msgstr ""
925+
926+#: ../DefaultNames.cpp:290
927+msgid "Adjust Volume"
928+msgstr ""
929+
930+#: ../DefaultNames.cpp:291
931+msgid "Got Powerup"
932+msgstr ""
933+
934+#: ../DefaultNames.cpp:292
935+msgid "Got Item"
936+msgstr ""
937+
938+#: ../DefaultNames.cpp:294
939+msgid "Metallic Ricochet"
940+msgstr ""
941+
942+#: ../DefaultNames.cpp:295
943+msgid "Empty Gun"
944+msgstr ""
945+
946+#: ../DefaultNames.cpp:296
947+msgid "S'pht Door Opening"
948+msgstr ""
949+
950+#: ../DefaultNames.cpp:297
951+msgid "S'pht Door Closing"
952+msgstr ""
953+
954+#: ../DefaultNames.cpp:298
955+msgid "S'pht Door Obstructed"
956+msgstr ""
957+
958+#: ../DefaultNames.cpp:299
959+msgid "S'pht Platform Starting"
960+msgstr ""
961+
962+#: ../DefaultNames.cpp:300
963+msgid "S'pht Platform Stopping"
964+msgstr ""
965+
966+#: ../DefaultNames.cpp:301
967+msgid "Loon"
968+msgstr ""
969+
970+#: ../DefaultNames.cpp:302
971+msgid "SMG firing (Inf only)"
972+msgstr ""
973+
974+#: ../DefaultNames.cpp:303
975+msgid "SMG reloading (Inf only)"
976+msgstr ""
977+
978+#: ../DefaultNames.cpp:304
979+msgid "Heavy S'pht Platform Starting"
980+msgstr ""
981+
982+#: ../DefaultNames.cpp:305
983+msgid "Heavy S'pht Platform Stopping"
984+msgstr ""
985+
986+#: ../DefaultNames.cpp:306
987+msgid "Fist Hitting"
988+msgstr ""
989+
990+#: ../DefaultNames.cpp:307
991+msgid "Magnum Firing"
992+msgstr ""
993+
994+#: ../DefaultNames.cpp:308
995+msgid "Magnum Reloading"
996+msgstr ""
997+
998+#: ../DefaultNames.cpp:309
999+msgid "Assault Rifle Firing"
1000+msgstr ""
1001+
1002+#: ../DefaultNames.cpp:310
1003+msgid "Grenade Launcher Firing"
1004+msgstr ""
1005+
1006+#: ../DefaultNames.cpp:311
1007+msgid "Grenade Exploding"
1008+msgstr ""
1009+
1010+#: ../DefaultNames.cpp:312
1011+msgid "Grenade Flyby"
1012+msgstr ""
1013+
1014+#: ../DefaultNames.cpp:313
1015+msgid "Fusion Firing"
1016+msgstr ""
1017+
1018+#: ../DefaultNames.cpp:314
1019+msgid "Fusion Exploding"
1020+msgstr ""
1021+
1022+#: ../DefaultNames.cpp:315
1023+msgid "Fusion Flyby"
1024+msgstr ""
1025+
1026+#: ../DefaultNames.cpp:316
1027+msgid "Fusion Charging"
1028+msgstr ""
1029+
1030+#: ../DefaultNames.cpp:317
1031+msgid "Rocket Expoding"
1032+msgstr ""
1033+
1034+#: ../DefaultNames.cpp:318
1035+msgid "Rocket Flyby"
1036+msgstr ""
1037+
1038+#: ../DefaultNames.cpp:319
1039+msgid "Rocket Firing"
1040+msgstr ""
1041+
1042+#: ../DefaultNames.cpp:321
1043+msgid "Body Falling"
1044+msgstr ""
1045+
1046+#: ../DefaultNames.cpp:322
1047+msgid "Body Exploding"
1048+msgstr ""
1049+
1050+#: ../DefaultNames.cpp:323
1051+msgid "Bullet Hitting Flesh"
1052+msgstr ""
1053+
1054+#: ../DefaultNames.cpp:324
1055+msgid "Fighter Activate"
1056+msgstr ""
1057+
1058+#: ../DefaultNames.cpp:325
1059+msgid "Fighter Wail"
1060+msgstr ""
1061+
1062+#: ../DefaultNames.cpp:326
1063+msgid "Fighter Scream"
1064+msgstr ""
1065+
1066+#: ../DefaultNames.cpp:327
1067+msgid "Fighter Chatter"
1068+msgstr ""
1069+
1070+#: ../DefaultNames.cpp:328
1071+msgid "Fighter Attack"
1072+msgstr ""
1073+
1074+#: ../DefaultNames.cpp:329
1075+msgid "Fighter Projectile Hit"
1076+msgstr ""
1077+
1078+#: ../DefaultNames.cpp:330
1079+msgid "Fighter Projectile Flyby"
1080+msgstr ""
1081+
1082+#: ../DefaultNames.cpp:331
1083+msgid "S'pht Attack"
1084+msgstr ""
1085+
1086+#: ../DefaultNames.cpp:332
1087+msgid "S'pht Death"
1088+msgstr ""
1089+
1090+#: ../DefaultNames.cpp:333
1091+msgid "S'pht Hit"
1092+msgstr ""
1093+
1094+#: ../DefaultNames.cpp:334
1095+msgid "S'pht Projectile Flyby"
1096+msgstr ""
1097+
1098+#: ../DefaultNames.cpp:335
1099+msgid "S'pht Projectile Hit"
1100+msgstr ""
1101+
1102+#: ../DefaultNames.cpp:336
1103+msgid "Cyborg Moving"
1104+msgstr ""
1105+
1106+#: ../DefaultNames.cpp:337
1107+msgid "Cyborg Attack"
1108+msgstr ""
1109+
1110+#: ../DefaultNames.cpp:339
1111+msgid "Cyborg Death"
1112+msgstr ""
1113+
1114+#: ../DefaultNames.cpp:340
1115+msgid "Cyborg Projectile Bounce"
1116+msgstr ""
1117+
1118+#: ../DefaultNames.cpp:341
1119+msgid "Cyborg Projectile Hit"
1120+msgstr ""
1121+
1122+#: ../DefaultNames.cpp:342
1123+msgid "Unused 2"
1124+msgstr ""
1125+
1126+#: ../DefaultNames.cpp:343
1127+msgid "Drone Activate"
1128+msgstr ""
1129+
1130+#: ../DefaultNames.cpp:344
1131+msgid "Drone Start Attack"
1132+msgstr ""
1133+
1134+#: ../DefaultNames.cpp:345
1135+msgid "Drone Attack"
1136+msgstr ""
1137+
1138+#: ../DefaultNames.cpp:346
1139+msgid "Drone Dying"
1140+msgstr ""
1141+
1142+#: ../DefaultNames.cpp:347
1143+msgid "Drone Death"
1144+msgstr ""
1145+
1146+#: ../DefaultNames.cpp:348
1147+msgid "Drone Projectile Hit"
1148+msgstr ""
1149+
1150+#: ../DefaultNames.cpp:349
1151+msgid "Drone Projectile Flyby"
1152+msgstr ""
1153+
1154+#: ../DefaultNames.cpp:350
1155+msgid "Human Wail"
1156+msgstr ""
1157+
1158+#: ../DefaultNames.cpp:351
1159+msgid "Human Scream"
1160+msgstr ""
1161+
1162+#: ../DefaultNames.cpp:352
1163+msgid "Human Hit"
1164+msgstr ""
1165+
1166+#: ../DefaultNames.cpp:353
1167+msgid "Human Chatter"
1168+msgstr ""
1169+
1170+#: ../DefaultNames.cpp:354
1171+msgid "Assimilated Human Chatter"
1172+msgstr ""
1173+
1174+#: ../DefaultNames.cpp:355
1175+msgid "Human Trash Talk"
1176+msgstr ""
1177+
1178+#: ../DefaultNames.cpp:356
1179+msgid "Human Apology"
1180+msgstr ""
1181+
1182+#: ../DefaultNames.cpp:357
1183+msgid "Human Activation"
1184+msgstr ""
1185+
1186+#: ../DefaultNames.cpp:358
1187+msgid "Human Clear"
1188+msgstr ""
1189+
1190+#: ../DefaultNames.cpp:359
1191+msgid "Human Stop Shooting Me You Bastard"
1192+msgstr ""
1193+
1194+#: ../DefaultNames.cpp:360
1195+msgid "Human Area Secure"
1196+msgstr ""
1197+
1198+#: ../DefaultNames.cpp:361
1199+msgid "Kill The Player!"
1200+msgstr ""
1201+
1202+#: ../DefaultNames.cpp:362
1203+msgid "Water"
1204+msgstr ""
1205+
1206+#: ../DefaultNames.cpp:363
1207+msgid "Sewage"
1208+msgstr ""
1209+
1210+#: ../DefaultNames.cpp:366
1211+msgid "Under Stuff"
1212+msgstr ""
1213+
1214+#: ../DefaultNames.cpp:367
1215+msgid "Wind"
1216+msgstr ""
1217+
1218+#: ../DefaultNames.cpp:368
1219+msgid "Waterfall"
1220+msgstr ""
1221+
1222+#: ../DefaultNames.cpp:369
1223+msgid "Siren"
1224+msgstr ""
1225+
1226+#: ../DefaultNames.cpp:370
1227+msgid "Fan"
1228+msgstr ""
1229+
1230+#: ../DefaultNames.cpp:371
1231+msgid "S'pht Door"
1232+msgstr ""
1233+
1234+#: ../DefaultNames.cpp:372
1235+msgid "S'pht Platform"
1236+msgstr ""
1237+
1238+#: ../DefaultNames.cpp:373
1239+msgid "Alien Harmonics (Inf only)"
1240+msgstr ""
1241+
1242+#: ../DefaultNames.cpp:374
1243+msgid "Heavy S'pht Platform"
1244+msgstr ""
1245+
1246+#: ../DefaultNames.cpp:375
1247+msgid "Light Machinery"
1248+msgstr ""
1249+
1250+#: ../DefaultNames.cpp:376
1251+msgid "Heavy Machinery"
1252+msgstr ""
1253+
1254+#: ../DefaultNames.cpp:377
1255+msgid "Transformer"
1256+msgstr ""
1257+
1258+#: ../DefaultNames.cpp:378
1259+msgid "Sparking Transformer"
1260+msgstr ""
1261+
1262+#: ../DefaultNames.cpp:379
1263+msgid "Water Drip"
1264+msgstr ""
1265+
1266+#: ../DefaultNames.cpp:380
1267+msgid "Walking in Water"
1268+msgstr ""
1269+
1270+#: ../DefaultNames.cpp:381
1271+msgid "Exit Water"
1272+msgstr ""
1273+
1274+#: ../DefaultNames.cpp:382
1275+msgid "Enter Water"
1276+msgstr ""
1277+
1278+#: ../DefaultNames.cpp:384
1279+msgid "Medium Water Splash (unused)"
1280+msgstr ""
1281+
1282+#: ../DefaultNames.cpp:386
1283+msgid "Walking in Lava (unused)"
1284+msgstr ""
1285+
1286+#: ../DefaultNames.cpp:387
1287+msgid "Exit Lava"
1288+msgstr ""
1289+
1290+#: ../DefaultNames.cpp:388
1291+msgid "Enter Lava"
1292+msgstr ""
1293+
1294+#: ../DefaultNames.cpp:390
1295+msgid "Medium Lava Splash (unused)"
1296+msgstr ""
1297+
1298+#: ../DefaultNames.cpp:392
1299+msgid "Walking in Sewage (unused)"
1300+msgstr ""
1301+
1302+#: ../DefaultNames.cpp:393
1303+msgid "Exit Sewage"
1304+msgstr ""
1305+
1306+#: ../DefaultNames.cpp:394
1307+msgid "Enter Sewage"
1308+msgstr ""
1309+
1310+#: ../DefaultNames.cpp:396
1311+msgid "Medium Sewage Splash (unused)"
1312+msgstr ""
1313+
1314+#: ../DefaultNames.cpp:398
1315+msgid "Walking in Goo (unused)"
1316+msgstr ""
1317+
1318+#: ../DefaultNames.cpp:399
1319+msgid "Exit Goo (unused)"
1320+msgstr ""
1321+
1322+#: ../DefaultNames.cpp:400
1323+msgid "Enter Goo (unused)"
1324+msgstr ""
1325+
1326+#: ../DefaultNames.cpp:401
1327+msgid "Small Goo Splash (unused)"
1328+msgstr ""
1329+
1330+#: ../DefaultNames.cpp:402
1331+msgid "Medium Goo Splash (unused)"
1332+msgstr ""
1333+
1334+#: ../DefaultNames.cpp:403
1335+msgid "Large Goo Splash (unused)"
1336+msgstr ""
1337+
1338+#: ../DefaultNames.cpp:404
1339+msgid "Major Fusion Firing"
1340+msgstr ""
1341+
1342+#: ../DefaultNames.cpp:405
1343+msgid "Major Fusion Charged"
1344+msgstr ""
1345+
1346+#: ../DefaultNames.cpp:406
1347+msgid "Assault Rifle Reloading"
1348+msgstr ""
1349+
1350+#: ../DefaultNames.cpp:407
1351+msgid "Assault Rifle Shell Casings"
1352+msgstr ""
1353+
1354+#: ../DefaultNames.cpp:408
1355+msgid "Shotgun Firing"
1356+msgstr ""
1357+
1358+#: ../DefaultNames.cpp:409
1359+msgid "Shotgun Reloading"
1360+msgstr ""
1361+
1362+#: ../DefaultNames.cpp:410
1363+msgid "Ball Bounce"
1364+msgstr ""
1365+
1366+#: ../DefaultNames.cpp:411
1367+msgid "You Are It"
1368+msgstr ""
1369+
1370+#: ../DefaultNames.cpp:412
1371+msgid "Got The Ball"
1372+msgstr ""
1373+
1374+#: ../DefaultNames.cpp:413
1375+msgid "Computer Login"
1376+msgstr ""
1377+
1378+#: ../DefaultNames.cpp:414
1379+msgid "Computer Logout"
1380+msgstr ""
1381+
1382+#: ../DefaultNames.cpp:415
1383+msgid "Computer Page"
1384+msgstr ""
1385+
1386+#: ../DefaultNames.cpp:416
1387+msgid "Heavy S'pht Door"
1388+msgstr ""
1389+
1390+#: ../DefaultNames.cpp:417
1391+msgid "Heavy S'pht Door Opening"
1392+msgstr ""
1393+
1394+#: ../DefaultNames.cpp:418
1395+msgid "Heavy S'pht Door Closing"
1396+msgstr ""
1397+
1398+#: ../DefaultNames.cpp:419
1399+msgid "Heavy S'pht Door Open"
1400+msgstr ""
1401+
1402+#: ../DefaultNames.cpp:420
1403+msgid "Heavy S'pht Door Closed"
1404+msgstr ""
1405+
1406+#: ../DefaultNames.cpp:421
1407+msgid "Heavy S'pht Door Obstructed"
1408+msgstr ""
1409+
1410+#: ../DefaultNames.cpp:422
1411+msgid "Hunter Activate (unused)"
1412+msgstr ""
1413+
1414+#: ../DefaultNames.cpp:423
1415+msgid "Hunter Attack"
1416+msgstr ""
1417+
1418+#: ../DefaultNames.cpp:424
1419+msgid "Hunter Dying (unused)"
1420+msgstr ""
1421+
1422+#: ../DefaultNames.cpp:425
1423+msgid "Hunter Landing"
1424+msgstr ""
1425+
1426+#: ../DefaultNames.cpp:426
1427+msgid "Hunter Exploding"
1428+msgstr ""
1429+
1430+#: ../DefaultNames.cpp:427
1431+msgid "Hunter Projectile Hit"
1432+msgstr ""
1433+
1434+#: ../DefaultNames.cpp:428
1435+msgid "Hunter Projectile Flyby"
1436+msgstr ""
1437+
1438+#: ../DefaultNames.cpp:429
1439+msgid "Enforcer Activate"
1440+msgstr ""
1441+
1442+#: ../DefaultNames.cpp:430
1443+msgid "Enforcer Attack"
1444+msgstr ""
1445+
1446+#: ../DefaultNames.cpp:431
1447+msgid "Enforcer Projectile Hit"
1448+msgstr ""
1449+
1450+#: ../DefaultNames.cpp:432
1451+msgid "Enforcer Projctile Flyby"
1452+msgstr ""
1453+
1454+#: ../DefaultNames.cpp:433
1455+msgid "F'lickta Melee Attack"
1456+msgstr ""
1457+
1458+#: ../DefaultNames.cpp:434
1459+msgid "F'lickta Melee Attack Hit"
1460+msgstr ""
1461+
1462+#: ../DefaultNames.cpp:435
1463+msgid "F'lickta Projectile Attack"
1464+msgstr ""
1465+
1466+#: ../DefaultNames.cpp:436
1467+msgid "F'lickta Sewage Attack Hit"
1468+msgstr ""
1469+
1470+#: ../DefaultNames.cpp:437
1471+msgid "F'lickta Sewage Flyby"
1472+msgstr ""
1473+
1474+#: ../DefaultNames.cpp:438
1475+msgid "F'lickta Lava Attack Hit"
1476+msgstr ""
1477+
1478+#: ../DefaultNames.cpp:439
1479+msgid "F'lickta Lava Flyby"
1480+msgstr ""
1481+
1482+#: ../DefaultNames.cpp:440
1483+msgid "F'lickta Dying"
1484+msgstr ""
1485+
1486+#: ../DefaultNames.cpp:441
1487+msgid "Machine Binder"
1488+msgstr ""
1489+
1490+#: ../DefaultNames.cpp:442
1491+msgid "Machine Bookpress"
1492+msgstr ""
1493+
1494+#: ../DefaultNames.cpp:443
1495+msgid "Machine Puncher"
1496+msgstr ""
1497+
1498+#: ../DefaultNames.cpp:444
1499+msgid "Electric"
1500+msgstr ""
1501+
1502+#: ../DefaultNames.cpp:445
1503+msgid "Alarm"
1504+msgstr ""
1505+
1506+#: ../DefaultNames.cpp:446
1507+msgid "Night Wind"
1508+msgstr ""
1509+
1510+#: ../DefaultNames.cpp:447
1511+msgid "Surface Explosion"
1512+msgstr ""
1513+
1514+#: ../DefaultNames.cpp:448
1515+msgid "Underground Explosion"
1516+msgstr ""
1517+
1518+#: ../DefaultNames.cpp:449
1519+msgid "S'pht'Kr Attack"
1520+msgstr ""
1521+
1522+#: ../DefaultNames.cpp:451
1523+msgid "S'pht'Kr Flyby"
1524+msgstr ""
1525+
1526+#: ../DefaultNames.cpp:452
1527+msgid "S'pht'Kr Being Hit"
1528+msgstr ""
1529+
1530+#: ../DefaultNames.cpp:453
1531+msgid "S'pht'Kr Exploding"
1532+msgstr ""
1533+
1534+#: ../DefaultNames.cpp:454
1535+msgid "Tick Chatter"
1536+msgstr ""
1537+
1538+#: ../DefaultNames.cpp:455
1539+msgid "Tick Falling"
1540+msgstr ""
1541+
1542+#: ../DefaultNames.cpp:456
1543+msgid "Tick Flapping"
1544+msgstr ""
1545+
1546+#: ../DefaultNames.cpp:457
1547+msgid "Tick Exploding"
1548+msgstr ""
1549+
1550+#: ../DefaultNames.cpp:458
1551+msgid "Lamp Exploding"
1552+msgstr ""
1553+
1554+#: ../DefaultNames.cpp:459
1555+msgid "Pfhor Platform Start"
1556+msgstr ""
1557+
1558+#: ../DefaultNames.cpp:460
1559+msgid "Pfhor Platform Stop"
1560+msgstr ""
1561+
1562+#: ../DefaultNames.cpp:461
1563+msgid "Pfhor Platform"
1564+msgstr ""
1565+
1566+#: ../DefaultNames.cpp:462
1567+msgid "Pfhor Door Opening"
1568+msgstr ""
1569+
1570+#: ../DefaultNames.cpp:463
1571+msgid "Pfhor Door Closing"
1572+msgstr ""
1573+
1574+#: ../DefaultNames.cpp:464
1575+msgid "Pfhor Door Obstructed"
1576+msgstr ""
1577+
1578+#: ../DefaultNames.cpp:465
1579+msgid "Pfhor Door"
1580+msgstr ""
1581+
1582+#: ../DefaultNames.cpp:466
1583+msgid "Pfhor Switch Off"
1584+msgstr ""
1585+
1586+#: ../DefaultNames.cpp:467
1587+msgid "Pfhor Switch On"
1588+msgstr ""
1589+
1590+#: ../DefaultNames.cpp:468
1591+msgid "Juggernaut Firing"
1592+msgstr ""
1593+
1594+#: ../DefaultNames.cpp:469
1595+msgid "Juggernaut Warning"
1596+msgstr ""
1597+
1598+#: ../DefaultNames.cpp:470
1599+msgid "Juggernaut Exploding"
1600+msgstr ""
1601+
1602+#: ../DefaultNames.cpp:471
1603+msgid "Juggernaut Preparing to Fire"
1604+msgstr ""
1605+
1606+#: ../DefaultNames.cpp:472
1607+msgid "Enforcer Exploding"
1608+msgstr ""
1609+
1610+#: ../DefaultNames.cpp:473
1611+msgid "Alien Noise 1"
1612+msgstr ""
1613+
1614+#: ../DefaultNames.cpp:474
1615+msgid "Alien Noise 2"
1616+msgstr ""
1617+
1618+#: ../DefaultNames.cpp:475
1619+msgid "VacBob Wail"
1620+msgstr ""
1621+
1622+#: ../DefaultNames.cpp:476
1623+msgid "VacBob Scream"
1624+msgstr ""
1625+
1626+#: ../DefaultNames.cpp:478
1627+msgid "VacBob Chatter"
1628+msgstr ""
1629+
1630+#: ../DefaultNames.cpp:479
1631+msgid "Assimilated VacBob Chatter"
1632+msgstr ""
1633+
1634+#: ../DefaultNames.cpp:480
1635+msgid "VacBob Trash Talk"
1636+msgstr ""
1637+
1638+#: ../DefaultNames.cpp:481
1639+msgid "VacBob Apology"
1640+msgstr ""
1641+
1642+#: ../DefaultNames.cpp:482
1643+msgid "VacBob Activation"
1644+msgstr ""
1645+
1646+#: ../DefaultNames.cpp:483
1647+msgid "VacBob Clear"
1648+msgstr ""
1649+
1650+#: ../DefaultNames.cpp:484
1651+msgid "VacBob Stop Shooting Me You Bastard"
1652+msgstr ""
1653+
1654+#: ../DefaultNames.cpp:485
1655+msgid "VacBob Area Secure"
1656+msgstr ""
1657+
1658+#: ../DefaultNames.cpp:486
1659+msgid "VacBob Kill The Player"
1660+msgstr ""
1661+
1662+#: ../DefaultNames.cpp:490
1663+msgid "Missile"
1664+msgstr ""
1665+
1666+#: ../DefaultNames.cpp:491
1667+msgid "Grenade"
1668+msgstr ""
1669+
1670+#: ../DefaultNames.cpp:492
1671+msgid "Pistol Bullet"
1672+msgstr ""
1673+
1674+#: ../DefaultNames.cpp:493
1675+msgid "Assault Rifle Bullet"
1676+msgstr ""
1677+
1678+#: ../DefaultNames.cpp:494
1679+msgid "Shotgun Shot"
1680+msgstr ""
1681+
1682+#: ../DefaultNames.cpp:495
1683+msgid "Pfhor Staff"
1684+msgstr ""
1685+
1686+#: ../DefaultNames.cpp:496
1687+msgid "Pfhor Projectile"
1688+msgstr ""
1689+
1690+#: ../DefaultNames.cpp:498
1691+msgid "S'pht Bolt"
1692+msgstr ""
1693+
1694+#: ../DefaultNames.cpp:499
1695+msgid "Seeking S'pht Bolt"
1696+msgstr ""
1697+
1698+#: ../DefaultNames.cpp:500
1699+msgid "Alien Weapon Blast"
1700+msgstr ""
1701+
1702+#: ../DefaultNames.cpp:502
1703+msgid "Fusion Overload Bolt"
1704+msgstr ""
1705+
1706+#: ../DefaultNames.cpp:504
1707+msgid "Fist Punch"
1708+msgstr ""
1709+
1710+#: ../DefaultNames.cpp:505
1711+msgid "unused 1"
1712+msgstr ""
1713+
1714+#: ../DefaultNames.cpp:506
1715+msgid "unused 2"
1716+msgstr ""
1717+
1718+#: ../DefaultNames.cpp:507
1719+msgid "Missile 2"
1720+msgstr ""
1721+
1722+#: ../DefaultNames.cpp:508
1723+msgid "Trooper Machine Gun"
1724+msgstr ""
1725+
1726+#: ../DefaultNames.cpp:509
1727+msgid "Trooper Grenade"
1728+msgstr ""
1729+
1730+#: ../DefaultNames.cpp:511
1731+msgid "Major S'pht'Kr Bolt"
1732+msgstr ""
1733+
1734+#: ../DefaultNames.cpp:512
1735+msgid "Juggernaut Missile"
1736+msgstr ""
1737+
1738+#: ../DefaultNames.cpp:514
1739+msgid "Major Energy Drain"
1740+msgstr ""
1741+
1742+#: ../DefaultNames.cpp:517
1743+msgid "Fast Drone Bolt"
1744+msgstr ""
1745+
1746+#: ../DefaultNames.cpp:518
1747+msgid "Possessed Drone Bolt"
1748+msgstr ""
1749+
1750+#: ../DefaultNames.cpp:519
1751+msgid "Bouncing Grenade"
1752+msgstr ""
1753+
1754+#: ../DefaultNames.cpp:520
1755+msgid "Seeking Grenade"
1756+msgstr ""
1757+
1758+#: ../DefaultNames.cpp:521
1759+msgid "Ball"
1760+msgstr ""
1761+
1762+#: ../DefaultNames.cpp:522
1763+msgid "Fusion Media Backblast"
1764+msgstr ""
1765+
1766+#: ../DefaultNames.cpp:523
1767+msgid "Fusion Overload Media Backblast"
1768+msgstr ""
1769+
1770+#: ../DefaultNames.cpp:524
1771+msgid "Fusion Overload Self-Destruct"
1772+msgstr ""
1773+
1774+#: ../DefaultNames.cpp:525
1775+msgid "Flick'ta Claw"
1776+msgstr ""
1777+
1778+#: ../DefaultNames.cpp:526
1779+msgid "Flick'ta Glob"
1780+msgstr ""
1781+
1782+#: ../DefaultNames.cpp:527
1783+msgid "Flick'ta Lava Glob"
1784+msgstr ""
1785+
1786+#: ../DefaultNames.cpp:528
1787+msgid "SMG Bullet"
1788+msgstr ""
1789+
1790+#: ../DefaultNames.cpp:533
1791+msgid "Pistol"
1792+msgstr ""
1793+
1794+#: ../DefaultNames.cpp:628 ../Physics/PhysicsView.cpp:244
1795+#: ../Physics/PhysicsView.cpp:416 ../Physics/PhysicsView.cpp:867
1796+#: ../Physics/PhysicsView.cpp:941 ../Physics/PhysicsView.cpp:1041
1797+#: ../Physics/PhysicsView.cpp:1137 ../Physics/PhysicsView.cpp:1223
1798+#: ../Physics/PhysicsView.cpp:1226 ../Physics/PhysicsView.cpp:1335
1799+msgid "None"
1800+msgstr ""
1801+
1802+#: ../ShapeFusionApp.cpp:54
1803+msgid "Shapes"
1804+msgstr ""
1805+
1806+#: ../ShapeFusionApp.cpp:56 ../Physics/PhysicsView.cpp:109
1807+#: ../Physics/PhysicsView.cpp:1251
1808+msgid "Sounds"
1809+msgstr ""
1810+
1811+#: ../ShapeFusionApp.cpp:59 ../Physics/PhysicsView.cpp:1464
1812+msgid "Physics"
1813+msgstr ""
1814+
1815+#: ../ShapeFusionApp.cpp:71 ../ShapeFusionApp.cpp:73
1816+msgid "ShapeFusion Workspace"
1817+msgstr ""
1818+
1819+#: ../ShapeFusionDocManager.cpp:131
1820+msgid "Select a file"
1821+msgstr ""
1822+
1823+#: ../ShapeFusionDocManager.cpp:143
1824+msgid "File error"
1825+msgstr ""
1826+
1827+#: ../ShapeFusionDocManager.cpp:146
1828+msgid "Sorry, could not open this file."
1829+msgstr ""
1830+
1831+#: ../ShapeFusionDocManager.cpp:159
1832+msgid "Sorry, the format for this file is unknown."
1833+msgstr ""
1834+
1835+#: ../ShapeFusionDocManager.cpp:159
1836+msgid "Open File"
1837+msgstr ""
1838+
1839+#: ../ShapeFusionMain.cpp:41
1840+msgid ""
1841+"ShapeFusion 0.6\n"
1842+"http://shapefusion.sourceforge.net\n"
1843+"\n"
1844+"Copyright 2000-2012, Tito Dal Canton\n"
1845+"\n"
1846+"An editor for Marathon 2, Marathon Infinity and Aleph One shapes and sounds files. Released under the terms of the GNU General Public License: for more information see the COPYING file that comes with ShapeFusion."
1847+msgstr ""
1848+
1849+#: ../ShapeFusionMain.cpp:45 ../ShapeFusionMenus.cpp:97
1850+msgid "About ShapeFusion"
1851+msgstr ""
1852+
1853+#: ../ShapeFusionMenus.cpp:47
1854+msgid "Open...\tCtrl+O"
1855+msgstr ""
1856+
1857+#: ../ShapeFusionMenus.cpp:48
1858+msgid "Open Recent..."
1859+msgstr ""
1860+
1861+#: ../ShapeFusionMenus.cpp:49
1862+msgid "&Close\tCtrl+W"
1863+msgstr ""
1864+
1865+#: ../ShapeFusionMenus.cpp:51
1866+msgid "&Save\tCtrl+S"
1867+msgstr ""
1868+
1869+#: ../ShapeFusionMenus.cpp:52
1870+msgid "Save as...\tCtrl+Shift+S"
1871+msgstr ""
1872+
1873+#: ../ShapeFusionMenus.cpp:53
1874+msgid "&Revert"
1875+msgstr ""
1876+
1877+#: ../ShapeFusionMenus.cpp:55
1878+msgid "&Print..."
1879+msgstr ""
1880+
1881+#: ../ShapeFusionMenus.cpp:56
1882+msgid "Print &Setup..."
1883+msgstr ""
1884+
1885+#: ../ShapeFusionMenus.cpp:57
1886+msgid "Print Pre&view"
1887+msgstr ""
1888+
1889+#: ../ShapeFusionMenus.cpp:59
1890+msgid "&Quit\tAlt+F4"
1891+msgstr ""
1892+
1893+#: ../ShapeFusionMenus.cpp:66
1894+msgid "&File"
1895+msgstr ""
1896+
1897+#: ../ShapeFusionMenus.cpp:74
1898+msgid "&Undo\tCtrl+Z"
1899+msgstr ""
1900+
1901+#: ../ShapeFusionMenus.cpp:75
1902+msgid "&Redo\tCtrl+Shift+Z"
1903+msgstr ""
1904+
1905+#: ../ShapeFusionMenus.cpp:77
1906+msgid "&Cut\tCtrl+X"
1907+msgstr ""
1908+
1909+#: ../ShapeFusionMenus.cpp:78
1910+msgid "&Copy\tCtrl+C"
1911+msgstr ""
1912+
1913+#: ../ShapeFusionMenus.cpp:79
1914+msgid "&Paste\tCtrl+V"
1915+msgstr ""
1916+
1917+#: ../ShapeFusionMenus.cpp:81
1918+msgid "&Delete"
1919+msgstr ""
1920+
1921+#: ../ShapeFusionMenus.cpp:89
1922+msgid "&Edit"
1923+msgstr ""
1924+
1925+#: ../ShapeFusionMenus.cpp:98
1926+msgid "ShapeFusion Help"
1927+msgstr ""
1928+
1929+#: ../ShapeFusionMenus.cpp:100
1930+msgid "&Help"
1931+msgstr ""
1932+
1933+#: ../ShapeFusionMenus.cpp:118
1934+msgid "Small"
1935+msgstr ""
1936+
1937+#: ../ShapeFusionMenus.cpp:119
1938+msgid "Medium"
1939+msgstr ""
1940+
1941+#: ../ShapeFusionMenus.cpp:120
1942+msgid "Large"
1943+msgstr ""
1944+
1945+#: ../ShapeFusionMenus.cpp:121
1946+msgid "Best fit"
1947+msgstr ""
1948+
1949+#: ../ShapeFusionMenus.cpp:127
1950+msgid "Use color table"
1951+msgstr ""
1952+
1953+#: ../ShapeFusionMenus.cpp:128
1954+msgid "Thumbnail size"
1955+msgstr ""
1956+
1957+#: ../ShapeFusionMenus.cpp:129
1958+msgid "Show transparent pixels"
1959+msgstr ""
1960+
1961+#: ../ShapeFusionMenus.cpp:130
1962+msgid "Fix frame origins"
1963+msgstr ""
1964+
1965+#: ../ShapeFusionMenus.cpp:133
1966+msgid "&View"
1967+msgstr ""
1968+
1969+#: ../ShapeFusionMenus.cpp:142
1970+msgid "New color table..."
1971+msgstr ""
1972+
1973+#: ../ShapeFusionMenus.cpp:143
1974+msgid "Export color table to GIMP..."
1975+msgstr ""
1976+
1977+#: ../ShapeFusionMenus.cpp:144
1978+msgid "Export color table to PhotoShop..."
1979+msgstr ""
1980+
1981+#: ../ShapeFusionMenus.cpp:146
1982+msgid "New bitmap..."
1983+msgstr ""
1984+
1985+#: ../ShapeFusionMenus.cpp:147
1986+msgid "Export bitmap..."
1987+msgstr ""
1988+
1989+#: ../ShapeFusionMenus.cpp:148
1990+msgid "Export bitmap mask..."
1991+msgstr ""
1992+
1993+#: ../ShapeFusionMenus.cpp:149
1994+msgid "Export all bitmaps..."
1995+msgstr ""
1996+
1997+#: ../ShapeFusionMenus.cpp:150
1998+msgid "Export all bitmap masks..."
1999+msgstr ""
2000+
2001+#: ../ShapeFusionMenus.cpp:152
2002+msgid "New frame"
2003+msgstr ""
2004+
2005+#: ../ShapeFusionMenus.cpp:154
2006+msgid "New sequence"
2007+msgstr ""
2008+
2009+#: ../ShapeFusionMenus.cpp:156
2010+msgid "Apply Shapes Patch..."
2011+msgstr ""
2012+
2013+#: ../ShapeFusionMenus.cpp:157
2014+msgid "Export Shapes Patch..."
2015+msgstr ""
2016+
2017+#: ../ShapeFusionMenus.cpp:172
2018+msgid "&Shapes"
2019+msgstr ""
2020+
2021+#: ../ShapeFusionMenus.cpp:181
2022+msgid "Add new sound class"
2023+msgstr ""
2024+
2025+#: ../ShapeFusionMenus.cpp:183
2026+msgid "Export selected sound"
2027+msgstr ""
2028+
2029+#: ../ShapeFusionMenus.cpp:184
2030+msgid "Import sound"
2031+msgstr ""
2032+
2033+#: ../ShapeFusionMenus.cpp:192
2034+msgid "S&ounds"
2035+msgstr ""
2036+
2037+#: ../Physics/PhysicsView.cpp:38 ../Physics/PhysicsView.cpp:1050
2038+msgid "Appearance"
2039+msgstr ""
2040+
2041+#: ../Physics/PhysicsView.cpp:45 ../Physics/PhysicsView.cpp:843
2042+#: ../Physics/PhysicsView.cpp:1056
2043+msgid "Graphic Collection:"
2044+msgstr ""
2045+
2046+#: ../Physics/PhysicsView.cpp:49 ../Physics/PhysicsView.cpp:847
2047+#: ../Physics/PhysicsView.cpp:1060
2048+msgid "Color Table:"
2049+msgstr ""
2050+
2051+#: ../Physics/PhysicsView.cpp:53
2052+msgid "Sequence IDs:"
2053+msgstr ""
2054+
2055+#: ../Physics/PhysicsView.cpp:60
2056+msgid "Hit:"
2057+msgstr ""
2058+
2059+#: ../Physics/PhysicsView.cpp:64
2060+msgid "Hard Dying:"
2061+msgstr ""
2062+
2063+#: ../Physics/PhysicsView.cpp:68
2064+msgid "Soft Dying:"
2065+msgstr ""
2066+
2067+#: ../Physics/PhysicsView.cpp:72
2068+msgid "Hard Dead:"
2069+msgstr ""
2070+
2071+#: ../Physics/PhysicsView.cpp:76
2072+msgid "Soft Dead:"
2073+msgstr ""
2074+
2075+#: ../Physics/PhysicsView.cpp:80
2076+msgid "Stationary:"
2077+msgstr ""
2078+
2079+#: ../Physics/PhysicsView.cpp:84
2080+msgid "Moving:"
2081+msgstr ""
2082+
2083+#: ../Physics/PhysicsView.cpp:88
2084+msgid "Teleport In:"
2085+msgstr ""
2086+
2087+#: ../Physics/PhysicsView.cpp:92
2088+msgid "Teleport Out:"
2089+msgstr ""
2090+
2091+#: ../Physics/PhysicsView.cpp:96
2092+msgid "Melee Attack:"
2093+msgstr ""
2094+
2095+#: ../Physics/PhysicsView.cpp:100
2096+msgid "Ranged Attack:"
2097+msgstr ""
2098+
2099+#: ../Physics/PhysicsView.cpp:119
2100+msgid "Activation:"
2101+msgstr ""
2102+
2103+#: ../Physics/PhysicsView.cpp:123
2104+msgid "Friendly Activation:"
2105+msgstr ""
2106+
2107+#: ../Physics/PhysicsView.cpp:127
2108+msgid "Clear:"
2109+msgstr ""
2110+
2111+#: ../Physics/PhysicsView.cpp:131
2112+msgid "Kill:"
2113+msgstr ""
2114+
2115+#: ../Physics/PhysicsView.cpp:135
2116+msgid "Apology:"
2117+msgstr ""
2118+
2119+#: ../Physics/PhysicsView.cpp:139
2120+msgid "Friendly Fire:"
2121+msgstr ""
2122+
2123+#: ../Physics/PhysicsView.cpp:143
2124+msgid "Flaming:"
2125+msgstr ""
2126+
2127+#: ../Physics/PhysicsView.cpp:147
2128+msgid "Random:"
2129+msgstr ""
2130+
2131+#: ../Physics/PhysicsView.cpp:154
2132+msgid "Random Sound Mask:"
2133+msgstr ""
2134+
2135+#: ../Physics/PhysicsView.cpp:158 ../Physics/PhysicsView.cpp:907
2136+msgid "Sound Pitch:"
2137+msgstr ""
2138+
2139+#: ../Physics/PhysicsView.cpp:177
2140+msgid "Attack Frequency:"
2141+msgstr ""
2142+
2143+#: ../Physics/PhysicsView.cpp:190
2144+msgid "Melee Attack"
2145+msgstr ""
2146+
2147+#: ../Physics/PhysicsView.cpp:190
2148+msgid "Ranged Attack"
2149+msgstr ""
2150+
2151+#: ../Physics/PhysicsView.cpp:196
2152+msgid "Type:"
2153+msgstr ""
2154+
2155+#: ../Physics/PhysicsView.cpp:200
2156+msgid "Repetitions:"
2157+msgstr ""
2158+
2159+#: ../Physics/PhysicsView.cpp:204
2160+msgid "Error:"
2161+msgstr ""
2162+
2163+#: ../Physics/PhysicsView.cpp:208
2164+msgid "Range:"
2165+msgstr ""
2166+
2167+#: ../Physics/PhysicsView.cpp:212
2168+msgid "Sequence ID:"
2169+msgstr ""
2170+
2171+#: ../Physics/PhysicsView.cpp:216 ../Physics/PhysicsView.cpp:1319
2172+msgid "dx:"
2173+msgstr ""
2174+
2175+#: ../Physics/PhysicsView.cpp:220
2176+msgid "dy:"
2177+msgstr ""
2178+
2179+#: ../Physics/PhysicsView.cpp:224 ../Physics/PhysicsView.cpp:1323
2180+msgid "dz:"
2181+msgstr ""
2182+
2183+#: ../Physics/PhysicsView.cpp:233
2184+msgid "Shrapnel"
2185+msgstr ""
2186+
2187+#: ../Physics/PhysicsView.cpp:239
2188+msgid "Shrapnel Radius:"
2189+msgstr ""
2190+
2191+#: ../Physics/PhysicsView.cpp:246 ../Physics/PhysicsView.cpp:864
2192+msgid "Damage Type:"
2193+msgstr ""
2194+
2195+#: ../Physics/PhysicsView.cpp:252 ../Physics/PhysicsView.cpp:886
2196+msgid "Alien Damage (varies with level)"
2197+msgstr ""
2198+
2199+#: ../Physics/PhysicsView.cpp:264
2200+msgid "Base Damage:"
2201+msgstr ""
2202+
2203+#: ../Physics/PhysicsView.cpp:268
2204+msgid "Random Damage:"
2205+msgstr ""
2206+
2207+#: ../Physics/PhysicsView.cpp:272
2208+msgid "Scale:"
2209+msgstr ""
2210+
2211+#: ../Physics/PhysicsView.cpp:280
2212+msgid "Impact Effects (hits on monster)"
2213+msgstr ""
2214+
2215+#: ../Physics/PhysicsView.cpp:289
2216+msgid "Ranged:"
2217+msgstr ""
2218+
2219+#: ../Physics/PhysicsView.cpp:293
2220+msgid "Melee:"
2221+msgstr ""
2222+
2223+#: ../Physics/PhysicsView.cpp:316
2224+msgid "Vitality:"
2225+msgstr ""
2226+
2227+#: ../Physics/PhysicsView.cpp:327 ../Physics/PhysicsView.cpp:744
2228+#: ../Physics/PhysicsView.cpp:914
2229+msgid "Radius:"
2230+msgstr ""
2231+
2232+#: ../Physics/PhysicsView.cpp:331 ../Physics/PhysicsView.cpp:748
2233+msgid "Height:"
2234+msgstr ""
2235+
2236+#: ../Physics/PhysicsView.cpp:337 ../Physics/PhysicsView.cpp:665
2237+msgid "Movement"
2238+msgstr ""
2239+
2240+#: ../Physics/PhysicsView.cpp:343 ../Physics/PhysicsView.cpp:922
2241+msgid "Speed:"
2242+msgstr ""
2243+
2244+#: ../Physics/PhysicsView.cpp:347
2245+msgid "Terminal Velocity:"
2246+msgstr ""
2247+
2248+#: ../Physics/PhysicsView.cpp:351
2249+msgid "Gravity:"
2250+msgstr ""
2251+
2252+#: ../Physics/PhysicsView.cpp:358
2253+msgid "Min. Ledge Jump:"
2254+msgstr ""
2255+
2256+#: ../Physics/PhysicsView.cpp:362
2257+msgid "Max. Ledge Jump:"
2258+msgstr ""
2259+
2260+#: ../Physics/PhysicsView.cpp:366
2261+msgid "External Velocity Scale:"
2262+msgstr ""
2263+
2264+#: ../Physics/PhysicsView.cpp:370
2265+msgid "Hover Height:"
2266+msgstr ""
2267+
2268+#: ../Physics/PhysicsView.cpp:377
2269+msgid "Door Retry Mask:"
2270+msgstr ""
2271+
2272+#: ../Physics/PhysicsView.cpp:385
2273+msgid "Perception"
2274+msgstr ""
2275+
2276+#: ../Physics/PhysicsView.cpp:391
2277+msgid "Visual Range:"
2278+msgstr ""
2279+
2280+#: ../Physics/PhysicsView.cpp:395
2281+msgid "Dark Visual Range:"
2282+msgstr ""
2283+
2284+#: ../Physics/PhysicsView.cpp:399
2285+msgid "Intelligence:"
2286+msgstr ""
2287+
2288+#: ../Physics/PhysicsView.cpp:418
2289+msgid "Carrying Item Type:"
2290+msgstr ""
2291+
2292+#: ../Physics/PhysicsView.cpp:422
2293+msgid "Contrail Effect:"
2294+msgstr ""
2295+
2296+#: ../Physics/PhysicsView.cpp:437
2297+msgid "Class:"
2298+msgstr ""
2299+
2300+#: ../Physics/PhysicsView.cpp:444
2301+msgid "Friends"
2302+msgstr ""
2303+
2304+#: ../Physics/PhysicsView.cpp:464
2305+msgid "Enemies"
2306+msgstr ""
2307+
2308+#: ../Physics/PhysicsView.cpp:484
2309+msgid "Flies"
2310+msgstr ""
2311+
2312+#: ../Physics/PhysicsView.cpp:485
2313+msgid "Is Alien"
2314+msgstr ""
2315+
2316+#: ../Physics/PhysicsView.cpp:486
2317+msgid "Major"
2318+msgstr ""
2319+
2320+#: ../Physics/PhysicsView.cpp:487
2321+msgid "Minor"
2322+msgstr ""
2323+
2324+#: ../Physics/PhysicsView.cpp:488
2325+msgid "Cannot Skip"
2326+msgstr ""
2327+
2328+#: ../Physics/PhysicsView.cpp:489
2329+msgid "Floats"
2330+msgstr ""
2331+
2332+#: ../Physics/PhysicsView.cpp:490
2333+msgid "Cannot Attack"
2334+msgstr ""
2335+
2336+#: ../Physics/PhysicsView.cpp:491
2337+msgid "Uses Sniper Ledges"
2338+msgstr ""
2339+
2340+#: ../Physics/PhysicsView.cpp:492
2341+msgid "Invisible"
2342+msgstr ""
2343+
2344+#: ../Physics/PhysicsView.cpp:493
2345+msgid "Subtly Invisible"
2346+msgstr ""
2347+
2348+#: ../Physics/PhysicsView.cpp:494
2349+msgid "Kamikaze"
2350+msgstr ""
2351+
2352+#: ../Physics/PhysicsView.cpp:495
2353+msgid "Berserker"
2354+msgstr ""
2355+
2356+#: ../Physics/PhysicsView.cpp:496
2357+msgid "Enlarged"
2358+msgstr ""
2359+
2360+#: ../Physics/PhysicsView.cpp:497
2361+msgid "Delayed Hard Death"
2362+msgstr ""
2363+
2364+#: ../Physics/PhysicsView.cpp:498
2365+msgid "Fires Symmetrically"
2366+msgstr ""
2367+
2368+#: ../Physics/PhysicsView.cpp:499
2369+msgid "Nuclear Hard Death"
2370+msgstr ""
2371+
2372+#: ../Physics/PhysicsView.cpp:500
2373+msgid "Can't Fire Backwards"
2374+msgstr ""
2375+
2376+#: ../Physics/PhysicsView.cpp:501
2377+msgid "Die in Flames"
2378+msgstr ""
2379+
2380+#: ../Physics/PhysicsView.cpp:502
2381+msgid "Stay with Clear Shot"
2382+msgstr ""
2383+
2384+#: ../Physics/PhysicsView.cpp:503
2385+msgid "Tiny"
2386+msgstr ""
2387+
2388+#: ../Physics/PhysicsView.cpp:504
2389+msgid "Attacks Immediately"
2390+msgstr ""
2391+
2392+#: ../Physics/PhysicsView.cpp:505
2393+msgid "Not Afraid of Water"
2394+msgstr ""
2395+
2396+#: ../Physics/PhysicsView.cpp:506
2397+msgid "Not Afraid of Sewage"
2398+msgstr ""
2399+
2400+#: ../Physics/PhysicsView.cpp:507
2401+msgid "Not Afraid of Lava"
2402+msgstr ""
2403+
2404+#: ../Physics/PhysicsView.cpp:508
2405+msgid "Not Afraid of Goo"
2406+msgstr ""
2407+
2408+#: ../Physics/PhysicsView.cpp:509
2409+msgid "Can Teleport Under Liquid"
2410+msgstr ""
2411+
2412+#: ../Physics/PhysicsView.cpp:510
2413+msgid "Chooses Weapon Randomly"
2414+msgstr ""
2415+
2416+#: ../Physics/PhysicsView.cpp:525 ../Physics/PhysicsView.cpp:972
2417+#: ../Physics/PhysicsView.cpp:1183
2418+msgid "Flags"
2419+msgstr ""
2420+
2421+#: ../Physics/PhysicsView.cpp:547
2422+msgid "Immunities"
2423+msgstr ""
2424+
2425+#: ../Physics/PhysicsView.cpp:565
2426+msgid "Weaknesses"
2427+msgstr ""
2428+
2429+#: ../Physics/PhysicsView.cpp:592
2430+msgid "Effect"
2431+msgstr ""
2432+
2433+#: ../Physics/PhysicsView.cpp:599
2434+msgid "Graphic collection:"
2435+msgstr ""
2436+
2437+#: ../Physics/PhysicsView.cpp:603
2438+msgid "Color table:"
2439+msgstr ""
2440+
2441+#: ../Physics/PhysicsView.cpp:607 ../Physics/PhysicsView.cpp:851
2442+msgid "Sequence:"
2443+msgstr ""
2444+
2445+#: ../Physics/PhysicsView.cpp:614
2446+msgid "Sound pitch:"
2447+msgstr ""
2448+
2449+#: ../Physics/PhysicsView.cpp:621
2450+msgid "Delay:"
2451+msgstr ""
2452+
2453+#: ../Physics/PhysicsView.cpp:629
2454+msgid "Delay sound:"
2455+msgstr ""
2456+
2457+#: ../Physics/PhysicsView.cpp:637
2458+msgid "End when animation loops"
2459+msgstr ""
2460+
2461+#: ../Physics/PhysicsView.cpp:640
2462+msgid "End when transfer animation loops"
2463+msgstr ""
2464+
2465+#: ../Physics/PhysicsView.cpp:644
2466+msgid "Sound only"
2467+msgstr ""
2468+
2469+#: ../Physics/PhysicsView.cpp:648
2470+msgid "Media effect"
2471+msgstr ""
2472+
2473+#: ../Physics/PhysicsView.cpp:672
2474+msgid "Max. forward velocity:"
2475+msgstr ""
2476+
2477+#: ../Physics/PhysicsView.cpp:676
2478+msgid "Max. backward velocity:"
2479+msgstr ""
2480+
2481+#: ../Physics/PhysicsView.cpp:680
2482+msgid "Max. perpendicular velocity:"
2483+msgstr ""
2484+
2485+#: ../Physics/PhysicsView.cpp:687
2486+msgid "Acceleration:"
2487+msgstr ""
2488+
2489+#: ../Physics/PhysicsView.cpp:691
2490+msgid "Deceleration:"
2491+msgstr ""
2492+
2493+#: ../Physics/PhysicsView.cpp:695
2494+msgid "Airborne deceleration:"
2495+msgstr ""
2496+
2497+#: ../Physics/PhysicsView.cpp:699
2498+msgid "Gravitational acceleration:"
2499+msgstr ""
2500+
2501+#: ../Physics/PhysicsView.cpp:703
2502+msgid "Climbing acceleration:"
2503+msgstr ""
2504+
2505+#: ../Physics/PhysicsView.cpp:707
2506+msgid "Terminal velocity:"
2507+msgstr ""
2508+
2509+#: ../Physics/PhysicsView.cpp:711
2510+msgid "External deceleration:"
2511+msgstr ""
2512+
2513+#: ../Physics/PhysicsView.cpp:719
2514+msgid "Steps"
2515+msgstr ""
2516+
2517+#: ../Physics/PhysicsView.cpp:725
2518+msgid "Step delta:"
2519+msgstr ""
2520+
2521+#: ../Physics/PhysicsView.cpp:729
2522+msgid "Step amplitude:"
2523+msgstr ""
2524+
2525+#: ../Physics/PhysicsView.cpp:738
2526+msgid "Player Size"
2527+msgstr ""
2528+
2529+#: ../Physics/PhysicsView.cpp:759
2530+msgid "Turning/Head Movement"
2531+msgstr ""
2532+
2533+#: ../Physics/PhysicsView.cpp:765
2534+msgid "Angular acceleration:"
2535+msgstr ""
2536+
2537+#: ../Physics/PhysicsView.cpp:769
2538+msgid "Angular deceleration:"
2539+msgstr ""
2540+
2541+#: ../Physics/PhysicsView.cpp:773
2542+msgid "Maximum angular velocity:"
2543+msgstr ""
2544+
2545+#: ../Physics/PhysicsView.cpp:777
2546+msgid "Angular recentering velocity:"
2547+msgstr ""
2548+
2549+#: ../Physics/PhysicsView.cpp:781
2550+msgid "Head angular velocity:"
2551+msgstr ""
2552+
2553+#: ../Physics/PhysicsView.cpp:785
2554+msgid "Head angular maximum:"
2555+msgstr ""
2556+
2557+#: ../Physics/PhysicsView.cpp:789
2558+msgid "Maximum elevation:"
2559+msgstr ""
2560+
2561+#: ../Physics/PhysicsView.cpp:793
2562+msgid "External angular deceleration:"
2563+msgstr ""
2564+
2565+#: ../Physics/PhysicsView.cpp:800
2566+msgid "Heights (for camera)"
2567+msgstr ""
2568+
2569+#: ../Physics/PhysicsView.cpp:806
2570+msgid "Dead height:"
2571+msgstr ""
2572+
2573+#: ../Physics/PhysicsView.cpp:810
2574+msgid "Camera height:"
2575+msgstr ""
2576+
2577+#: ../Physics/PhysicsView.cpp:814
2578+msgid "Splash height:"
2579+msgstr ""
2580+
2581+#: ../Physics/PhysicsView.cpp:818
2582+msgid "Half camera separation:"
2583+msgstr ""
2584+
2585+#: ../Physics/PhysicsView.cpp:834
2586+msgid "Shot"
2587+msgstr ""
2588+
2589+#: ../Physics/PhysicsView.cpp:857
2590+msgid "Damage"
2591+msgstr ""
2592+
2593+#: ../Physics/PhysicsView.cpp:872
2594+msgid "Damage Base:"
2595+msgstr ""
2596+
2597+#: ../Physics/PhysicsView.cpp:876
2598+msgid "Damage Random:"
2599+msgstr ""
2600+
2601+#: ../Physics/PhysicsView.cpp:880
2602+msgid "Damage Scale:"
2603+msgstr ""
2604+
2605+#: ../Physics/PhysicsView.cpp:899
2606+msgid "Flyby Sound:"
2607+msgstr ""
2608+
2609+#: ../Physics/PhysicsView.cpp:903
2610+msgid "Rebound Sound:"
2611+msgstr ""
2612+
2613+#: ../Physics/PhysicsView.cpp:918
2614+msgid "Area of Effect:"
2615+msgstr ""
2616+
2617+#: ../Physics/PhysicsView.cpp:926
2618+msgid "Maximum Range:"
2619+msgstr ""
2620+
2621+#: ../Physics/PhysicsView.cpp:936
2622+msgid "Detonation Effect:"
2623+msgstr ""
2624+
2625+#: ../Physics/PhysicsView.cpp:942
2626+msgid "Small Splash"
2627+msgstr ""
2628+
2629+#: ../Physics/PhysicsView.cpp:943
2630+msgid "Medium Splash"
2631+msgstr ""
2632+
2633+#: ../Physics/PhysicsView.cpp:946
2634+msgid "Media Detonation Effect:"
2635+msgstr ""
2636+
2637+#: ../Physics/PhysicsView.cpp:953
2638+msgid "Contrail:"
2639+msgstr ""
2640+
2641+#: ../Physics/PhysicsView.cpp:957
2642+msgid "Ticks between contrails:"
2643+msgstr ""
2644+
2645+#: ../Physics/PhysicsView.cpp:961
2646+msgid "Maximum contrails:"
2647+msgstr ""
2648+
2649+#: ../Physics/PhysicsView.cpp:975
2650+msgid "Guided"
2651+msgstr ""
2652+
2653+#: ../Physics/PhysicsView.cpp:976
2654+msgid "Stop when animation loops"
2655+msgstr ""
2656+
2657+#: ../Physics/PhysicsView.cpp:977
2658+msgid "Persistent"
2659+msgstr ""
2660+
2661+#: ../Physics/PhysicsView.cpp:978
2662+msgid "Alien"
2663+msgstr ""
2664+
2665+#: ../Physics/PhysicsView.cpp:979
2666+msgid "Affected by gravity"
2667+msgstr ""
2668+
2669+#: ../Physics/PhysicsView.cpp:980
2670+msgid "No horizontal error"
2671+msgstr ""
2672+
2673+#: ../Physics/PhysicsView.cpp:981
2674+msgid "No vertical error"
2675+msgstr ""
2676+
2677+#: ../Physics/PhysicsView.cpp:982
2678+msgid "Can toggle control panels"
2679+msgstr ""
2680+
2681+#: ../Physics/PhysicsView.cpp:983
2682+msgid "Positive vertical error"
2683+msgstr ""
2684+
2685+#: ../Physics/PhysicsView.cpp:984
2686+msgid "Melee projectile"
2687+msgstr ""
2688+
2689+#: ../Physics/PhysicsView.cpp:985
2690+msgid "Persistent and virulent"
2691+msgstr ""
2692+
2693+#: ../Physics/PhysicsView.cpp:986
2694+msgid "Usually pass transparent side"
2695+msgstr ""
2696+
2697+#: ../Physics/PhysicsView.cpp:987
2698+msgid "Sometimes pass transparent side"
2699+msgstr ""
2700+
2701+#: ../Physics/PhysicsView.cpp:988
2702+msgid "Doubly affected by gravity"
2703+msgstr ""
2704+
2705+#: ../Physics/PhysicsView.cpp:989
2706+msgid "Rebounds from floor"
2707+msgstr ""
2708+
2709+#: ../Physics/PhysicsView.cpp:990
2710+msgid "Penetrates liquids"
2711+msgstr ""
2712+
2713+#: ../Physics/PhysicsView.cpp:991
2714+msgid "Becomes item on detonation"
2715+msgstr ""
2716+
2717+#: ../Physics/PhysicsView.cpp:992
2718+msgid "Bleeding projectile"
2719+msgstr ""
2720+
2721+#: ../Physics/PhysicsView.cpp:993
2722+msgid "Horizontal wander"
2723+msgstr ""
2724+
2725+#: ../Physics/PhysicsView.cpp:994
2726+msgid "Vertical wander"
2727+msgstr ""
2728+
2729+#: ../Physics/PhysicsView.cpp:995
2730+msgid "Affected by half gravity"
2731+msgstr ""
2732+
2733+#: ../Physics/PhysicsView.cpp:996
2734+msgid "Penetrates liquid boundary (inf)"
2735+msgstr ""
2736+
2737+#: ../Physics/PhysicsView.cpp:1013
2738+msgid "Media impact:"
2739+msgstr ""
2740+
2741+#: ../Physics/PhysicsView.cpp:1043
2742+msgid "Item Type:"
2743+msgstr ""
2744+
2745+#: ../Physics/PhysicsView.cpp:1064
2746+msgid "Idle:"
2747+msgstr ""
2748+
2749+#: ../Physics/PhysicsView.cpp:1068 ../Physics/PhysicsView.cpp:1257
2750+msgid "Firing:"
2751+msgstr ""
2752+
2753+#: ../Physics/PhysicsView.cpp:1072 ../Physics/PhysicsView.cpp:1273
2754+msgid "Reloading:"
2755+msgstr ""
2756+
2757+#: ../Physics/PhysicsView.cpp:1076 ../Physics/PhysicsView.cpp:1265
2758+msgid "Charging:"
2759+msgstr ""
2760+
2761+#: ../Physics/PhysicsView.cpp:1080 ../Physics/PhysicsView.cpp:1277
2762+msgid "Charged:"
2763+msgstr ""
2764+
2765+#: ../Physics/PhysicsView.cpp:1087
2766+msgid "Flash Intensity:"
2767+msgstr ""
2768+
2769+#: ../Physics/PhysicsView.cpp:1096
2770+msgid "Timing (all in ticks)"
2771+msgstr ""
2772+
2773+#: ../Physics/PhysicsView.cpp:1102
2774+msgid "Ready:"
2775+msgstr ""
2776+
2777+#: ../Physics/PhysicsView.cpp:1106
2778+msgid "Await Reload:"
2779+msgstr ""
2780+
2781+#: ../Physics/PhysicsView.cpp:1110
2782+msgid "Loading:"
2783+msgstr ""
2784+
2785+#: ../Physics/PhysicsView.cpp:1114
2786+msgid "Finish Loading:"
2787+msgstr ""
2788+
2789+#: ../Physics/PhysicsView.cpp:1121
2790+msgid "Flash Decay:"
2791+msgstr ""
2792+
2793+#: ../Physics/PhysicsView.cpp:1138
2794+msgid "Melee"
2795+msgstr ""
2796+
2797+#: ../Physics/PhysicsView.cpp:1139
2798+msgid "Single Function"
2799+msgstr ""
2800+
2801+#: ../Physics/PhysicsView.cpp:1140
2802+msgid "Dual Function"
2803+msgstr ""
2804+
2805+#: ../Physics/PhysicsView.cpp:1141
2806+msgid "Two-Fisted"
2807+msgstr ""
2808+
2809+#: ../Physics/PhysicsView.cpp:1142
2810+msgid "Multipurpose"
2811+msgstr ""
2812+
2813+#: ../Physics/PhysicsView.cpp:1145
2814+msgid "Weapon Class:"
2815+msgstr ""
2816+
2817+#: ../Physics/PhysicsView.cpp:1152
2818+msgid "Height and Idle"
2819+msgstr ""
2820+
2821+#: ../Physics/PhysicsView.cpp:1158
2822+msgid "Idle Height:"
2823+msgstr ""
2824+
2825+#: ../Physics/PhysicsView.cpp:1162
2826+msgid "Bob Amplitude:"
2827+msgstr ""
2828+
2829+#: ../Physics/PhysicsView.cpp:1166
2830+msgid "Kick Height:"
2831+msgstr ""
2832+
2833+#: ../Physics/PhysicsView.cpp:1170
2834+msgid "Reload Height:"
2835+msgstr ""
2836+
2837+#: ../Physics/PhysicsView.cpp:1174
2838+msgid "Idle Width:"
2839+msgstr ""
2840+
2841+#: ../Physics/PhysicsView.cpp:1185
2842+msgid "Automatic"
2843+msgstr ""
2844+
2845+#: ../Physics/PhysicsView.cpp:1186
2846+msgid "Disappears after use"
2847+msgstr ""
2848+
2849+#: ../Physics/PhysicsView.cpp:1187
2850+msgid "Plays instant shell casing sound"
2851+msgstr ""
2852+
2853+#: ../Physics/PhysicsView.cpp:1188
2854+msgid "Overloads"
2855+msgstr ""
2856+
2857+#: ../Physics/PhysicsView.cpp:1189
2858+msgid "Random ammo on pickup"
2859+msgstr ""
2860+
2861+#: ../Physics/PhysicsView.cpp:1190
2862+msgid "Reloads in one hand"
2863+msgstr ""
2864+
2865+#: ../Physics/PhysicsView.cpp:1191
2866+msgid "Fires out of phase"
2867+msgstr ""
2868+
2869+#: ../Physics/PhysicsView.cpp:1192
2870+msgid "Fires under liquids"
2871+msgstr ""
2872+
2873+#: ../Physics/PhysicsView.cpp:1193
2874+msgid "Triggers share ammo"
2875+msgstr ""
2876+
2877+#: ../Physics/PhysicsView.cpp:1194
2878+msgid "Angular flipping on 2nd trigger"
2879+msgstr ""
2880+
2881+#: ../Physics/PhysicsView.cpp:1218
2882+msgid "Main Trigger"
2883+msgstr ""
2884+
2885+#: ../Physics/PhysicsView.cpp:1219
2886+msgid "Secondary Trigger"
2887+msgstr ""
2888+
2889+#: ../Physics/PhysicsView.cpp:1238
2890+msgid "Projectile:"
2891+msgstr ""
2892+
2893+#: ../Physics/PhysicsView.cpp:1245
2894+msgid "Rounds/magazine:"
2895+msgstr ""
2896+
2897+#: ../Physics/PhysicsView.cpp:1261
2898+msgid "Click:"
2899+msgstr ""
2900+
2901+#: ../Physics/PhysicsView.cpp:1269
2902+msgid "Shell Casing:"
2903+msgstr ""
2904+
2905+#: ../Physics/PhysicsView.cpp:1292
2906+msgid "Ammo Type:"
2907+msgstr ""
2908+
2909+#: ../Physics/PhysicsView.cpp:1299
2910+msgid "Ticks/round:"
2911+msgstr ""
2912+
2913+#: ../Physics/PhysicsView.cpp:1303
2914+msgid "Recovery Ticks:"
2915+msgstr ""
2916+
2917+#: ../Physics/PhysicsView.cpp:1307
2918+msgid "Charging Ticks:"
2919+msgstr ""
2920+
2921+#: ../Physics/PhysicsView.cpp:1311
2922+msgid "Recoil Magnitude:"
2923+msgstr ""
2924+
2925+#: ../Physics/PhysicsView.cpp:1315
2926+msgid "Theta Error:"
2927+msgstr ""
2928+
2929+#: ../Physics/PhysicsView.cpp:1327
2930+msgid "Burst Count:"
2931+msgstr ""
2932+
2933+#: ../Physics/PhysicsView.cpp:1337
2934+msgid "Pistol Center"
2935+msgstr ""
2936+
2937+#: ../Physics/PhysicsView.cpp:1338
2938+msgid "Pistol Left"
2939+msgstr ""
2940+
2941+#: ../Physics/PhysicsView.cpp:1339
2942+msgid "Pistol Right"
2943+msgstr ""
2944+
2945+#: ../Physics/PhysicsView.cpp:1343
2946+msgid "Shell casing type:"
2947+msgstr ""
2948+
2949+#: ../Physics/PhysicsView.cpp:1440
2950+msgid "Aliens"
2951+msgstr ""
2952+
2953+#: ../Physics/PhysicsView.cpp:1445
2954+msgid "Appearance and Sounds"
2955+msgstr ""
2956+
2957+#: ../Physics/PhysicsView.cpp:1446
2958+msgid "Combat Settings"
2959+msgstr ""
2960+
2961+#: ../Physics/PhysicsView.cpp:1447
2962+msgid "Physical Constants"
2963+msgstr ""
2964+
2965+#: ../Physics/PhysicsView.cpp:1448
2966+msgid "Behavior Settings"
2967+msgstr ""
2968+
2969+#: ../Physics/PhysicsView.cpp:1449
2970+msgid "Immunities and Weaknesses"
2971+msgstr ""
2972+
2973+#: ../Physics/PhysicsView.cpp:1452
2974+msgid "Effects"
2975+msgstr ""
2976+
2977+#: ../Physics/PhysicsView.cpp:1458
2978+msgid "Shots"
2979+msgstr ""
2980+
2981+#: ../Physics/PhysicsView.cpp:1465
2982+msgid "Walking"
2983+msgstr ""
2984+
2985+#: ../Physics/PhysicsView.cpp:1466
2986+msgid "Running"
2987+msgstr ""
2988+
2989+#: ../Physics/PhysicsView.cpp:1468
2990+msgid "Weapons"
2991+msgstr ""
2992+
2993+#: ../Physics/PhysicsView.cpp:1473
2994+msgid "Weapon Definition"
2995+msgstr ""
2996+
2997+#: ../Physics/PhysicsView.cpp:1474
2998+msgid "Trigger Settings"
2999+msgstr ""
3000+
3001+#: ../Shapes/SequenceView.cpp:571
3002+msgid "Change frame:"
3003+msgstr ""
3004+
3005+#: ../Shapes/SequenceView.cpp:571
3006+msgid "Chage frame"
3007+msgstr ""
3008+
3009+#: ../Shapes/ShapesView.cpp:100
3010+msgid "ShapeFusion : Shapes : "
3011+msgstr ""
3012+
3013+#: ../Shapes/ShapesView.cpp:127 ../Shapes/ShapesView.cpp:128
3014+msgid "Collection info"
3015+msgstr ""
3016+
3017+#: ../Shapes/ShapesView.cpp:138
3018+msgid "Version info"
3019+msgstr ""
3020+
3021+#: ../Shapes/ShapesView.cpp:141
3022+msgid "Not defined"
3023+msgstr ""
3024+
3025+#: ../Shapes/ShapesView.cpp:145
3026+msgid "Version:"
3027+msgstr ""
3028+
3029+#: ../Shapes/ShapesView.cpp:146
3030+msgid "Collection type:"
3031+msgstr ""
3032+
3033+#: ../Shapes/ShapesView.cpp:147
3034+msgid "Flags:"
3035+msgstr ""
3036+
3037+#: ../Shapes/ShapesView.cpp:148
3038+msgid "Collection scale factor:"
3039+msgstr ""
3040+
3041+#: ../Shapes/ShapesView.cpp:150
3042+msgid "Unused"
3043+msgstr ""
3044+
3045+#: ../Shapes/ShapesView.cpp:151
3046+msgid "Wall textures"
3047+msgstr ""
3048+
3049+#: ../Shapes/ShapesView.cpp:152
3050+msgid "Objects"
3051+msgstr ""
3052+
3053+#: ../Shapes/ShapesView.cpp:153
3054+msgid "Interface graphics"
3055+msgstr ""
3056+
3057+#: ../Shapes/ShapesView.cpp:154
3058+msgid "Scenery objects"
3059+msgstr ""
3060+
3061+#: ../Shapes/ShapesView.cpp:178
3062+msgid "N color tables"
3063+msgstr ""
3064+
3065+#: ../Shapes/ShapesView.cpp:179
3066+msgid "Color table N of M"
3067+msgstr ""
3068+
3069+#: ../Shapes/ShapesView.cpp:183
3070+msgid "Self-luminescent color"
3071+msgstr ""
3072+
3073+#: ../Shapes/ShapesView.cpp:184
3074+msgid "Make gradient"
3075+msgstr ""
3076+
3077+#: ../Shapes/ShapesView.cpp:200
3078+msgid "N bitmaps"
3079+msgstr ""
3080+
3081+#: ../Shapes/ShapesView.cpp:201
3082+msgid "Bitmap N of M"
3083+msgstr ""
3084+
3085+#: ../Shapes/ShapesView.cpp:204
3086+msgid "AxB pixels"
3087+msgstr ""
3088+
3089+#: ../Shapes/ShapesView.cpp:205
3090+msgid "Store pixels in column order"
3091+msgstr ""
3092+
3093+#: ../Shapes/ShapesView.cpp:206
3094+msgid "Enable transparency"
3095+msgstr ""
3096+
3097+#: ../Shapes/ShapesView.cpp:227
3098+msgid "N frames"
3099+msgstr ""
3100+
3101+#: ../Shapes/ShapesView.cpp:228
3102+msgid "Frame N"
3103+msgstr ""
3104+
3105+#: ../Shapes/ShapesView.cpp:230
3106+msgid "Associated bitmap:"
3107+msgstr ""
3108+
3109+#: ../Shapes/ShapesView.cpp:232
3110+msgid "X mirror"
3111+msgstr ""
3112+
3113+#: ../Shapes/ShapesView.cpp:233
3114+msgid "Y mirror"
3115+msgstr ""
3116+
3117+#: ../Shapes/ShapesView.cpp:234
3118+msgid "Keypoint obscured"
3119+msgstr ""
3120+
3121+#: ../Shapes/ShapesView.cpp:235
3122+msgid "Origin X:"
3123+msgstr ""
3124+
3125+#: ../Shapes/ShapesView.cpp:237
3126+msgid "Origin Y:"
3127+msgstr ""
3128+
3129+#: ../Shapes/ShapesView.cpp:239
3130+msgid "Keypoint X:"
3131+msgstr ""
3132+
3133+#: ../Shapes/ShapesView.cpp:241
3134+msgid "Keypoint Y:"
3135+msgstr ""
3136+
3137+#: ../Shapes/ShapesView.cpp:243
3138+msgid "Scale factor:"
3139+msgstr ""
3140+
3141+#: ../Shapes/ShapesView.cpp:245
3142+msgid "Minimum lightness (%):"
3143+msgstr ""
3144+
3145+#: ../Shapes/ShapesView.cpp:279
3146+msgid "Sequence"
3147+msgstr ""
3148+
3149+#: ../Shapes/ShapesView.cpp:284
3150+msgid "Name:"
3151+msgstr ""
3152+
3153+#: ../Shapes/ShapesView.cpp:285
3154+msgid "foobar"
3155+msgstr ""
3156+
3157+#: ../Shapes/ShapesView.cpp:286 ../Shapes/ShapesView.cpp:1221
3158+msgid "Delete sequence"
3159+msgstr ""
3160+
3161+#: ../Shapes/ShapesView.cpp:295
3162+msgid "Sequence type:"
3163+msgstr ""
3164+
3165+#: ../Shapes/ShapesView.cpp:296
3166+msgid "Display a random frame"
3167+msgstr ""
3168+
3169+#: ../Shapes/ShapesView.cpp:297
3170+msgid "Animation with 1 view"
3171+msgstr ""
3172+
3173+#: ../Shapes/ShapesView.cpp:298
3174+msgid "Animation with 4 views"
3175+msgstr ""
3176+
3177+#: ../Shapes/ShapesView.cpp:299
3178+msgid "Animation with 5 views"
3179+msgstr ""
3180+
3181+#: ../Shapes/ShapesView.cpp:300
3182+msgid "Animation with 8 views"
3183+msgstr ""
3184+
3185+#: ../Shapes/ShapesView.cpp:302
3186+msgid "Frames per view:"
3187+msgstr ""
3188+
3189+#: ../Shapes/ShapesView.cpp:304
3190+msgid "Ticks per frame:"
3191+msgstr ""
3192+
3193+#: ../Shapes/ShapesView.cpp:306
3194+msgid "Loop at frame:"
3195+msgstr ""
3196+
3197+#: ../Shapes/ShapesView.cpp:308
3198+msgid "Key frame:"
3199+msgstr ""
3200+
3201+#: ../Shapes/ShapesView.cpp:326
3202+msgid "Transfer mode:"
3203+msgstr ""
3204+
3205+#: ../Shapes/ShapesView.cpp:327
3206+msgid "Normal"
3207+msgstr ""
3208+
3209+#: ../Shapes/ShapesView.cpp:328
3210+msgid "Fade out to black"
3211+msgstr ""
3212+
3213+#: ../Shapes/ShapesView.cpp:329
3214+#, c-format
3215+msgid "50% invisibility"
3216+msgstr ""
3217+
3218+#: ../Shapes/ShapesView.cpp:330
3219+#, c-format
3220+msgid "75% invisibility"
3221+msgstr ""
3222+
3223+#: ../Shapes/ShapesView.cpp:331
3224+msgid "Pulsate"
3225+msgstr ""
3226+
3227+#: ../Shapes/ShapesView.cpp:332
3228+msgid "Wobble"
3229+msgstr ""
3230+
3231+#: ../Shapes/ShapesView.cpp:333
3232+msgid "Fast wobble"
3233+msgstr ""
3234+
3235+#: ../Shapes/ShapesView.cpp:334
3236+#, c-format
3237+msgid "100% static"
3238+msgstr ""
3239+
3240+#: ../Shapes/ShapesView.cpp:335
3241+#, c-format
3242+msgid "50% static"
3243+msgstr ""
3244+
3245+#: ../Shapes/ShapesView.cpp:336
3246+msgid "Landscape"
3247+msgstr ""
3248+
3249+#: ../Shapes/ShapesView.cpp:337
3250+msgid "Smear"
3251+msgstr ""
3252+
3253+#: ../Shapes/ShapesView.cpp:338
3254+msgid "Fade out static"
3255+msgstr ""
3256+
3257+#: ../Shapes/ShapesView.cpp:339
3258+msgid "Pulsating static"
3259+msgstr ""
3260+
3261+#: ../Shapes/ShapesView.cpp:340
3262+msgid "Fold in"
3263+msgstr ""
3264+
3265+#: ../Shapes/ShapesView.cpp:341
3266+msgid "Fold out"
3267+msgstr ""
3268+
3269+#: ../Shapes/ShapesView.cpp:342
3270+msgid "Horizontal slide"
3271+msgstr ""
3272+
3273+#: ../Shapes/ShapesView.cpp:343
3274+msgid "Fast horizontal slide"
3275+msgstr ""
3276+
3277+#: ../Shapes/ShapesView.cpp:344
3278+msgid "Vertical slide"
3279+msgstr ""
3280+
3281+#: ../Shapes/ShapesView.cpp:345
3282+msgid "Fast vertical slide"
3283+msgstr ""
3284+
3285+#: ../Shapes/ShapesView.cpp:346
3286+msgid "Wander"
3287+msgstr ""
3288+
3289+#: ../Shapes/ShapesView.cpp:347
3290+msgid "Fast wander"
3291+msgstr ""
3292+
3293+#: ../Shapes/ShapesView.cpp:348
3294+msgid "Big landscape"
3295+msgstr ""
3296+
3297+#: ../Shapes/ShapesView.cpp:351
3298+msgid "Transfer mode period:"
3299+msgstr ""
3300+
3301+#: ../Shapes/ShapesView.cpp:353
3302+msgid "First frame sound:"
3303+msgstr ""
3304+
3305+#: ../Shapes/ShapesView.cpp:355
3306+msgid "Key frame sound:"
3307+msgstr ""
3308+
3309+#: ../Shapes/ShapesView.cpp:357
3310+msgid "Last frame sound:"
3311+msgstr ""
3312+
3313+#: ../Shapes/ShapesView.cpp:414
3314+msgid "8-bit color version"
3315+msgstr ""
3316+
3317+#: ../Shapes/ShapesView.cpp:416
3318+msgid "True color version"
3319+msgstr ""
3320+
3321+#: ../Shapes/ShapesView.cpp:425
3322+msgid "Bitmaps"
3323+msgstr ""
3324+
3325+#: ../Shapes/ShapesView.cpp:426
3326+msgid "Color tables"
3327+msgstr ""
3328+
3329+#: ../Shapes/ShapesView.cpp:427
3330+msgid "Frames"
3331+msgstr ""
3332+
3333+#: ../Shapes/ShapesView.cpp:428
3334+msgid "Sequences"
3335+msgstr ""
3336+
3337+#: ../Shapes/ShapesView.cpp:623
3338+msgid "Import a color table"
3339+msgstr ""
3340+
3341+#: ../Shapes/ShapesView.cpp:624
3342+msgid "Photoshop color table|*.act|Gimp palette|*.gpl"
3343+msgstr ""
3344+
3345+#: ../Shapes/ShapesView.cpp:637
3346+msgid "The first color of the table being imported is not the usual Marathon chroma key color (no red, no green, maximum blue). It should be corrected manually to avoid problems."
3347+msgstr ""
3348+
3349+#: ../Shapes/ShapesView.cpp:639
3350+msgid "Invalid chroma key color"
3351+msgstr ""
3352+
3353+#: ../Shapes/ShapesView.cpp:676 ../Shapes/ShapesView.cpp:683
3354+msgid "Sorry, could not load a color table from "
3355+msgstr ""
3356+
3357+#: ../Shapes/ShapesView.cpp:676
3358+msgid " because the file format is unknown or the file contains no colors."
3359+msgstr ""
3360+
3361+#: ../Shapes/ShapesView.cpp:677 ../Shapes/ShapesView.cpp:684
3362+msgid "Error loading color table"
3363+msgstr ""
3364+
3365+#: ../Shapes/ShapesView.cpp:683
3366+msgid " because the file is not readable."
3367+msgstr ""
3368+
3369+#: ../Shapes/ShapesView.cpp:699
3370+#, c-format
3371+msgid "Save color table %d"
3372+msgstr ""
3373+
3374+#: ../Shapes/ShapesView.cpp:703
3375+#, c-format
3376+msgid "ColorTable%d.act"
3377+msgstr ""
3378+
3379+#: ../Shapes/ShapesView.cpp:705
3380+msgid "PhotoShop color table|*.act"
3381+msgstr ""
3382+
3383+#: ../Shapes/ShapesView.cpp:708
3384+#, c-format
3385+msgid "ColorTable%d.gpl"
3386+msgstr ""
3387+
3388+#: ../Shapes/ShapesView.cpp:710
3389+msgid "Gimp color table|*.gpl"
3390+msgstr ""
3391+
3392+#: ../Shapes/ShapesView.cpp:726
3393+msgid "Sorry, could not save color table to "
3394+msgstr ""
3395+
3396+#: ../Shapes/ShapesView.cpp:727
3397+msgid "Error saving color table"
3398+msgstr ""
3399+
3400+#: ../Shapes/ShapesView.cpp:737
3401+msgid "Choose a bitmap to add"
3402+msgstr ""
3403+
3404+#: ../Shapes/ShapesView.cpp:738
3405+msgid "Common bitmap files (BMP, JPEG, PNG, GIF, TIFF)|*.bmp;*.jpg;*.jpeg;*.tif;*.tiff;*.png;*.gif"
3406+msgstr ""
3407+
3408+#: ../Shapes/ShapesView.cpp:765
3409+#, c-format
3410+msgid "%u bitmap"
3411+msgstr ""
3412+
3413+#: ../Shapes/ShapesView.cpp:770 ../Shapes/ShapesView.cpp:882
3414+#: ../Shapes/ShapesView.cpp:1080 ../Shapes/ShapesView.cpp:1093
3415+#: ../Shapes/ShapesView.cpp:1106 ../Shapes/ShapesView.cpp:1384
3416+#: ../Shapes/ShapesView.cpp:1416
3417+msgid "s"
3418+msgstr ""
3419+
3420+#: ../Shapes/ShapesView.cpp:778
3421+msgid "Sorry, could not load bitmap from "
3422+msgstr ""
3423+
3424+#: ../Shapes/ShapesView.cpp:779
3425+msgid "Error adding bitmap"
3426+msgstr ""
3427+
3428+#: ../Shapes/ShapesView.cpp:793
3429+#, c-format
3430+msgid "Export bitmap %d"
3431+msgstr ""
3432+
3433+#: ../Shapes/ShapesView.cpp:794 ../Shapes/ShapesView.cpp:837
3434+#, c-format
3435+msgid "bitmap%.3d.bmp"
3436+msgstr ""
3437+
3438+#: ../Shapes/ShapesView.cpp:795 ../Shapes/ShapesView.cpp:815
3439+msgid "BMP image|*.bmp"
3440+msgstr ""
3441+
3442+#: ../Shapes/ShapesView.cpp:813
3443+#, c-format
3444+msgid "Export bitmap %d mask"
3445+msgstr ""
3446+
3447+#: ../Shapes/ShapesView.cpp:814 ../Shapes/ShapesView.cpp:855
3448+#, c-format
3449+msgid "bitmap%.3dmask.bmp"
3450+msgstr ""
3451+
3452+#: ../Shapes/ShapesView.cpp:830 ../Shapes/ShapesView.cpp:850
3453+msgid "Select destination folder"
3454+msgstr ""
3455+
3456+#: ../Shapes/ShapesView.cpp:879
3457+#, c-format
3458+msgid "%u frame"
3459+msgstr ""
3460+
3461+#: ../Shapes/ShapesView.cpp:920
3462+msgid "Choose a base file (e.g. standard Infinity shapes)"
3463+msgstr ""
3464+
3465+#: ../Shapes/ShapesView.cpp:920
3466+msgid "Shapes files (*.shpA)|*.shpA|All files (*.*)|*.*"
3467+msgstr ""
3468+
3469+#: ../Shapes/ShapesView.cpp:931
3470+msgid "Export patch file"
3471+msgstr ""
3472+
3473+#: ../Shapes/ShapesView.cpp:931
3474+msgid "Shapes Patch.ShPa"
3475+msgstr ""
3476+
3477+#: ../Shapes/ShapesView.cpp:931
3478+msgid "Shapes patch|*.ShPa"
3479+msgstr ""
3480+
3481+#: ../Shapes/ShapesView.cpp:957
3482+msgid "Choose a patch file"
3483+msgstr ""
3484+
3485+#: ../Shapes/ShapesView.cpp:957
3486+msgid "Patch files (*.ShPa)|*.ShPa|All files (*.*)|*.*"
3487+msgstr ""
3488+
3489+#: ../Shapes/ShapesView.cpp:973
3490+msgid "Error loading shapes patch; the patch may be partially applied!"
3491+msgstr ""
3492+
3493+#: ../Shapes/ShapesView.cpp:973
3494+msgid "Error loading shapes patch"
3495+msgstr ""
3496+
3497+#: ../Shapes/ShapesView.cpp:1028
3498+#, c-format
3499+msgid "Global info for collection %d"
3500+msgstr ""
3501+
3502+#: ../Shapes/ShapesView.cpp:1031
3503+msgid "Status: "
3504+msgstr ""
3505+
3506+#: ../Shapes/ShapesView.cpp:1032
3507+msgid "Flags: "
3508+msgstr ""
3509+
3510+#: ../Shapes/ShapesView.cpp:1034
3511+msgid "8-bit color version present\n"
3512+msgstr ""
3513+
3514+#: ../Shapes/ShapesView.cpp:1036
3515+msgid "No 8-bit color version\n"
3516+msgstr ""
3517+
3518+#: ../Shapes/ShapesView.cpp:1038
3519+msgid "True color version present"
3520+msgstr ""
3521+
3522+#: ../Shapes/ShapesView.cpp:1040
3523+msgid "No true color version"
3524+msgstr ""
3525+
3526+#: ../Shapes/ShapesView.cpp:1045
3527+msgid "Shapes for true color and OpenGL display"
3528+msgstr ""
3529+
3530+#: ../Shapes/ShapesView.cpp:1047
3531+msgid "Shapes for 8-bit color display"
3532+msgstr ""
3533+
3534+#: ../Shapes/ShapesView.cpp:1078
3535+msgid " color table"
3536+msgstr ""
3537+
3538+#: ../Shapes/ShapesView.cpp:1091 ../Shapes/ShapesView.cpp:1382
3539+msgid " bitmap"
3540+msgstr ""
3541+
3542+#: ../Shapes/ShapesView.cpp:1104 ../Shapes/ShapesView.cpp:1414
3543+msgid " frame"
3544+msgstr ""
3545+
3546+#: ../Shapes/ShapesView.cpp:1138
3547+#, c-format
3548+msgid "Sequence %d of %u"
3549+msgstr ""
3550+
3551+#: ../Shapes/ShapesView.cpp:1153
3552+#, c-format
3553+msgid "This sequence has an unknown type %d, and ShapeFusion can not handle it. Something strange may happen now!"
3554+msgstr ""
3555+
3556+#: ../Shapes/ShapesView.cpp:1154
3557+msgid "Warning"
3558+msgstr ""
3559+
3560+#: ../Shapes/ShapesView.cpp:1180 ../Shapes/ShapesView.cpp:1244
3561+#: ../Shapes/ShapesView.cpp:1303 ../Shapes/ShapesView.cpp:1508
3562+#: ../Shapes/ShapesView.cpp:1667
3563+msgid "Delete"
3564+msgstr ""
3565+
3566+#: ../Shapes/ShapesView.cpp:1254
3567+#, c-format
3568+msgid "%dx%d pixels, "
3569+msgstr ""
3570+
3571+#: ../Shapes/ShapesView.cpp:1257
3572+msgid "plain encoding"
3573+msgstr ""
3574+
3575+#: ../Shapes/ShapesView.cpp:1259
3576+msgid "RLE"
3577+msgstr ""
3578+
3579+#: ../Shapes/ShapesView.cpp:1261
3580+#, c-format
3581+msgid "Bitmap %d of %d"
3582+msgstr ""
3583+
3584+#: ../Shapes/ShapesView.cpp:1270
3585+msgid "Delete bitmap"
3586+msgstr ""
3587+
3588+#: ../Shapes/ShapesView.cpp:1517
3589+#, c-format
3590+msgid "Color table %d of %d, %d colors per table"
3591+msgstr ""
3592+
3593+#: ../Shapes/ShapesView.cpp:1524
3594+msgid "Delete color table"
3595+msgstr ""
3596+
3597+#: ../Shapes/ShapesView.cpp:1676
3598+#, c-format
3599+msgid "Frame %d of %u"
3600+msgstr ""
3601+
3602+#: ../Shapes/ShapesView.cpp:1697
3603+msgid "Delete frame"
3604+msgstr ""
3605+
3606+#: ../Sounds/SoundsView.cpp:222
3607+#, c-format
3608+msgid "Sound source different at %d"
3609+msgstr ""
3610+
3611+#: ../Sounds/SoundsView.cpp:228
3612+msgid "It seems 8-bit and 16-bit versions of some of this Sound file sounds have differences. This editor will replace 16-bit sounds flags with those from 8-bit sounds, to ensure consistency. If you really need to be able to change 16-bit flags independently, please file a feature request."
3613+msgstr ""
3614+
3615+#: ../Sounds/SoundsView.cpp:233
3616+msgid "Warning !"
3617+msgstr ""
3618+
3619+#: ../Sounds/SoundsView.cpp:259
3620+msgid "[SoundsView] There is no sound selected. Selecting first item..."
3621+msgstr ""
3622+
3623+#: ../Sounds/SoundsView.cpp:423
3624+msgid "Invalid control id in FlagsChanged"
3625+msgstr ""
3626+
3627+#: ../Sounds/SoundsView.cpp:463
3628+msgid "Delete Sound Class"
3629+msgstr ""
3630+
3631+#: ../Sounds/SoundsView.cpp:485
3632+msgid "Adding an item"
3633+msgstr ""
3634+
3635+#: ../Sounds/SoundsView.cpp:489
3636+#, c-format
3637+msgid "Sound %d"
3638+msgstr ""
3639+
3640+#: ../Sounds/SoundsView.cpp:505
3641+msgid "Sorry, you need to select a sound class and 8-bit or 16-bit to import a sound"
3642+msgstr ""
3643+
3644+#: ../Sounds/SoundsView.cpp:505
3645+msgid "Error: No selection"
3646+msgstr ""
3647+
3648+#: ../Sounds/SoundsView.cpp:511
3649+msgid "There are already five permutations for this sound"
3650+msgstr ""
3651+
3652+#: ../Sounds/SoundsView.cpp:511
3653+msgid "Error: permutation limit reached"
3654+msgstr ""
3655+
3656+#: ../Sounds/SoundsView.cpp:516
3657+msgid "Choose a sound file to add"
3658+msgstr ""
3659+
3660+#: ../Sounds/SoundsView.cpp:516
3661+msgid "Common sound files (AIFF, WAV)|*.aif;*.wav"
3662+msgstr ""
3663+
3664+#: ../Sounds/SoundsView.cpp:519
3665+msgid "Error importing sound"
3666+msgstr ""
3667+
3668+#: ../Sounds/SoundsView.cpp:519
3669+msgid "Error"
3670+msgstr ""
3671+
3672+#: ../Sounds/SoundsView.cpp:533
3673+msgid "Sorry, you need to select a sound class and a permutation to export a sound"
3674+msgstr ""
3675+
3676+#: ../Sounds/SoundsView.cpp:533
3677+msgid "Error : No selection"
3678+msgstr ""
3679+
3680+#: ../Sounds/SoundsView.cpp:538
3681+msgid "Choose a file name :"
3682+msgstr ""
3683+
3684+#: ../Sounds/SoundsView.cpp:538
3685+msgid "WAV files (*.wav)|*.wav|AIFF files (*.aif)|*.aif"
3686+msgstr ""
3687+
3688+#: ../Sounds/SoundsView.cpp:557
3689+msgid "[SoundsView] Error exporting sound"
3690+msgstr ""
3691+
3692+#: ../Sounds/SoundsView.cpp:565
3693+msgid "Selected 8-bit"
3694+msgstr ""
3695+
3696+#: ../Sounds/SoundsView.cpp:570
3697+msgid "Selected 16-bit"
3698+msgstr ""
--- /dev/null
+++ b/locale/genpot.bat
@@ -0,0 +1,5 @@
1+@echo off
2+set PATH=%PATH%;"C:\Program Files (x86)\Poedit\bin"
3+xgettext -k_ -o ShapeFusion.pot ../*.cpp ../Physics/*.cpp ../Shapes/*.cpp ../Sounds/*.cpp --no-wrap --package-name="ShapeFusion"
4+echo Finish.
5+pause.
\ No newline at end of file
Binary files /dev/null and b/locale/ja/ShapeFusion.mo differ
--- /dev/null
+++ b/locale/ja/ShapeFusion.po
@@ -0,0 +1,3808 @@
1+# SOME DESCRIPTIVE TITLE.
2+# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
3+# This file is distributed under the same license as the PACKAGE package.
4+# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
5+#
6+msgid ""
7+msgstr ""
8+"Project-Id-Version: ShapeFusion\n"
9+"Report-Msgid-Bugs-To: \n"
10+"POT-Creation-Date: 2012-02-25 11:18+0900\n"
11+"PO-Revision-Date: 2012-02-25 11:29+0900\n"
12+"Last-Translator: Logue <logue@hotmail.co.jp>\n"
13+"Language-Team: Logue <logue@hotmail.co.jp>\n"
14+"MIME-Version: 1.0\n"
15+"Content-Type: text/plain; charset=UTF-8\n"
16+"Content-Transfer-Encoding: 8bit\n"
17+"X-Poedit-Language: Japanese\n"
18+"X-Poedit-Country: JAPAN\n"
19+"X-Poedit-Basepath: .\n"
20+"X-Poedit-SearchPath-0: ../ShapeFusion.pot\n"
21+
22+#: ../DefaultNames.cpp:26
23+#: ../DefaultNames.cpp:82
24+#: ../DefaultNames.cpp:111
25+msgid "Marine"
26+msgstr "海兵隊"
27+
28+#: ../DefaultNames.cpp:27
29+msgid "Minor Tick"
30+msgstr "マイナーティック"
31+
32+#: ../DefaultNames.cpp:28
33+msgid "Major Tick"
34+msgstr "メジャーティック"
35+
36+#: ../DefaultNames.cpp:29
37+msgid "Kamikaze Tick"
38+msgstr "神風ティック"
39+
40+#: ../DefaultNames.cpp:30
41+msgid "Minor S'pht"
42+msgstr "マイナースフト"
43+
44+#: ../DefaultNames.cpp:31
45+msgid "Major S'pht"
46+msgstr "メジャースフト"
47+
48+#: ../DefaultNames.cpp:32
49+msgid "Minor Invisible S'pht"
50+msgstr "マイナー透明スフト"
51+
52+#: ../DefaultNames.cpp:33
53+msgid "Major Invisible S'pht"
54+msgstr "メジャー透明スフト"
55+
56+#: ../DefaultNames.cpp:34
57+msgid "Minor Pfhor"
58+msgstr "マイナープフォール"
59+
60+#: ../DefaultNames.cpp:35
61+msgid "Major Pfhor"
62+msgstr "メジャープフォール"
63+
64+#: ../DefaultNames.cpp:36
65+msgid "Minor Projectile Pfhor"
66+msgstr ""
67+
68+#: ../DefaultNames.cpp:37
69+msgid "Major Projectile Pfhor"
70+msgstr ""
71+
72+#: ../DefaultNames.cpp:38
73+msgid "Green Bob"
74+msgstr "緑ボブ"
75+
76+#: ../DefaultNames.cpp:39
77+msgid "Blue Bob"
78+msgstr "青ボブ"
79+
80+#: ../DefaultNames.cpp:40
81+msgid "Security Bob"
82+msgstr "機密ボブ"
83+
84+#: ../DefaultNames.cpp:41
85+#: ../DefaultNames.cpp:124
86+msgid "Assimilated Bob"
87+msgstr ""
88+
89+#: ../DefaultNames.cpp:42
90+msgid "Minor Drone"
91+msgstr "マイナードローン"
92+
93+#: ../DefaultNames.cpp:43
94+msgid "Major Drone"
95+msgstr "メジャードローン"
96+
97+#: ../DefaultNames.cpp:44
98+msgid "Big Minor Drone"
99+msgstr ""
100+
101+#: ../DefaultNames.cpp:45
102+msgid "Big Angry Drone"
103+msgstr ""
104+
105+#: ../DefaultNames.cpp:46
106+#: ../DefaultNames.cpp:114
107+msgid "Possessed Drone"
108+msgstr ""
109+
110+#: ../DefaultNames.cpp:47
111+msgid "Minor Cyborg"
112+msgstr ""
113+
114+#: ../DefaultNames.cpp:48
115+msgid "Major Cyborg"
116+msgstr ""
117+
118+#: ../DefaultNames.cpp:49
119+msgid "Minor Flame Cyborg"
120+msgstr ""
121+
122+#: ../DefaultNames.cpp:50
123+msgid "Major Flame Cyborg"
124+msgstr ""
125+
126+#: ../DefaultNames.cpp:51
127+msgid "Minor Enforcer"
128+msgstr ""
129+
130+#: ../DefaultNames.cpp:52
131+msgid "Major Enforcer"
132+msgstr ""
133+
134+#: ../DefaultNames.cpp:53
135+msgid "Minor Hunter"
136+msgstr ""
137+
138+#: ../DefaultNames.cpp:54
139+msgid "Major Hunter"
140+msgstr ""
141+
142+#: ../DefaultNames.cpp:55
143+msgid "Minor Trooper"
144+msgstr ""
145+
146+#: ../DefaultNames.cpp:56
147+msgid "Major Trooper"
148+msgstr ""
149+
150+#: ../DefaultNames.cpp:57
151+msgid "Mother of All Cyborgs"
152+msgstr ""
153+
154+#: ../DefaultNames.cpp:58
155+msgid "Mother of All Hunters"
156+msgstr ""
157+
158+#: ../DefaultNames.cpp:59
159+msgid "Sewage F'lickta"
160+msgstr ""
161+
162+#: ../DefaultNames.cpp:60
163+msgid "Water F'lickta"
164+msgstr ""
165+
166+#: ../DefaultNames.cpp:61
167+msgid "Lava F'lickta"
168+msgstr ""
169+
170+#: ../DefaultNames.cpp:62
171+msgid "Minor S'pht'Kr"
172+msgstr ""
173+
174+#: ../DefaultNames.cpp:63
175+msgid "Major S'pht'Kr"
176+msgstr ""
177+
178+#: ../DefaultNames.cpp:64
179+msgid "Minor Juggernaut"
180+msgstr ""
181+
182+#: ../DefaultNames.cpp:65
183+msgid "Major Juggernaut"
184+msgstr ""
185+
186+#: ../DefaultNames.cpp:66
187+msgid "Tiny P'fhor"
188+msgstr ""
189+
190+#: ../DefaultNames.cpp:67
191+msgid "Tiny Bob"
192+msgstr ""
193+
194+#: ../DefaultNames.cpp:68
195+msgid "Tiny Flick'ta"
196+msgstr ""
197+
198+#: ../DefaultNames.cpp:69
199+msgid "Green VacBob"
200+msgstr ""
201+
202+#: ../DefaultNames.cpp:70
203+msgid "Blue VacBob"
204+msgstr ""
205+
206+#: ../DefaultNames.cpp:71
207+msgid "Security VacBob"
208+msgstr ""
209+
210+#: ../DefaultNames.cpp:72
211+msgid "Assimilated VacBob"
212+msgstr ""
213+
214+#: ../DefaultNames.cpp:76
215+msgid "Interface"
216+msgstr ""
217+
218+#: ../DefaultNames.cpp:77
219+msgid "Weapons in Hand"
220+msgstr ""
221+
222+#: ../DefaultNames.cpp:78
223+#: ../DefaultNames.cpp:120
224+msgid "Juggernaut"
225+msgstr ""
226+
227+#: ../DefaultNames.cpp:79
228+#: ../DefaultNames.cpp:125
229+msgid "Tick"
230+msgstr ""
231+
232+#: ../DefaultNames.cpp:80
233+msgid "Explosion Effects"
234+msgstr ""
235+
236+#: ../DefaultNames.cpp:81
237+#: ../DefaultNames.cpp:118
238+msgid "Hunter"
239+msgstr ""
240+
241+#: ../DefaultNames.cpp:83
242+msgid "Items"
243+msgstr ""
244+
245+#: ../DefaultNames.cpp:84
246+msgid "Trooper"
247+msgstr ""
248+
249+#: ../DefaultNames.cpp:85
250+msgid "Pfhor fighter"
251+msgstr ""
252+
253+#: ../DefaultNames.cpp:86
254+#: ../DefaultNames.cpp:115
255+msgid "S'pht'Kr"
256+msgstr ""
257+
258+#: ../DefaultNames.cpp:87
259+#: ../DefaultNames.cpp:126
260+msgid "F'lickta"
261+msgstr ""
262+
263+#: ../DefaultNames.cpp:88
264+#: ../DefaultNames.cpp:112
265+msgid "Bob"
266+msgstr ""
267+
268+#: ../DefaultNames.cpp:89
269+msgid "VacBob (Inf only)"
270+msgstr ""
271+
272+#: ../DefaultNames.cpp:90
273+#: ../DefaultNames.cpp:119
274+msgid "Enforcer"
275+msgstr ""
276+
277+#: ../DefaultNames.cpp:91
278+#: ../DefaultNames.cpp:121
279+msgid "Drone"
280+msgstr ""
281+
282+#: ../DefaultNames.cpp:92
283+#: ../DefaultNames.cpp:122
284+msgid "S'pht"
285+msgstr ""
286+
287+#: ../DefaultNames.cpp:93
288+msgid "Walls 1 (Water)"
289+msgstr ""
290+
291+#: ../DefaultNames.cpp:94
292+msgid "Walls 2 (Lava)"
293+msgstr ""
294+
295+#: ../DefaultNames.cpp:95
296+msgid "Walls 3 (Sewage)"
297+msgstr ""
298+
299+#: ../DefaultNames.cpp:96
300+msgid "Walls 4 (Jjaro)"
301+msgstr ""
302+
303+#: ../DefaultNames.cpp:97
304+msgid "Walls 5 (Pfhor)"
305+msgstr ""
306+
307+#: ../DefaultNames.cpp:98
308+msgid "Scenery 1 (Water)"
309+msgstr ""
310+
311+#: ../DefaultNames.cpp:99
312+msgid "Scenery 2 (Lava)"
313+msgstr ""
314+
315+#: ../DefaultNames.cpp:100
316+msgid "Scenery 3 (Sewage)"
317+msgstr ""
318+
319+#: ../DefaultNames.cpp:101
320+msgid "Scenery 4 (Jjaro)"
321+msgstr ""
322+
323+#: ../DefaultNames.cpp:102
324+msgid "Scenery 5 (Pfhor)"
325+msgstr ""
326+
327+#: ../DefaultNames.cpp:103
328+msgid "Landscape 1 (Day)"
329+msgstr ""
330+
331+#: ../DefaultNames.cpp:104
332+msgid "Landscape 2 (Night)"
333+msgstr ""
334+
335+#: ../DefaultNames.cpp:105
336+msgid "Landscape 3 (Moon)"
337+msgstr ""
338+
339+#: ../DefaultNames.cpp:106
340+msgid "Landscape 4 (Space)"
341+msgstr ""
342+
343+#: ../DefaultNames.cpp:107
344+#: ../DefaultNames.cpp:123
345+msgid "Cyborg"
346+msgstr ""
347+
348+#: ../DefaultNames.cpp:113
349+msgid "Marathon Drone"
350+msgstr ""
351+
352+#: ../DefaultNames.cpp:116
353+msgid "Pfhor Fighter"
354+msgstr ""
355+
356+#: ../DefaultNames.cpp:117
357+msgid "Pfhor Trooper"
358+msgstr ""
359+
360+#: ../DefaultNames.cpp:130
361+msgid "Explosion"
362+msgstr ""
363+
364+#: ../DefaultNames.cpp:131
365+msgid "Electrical Staff"
366+msgstr ""
367+
368+#: ../DefaultNames.cpp:132
369+msgid "Projectile"
370+msgstr ""
371+
372+#: ../DefaultNames.cpp:133
373+#: ../DefaultNames.cpp:277
374+msgid "Absorbed"
375+msgstr ""
376+
377+#: ../DefaultNames.cpp:134
378+msgid "Flame"
379+msgstr "炎"
380+
381+#: ../DefaultNames.cpp:135
382+msgid "Claws"
383+msgstr ""
384+
385+#: ../DefaultNames.cpp:136
386+msgid "Alien Projectile"
387+msgstr ""
388+
389+#: ../DefaultNames.cpp:137
390+msgid "Hulk Slap"
391+msgstr "ハルクの平手打ち"
392+
393+#: ../DefaultNames.cpp:138
394+msgid "Compiler Bolt"
395+msgstr "コンパイラーのボルト"
396+
397+#: ../DefaultNames.cpp:139
398+#: ../DefaultNames.cpp:501
399+msgid "Fusion Bolt"
400+msgstr "核融合ボルト"
401+
402+#: ../DefaultNames.cpp:140
403+#: ../DefaultNames.cpp:503
404+msgid "Hunter Bolt"
405+msgstr "ハンターのボルト"
406+
407+#: ../DefaultNames.cpp:141
408+#: ../DefaultNames.cpp:233
409+#: ../DefaultNames.cpp:532
410+msgid "Fist"
411+msgstr "拳"
412+
413+#: ../DefaultNames.cpp:142
414+msgid "Teleporter"
415+msgstr "テレポーター"
416+
417+#: ../DefaultNames.cpp:143
418+#: ../DefaultNames.cpp:510
419+msgid "S'pht'Kr Bolt"
420+msgstr "スフト氏族カーのボルト"
421+
422+#: ../DefaultNames.cpp:144
423+msgid "Flick'ta Claws"
424+msgstr ""
425+
426+#: ../DefaultNames.cpp:145
427+msgid "Flick'ta Projectile"
428+msgstr ""
429+
430+#: ../DefaultNames.cpp:146
431+msgid "Crushing"
432+msgstr ""
433+
434+#: ../DefaultNames.cpp:147
435+#: ../DefaultNames.cpp:364
436+msgid "Lava"
437+msgstr "溶岩"
438+
439+#: ../DefaultNames.cpp:148
440+#: ../DefaultNames.cpp:280
441+msgid "Suffocation"
442+msgstr ""
443+
444+#: ../DefaultNames.cpp:149
445+#: ../DefaultNames.cpp:365
446+msgid "Goo"
447+msgstr "汚物"
448+
449+#: ../DefaultNames.cpp:150
450+#: ../DefaultNames.cpp:513
451+msgid "Energy Drain"
452+msgstr "エネルギー吸収"
453+
454+#: ../DefaultNames.cpp:151
455+#: ../DefaultNames.cpp:515
456+msgid "Oxygen Drain"
457+msgstr "酸素吸収"
458+
459+#: ../DefaultNames.cpp:152
460+#: ../DefaultNames.cpp:516
461+msgid "Drone Bolt"
462+msgstr "ドローンのボルト"
463+
464+#: ../DefaultNames.cpp:153
465+#: ../DefaultNames.cpp:255
466+#: ../DefaultNames.cpp:539
467+msgid "Shotgun"
468+msgstr "ショットガン"
469+
470+#: ../DefaultNames.cpp:157
471+msgid "Missile Explosion"
472+msgstr "ミサイルの爆発"
473+
474+#: ../DefaultNames.cpp:158
475+msgid "Missile Contrail"
476+msgstr ""
477+
478+#: ../DefaultNames.cpp:159
479+msgid "Grenade Explosion"
480+msgstr "グレネードの爆発"
481+
482+#: ../DefaultNames.cpp:160
483+msgid "Grenade Contrail"
484+msgstr ""
485+
486+#: ../DefaultNames.cpp:161
487+#: ../DefaultNames.cpp:293
488+msgid "Bullet Ricochet"
489+msgstr ""
490+
491+#: ../DefaultNames.cpp:162
492+msgid "Alien Weapon Impact"
493+msgstr ""
494+
495+#: ../DefaultNames.cpp:163
496+msgid "Flamethrower Burst"
497+msgstr ""
498+
499+#: ../DefaultNames.cpp:164
500+msgid "Pfhor Hit"
501+msgstr "プフォールの打撃"
502+
503+#: ../DefaultNames.cpp:165
504+msgid "Marine Hit"
505+msgstr ""
506+
507+#: ../DefaultNames.cpp:166
508+msgid "Bob Hit"
509+msgstr ""
510+
511+#: ../DefaultNames.cpp:167
512+msgid "Assimilated Bob Hit"
513+msgstr ""
514+
515+#: ../DefaultNames.cpp:168
516+msgid "Enforcer Hit"
517+msgstr ""
518+
519+#: ../DefaultNames.cpp:169
520+msgid "S'pht Bolt Impact"
521+msgstr ""
522+
523+#: ../DefaultNames.cpp:170
524+msgid "Seeking S'pht Bolt Impact"
525+msgstr ""
526+
527+#: ../DefaultNames.cpp:171
528+msgid "S'pht Bolt Contrail"
529+msgstr ""
530+
531+#: ../DefaultNames.cpp:172
532+msgid "Staff-Bolt Impact"
533+msgstr ""
534+
535+#: ../DefaultNames.cpp:173
536+msgid "Staff Impact"
537+msgstr ""
538+
539+#: ../DefaultNames.cpp:174
540+msgid "Hunter Bolt Impact"
541+msgstr ""
542+
543+#: ../DefaultNames.cpp:175
544+msgid "Hunter Hit"
545+msgstr ""
546+
547+#: ../DefaultNames.cpp:176
548+msgid "Plasma Impact"
549+msgstr ""
550+
551+#: ../DefaultNames.cpp:177
552+msgid "Plasma Overload Impact"
553+msgstr ""
554+
555+#: ../DefaultNames.cpp:178
556+msgid "Plasma Contrail"
557+msgstr ""
558+
559+#: ../DefaultNames.cpp:179
560+msgid "Fist Impact"
561+msgstr ""
562+
563+#: ../DefaultNames.cpp:180
564+msgid "S'pht'Kr Bolt Impact"
565+msgstr ""
566+
567+#: ../DefaultNames.cpp:181
568+msgid "Major S'pht'Kr Bolt Impact"
569+msgstr ""
570+
571+#: ../DefaultNames.cpp:182
572+#: ../DefaultNames.cpp:450
573+msgid "S'pht'Kr Hit"
574+msgstr ""
575+
576+#: ../DefaultNames.cpp:183
577+msgid "Trooper Hit"
578+msgstr ""
579+
580+#: ../DefaultNames.cpp:184
581+msgid "Lamp Breaking 1"
582+msgstr ""
583+
584+#: ../DefaultNames.cpp:185
585+msgid "Lamp Breaking 2"
586+msgstr ""
587+
588+#: ../DefaultNames.cpp:186
589+msgid "Lamp Breaking 3"
590+msgstr ""
591+
592+#: ../DefaultNames.cpp:187
593+msgid "Lamp Breaking 4"
594+msgstr ""
595+
596+#: ../DefaultNames.cpp:188
597+msgid "Clank (melee hit)"
598+msgstr ""
599+
600+#: ../DefaultNames.cpp:189
601+#: ../DefaultNames.cpp:273
602+msgid "Teleport In"
603+msgstr ""
604+
605+#: ../DefaultNames.cpp:190
606+#: ../DefaultNames.cpp:274
607+msgid "Teleport Out"
608+msgstr ""
609+
610+#: ../DefaultNames.cpp:191
611+#: ../DefaultNames.cpp:383
612+msgid "Small Water Splash"
613+msgstr ""
614+
615+#: ../DefaultNames.cpp:192
616+msgid "Medium Water Splash"
617+msgstr ""
618+
619+#: ../DefaultNames.cpp:193
620+#: ../DefaultNames.cpp:385
621+msgid "Large Water Splash"
622+msgstr ""
623+
624+#: ../DefaultNames.cpp:194
625+msgid "Large Water Emergence"
626+msgstr ""
627+
628+#: ../DefaultNames.cpp:195
629+#: ../DefaultNames.cpp:389
630+msgid "Small Lava Splash"
631+msgstr ""
632+
633+#: ../DefaultNames.cpp:196
634+msgid "Medium Lava Splash"
635+msgstr ""
636+
637+#: ../DefaultNames.cpp:197
638+#: ../DefaultNames.cpp:391
639+msgid "Large Lava Splash"
640+msgstr ""
641+
642+#: ../DefaultNames.cpp:198
643+msgid "Large Lava Emergence"
644+msgstr ""
645+
646+#: ../DefaultNames.cpp:199
647+#: ../DefaultNames.cpp:395
648+msgid "Small Sewage Splash"
649+msgstr ""
650+
651+#: ../DefaultNames.cpp:200
652+msgid "Medium Sewage Splash"
653+msgstr ""
654+
655+#: ../DefaultNames.cpp:201
656+#: ../DefaultNames.cpp:397
657+msgid "Large Sewage Splash"
658+msgstr ""
659+
660+#: ../DefaultNames.cpp:202
661+msgid "Large Sewage Emergence"
662+msgstr ""
663+
664+#: ../DefaultNames.cpp:203
665+msgid "Small Goo Splash"
666+msgstr ""
667+
668+#: ../DefaultNames.cpp:204
669+msgid "Medium Goo Splash"
670+msgstr ""
671+
672+#: ../DefaultNames.cpp:205
673+msgid "Large Goo Splash"
674+msgstr ""
675+
676+#: ../DefaultNames.cpp:206
677+msgid "Large Goo Emergence"
678+msgstr ""
679+
680+#: ../DefaultNames.cpp:207
681+msgid "Drone Bolt Impact"
682+msgstr ""
683+
684+#: ../DefaultNames.cpp:208
685+msgid "Fast Drone Bolt Impact"
686+msgstr ""
687+
688+#: ../DefaultNames.cpp:209
689+msgid "Possessed Drone Bolt Impact"
690+msgstr ""
691+
692+#: ../DefaultNames.cpp:210
693+msgid "Drone Hit"
694+msgstr ""
695+
696+#: ../DefaultNames.cpp:211
697+msgid "Cyborg Grenade Detonation"
698+msgstr ""
699+
700+#: ../DefaultNames.cpp:212
701+#: ../DefaultNames.cpp:338
702+msgid "Cyborg Hit"
703+msgstr ""
704+
705+#: ../DefaultNames.cpp:213
706+msgid "Fusion Dispersal"
707+msgstr ""
708+
709+#: ../DefaultNames.cpp:214
710+msgid "Major Fusion Dispersal"
711+msgstr ""
712+
713+#: ../DefaultNames.cpp:215
714+msgid "Overloaded Fusion Dispersal"
715+msgstr ""
716+
717+#: ../DefaultNames.cpp:216
718+msgid "F'lickta Hit"
719+msgstr ""
720+
721+#: ../DefaultNames.cpp:217
722+msgid "F'lickta Glob Impact"
723+msgstr ""
724+
725+#: ../DefaultNames.cpp:218
726+msgid "Water Flick'ta Hit"
727+msgstr ""
728+
729+#: ../DefaultNames.cpp:219
730+msgid "Lava Flick'ta Hit"
731+msgstr ""
732+
733+#: ../DefaultNames.cpp:220
734+msgid "Flick'ta Lava Glob Impact"
735+msgstr ""
736+
737+#: ../DefaultNames.cpp:221
738+msgid "Flick'ta Claw Impact"
739+msgstr ""
740+
741+#: ../DefaultNames.cpp:222
742+msgid "Juggernaut Hit"
743+msgstr ""
744+
745+#: ../DefaultNames.cpp:223
746+msgid "Juggernaut Missile Contrail"
747+msgstr ""
748+
749+#: ../DefaultNames.cpp:224
750+msgid "Small Special Splash"
751+msgstr ""
752+
753+#: ../DefaultNames.cpp:225
754+msgid "Medium Special Splash"
755+msgstr ""
756+
757+#: ../DefaultNames.cpp:226
758+msgid "Large Special Splash"
759+msgstr ""
760+
761+#: ../DefaultNames.cpp:227
762+msgid "Special Emergence"
763+msgstr ""
764+
765+#: ../DefaultNames.cpp:228
766+#: ../DefaultNames.cpp:477
767+msgid "VacBob Hit"
768+msgstr ""
769+
770+#: ../DefaultNames.cpp:229
771+msgid "Assimilated VacBob Hit"
772+msgstr ""
773+
774+#: ../DefaultNames.cpp:234
775+msgid "Magnum Pistol"
776+msgstr ""
777+
778+#: ../DefaultNames.cpp:235
779+msgid "Magnum Magazine"
780+msgstr ""
781+
782+#: ../DefaultNames.cpp:236
783+#: ../DefaultNames.cpp:534
784+msgid "Plasma Pistol"
785+msgstr ""
786+
787+#: ../DefaultNames.cpp:237
788+msgid "Plasma Battery"
789+msgstr ""
790+
791+#: ../DefaultNames.cpp:238
792+#: ../DefaultNames.cpp:535
793+#: ../Physics/PhysicsView.cpp:1336
794+msgid "Assault Rifle"
795+msgstr ""
796+
797+#: ../DefaultNames.cpp:239
798+msgid "Assault Rifle Clip"
799+msgstr ""
800+
801+#: ../DefaultNames.cpp:240
802+msgid "Grenade Clip"
803+msgstr ""
804+
805+#: ../DefaultNames.cpp:241
806+#: ../DefaultNames.cpp:536
807+msgid "Missile Launcher"
808+msgstr ""
809+
810+#: ../DefaultNames.cpp:242
811+msgid "Missile Launcher Clip"
812+msgstr ""
813+
814+#: ../DefaultNames.cpp:243
815+msgid "Invisibility Powerup"
816+msgstr ""
817+
818+#: ../DefaultNames.cpp:244
819+msgid "Invincibility Powerup"
820+msgstr ""
821+
822+#: ../DefaultNames.cpp:245
823+msgid "Infravision Powerup"
824+msgstr ""
825+
826+#: ../DefaultNames.cpp:246
827+#: ../DefaultNames.cpp:538
828+msgid "Alien Weapon"
829+msgstr ""
830+
831+#: ../DefaultNames.cpp:247
832+msgid "Alien Weapon Magazine"
833+msgstr ""
834+
835+#: ../DefaultNames.cpp:248
836+#: ../DefaultNames.cpp:320
837+#: ../DefaultNames.cpp:497
838+#: ../DefaultNames.cpp:537
839+msgid "Flamethrower"
840+msgstr ""
841+
842+#: ../DefaultNames.cpp:249
843+msgid "Flamethrower Canister"
844+msgstr ""
845+
846+#: ../DefaultNames.cpp:250
847+msgid "Extravision Powerup"
848+msgstr ""
849+
850+#: ../DefaultNames.cpp:251
851+msgid "Oxygen Powerup"
852+msgstr ""
853+
854+#: ../DefaultNames.cpp:252
855+msgid "Energy Powerup"
856+msgstr ""
857+
858+#: ../DefaultNames.cpp:253
859+msgid "Double Energy Powerup"
860+msgstr ""
861+
862+#: ../DefaultNames.cpp:254
863+msgid "Triple Energy Powerup"
864+msgstr ""
865+
866+#: ../DefaultNames.cpp:256
867+msgid "Shotgun Magazine"
868+msgstr ""
869+
870+#: ../DefaultNames.cpp:257
871+msgid "S'pht Door Key"
872+msgstr ""
873+
874+#: ../DefaultNames.cpp:258
875+msgid "Uplink Chip"
876+msgstr ""
877+
878+#: ../DefaultNames.cpp:259
879+msgid "Light Blue Ball"
880+msgstr ""
881+
882+#: ../DefaultNames.cpp:260
883+#: ../DefaultNames.cpp:540
884+msgid "The Ball"
885+msgstr ""
886+
887+#: ../DefaultNames.cpp:261
888+msgid "Violet Ball"
889+msgstr ""
890+
891+#: ../DefaultNames.cpp:262
892+msgid "Yellow Ball"
893+msgstr ""
894+
895+#: ../DefaultNames.cpp:263
896+msgid "Brown Ball"
897+msgstr ""
898+
899+#: ../DefaultNames.cpp:264
900+msgid "Orange Ball"
901+msgstr ""
902+
903+#: ../DefaultNames.cpp:265
904+msgid "Blue Ball"
905+msgstr ""
906+
907+#: ../DefaultNames.cpp:266
908+msgid "Green Ball"
909+msgstr ""
910+
911+#: ../DefaultNames.cpp:267
912+#: ../DefaultNames.cpp:541
913+#: ../Physics/PhysicsView.cpp:1340
914+msgid "SMG"
915+msgstr ""
916+
917+#: ../DefaultNames.cpp:268
918+msgid "SMG Ammo"
919+msgstr ""
920+
921+#: ../DefaultNames.cpp:272
922+msgid "Startup"
923+msgstr ""
924+
925+#: ../DefaultNames.cpp:275
926+msgid "Crunch"
927+msgstr ""
928+
929+#: ../DefaultNames.cpp:276
930+msgid "Creak (Inf only)"
931+msgstr ""
932+
933+#: ../DefaultNames.cpp:278
934+msgid "Unused 1"
935+msgstr ""
936+
937+#: ../DefaultNames.cpp:279
938+msgid "Oxygen Warning"
939+msgstr ""
940+
941+#: ../DefaultNames.cpp:281
942+msgid "Energy Refuel"
943+msgstr ""
944+
945+#: ../DefaultNames.cpp:282
946+msgid "Oxygen Refuel"
947+msgstr ""
948+
949+#: ../DefaultNames.cpp:283
950+msgid "Can't Toggle Switch"
951+msgstr ""
952+
953+#: ../DefaultNames.cpp:284
954+msgid "Switch On"
955+msgstr ""
956+
957+#: ../DefaultNames.cpp:285
958+msgid "Switch Off"
959+msgstr ""
960+
961+#: ../DefaultNames.cpp:286
962+msgid "Puzzle Switch"
963+msgstr ""
964+
965+#: ../DefaultNames.cpp:287
966+msgid "Chip Insertion"
967+msgstr ""
968+
969+#: ../DefaultNames.cpp:288
970+msgid "Pattern Buffer"
971+msgstr ""
972+
973+#: ../DefaultNames.cpp:289
974+msgid "Destroy Control Panel"
975+msgstr ""
976+
977+#: ../DefaultNames.cpp:290
978+msgid "Adjust Volume"
979+msgstr ""
980+
981+#: ../DefaultNames.cpp:291
982+msgid "Got Powerup"
983+msgstr ""
984+
985+#: ../DefaultNames.cpp:292
986+msgid "Got Item"
987+msgstr ""
988+
989+#: ../DefaultNames.cpp:294
990+msgid "Metallic Ricochet"
991+msgstr ""
992+
993+#: ../DefaultNames.cpp:295
994+msgid "Empty Gun"
995+msgstr ""
996+
997+#: ../DefaultNames.cpp:296
998+msgid "S'pht Door Opening"
999+msgstr ""
1000+
1001+#: ../DefaultNames.cpp:297
1002+msgid "S'pht Door Closing"
1003+msgstr ""
1004+
1005+#: ../DefaultNames.cpp:298
1006+msgid "S'pht Door Obstructed"
1007+msgstr ""
1008+
1009+#: ../DefaultNames.cpp:299
1010+msgid "S'pht Platform Starting"
1011+msgstr ""
1012+
1013+#: ../DefaultNames.cpp:300
1014+msgid "S'pht Platform Stopping"
1015+msgstr ""
1016+
1017+#: ../DefaultNames.cpp:301
1018+msgid "Loon"
1019+msgstr ""
1020+
1021+#: ../DefaultNames.cpp:302
1022+msgid "SMG firing (Inf only)"
1023+msgstr ""
1024+
1025+#: ../DefaultNames.cpp:303
1026+msgid "SMG reloading (Inf only)"
1027+msgstr ""
1028+
1029+#: ../DefaultNames.cpp:304
1030+msgid "Heavy S'pht Platform Starting"
1031+msgstr ""
1032+
1033+#: ../DefaultNames.cpp:305
1034+msgid "Heavy S'pht Platform Stopping"
1035+msgstr ""
1036+
1037+#: ../DefaultNames.cpp:306
1038+msgid "Fist Hitting"
1039+msgstr ""
1040+
1041+#: ../DefaultNames.cpp:307
1042+msgid "Magnum Firing"
1043+msgstr ""
1044+
1045+#: ../DefaultNames.cpp:308
1046+msgid "Magnum Reloading"
1047+msgstr ""
1048+
1049+#: ../DefaultNames.cpp:309
1050+msgid "Assault Rifle Firing"
1051+msgstr ""
1052+
1053+#: ../DefaultNames.cpp:310
1054+msgid "Grenade Launcher Firing"
1055+msgstr ""
1056+
1057+#: ../DefaultNames.cpp:311
1058+msgid "Grenade Exploding"
1059+msgstr ""
1060+
1061+#: ../DefaultNames.cpp:312
1062+msgid "Grenade Flyby"
1063+msgstr ""
1064+
1065+#: ../DefaultNames.cpp:313
1066+msgid "Fusion Firing"
1067+msgstr ""
1068+
1069+#: ../DefaultNames.cpp:314
1070+msgid "Fusion Exploding"
1071+msgstr ""
1072+
1073+#: ../DefaultNames.cpp:315
1074+msgid "Fusion Flyby"
1075+msgstr ""
1076+
1077+#: ../DefaultNames.cpp:316
1078+msgid "Fusion Charging"
1079+msgstr ""
1080+
1081+#: ../DefaultNames.cpp:317
1082+msgid "Rocket Expoding"
1083+msgstr ""
1084+
1085+#: ../DefaultNames.cpp:318
1086+msgid "Rocket Flyby"
1087+msgstr ""
1088+
1089+#: ../DefaultNames.cpp:319
1090+msgid "Rocket Firing"
1091+msgstr ""
1092+
1093+#: ../DefaultNames.cpp:321
1094+msgid "Body Falling"
1095+msgstr ""
1096+
1097+#: ../DefaultNames.cpp:322
1098+msgid "Body Exploding"
1099+msgstr ""
1100+
1101+#: ../DefaultNames.cpp:323
1102+msgid "Bullet Hitting Flesh"
1103+msgstr ""
1104+
1105+#: ../DefaultNames.cpp:324
1106+msgid "Fighter Activate"
1107+msgstr ""
1108+
1109+#: ../DefaultNames.cpp:325
1110+msgid "Fighter Wail"
1111+msgstr ""
1112+
1113+#: ../DefaultNames.cpp:326
1114+msgid "Fighter Scream"
1115+msgstr ""
1116+
1117+#: ../DefaultNames.cpp:327
1118+msgid "Fighter Chatter"
1119+msgstr ""
1120+
1121+#: ../DefaultNames.cpp:328
1122+msgid "Fighter Attack"
1123+msgstr ""
1124+
1125+#: ../DefaultNames.cpp:329
1126+msgid "Fighter Projectile Hit"
1127+msgstr ""
1128+
1129+#: ../DefaultNames.cpp:330
1130+msgid "Fighter Projectile Flyby"
1131+msgstr ""
1132+
1133+#: ../DefaultNames.cpp:331
1134+msgid "S'pht Attack"
1135+msgstr ""
1136+
1137+#: ../DefaultNames.cpp:332
1138+msgid "S'pht Death"
1139+msgstr ""
1140+
1141+#: ../DefaultNames.cpp:333
1142+msgid "S'pht Hit"
1143+msgstr ""
1144+
1145+#: ../DefaultNames.cpp:334
1146+msgid "S'pht Projectile Flyby"
1147+msgstr ""
1148+
1149+#: ../DefaultNames.cpp:335
1150+msgid "S'pht Projectile Hit"
1151+msgstr ""
1152+
1153+#: ../DefaultNames.cpp:336
1154+msgid "Cyborg Moving"
1155+msgstr ""
1156+
1157+#: ../DefaultNames.cpp:337
1158+msgid "Cyborg Attack"
1159+msgstr ""
1160+
1161+#: ../DefaultNames.cpp:339
1162+msgid "Cyborg Death"
1163+msgstr ""
1164+
1165+#: ../DefaultNames.cpp:340
1166+msgid "Cyborg Projectile Bounce"
1167+msgstr ""
1168+
1169+#: ../DefaultNames.cpp:341
1170+msgid "Cyborg Projectile Hit"
1171+msgstr ""
1172+
1173+#: ../DefaultNames.cpp:342
1174+msgid "Unused 2"
1175+msgstr ""
1176+
1177+#: ../DefaultNames.cpp:343
1178+msgid "Drone Activate"
1179+msgstr ""
1180+
1181+#: ../DefaultNames.cpp:344
1182+msgid "Drone Start Attack"
1183+msgstr ""
1184+
1185+#: ../DefaultNames.cpp:345
1186+msgid "Drone Attack"
1187+msgstr ""
1188+
1189+#: ../DefaultNames.cpp:346
1190+msgid "Drone Dying"
1191+msgstr ""
1192+
1193+#: ../DefaultNames.cpp:347
1194+msgid "Drone Death"
1195+msgstr ""
1196+
1197+#: ../DefaultNames.cpp:348
1198+msgid "Drone Projectile Hit"
1199+msgstr ""
1200+
1201+#: ../DefaultNames.cpp:349
1202+msgid "Drone Projectile Flyby"
1203+msgstr ""
1204+
1205+#: ../DefaultNames.cpp:350
1206+msgid "Human Wail"
1207+msgstr ""
1208+
1209+#: ../DefaultNames.cpp:351
1210+msgid "Human Scream"
1211+msgstr ""
1212+
1213+#: ../DefaultNames.cpp:352
1214+msgid "Human Hit"
1215+msgstr ""
1216+
1217+#: ../DefaultNames.cpp:353
1218+msgid "Human Chatter"
1219+msgstr ""
1220+
1221+#: ../DefaultNames.cpp:354
1222+msgid "Assimilated Human Chatter"
1223+msgstr ""
1224+
1225+#: ../DefaultNames.cpp:355
1226+msgid "Human Trash Talk"
1227+msgstr ""
1228+
1229+#: ../DefaultNames.cpp:356
1230+msgid "Human Apology"
1231+msgstr ""
1232+
1233+#: ../DefaultNames.cpp:357
1234+msgid "Human Activation"
1235+msgstr ""
1236+
1237+#: ../DefaultNames.cpp:358
1238+msgid "Human Clear"
1239+msgstr ""
1240+
1241+#: ../DefaultNames.cpp:359
1242+msgid "Human Stop Shooting Me You Bastard"
1243+msgstr ""
1244+
1245+#: ../DefaultNames.cpp:360
1246+msgid "Human Area Secure"
1247+msgstr ""
1248+
1249+#: ../DefaultNames.cpp:361
1250+msgid "Kill The Player!"
1251+msgstr ""
1252+
1253+#: ../DefaultNames.cpp:362
1254+msgid "Water"
1255+msgstr ""
1256+
1257+#: ../DefaultNames.cpp:363
1258+msgid "Sewage"
1259+msgstr ""
1260+
1261+#: ../DefaultNames.cpp:366
1262+msgid "Under Stuff"
1263+msgstr ""
1264+
1265+#: ../DefaultNames.cpp:367
1266+msgid "Wind"
1267+msgstr ""
1268+
1269+#: ../DefaultNames.cpp:368
1270+msgid "Waterfall"
1271+msgstr ""
1272+
1273+#: ../DefaultNames.cpp:369
1274+msgid "Siren"
1275+msgstr ""
1276+
1277+#: ../DefaultNames.cpp:370
1278+msgid "Fan"
1279+msgstr ""
1280+
1281+#: ../DefaultNames.cpp:371
1282+msgid "S'pht Door"
1283+msgstr ""
1284+
1285+#: ../DefaultNames.cpp:372
1286+msgid "S'pht Platform"
1287+msgstr ""
1288+
1289+#: ../DefaultNames.cpp:373
1290+msgid "Alien Harmonics (Inf only)"
1291+msgstr ""
1292+
1293+#: ../DefaultNames.cpp:374
1294+msgid "Heavy S'pht Platform"
1295+msgstr ""
1296+
1297+#: ../DefaultNames.cpp:375
1298+msgid "Light Machinery"
1299+msgstr ""
1300+
1301+#: ../DefaultNames.cpp:376
1302+msgid "Heavy Machinery"
1303+msgstr ""
1304+
1305+#: ../DefaultNames.cpp:377
1306+msgid "Transformer"
1307+msgstr ""
1308+
1309+#: ../DefaultNames.cpp:378
1310+msgid "Sparking Transformer"
1311+msgstr ""
1312+
1313+#: ../DefaultNames.cpp:379
1314+msgid "Water Drip"
1315+msgstr ""
1316+
1317+#: ../DefaultNames.cpp:380
1318+msgid "Walking in Water"
1319+msgstr ""
1320+
1321+#: ../DefaultNames.cpp:381
1322+msgid "Exit Water"
1323+msgstr ""
1324+
1325+#: ../DefaultNames.cpp:382
1326+msgid "Enter Water"
1327+msgstr ""
1328+
1329+#: ../DefaultNames.cpp:384
1330+msgid "Medium Water Splash (unused)"
1331+msgstr ""
1332+
1333+#: ../DefaultNames.cpp:386
1334+msgid "Walking in Lava (unused)"
1335+msgstr ""
1336+
1337+#: ../DefaultNames.cpp:387
1338+msgid "Exit Lava"
1339+msgstr ""
1340+
1341+#: ../DefaultNames.cpp:388
1342+msgid "Enter Lava"
1343+msgstr ""
1344+
1345+#: ../DefaultNames.cpp:390
1346+msgid "Medium Lava Splash (unused)"
1347+msgstr ""
1348+
1349+#: ../DefaultNames.cpp:392
1350+msgid "Walking in Sewage (unused)"
1351+msgstr ""
1352+
1353+#: ../DefaultNames.cpp:393
1354+msgid "Exit Sewage"
1355+msgstr ""
1356+
1357+#: ../DefaultNames.cpp:394
1358+msgid "Enter Sewage"
1359+msgstr ""
1360+
1361+#: ../DefaultNames.cpp:396
1362+msgid "Medium Sewage Splash (unused)"
1363+msgstr ""
1364+
1365+#: ../DefaultNames.cpp:398
1366+msgid "Walking in Goo (unused)"
1367+msgstr ""
1368+
1369+#: ../DefaultNames.cpp:399
1370+msgid "Exit Goo (unused)"
1371+msgstr ""
1372+
1373+#: ../DefaultNames.cpp:400
1374+msgid "Enter Goo (unused)"
1375+msgstr ""
1376+
1377+#: ../DefaultNames.cpp:401
1378+msgid "Small Goo Splash (unused)"
1379+msgstr ""
1380+
1381+#: ../DefaultNames.cpp:402
1382+msgid "Medium Goo Splash (unused)"
1383+msgstr ""
1384+
1385+#: ../DefaultNames.cpp:403
1386+msgid "Large Goo Splash (unused)"
1387+msgstr ""
1388+
1389+#: ../DefaultNames.cpp:404
1390+msgid "Major Fusion Firing"
1391+msgstr ""
1392+
1393+#: ../DefaultNames.cpp:405
1394+msgid "Major Fusion Charged"
1395+msgstr ""
1396+
1397+#: ../DefaultNames.cpp:406
1398+msgid "Assault Rifle Reloading"
1399+msgstr ""
1400+
1401+#: ../DefaultNames.cpp:407
1402+msgid "Assault Rifle Shell Casings"
1403+msgstr ""
1404+
1405+#: ../DefaultNames.cpp:408
1406+msgid "Shotgun Firing"
1407+msgstr ""
1408+
1409+#: ../DefaultNames.cpp:409
1410+msgid "Shotgun Reloading"
1411+msgstr ""
1412+
1413+#: ../DefaultNames.cpp:410
1414+msgid "Ball Bounce"
1415+msgstr ""
1416+
1417+#: ../DefaultNames.cpp:411
1418+msgid "You Are It"
1419+msgstr ""
1420+
1421+#: ../DefaultNames.cpp:412
1422+msgid "Got The Ball"
1423+msgstr ""
1424+
1425+#: ../DefaultNames.cpp:413
1426+msgid "Computer Login"
1427+msgstr ""
1428+
1429+#: ../DefaultNames.cpp:414
1430+msgid "Computer Logout"
1431+msgstr ""
1432+
1433+#: ../DefaultNames.cpp:415
1434+msgid "Computer Page"
1435+msgstr ""
1436+
1437+#: ../DefaultNames.cpp:416
1438+msgid "Heavy S'pht Door"
1439+msgstr ""
1440+
1441+#: ../DefaultNames.cpp:417
1442+msgid "Heavy S'pht Door Opening"
1443+msgstr ""
1444+
1445+#: ../DefaultNames.cpp:418
1446+msgid "Heavy S'pht Door Closing"
1447+msgstr ""
1448+
1449+#: ../DefaultNames.cpp:419
1450+msgid "Heavy S'pht Door Open"
1451+msgstr ""
1452+
1453+#: ../DefaultNames.cpp:420
1454+msgid "Heavy S'pht Door Closed"
1455+msgstr ""
1456+
1457+#: ../DefaultNames.cpp:421
1458+msgid "Heavy S'pht Door Obstructed"
1459+msgstr ""
1460+
1461+#: ../DefaultNames.cpp:422
1462+msgid "Hunter Activate (unused)"
1463+msgstr ""
1464+
1465+#: ../DefaultNames.cpp:423
1466+msgid "Hunter Attack"
1467+msgstr ""
1468+
1469+#: ../DefaultNames.cpp:424
1470+msgid "Hunter Dying (unused)"
1471+msgstr ""
1472+
1473+#: ../DefaultNames.cpp:425
1474+msgid "Hunter Landing"
1475+msgstr ""
1476+
1477+#: ../DefaultNames.cpp:426
1478+msgid "Hunter Exploding"
1479+msgstr ""
1480+
1481+#: ../DefaultNames.cpp:427
1482+msgid "Hunter Projectile Hit"
1483+msgstr ""
1484+
1485+#: ../DefaultNames.cpp:428
1486+msgid "Hunter Projectile Flyby"
1487+msgstr ""
1488+
1489+#: ../DefaultNames.cpp:429
1490+msgid "Enforcer Activate"
1491+msgstr ""
1492+
1493+#: ../DefaultNames.cpp:430
1494+msgid "Enforcer Attack"
1495+msgstr ""
1496+
1497+#: ../DefaultNames.cpp:431
1498+msgid "Enforcer Projectile Hit"
1499+msgstr ""
1500+
1501+#: ../DefaultNames.cpp:432
1502+msgid "Enforcer Projctile Flyby"
1503+msgstr ""
1504+
1505+#: ../DefaultNames.cpp:433
1506+msgid "F'lickta Melee Attack"
1507+msgstr ""
1508+
1509+#: ../DefaultNames.cpp:434
1510+msgid "F'lickta Melee Attack Hit"
1511+msgstr ""
1512+
1513+#: ../DefaultNames.cpp:435
1514+msgid "F'lickta Projectile Attack"
1515+msgstr ""
1516+
1517+#: ../DefaultNames.cpp:436
1518+msgid "F'lickta Sewage Attack Hit"
1519+msgstr ""
1520+
1521+#: ../DefaultNames.cpp:437
1522+msgid "F'lickta Sewage Flyby"
1523+msgstr ""
1524+
1525+#: ../DefaultNames.cpp:438
1526+msgid "F'lickta Lava Attack Hit"
1527+msgstr ""
1528+
1529+#: ../DefaultNames.cpp:439
1530+msgid "F'lickta Lava Flyby"
1531+msgstr ""
1532+
1533+#: ../DefaultNames.cpp:440
1534+msgid "F'lickta Dying"
1535+msgstr ""
1536+
1537+#: ../DefaultNames.cpp:441
1538+msgid "Machine Binder"
1539+msgstr ""
1540+
1541+#: ../DefaultNames.cpp:442
1542+msgid "Machine Bookpress"
1543+msgstr ""
1544+
1545+#: ../DefaultNames.cpp:443
1546+msgid "Machine Puncher"
1547+msgstr ""
1548+
1549+#: ../DefaultNames.cpp:444
1550+msgid "Electric"
1551+msgstr ""
1552+
1553+#: ../DefaultNames.cpp:445
1554+msgid "Alarm"
1555+msgstr ""
1556+
1557+#: ../DefaultNames.cpp:446
1558+msgid "Night Wind"
1559+msgstr ""
1560+
1561+#: ../DefaultNames.cpp:447
1562+msgid "Surface Explosion"
1563+msgstr ""
1564+
1565+#: ../DefaultNames.cpp:448
1566+msgid "Underground Explosion"
1567+msgstr ""
1568+
1569+#: ../DefaultNames.cpp:449
1570+msgid "S'pht'Kr Attack"
1571+msgstr ""
1572+
1573+#: ../DefaultNames.cpp:451
1574+msgid "S'pht'Kr Flyby"
1575+msgstr ""
1576+
1577+#: ../DefaultNames.cpp:452
1578+msgid "S'pht'Kr Being Hit"
1579+msgstr ""
1580+
1581+#: ../DefaultNames.cpp:453
1582+msgid "S'pht'Kr Exploding"
1583+msgstr ""
1584+
1585+#: ../DefaultNames.cpp:454
1586+msgid "Tick Chatter"
1587+msgstr ""
1588+
1589+#: ../DefaultNames.cpp:455
1590+msgid "Tick Falling"
1591+msgstr ""
1592+
1593+#: ../DefaultNames.cpp:456
1594+msgid "Tick Flapping"
1595+msgstr ""
1596+
1597+#: ../DefaultNames.cpp:457
1598+msgid "Tick Exploding"
1599+msgstr ""
1600+
1601+#: ../DefaultNames.cpp:458
1602+msgid "Lamp Exploding"
1603+msgstr ""
1604+
1605+#: ../DefaultNames.cpp:459
1606+msgid "Pfhor Platform Start"
1607+msgstr ""
1608+
1609+#: ../DefaultNames.cpp:460
1610+msgid "Pfhor Platform Stop"
1611+msgstr ""
1612+
1613+#: ../DefaultNames.cpp:461
1614+msgid "Pfhor Platform"
1615+msgstr ""
1616+
1617+#: ../DefaultNames.cpp:462
1618+msgid "Pfhor Door Opening"
1619+msgstr ""
1620+
1621+#: ../DefaultNames.cpp:463
1622+msgid "Pfhor Door Closing"
1623+msgstr ""
1624+
1625+#: ../DefaultNames.cpp:464
1626+msgid "Pfhor Door Obstructed"
1627+msgstr ""
1628+
1629+#: ../DefaultNames.cpp:465
1630+msgid "Pfhor Door"
1631+msgstr ""
1632+
1633+#: ../DefaultNames.cpp:466
1634+msgid "Pfhor Switch Off"
1635+msgstr ""
1636+
1637+#: ../DefaultNames.cpp:467
1638+msgid "Pfhor Switch On"
1639+msgstr ""
1640+
1641+#: ../DefaultNames.cpp:468
1642+msgid "Juggernaut Firing"
1643+msgstr ""
1644+
1645+#: ../DefaultNames.cpp:469
1646+msgid "Juggernaut Warning"
1647+msgstr ""
1648+
1649+#: ../DefaultNames.cpp:470
1650+msgid "Juggernaut Exploding"
1651+msgstr ""
1652+
1653+#: ../DefaultNames.cpp:471
1654+msgid "Juggernaut Preparing to Fire"
1655+msgstr ""
1656+
1657+#: ../DefaultNames.cpp:472
1658+msgid "Enforcer Exploding"
1659+msgstr ""
1660+
1661+#: ../DefaultNames.cpp:473
1662+msgid "Alien Noise 1"
1663+msgstr ""
1664+
1665+#: ../DefaultNames.cpp:474
1666+msgid "Alien Noise 2"
1667+msgstr ""
1668+
1669+#: ../DefaultNames.cpp:475
1670+msgid "VacBob Wail"
1671+msgstr ""
1672+
1673+#: ../DefaultNames.cpp:476
1674+msgid "VacBob Scream"
1675+msgstr ""
1676+
1677+#: ../DefaultNames.cpp:478
1678+msgid "VacBob Chatter"
1679+msgstr ""
1680+
1681+#: ../DefaultNames.cpp:479
1682+msgid "Assimilated VacBob Chatter"
1683+msgstr ""
1684+
1685+#: ../DefaultNames.cpp:480
1686+msgid "VacBob Trash Talk"
1687+msgstr ""
1688+
1689+#: ../DefaultNames.cpp:481
1690+msgid "VacBob Apology"
1691+msgstr ""
1692+
1693+#: ../DefaultNames.cpp:482
1694+msgid "VacBob Activation"
1695+msgstr ""
1696+
1697+#: ../DefaultNames.cpp:483
1698+msgid "VacBob Clear"
1699+msgstr ""
1700+
1701+#: ../DefaultNames.cpp:484
1702+msgid "VacBob Stop Shooting Me You Bastard"
1703+msgstr ""
1704+
1705+#: ../DefaultNames.cpp:485
1706+msgid "VacBob Area Secure"
1707+msgstr ""
1708+
1709+#: ../DefaultNames.cpp:486
1710+msgid "VacBob Kill The Player"
1711+msgstr ""
1712+
1713+#: ../DefaultNames.cpp:490
1714+msgid "Missile"
1715+msgstr "ミサイル"
1716+
1717+#: ../DefaultNames.cpp:491
1718+msgid "Grenade"
1719+msgstr "グレネード"
1720+
1721+#: ../DefaultNames.cpp:492
1722+msgid "Pistol Bullet"
1723+msgstr "ピストルの弾薬"
1724+
1725+#: ../DefaultNames.cpp:493
1726+msgid "Assault Rifle Bullet"
1727+msgstr ""
1728+
1729+#: ../DefaultNames.cpp:494
1730+msgid "Shotgun Shot"
1731+msgstr "ショットガンのショット"
1732+
1733+#: ../DefaultNames.cpp:495
1734+msgid "Pfhor Staff"
1735+msgstr "プフォールの槍"
1736+
1737+#: ../DefaultNames.cpp:496
1738+msgid "Pfhor Projectile"
1739+msgstr ""
1740+
1741+#: ../DefaultNames.cpp:498
1742+msgid "S'pht Bolt"
1743+msgstr "スフトのボルト"
1744+
1745+#: ../DefaultNames.cpp:499
1746+msgid "Seeking S'pht Bolt"
1747+msgstr ""
1748+
1749+#: ../DefaultNames.cpp:500
1750+msgid "Alien Weapon Blast"
1751+msgstr ""
1752+
1753+#: ../DefaultNames.cpp:502
1754+msgid "Fusion Overload Bolt"
1755+msgstr ""
1756+
1757+#: ../DefaultNames.cpp:504
1758+msgid "Fist Punch"
1759+msgstr ""
1760+
1761+#: ../DefaultNames.cpp:505
1762+msgid "unused 1"
1763+msgstr "未使用1"
1764+
1765+#: ../DefaultNames.cpp:506
1766+msgid "unused 2"
1767+msgstr "未使用2"
1768+
1769+#: ../DefaultNames.cpp:507
1770+msgid "Missile 2"
1771+msgstr "ミサイル2"
1772+
1773+#: ../DefaultNames.cpp:508
1774+msgid "Trooper Machine Gun"
1775+msgstr ""
1776+
1777+#: ../DefaultNames.cpp:509
1778+msgid "Trooper Grenade"
1779+msgstr ""
1780+
1781+#: ../DefaultNames.cpp:511
1782+msgid "Major S'pht'Kr Bolt"
1783+msgstr ""
1784+
1785+#: ../DefaultNames.cpp:512
1786+msgid "Juggernaut Missile"
1787+msgstr "ジャガーノートのミサイル"
1788+
1789+#: ../DefaultNames.cpp:514
1790+msgid "Major Energy Drain"
1791+msgstr ""
1792+
1793+#: ../DefaultNames.cpp:517
1794+msgid "Fast Drone Bolt"
1795+msgstr ""
1796+
1797+#: ../DefaultNames.cpp:518
1798+msgid "Possessed Drone Bolt"
1799+msgstr ""
1800+
1801+#: ../DefaultNames.cpp:519
1802+msgid "Bouncing Grenade"
1803+msgstr ""
1804+
1805+#: ../DefaultNames.cpp:520
1806+msgid "Seeking Grenade"
1807+msgstr ""
1808+
1809+#: ../DefaultNames.cpp:521
1810+msgid "Ball"
1811+msgstr "ボール"
1812+
1813+#: ../DefaultNames.cpp:522
1814+msgid "Fusion Media Backblast"
1815+msgstr ""
1816+
1817+#: ../DefaultNames.cpp:523
1818+msgid "Fusion Overload Media Backblast"
1819+msgstr ""
1820+
1821+#: ../DefaultNames.cpp:524
1822+msgid "Fusion Overload Self-Destruct"
1823+msgstr ""
1824+
1825+#: ../DefaultNames.cpp:525
1826+msgid "Flick'ta Claw"
1827+msgstr ""
1828+
1829+#: ../DefaultNames.cpp:526
1830+msgid "Flick'ta Glob"
1831+msgstr ""
1832+
1833+#: ../DefaultNames.cpp:527
1834+msgid "Flick'ta Lava Glob"
1835+msgstr ""
1836+
1837+#: ../DefaultNames.cpp:528
1838+msgid "SMG Bullet"
1839+msgstr "SMG弾薬"
1840+
1841+#: ../DefaultNames.cpp:533
1842+msgid "Pistol"
1843+msgstr "ピストル"
1844+
1845+#: ../DefaultNames.cpp:628
1846+#: ../Physics/PhysicsView.cpp:244
1847+#: ../Physics/PhysicsView.cpp:416
1848+#: ../Physics/PhysicsView.cpp:867
1849+#: ../Physics/PhysicsView.cpp:941
1850+#: ../Physics/PhysicsView.cpp:1041
1851+#: ../Physics/PhysicsView.cpp:1137
1852+#: ../Physics/PhysicsView.cpp:1223
1853+#: ../Physics/PhysicsView.cpp:1226
1854+#: ../Physics/PhysicsView.cpp:1335
1855+msgid "None"
1856+msgstr "なし"
1857+
1858+#: ../ShapeFusionApp.cpp:54
1859+msgid "Shapes"
1860+msgstr "形態"
1861+
1862+#: ../ShapeFusionApp.cpp:56
1863+#: ../Physics/PhysicsView.cpp:109
1864+#: ../Physics/PhysicsView.cpp:1251
1865+msgid "Sounds"
1866+msgstr "サウンド"
1867+
1868+#: ../ShapeFusionApp.cpp:59
1869+#: ../Physics/PhysicsView.cpp:1464
1870+msgid "Physics"
1871+msgstr "物理"
1872+
1873+#: ../ShapeFusionApp.cpp:71
1874+#: ../ShapeFusionApp.cpp:73
1875+msgid "ShapeFusion Workspace"
1876+msgstr "ShapeFusionワークスペース"
1877+
1878+#: ../ShapeFusionDocManager.cpp:131
1879+msgid "Select a file"
1880+msgstr "ファイル選択"
1881+
1882+#: ../ShapeFusionDocManager.cpp:143
1883+msgid "File error"
1884+msgstr "ファイルエラー"
1885+
1886+#: ../ShapeFusionDocManager.cpp:146
1887+msgid "Sorry, could not open this file."
1888+msgstr "このファイルを開くことができませんでした。"
1889+
1890+#: ../ShapeFusionDocManager.cpp:159
1891+msgid "Sorry, the format for this file is unknown."
1892+msgstr "このフォーマットのファイルを読み込むことができませんでした。"
1893+
1894+#: ../ShapeFusionDocManager.cpp:159
1895+msgid "Open File"
1896+msgstr "ファイルを開く"
1897+
1898+#: ../ShapeFusionMain.cpp:41
1899+msgid ""
1900+"ShapeFusion 0.6\n"
1901+"http://shapefusion.sourceforge.net\n"
1902+"\n"
1903+"Copyright 2000-2012, Tito Dal Canton\n"
1904+"\n"
1905+"An editor for Marathon 2, Marathon Infinity and Aleph One shapes and sounds files. Released under the terms of the GNU General Public License: for more information see the COPYING file that comes with ShapeFusion."
1906+msgstr ""
1907+"ShapeFusion 0.6\n"
1908+"http://shapefusion.sourceforge.net\n"
1909+"\n"
1910+"Copyright 2000-2012, Tito Dal Canton\n"
1911+"\n"
1912+"ShapeFusionは、AlephOneのゲームエンジンのシナリオエディタです。これは、ゲームのグラフィックが含まれている形態ファイルやサウンドファイルの修正に使用します。これは、オリジナルのMarathon2や、Marathon Inifinityのものエンジンと互換性があります。ShapeFusionは、GNU 一般公衆利用許諾書でライセンスされています。詳細はCOPYING.txtにて。"
1913+
1914+#: ../ShapeFusionMain.cpp:45
1915+#: ../ShapeFusionMenus.cpp:97
1916+msgid "About ShapeFusion"
1917+msgstr "ShapeFusionについて"
1918+
1919+#: ../ShapeFusionMenus.cpp:47
1920+msgid "Open...\tCtrl+O"
1921+msgstr "開く…\tCtrl+O"
1922+
1923+#: ../ShapeFusionMenus.cpp:48
1924+msgid "Open Recent..."
1925+msgstr "最近使用したファイル…"
1926+
1927+#: ../ShapeFusionMenus.cpp:49
1928+msgid "&Close\tCtrl+W"
1929+msgstr "閉じる(&C)\tCtrl+W"
1930+
1931+#: ../ShapeFusionMenus.cpp:51
1932+msgid "&Save\tCtrl+S"
1933+msgstr "保存(&S)\tCtrl+S"
1934+
1935+#: ../ShapeFusionMenus.cpp:52
1936+msgid "Save as...\tCtrl+Shift+S"
1937+msgstr "新規保存…\tCtrl+Shift+S"
1938+
1939+#: ../ShapeFusionMenus.cpp:53
1940+msgid "&Revert"
1941+msgstr "復帰(&R)"
1942+
1943+#: ../ShapeFusionMenus.cpp:55
1944+msgid "&Print..."
1945+msgstr "印刷(&P)"
1946+
1947+#: ../ShapeFusionMenus.cpp:56
1948+msgid "Print &Setup..."
1949+msgstr "印刷設定(&S)"
1950+
1951+#: ../ShapeFusionMenus.cpp:57
1952+msgid "Print Pre&view"
1953+msgstr "プレビュー(&V)"
1954+
1955+#: ../ShapeFusionMenus.cpp:59
1956+msgid "&Quit\tAlt+F4"
1957+msgstr "終了(&Q)\tAlt+F4"
1958+
1959+#: ../ShapeFusionMenus.cpp:66
1960+msgid "&File"
1961+msgstr "ファイル(&F)"
1962+
1963+#: ../ShapeFusionMenus.cpp:74
1964+msgid "&Undo\tCtrl+Z"
1965+msgstr "取り消し\tCtrl+Z"
1966+
1967+#: ../ShapeFusionMenus.cpp:75
1968+msgid "&Redo\tCtrl+Shift+Z"
1969+msgstr "やり直し\tCtrl+Shift+Z"
1970+
1971+#: ../ShapeFusionMenus.cpp:77
1972+msgid "&Cut\tCtrl+X"
1973+msgstr "カット\tCtrl+X"
1974+
1975+#: ../ShapeFusionMenus.cpp:78
1976+msgid "&Copy\tCtrl+C"
1977+msgstr "コピー\tCtrl+C"
1978+
1979+#: ../ShapeFusionMenus.cpp:79
1980+msgid "&Paste\tCtrl+V"
1981+msgstr "ペースト(&P)\tCtrl+V"
1982+
1983+#: ../ShapeFusionMenus.cpp:81
1984+msgid "&Delete"
1985+msgstr "削除(&D)"
1986+
1987+#: ../ShapeFusionMenus.cpp:89
1988+msgid "&Edit"
1989+msgstr "編集(&E)"
1990+
1991+#: ../ShapeFusionMenus.cpp:98
1992+msgid "ShapeFusion Help"
1993+msgstr "ShapeFusionヘルプ"
1994+
1995+#: ../ShapeFusionMenus.cpp:100
1996+msgid "&Help"
1997+msgstr "ヘルプ(&H)"
1998+
1999+#: ../ShapeFusionMenus.cpp:118
2000+msgid "Small"
2001+msgstr "小"
2002+
2003+#: ../ShapeFusionMenus.cpp:119
2004+msgid "Medium"
2005+msgstr "中"
2006+
2007+#: ../ShapeFusionMenus.cpp:120
2008+msgid "Large"
2009+msgstr "大"
2010+
2011+#: ../ShapeFusionMenus.cpp:121
2012+msgid "Best fit"
2013+msgstr "フィットさせる"
2014+
2015+#: ../ShapeFusionMenus.cpp:127
2016+msgid "Use color table"
2017+msgstr "カラーテーブルを使用"
2018+
2019+#: ../ShapeFusionMenus.cpp:128
2020+msgid "Thumbnail size"
2021+msgstr "サムネイルの大きさ"
2022+
2023+#: ../ShapeFusionMenus.cpp:129
2024+msgid "Show transparent pixels"
2025+msgstr "透過ピクセルを表示"
2026+
2027+#: ../ShapeFusionMenus.cpp:130
2028+msgid "Fix frame origins"
2029+msgstr "フレームの起点を修正"
2030+
2031+#: ../ShapeFusionMenus.cpp:133
2032+msgid "&View"
2033+msgstr "表示(&V)"
2034+
2035+#: ../ShapeFusionMenus.cpp:142
2036+msgid "New color table..."
2037+msgstr "新規カラーテーブル"
2038+
2039+#: ../ShapeFusionMenus.cpp:143
2040+msgid "Export color table to GIMP..."
2041+msgstr "GIMP形式のカラーテーブルをエクスポート…"
2042+
2043+#: ../ShapeFusionMenus.cpp:144
2044+msgid "Export color table to PhotoShop..."
2045+msgstr "PhotoShop形式のカラーテーブルをエクスポート…"
2046+
2047+#: ../ShapeFusionMenus.cpp:146
2048+msgid "New bitmap..."
2049+msgstr "新規ビットマップ…"
2050+
2051+#: ../ShapeFusionMenus.cpp:147
2052+msgid "Export bitmap..."
2053+msgstr "ビットマップをエクスポート…"
2054+
2055+#: ../ShapeFusionMenus.cpp:148
2056+msgid "Export bitmap mask..."
2057+msgstr "ビットマップマスクをエクスポート…"
2058+
2059+#: ../ShapeFusionMenus.cpp:149
2060+msgid "Export all bitmaps..."
2061+msgstr "すべてのビットマップをエクスポート…"
2062+
2063+#: ../ShapeFusionMenus.cpp:150
2064+msgid "Export all bitmap masks..."
2065+msgstr "すべてのビットマップマスクをエクスポート…"
2066+
2067+#: ../ShapeFusionMenus.cpp:152
2068+msgid "New frame"
2069+msgstr "新規フレーム"
2070+
2071+#: ../ShapeFusionMenus.cpp:154
2072+msgid "New sequence"
2073+msgstr "新規シーケンス"
2074+
2075+#: ../ShapeFusionMenus.cpp:156
2076+msgid "Apply Shapes Patch..."
2077+msgstr "形態パッチを適用…"
2078+
2079+#: ../ShapeFusionMenus.cpp:157
2080+msgid "Export Shapes Patch..."
2081+msgstr "形態パッチをエクスポート…"
2082+
2083+#: ../ShapeFusionMenus.cpp:172
2084+msgid "&Shapes"
2085+msgstr "形態(&S)"
2086+
2087+#: ../ShapeFusionMenus.cpp:181
2088+msgid "Add new sound class"
2089+msgstr "新しいサウンドのクラスを追加"
2090+
2091+#: ../ShapeFusionMenus.cpp:183
2092+msgid "Export selected sound"
2093+msgstr "選択されたサウンドをエクスポート"
2094+
2095+#: ../ShapeFusionMenus.cpp:184
2096+msgid "Import sound"
2097+msgstr "サウンドをインポート"
2098+
2099+#: ../ShapeFusionMenus.cpp:192
2100+msgid "S&ounds"
2101+msgstr "サウンド(&S)"
2102+
2103+#: ../Physics/PhysicsView.cpp:38
2104+#: ../Physics/PhysicsView.cpp:1050
2105+msgid "Appearance"
2106+msgstr ""
2107+
2108+#: ../Physics/PhysicsView.cpp:45
2109+#: ../Physics/PhysicsView.cpp:843
2110+#: ../Physics/PhysicsView.cpp:1056
2111+msgid "Graphic Collection:"
2112+msgstr ""
2113+
2114+#: ../Physics/PhysicsView.cpp:49
2115+#: ../Physics/PhysicsView.cpp:847
2116+#: ../Physics/PhysicsView.cpp:1060
2117+#, fuzzy
2118+msgid "Color Table:"
2119+msgstr "カラーテーブルを使用"
2120+
2121+#: ../Physics/PhysicsView.cpp:53
2122+msgid "Sequence IDs:"
2123+msgstr ""
2124+
2125+#: ../Physics/PhysicsView.cpp:60
2126+msgid "Hit:"
2127+msgstr ""
2128+
2129+#: ../Physics/PhysicsView.cpp:64
2130+msgid "Hard Dying:"
2131+msgstr ""
2132+
2133+#: ../Physics/PhysicsView.cpp:68
2134+msgid "Soft Dying:"
2135+msgstr ""
2136+
2137+#: ../Physics/PhysicsView.cpp:72
2138+msgid "Hard Dead:"
2139+msgstr ""
2140+
2141+#: ../Physics/PhysicsView.cpp:76
2142+msgid "Soft Dead:"
2143+msgstr ""
2144+
2145+#: ../Physics/PhysicsView.cpp:80
2146+msgid "Stationary:"
2147+msgstr ""
2148+
2149+#: ../Physics/PhysicsView.cpp:84
2150+msgid "Moving:"
2151+msgstr ""
2152+
2153+#: ../Physics/PhysicsView.cpp:88
2154+#, fuzzy
2155+msgid "Teleport In:"
2156+msgstr "テレポーター"
2157+
2158+#: ../Physics/PhysicsView.cpp:92
2159+#, fuzzy
2160+msgid "Teleport Out:"
2161+msgstr "テレポーター"
2162+
2163+#: ../Physics/PhysicsView.cpp:96
2164+msgid "Melee Attack:"
2165+msgstr ""
2166+
2167+#: ../Physics/PhysicsView.cpp:100
2168+msgid "Ranged Attack:"
2169+msgstr ""
2170+
2171+#: ../Physics/PhysicsView.cpp:119
2172+msgid "Activation:"
2173+msgstr ""
2174+
2175+#: ../Physics/PhysicsView.cpp:123
2176+msgid "Friendly Activation:"
2177+msgstr ""
2178+
2179+#: ../Physics/PhysicsView.cpp:127
2180+msgid "Clear:"
2181+msgstr ""
2182+
2183+#: ../Physics/PhysicsView.cpp:131
2184+msgid "Kill:"
2185+msgstr ""
2186+
2187+#: ../Physics/PhysicsView.cpp:135
2188+msgid "Apology:"
2189+msgstr ""
2190+
2191+#: ../Physics/PhysicsView.cpp:139
2192+msgid "Friendly Fire:"
2193+msgstr ""
2194+
2195+#: ../Physics/PhysicsView.cpp:143
2196+#, fuzzy
2197+msgid "Flaming:"
2198+msgstr "炎"
2199+
2200+#: ../Physics/PhysicsView.cpp:147
2201+msgid "Random:"
2202+msgstr ""
2203+
2204+#: ../Physics/PhysicsView.cpp:154
2205+msgid "Random Sound Mask:"
2206+msgstr ""
2207+
2208+#: ../Physics/PhysicsView.cpp:158
2209+#: ../Physics/PhysicsView.cpp:907
2210+msgid "Sound Pitch:"
2211+msgstr ""
2212+
2213+#: ../Physics/PhysicsView.cpp:177
2214+msgid "Attack Frequency:"
2215+msgstr ""
2216+
2217+#: ../Physics/PhysicsView.cpp:190
2218+msgid "Melee Attack"
2219+msgstr ""
2220+
2221+#: ../Physics/PhysicsView.cpp:190
2222+msgid "Ranged Attack"
2223+msgstr ""
2224+
2225+#: ../Physics/PhysicsView.cpp:196
2226+msgid "Type:"
2227+msgstr ""
2228+
2229+#: ../Physics/PhysicsView.cpp:200
2230+msgid "Repetitions:"
2231+msgstr ""
2232+
2233+#: ../Physics/PhysicsView.cpp:204
2234+msgid "Error:"
2235+msgstr ""
2236+
2237+#: ../Physics/PhysicsView.cpp:208
2238+msgid "Range:"
2239+msgstr ""
2240+
2241+#: ../Physics/PhysicsView.cpp:212
2242+msgid "Sequence ID:"
2243+msgstr ""
2244+
2245+#: ../Physics/PhysicsView.cpp:216
2246+#: ../Physics/PhysicsView.cpp:1319
2247+msgid "dx:"
2248+msgstr ""
2249+
2250+#: ../Physics/PhysicsView.cpp:220
2251+msgid "dy:"
2252+msgstr ""
2253+
2254+#: ../Physics/PhysicsView.cpp:224
2255+#: ../Physics/PhysicsView.cpp:1323
2256+msgid "dz:"
2257+msgstr ""
2258+
2259+#: ../Physics/PhysicsView.cpp:233
2260+msgid "Shrapnel"
2261+msgstr ""
2262+
2263+#: ../Physics/PhysicsView.cpp:239
2264+msgid "Shrapnel Radius:"
2265+msgstr ""
2266+
2267+#: ../Physics/PhysicsView.cpp:246
2268+#: ../Physics/PhysicsView.cpp:864
2269+msgid "Damage Type:"
2270+msgstr ""
2271+
2272+#: ../Physics/PhysicsView.cpp:252
2273+#: ../Physics/PhysicsView.cpp:886
2274+msgid "Alien Damage (varies with level)"
2275+msgstr ""
2276+
2277+#: ../Physics/PhysicsView.cpp:264
2278+msgid "Base Damage:"
2279+msgstr ""
2280+
2281+#: ../Physics/PhysicsView.cpp:268
2282+msgid "Random Damage:"
2283+msgstr ""
2284+
2285+#: ../Physics/PhysicsView.cpp:272
2286+msgid "Scale:"
2287+msgstr ""
2288+
2289+#: ../Physics/PhysicsView.cpp:280
2290+msgid "Impact Effects (hits on monster)"
2291+msgstr ""
2292+
2293+#: ../Physics/PhysicsView.cpp:289
2294+msgid "Ranged:"
2295+msgstr ""
2296+
2297+#: ../Physics/PhysicsView.cpp:293
2298+#, fuzzy
2299+msgid "Melee:"
2300+msgstr "削除(&D)"
2301+
2302+#: ../Physics/PhysicsView.cpp:316
2303+msgid "Vitality:"
2304+msgstr ""
2305+
2306+#: ../Physics/PhysicsView.cpp:327
2307+#: ../Physics/PhysicsView.cpp:744
2308+#: ../Physics/PhysicsView.cpp:914
2309+msgid "Radius:"
2310+msgstr ""
2311+
2312+#: ../Physics/PhysicsView.cpp:331
2313+#: ../Physics/PhysicsView.cpp:748
2314+msgid "Height:"
2315+msgstr ""
2316+
2317+#: ../Physics/PhysicsView.cpp:337
2318+#: ../Physics/PhysicsView.cpp:665
2319+msgid "Movement"
2320+msgstr ""
2321+
2322+#: ../Physics/PhysicsView.cpp:343
2323+#: ../Physics/PhysicsView.cpp:922
2324+msgid "Speed:"
2325+msgstr ""
2326+
2327+#: ../Physics/PhysicsView.cpp:347
2328+msgid "Terminal Velocity:"
2329+msgstr ""
2330+
2331+#: ../Physics/PhysicsView.cpp:351
2332+msgid "Gravity:"
2333+msgstr ""
2334+
2335+#: ../Physics/PhysicsView.cpp:358
2336+msgid "Min. Ledge Jump:"
2337+msgstr ""
2338+
2339+#: ../Physics/PhysicsView.cpp:362
2340+msgid "Max. Ledge Jump:"
2341+msgstr ""
2342+
2343+#: ../Physics/PhysicsView.cpp:366
2344+msgid "External Velocity Scale:"
2345+msgstr ""
2346+
2347+#: ../Physics/PhysicsView.cpp:370
2348+msgid "Hover Height:"
2349+msgstr ""
2350+
2351+#: ../Physics/PhysicsView.cpp:377
2352+msgid "Door Retry Mask:"
2353+msgstr ""
2354+
2355+#: ../Physics/PhysicsView.cpp:385
2356+msgid "Perception"
2357+msgstr ""
2358+
2359+#: ../Physics/PhysicsView.cpp:391
2360+msgid "Visual Range:"
2361+msgstr ""
2362+
2363+#: ../Physics/PhysicsView.cpp:395
2364+msgid "Dark Visual Range:"
2365+msgstr ""
2366+
2367+#: ../Physics/PhysicsView.cpp:399
2368+msgid "Intelligence:"
2369+msgstr ""
2370+
2371+#: ../Physics/PhysicsView.cpp:418
2372+msgid "Carrying Item Type:"
2373+msgstr ""
2374+
2375+#: ../Physics/PhysicsView.cpp:422
2376+msgid "Contrail Effect:"
2377+msgstr ""
2378+
2379+#: ../Physics/PhysicsView.cpp:437
2380+msgid "Class:"
2381+msgstr ""
2382+
2383+#: ../Physics/PhysicsView.cpp:444
2384+msgid "Friends"
2385+msgstr ""
2386+
2387+#: ../Physics/PhysicsView.cpp:464
2388+msgid "Enemies"
2389+msgstr ""
2390+
2391+#: ../Physics/PhysicsView.cpp:484
2392+msgid "Flies"
2393+msgstr ""
2394+
2395+#: ../Physics/PhysicsView.cpp:485
2396+msgid "Is Alien"
2397+msgstr ""
2398+
2399+#: ../Physics/PhysicsView.cpp:486
2400+msgid "Major"
2401+msgstr "メジャー"
2402+
2403+#: ../Physics/PhysicsView.cpp:487
2404+msgid "Minor"
2405+msgstr "マイナー"
2406+
2407+#: ../Physics/PhysicsView.cpp:488
2408+msgid "Cannot Skip"
2409+msgstr ""
2410+
2411+#: ../Physics/PhysicsView.cpp:489
2412+msgid "Floats"
2413+msgstr ""
2414+
2415+#: ../Physics/PhysicsView.cpp:490
2416+msgid "Cannot Attack"
2417+msgstr ""
2418+
2419+#: ../Physics/PhysicsView.cpp:491
2420+msgid "Uses Sniper Ledges"
2421+msgstr ""
2422+
2423+#: ../Physics/PhysicsView.cpp:492
2424+msgid "Invisible"
2425+msgstr "隠れている"
2426+
2427+#: ../Physics/PhysicsView.cpp:493
2428+msgid "Subtly Invisible"
2429+msgstr ""
2430+
2431+#: ../Physics/PhysicsView.cpp:494
2432+msgid "Kamikaze"
2433+msgstr "神風"
2434+
2435+#: ../Physics/PhysicsView.cpp:495
2436+msgid "Berserker"
2437+msgstr ""
2438+
2439+#: ../Physics/PhysicsView.cpp:496
2440+#, fuzzy
2441+msgid "Enlarged"
2442+msgstr "大"
2443+
2444+#: ../Physics/PhysicsView.cpp:497
2445+msgid "Delayed Hard Death"
2446+msgstr ""
2447+
2448+#: ../Physics/PhysicsView.cpp:498
2449+msgid "Fires Symmetrically"
2450+msgstr ""
2451+
2452+#: ../Physics/PhysicsView.cpp:499
2453+msgid "Nuclear Hard Death"
2454+msgstr ""
2455+
2456+#: ../Physics/PhysicsView.cpp:500
2457+msgid "Can't Fire Backwards"
2458+msgstr ""
2459+
2460+#: ../Physics/PhysicsView.cpp:501
2461+msgid "Die in Flames"
2462+msgstr ""
2463+
2464+#: ../Physics/PhysicsView.cpp:502
2465+msgid "Stay with Clear Shot"
2466+msgstr ""
2467+
2468+#: ../Physics/PhysicsView.cpp:503
2469+msgid "Tiny"
2470+msgstr ""
2471+
2472+#: ../Physics/PhysicsView.cpp:504
2473+msgid "Attacks Immediately"
2474+msgstr ""
2475+
2476+#: ../Physics/PhysicsView.cpp:505
2477+msgid "Not Afraid of Water"
2478+msgstr ""
2479+
2480+#: ../Physics/PhysicsView.cpp:506
2481+msgid "Not Afraid of Sewage"
2482+msgstr ""
2483+
2484+#: ../Physics/PhysicsView.cpp:507
2485+msgid "Not Afraid of Lava"
2486+msgstr ""
2487+
2488+#: ../Physics/PhysicsView.cpp:508
2489+msgid "Not Afraid of Goo"
2490+msgstr ""
2491+
2492+#: ../Physics/PhysicsView.cpp:509
2493+msgid "Can Teleport Under Liquid"
2494+msgstr ""
2495+
2496+#: ../Physics/PhysicsView.cpp:510
2497+msgid "Chooses Weapon Randomly"
2498+msgstr ""
2499+
2500+#: ../Physics/PhysicsView.cpp:525
2501+#: ../Physics/PhysicsView.cpp:972
2502+#: ../Physics/PhysicsView.cpp:1183
2503+msgid "Flags"
2504+msgstr "フラグ:"
2505+
2506+#: ../Physics/PhysicsView.cpp:547
2507+msgid "Immunities"
2508+msgstr ""
2509+
2510+#: ../Physics/PhysicsView.cpp:565
2511+msgid "Weaknesses"
2512+msgstr ""
2513+
2514+#: ../Physics/PhysicsView.cpp:592
2515+msgid "Effect"
2516+msgstr ""
2517+
2518+#: ../Physics/PhysicsView.cpp:599
2519+msgid "Graphic collection:"
2520+msgstr ""
2521+
2522+#: ../Physics/PhysicsView.cpp:603
2523+msgid "Color table:"
2524+msgstr "カラーテーブル:"
2525+
2526+#: ../Physics/PhysicsView.cpp:607
2527+#: ../Physics/PhysicsView.cpp:851
2528+msgid "Sequence:"
2529+msgstr "シーケンス:"
2530+
2531+#: ../Physics/PhysicsView.cpp:614
2532+msgid "Sound pitch:"
2533+msgstr ""
2534+
2535+#: ../Physics/PhysicsView.cpp:621
2536+msgid "Delay:"
2537+msgstr ""
2538+
2539+#: ../Physics/PhysicsView.cpp:629
2540+msgid "Delay sound:"
2541+msgstr ""
2542+
2543+#: ../Physics/PhysicsView.cpp:637
2544+msgid "End when animation loops"
2545+msgstr ""
2546+
2547+#: ../Physics/PhysicsView.cpp:640
2548+msgid "End when transfer animation loops"
2549+msgstr ""
2550+
2551+#: ../Physics/PhysicsView.cpp:644
2552+msgid "Sound only"
2553+msgstr "サウンドのみ"
2554+
2555+#: ../Physics/PhysicsView.cpp:648
2556+msgid "Media effect"
2557+msgstr ""
2558+
2559+#: ../Physics/PhysicsView.cpp:672
2560+msgid "Max. forward velocity:"
2561+msgstr ""
2562+
2563+#: ../Physics/PhysicsView.cpp:676
2564+msgid "Max. backward velocity:"
2565+msgstr ""
2566+
2567+#: ../Physics/PhysicsView.cpp:680
2568+msgid "Max. perpendicular velocity:"
2569+msgstr ""
2570+
2571+#: ../Physics/PhysicsView.cpp:687
2572+msgid "Acceleration:"
2573+msgstr ""
2574+
2575+#: ../Physics/PhysicsView.cpp:691
2576+msgid "Deceleration:"
2577+msgstr ""
2578+
2579+#: ../Physics/PhysicsView.cpp:695
2580+msgid "Airborne deceleration:"
2581+msgstr ""
2582+
2583+#: ../Physics/PhysicsView.cpp:699
2584+msgid "Gravitational acceleration:"
2585+msgstr ""
2586+
2587+#: ../Physics/PhysicsView.cpp:703
2588+msgid "Climbing acceleration:"
2589+msgstr ""
2590+
2591+#: ../Physics/PhysicsView.cpp:707
2592+msgid "Terminal velocity:"
2593+msgstr ""
2594+
2595+#: ../Physics/PhysicsView.cpp:711
2596+msgid "External deceleration:"
2597+msgstr ""
2598+
2599+#: ../Physics/PhysicsView.cpp:719
2600+msgid "Steps"
2601+msgstr ""
2602+
2603+#: ../Physics/PhysicsView.cpp:725
2604+msgid "Step delta:"
2605+msgstr ""
2606+
2607+#: ../Physics/PhysicsView.cpp:729
2608+msgid "Step amplitude:"
2609+msgstr ""
2610+
2611+#: ../Physics/PhysicsView.cpp:738
2612+msgid "Player Size"
2613+msgstr ""
2614+
2615+#: ../Physics/PhysicsView.cpp:759
2616+msgid "Turning/Head Movement"
2617+msgstr ""
2618+
2619+#: ../Physics/PhysicsView.cpp:765
2620+msgid "Angular acceleration:"
2621+msgstr ""
2622+
2623+#: ../Physics/PhysicsView.cpp:769
2624+msgid "Angular deceleration:"
2625+msgstr ""
2626+
2627+#: ../Physics/PhysicsView.cpp:773
2628+msgid "Maximum angular velocity:"
2629+msgstr ""
2630+
2631+#: ../Physics/PhysicsView.cpp:777
2632+msgid "Angular recentering velocity:"
2633+msgstr ""
2634+
2635+#: ../Physics/PhysicsView.cpp:781
2636+msgid "Head angular velocity:"
2637+msgstr ""
2638+
2639+#: ../Physics/PhysicsView.cpp:785
2640+msgid "Head angular maximum:"
2641+msgstr ""
2642+
2643+#: ../Physics/PhysicsView.cpp:789
2644+msgid "Maximum elevation:"
2645+msgstr ""
2646+
2647+#: ../Physics/PhysicsView.cpp:793
2648+msgid "External angular deceleration:"
2649+msgstr ""
2650+
2651+#: ../Physics/PhysicsView.cpp:800
2652+msgid "Heights (for camera)"
2653+msgstr ""
2654+
2655+#: ../Physics/PhysicsView.cpp:806
2656+msgid "Dead height:"
2657+msgstr ""
2658+
2659+#: ../Physics/PhysicsView.cpp:810
2660+msgid "Camera height:"
2661+msgstr ""
2662+
2663+#: ../Physics/PhysicsView.cpp:814
2664+msgid "Splash height:"
2665+msgstr ""
2666+
2667+#: ../Physics/PhysicsView.cpp:818
2668+msgid "Half camera separation:"
2669+msgstr ""
2670+
2671+#: ../Physics/PhysicsView.cpp:834
2672+msgid "Shot"
2673+msgstr "ショット"
2674+
2675+#: ../Physics/PhysicsView.cpp:857
2676+msgid "Damage"
2677+msgstr ""
2678+
2679+#: ../Physics/PhysicsView.cpp:872
2680+msgid "Damage Base:"
2681+msgstr ""
2682+
2683+#: ../Physics/PhysicsView.cpp:876
2684+msgid "Damage Random:"
2685+msgstr ""
2686+
2687+#: ../Physics/PhysicsView.cpp:880
2688+msgid "Damage Scale:"
2689+msgstr ""
2690+
2691+#: ../Physics/PhysicsView.cpp:899
2692+msgid "Flyby Sound:"
2693+msgstr ""
2694+
2695+#: ../Physics/PhysicsView.cpp:903
2696+msgid "Rebound Sound:"
2697+msgstr ""
2698+
2699+#: ../Physics/PhysicsView.cpp:918
2700+msgid "Area of Effect:"
2701+msgstr ""
2702+
2703+#: ../Physics/PhysicsView.cpp:926
2704+msgid "Maximum Range:"
2705+msgstr ""
2706+
2707+#: ../Physics/PhysicsView.cpp:936
2708+msgid "Detonation Effect:"
2709+msgstr ""
2710+
2711+#: ../Physics/PhysicsView.cpp:942
2712+msgid "Small Splash"
2713+msgstr ""
2714+
2715+#: ../Physics/PhysicsView.cpp:943
2716+#, fuzzy
2717+msgid "Medium Splash"
2718+msgstr "中"
2719+
2720+#: ../Physics/PhysicsView.cpp:946
2721+msgid "Media Detonation Effect:"
2722+msgstr ""
2723+
2724+#: ../Physics/PhysicsView.cpp:953
2725+msgid "Contrail:"
2726+msgstr ""
2727+
2728+#: ../Physics/PhysicsView.cpp:957
2729+msgid "Ticks between contrails:"
2730+msgstr ""
2731+
2732+#: ../Physics/PhysicsView.cpp:961
2733+msgid "Maximum contrails:"
2734+msgstr ""
2735+
2736+#: ../Physics/PhysicsView.cpp:975
2737+msgid "Guided"
2738+msgstr ""
2739+
2740+#: ../Physics/PhysicsView.cpp:976
2741+msgid "Stop when animation loops"
2742+msgstr ""
2743+
2744+#: ../Physics/PhysicsView.cpp:977
2745+msgid "Persistent"
2746+msgstr ""
2747+
2748+#: ../Physics/PhysicsView.cpp:978
2749+msgid "Alien"
2750+msgstr ""
2751+
2752+#: ../Physics/PhysicsView.cpp:979
2753+msgid "Affected by gravity"
2754+msgstr ""
2755+
2756+#: ../Physics/PhysicsView.cpp:980
2757+msgid "No horizontal error"
2758+msgstr ""
2759+
2760+#: ../Physics/PhysicsView.cpp:981
2761+msgid "No vertical error"
2762+msgstr ""
2763+
2764+#: ../Physics/PhysicsView.cpp:982
2765+msgid "Can toggle control panels"
2766+msgstr ""
2767+
2768+#: ../Physics/PhysicsView.cpp:983
2769+msgid "Positive vertical error"
2770+msgstr ""
2771+
2772+#: ../Physics/PhysicsView.cpp:984
2773+msgid "Melee projectile"
2774+msgstr ""
2775+
2776+#: ../Physics/PhysicsView.cpp:985
2777+msgid "Persistent and virulent"
2778+msgstr ""
2779+
2780+#: ../Physics/PhysicsView.cpp:986
2781+msgid "Usually pass transparent side"
2782+msgstr ""
2783+
2784+#: ../Physics/PhysicsView.cpp:987
2785+#, fuzzy
2786+msgid "Sometimes pass transparent side"
2787+msgstr "透過ピクセルを表示"
2788+
2789+#: ../Physics/PhysicsView.cpp:988
2790+msgid "Doubly affected by gravity"
2791+msgstr ""
2792+
2793+#: ../Physics/PhysicsView.cpp:989
2794+msgid "Rebounds from floor"
2795+msgstr ""
2796+
2797+#: ../Physics/PhysicsView.cpp:990
2798+msgid "Penetrates liquids"
2799+msgstr ""
2800+
2801+#: ../Physics/PhysicsView.cpp:991
2802+msgid "Becomes item on detonation"
2803+msgstr ""
2804+
2805+#: ../Physics/PhysicsView.cpp:992
2806+msgid "Bleeding projectile"
2807+msgstr ""
2808+
2809+#: ../Physics/PhysicsView.cpp:993
2810+msgid "Horizontal wander"
2811+msgstr ""
2812+
2813+#: ../Physics/PhysicsView.cpp:994
2814+msgid "Vertical wander"
2815+msgstr ""
2816+
2817+#: ../Physics/PhysicsView.cpp:995
2818+msgid "Affected by half gravity"
2819+msgstr ""
2820+
2821+#: ../Physics/PhysicsView.cpp:996
2822+msgid "Penetrates liquid boundary (inf)"
2823+msgstr ""
2824+
2825+#: ../Physics/PhysicsView.cpp:1013
2826+msgid "Media impact:"
2827+msgstr ""
2828+
2829+#: ../Physics/PhysicsView.cpp:1043
2830+msgid "Item Type:"
2831+msgstr ""
2832+
2833+#: ../Physics/PhysicsView.cpp:1064
2834+msgid "Idle:"
2835+msgstr ""
2836+
2837+#: ../Physics/PhysicsView.cpp:1068
2838+#: ../Physics/PhysicsView.cpp:1257
2839+msgid "Firing:"
2840+msgstr ""
2841+
2842+#: ../Physics/PhysicsView.cpp:1072
2843+#: ../Physics/PhysicsView.cpp:1273
2844+msgid "Reloading:"
2845+msgstr ""
2846+
2847+#: ../Physics/PhysicsView.cpp:1076
2848+#: ../Physics/PhysicsView.cpp:1265
2849+msgid "Charging:"
2850+msgstr ""
2851+
2852+#: ../Physics/PhysicsView.cpp:1080
2853+#: ../Physics/PhysicsView.cpp:1277
2854+msgid "Charged:"
2855+msgstr "チャージ済み:"
2856+
2857+#: ../Physics/PhysicsView.cpp:1087
2858+msgid "Flash Intensity:"
2859+msgstr ""
2860+
2861+#: ../Physics/PhysicsView.cpp:1096
2862+msgid "Timing (all in ticks)"
2863+msgstr ""
2864+
2865+#: ../Physics/PhysicsView.cpp:1102
2866+msgid "Ready:"
2867+msgstr ""
2868+
2869+#: ../Physics/PhysicsView.cpp:1106
2870+msgid "Await Reload:"
2871+msgstr ""
2872+
2873+#: ../Physics/PhysicsView.cpp:1110
2874+msgid "Loading:"
2875+msgstr ""
2876+
2877+#: ../Physics/PhysicsView.cpp:1114
2878+msgid "Finish Loading:"
2879+msgstr ""
2880+
2881+#: ../Physics/PhysicsView.cpp:1121
2882+msgid "Flash Decay:"
2883+msgstr ""
2884+
2885+#: ../Physics/PhysicsView.cpp:1138
2886+#, fuzzy
2887+msgid "Melee"
2888+msgstr "削除(&D)"
2889+
2890+#: ../Physics/PhysicsView.cpp:1139
2891+msgid "Single Function"
2892+msgstr ""
2893+
2894+#: ../Physics/PhysicsView.cpp:1140
2895+msgid "Dual Function"
2896+msgstr ""
2897+
2898+#: ../Physics/PhysicsView.cpp:1141
2899+msgid "Two-Fisted"
2900+msgstr ""
2901+
2902+#: ../Physics/PhysicsView.cpp:1142
2903+msgid "Multipurpose"
2904+msgstr ""
2905+
2906+#: ../Physics/PhysicsView.cpp:1145
2907+msgid "Weapon Class:"
2908+msgstr ""
2909+
2910+#: ../Physics/PhysicsView.cpp:1152
2911+msgid "Height and Idle"
2912+msgstr ""
2913+
2914+#: ../Physics/PhysicsView.cpp:1158
2915+msgid "Idle Height:"
2916+msgstr ""
2917+
2918+#: ../Physics/PhysicsView.cpp:1162
2919+msgid "Bob Amplitude:"
2920+msgstr ""
2921+
2922+#: ../Physics/PhysicsView.cpp:1166
2923+msgid "Kick Height:"
2924+msgstr ""
2925+
2926+#: ../Physics/PhysicsView.cpp:1170
2927+msgid "Reload Height:"
2928+msgstr ""
2929+
2930+#: ../Physics/PhysicsView.cpp:1174
2931+msgid "Idle Width:"
2932+msgstr ""
2933+
2934+#: ../Physics/PhysicsView.cpp:1185
2935+msgid "Automatic"
2936+msgstr ""
2937+
2938+#: ../Physics/PhysicsView.cpp:1186
2939+msgid "Disappears after use"
2940+msgstr ""
2941+
2942+#: ../Physics/PhysicsView.cpp:1187
2943+msgid "Plays instant shell casing sound"
2944+msgstr ""
2945+
2946+#: ../Physics/PhysicsView.cpp:1188
2947+msgid "Overloads"
2948+msgstr ""
2949+
2950+#: ../Physics/PhysicsView.cpp:1189
2951+msgid "Random ammo on pickup"
2952+msgstr ""
2953+
2954+#: ../Physics/PhysicsView.cpp:1190
2955+msgid "Reloads in one hand"
2956+msgstr ""
2957+
2958+#: ../Physics/PhysicsView.cpp:1191
2959+msgid "Fires out of phase"
2960+msgstr ""
2961+
2962+#: ../Physics/PhysicsView.cpp:1192
2963+msgid "Fires under liquids"
2964+msgstr ""
2965+
2966+#: ../Physics/PhysicsView.cpp:1193
2967+msgid "Triggers share ammo"
2968+msgstr ""
2969+
2970+#: ../Physics/PhysicsView.cpp:1194
2971+msgid "Angular flipping on 2nd trigger"
2972+msgstr ""
2973+
2974+#: ../Physics/PhysicsView.cpp:1218
2975+msgid "Main Trigger"
2976+msgstr ""
2977+
2978+#: ../Physics/PhysicsView.cpp:1219
2979+msgid "Secondary Trigger"
2980+msgstr ""
2981+
2982+#: ../Physics/PhysicsView.cpp:1238
2983+msgid "Projectile:"
2984+msgstr ""
2985+
2986+#: ../Physics/PhysicsView.cpp:1245
2987+msgid "Rounds/magazine:"
2988+msgstr ""
2989+
2990+#: ../Physics/PhysicsView.cpp:1261
2991+msgid "Click:"
2992+msgstr ""
2993+
2994+#: ../Physics/PhysicsView.cpp:1269
2995+msgid "Shell Casing:"
2996+msgstr ""
2997+
2998+#: ../Physics/PhysicsView.cpp:1292
2999+msgid "Ammo Type:"
3000+msgstr ""
3001+
3002+#: ../Physics/PhysicsView.cpp:1299
3003+msgid "Ticks/round:"
3004+msgstr ""
3005+
3006+#: ../Physics/PhysicsView.cpp:1303
3007+msgid "Recovery Ticks:"
3008+msgstr ""
3009+
3010+#: ../Physics/PhysicsView.cpp:1307
3011+msgid "Charging Ticks:"
3012+msgstr ""
3013+
3014+#: ../Physics/PhysicsView.cpp:1311
3015+msgid "Recoil Magnitude:"
3016+msgstr ""
3017+
3018+#: ../Physics/PhysicsView.cpp:1315
3019+msgid "Theta Error:"
3020+msgstr ""
3021+
3022+#: ../Physics/PhysicsView.cpp:1327
3023+msgid "Burst Count:"
3024+msgstr ""
3025+
3026+#: ../Physics/PhysicsView.cpp:1337
3027+msgid "Pistol Center"
3028+msgstr "ピストル中央"
3029+
3030+#: ../Physics/PhysicsView.cpp:1338
3031+msgid "Pistol Left"
3032+msgstr "ピストル左"
3033+
3034+#: ../Physics/PhysicsView.cpp:1339
3035+msgid "Pistol Right"
3036+msgstr "ピストル右"
3037+
3038+#: ../Physics/PhysicsView.cpp:1343
3039+msgid "Shell casing type:"
3040+msgstr ""
3041+
3042+#: ../Physics/PhysicsView.cpp:1440
3043+msgid "Aliens"
3044+msgstr ""
3045+
3046+#: ../Physics/PhysicsView.cpp:1445
3047+msgid "Appearance and Sounds"
3048+msgstr ""
3049+
3050+#: ../Physics/PhysicsView.cpp:1446
3051+msgid "Combat Settings"
3052+msgstr ""
3053+
3054+#: ../Physics/PhysicsView.cpp:1447
3055+msgid "Physical Constants"
3056+msgstr ""
3057+
3058+#: ../Physics/PhysicsView.cpp:1448
3059+msgid "Behavior Settings"
3060+msgstr ""
3061+
3062+#: ../Physics/PhysicsView.cpp:1449
3063+msgid "Immunities and Weaknesses"
3064+msgstr ""
3065+
3066+#: ../Physics/PhysicsView.cpp:1452
3067+msgid "Effects"
3068+msgstr ""
3069+
3070+#: ../Physics/PhysicsView.cpp:1458
3071+msgid "Shots"
3072+msgstr "ショット"
3073+
3074+#: ../Physics/PhysicsView.cpp:1465
3075+msgid "Walking"
3076+msgstr ""
3077+
3078+#: ../Physics/PhysicsView.cpp:1466
3079+msgid "Running"
3080+msgstr ""
3081+
3082+#: ../Physics/PhysicsView.cpp:1468
3083+msgid "Weapons"
3084+msgstr ""
3085+
3086+#: ../Physics/PhysicsView.cpp:1473
3087+msgid "Weapon Definition"
3088+msgstr ""
3089+
3090+#: ../Physics/PhysicsView.cpp:1474
3091+msgid "Trigger Settings"
3092+msgstr ""
3093+
3094+#: ../Shapes/SequenceView.cpp:571
3095+msgid "Change frame:"
3096+msgstr "フレーム変更:"
3097+
3098+#: ../Shapes/SequenceView.cpp:571
3099+msgid "Chage frame"
3100+msgstr "チャージフレーム:"
3101+
3102+#: ../Shapes/ShapesView.cpp:100
3103+msgid "ShapeFusion : Shapes : "
3104+msgstr "ShapeFusion:形態:"
3105+
3106+#: ../Shapes/ShapesView.cpp:127
3107+#: ../Shapes/ShapesView.cpp:128
3108+msgid "Collection info"
3109+msgstr ""
3110+
3111+#: ../Shapes/ShapesView.cpp:138
3112+msgid "Version info"
3113+msgstr ""
3114+
3115+#: ../Shapes/ShapesView.cpp:141
3116+msgid "Not defined"
3117+msgstr ""
3118+
3119+#: ../Shapes/ShapesView.cpp:145
3120+msgid "Version:"
3121+msgstr ""
3122+
3123+#: ../Shapes/ShapesView.cpp:146
3124+msgid "Collection type:"
3125+msgstr ""
3126+
3127+#: ../Shapes/ShapesView.cpp:147
3128+msgid "Flags:"
3129+msgstr ""
3130+
3131+#: ../Shapes/ShapesView.cpp:148
3132+msgid "Collection scale factor:"
3133+msgstr ""
3134+
3135+#: ../Shapes/ShapesView.cpp:150
3136+msgid "Unused"
3137+msgstr "未使用"
3138+
3139+#: ../Shapes/ShapesView.cpp:151
3140+msgid "Wall textures"
3141+msgstr ""
3142+
3143+#: ../Shapes/ShapesView.cpp:152
3144+msgid "Objects"
3145+msgstr ""
3146+
3147+#: ../Shapes/ShapesView.cpp:153
3148+msgid "Interface graphics"
3149+msgstr ""
3150+
3151+#: ../Shapes/ShapesView.cpp:154
3152+msgid "Scenery objects"
3153+msgstr ""
3154+
3155+#: ../Shapes/ShapesView.cpp:178
3156+msgid "N color tables"
3157+msgstr "Nカラーテーブル"
3158+
3159+#: ../Shapes/ShapesView.cpp:179
3160+msgid "Color table N of M"
3161+msgstr "MのカラーテーブルN"
3162+
3163+#: ../Shapes/ShapesView.cpp:183
3164+msgid "Self-luminescent color"
3165+msgstr ""
3166+
3167+#: ../Shapes/ShapesView.cpp:184
3168+msgid "Make gradient"
3169+msgstr ""
3170+
3171+#: ../Shapes/ShapesView.cpp:200
3172+msgid "N bitmaps"
3173+msgstr "Nビットマップ"
3174+
3175+#: ../Shapes/ShapesView.cpp:201
3176+msgid "Bitmap N of M"
3177+msgstr ""
3178+
3179+#: ../Shapes/ShapesView.cpp:204
3180+msgid "AxB pixels"
3181+msgstr ""
3182+
3183+#: ../Shapes/ShapesView.cpp:205
3184+msgid "Store pixels in column order"
3185+msgstr ""
3186+
3187+#: ../Shapes/ShapesView.cpp:206
3188+msgid "Enable transparency"
3189+msgstr ""
3190+
3191+#: ../Shapes/ShapesView.cpp:227
3192+msgid "N frames"
3193+msgstr "Nフレーム"
3194+
3195+#: ../Shapes/ShapesView.cpp:228
3196+msgid "Frame N"
3197+msgstr "Nフレーム"
3198+
3199+#: ../Shapes/ShapesView.cpp:230
3200+msgid "Associated bitmap:"
3201+msgstr ""
3202+
3203+#: ../Shapes/ShapesView.cpp:232
3204+msgid "X mirror"
3205+msgstr ""
3206+
3207+#: ../Shapes/ShapesView.cpp:233
3208+msgid "Y mirror"
3209+msgstr ""
3210+
3211+#: ../Shapes/ShapesView.cpp:234
3212+msgid "Keypoint obscured"
3213+msgstr ""
3214+
3215+#: ../Shapes/ShapesView.cpp:235
3216+msgid "Origin X:"
3217+msgstr ""
3218+
3219+#: ../Shapes/ShapesView.cpp:237
3220+msgid "Origin Y:"
3221+msgstr ""
3222+
3223+#: ../Shapes/ShapesView.cpp:239
3224+msgid "Keypoint X:"
3225+msgstr ""
3226+
3227+#: ../Shapes/ShapesView.cpp:241
3228+msgid "Keypoint Y:"
3229+msgstr ""
3230+
3231+#: ../Shapes/ShapesView.cpp:243
3232+msgid "Scale factor:"
3233+msgstr ""
3234+
3235+#: ../Shapes/ShapesView.cpp:245
3236+msgid "Minimum lightness (%):"
3237+msgstr ""
3238+
3239+#: ../Shapes/ShapesView.cpp:279
3240+msgid "Sequence"
3241+msgstr "シーケンス"
3242+
3243+#: ../Shapes/ShapesView.cpp:284
3244+msgid "Name:"
3245+msgstr "名前:"
3246+
3247+#: ../Shapes/ShapesView.cpp:285
3248+msgid "foobar"
3249+msgstr ""
3250+
3251+#: ../Shapes/ShapesView.cpp:286
3252+#: ../Shapes/ShapesView.cpp:1221
3253+msgid "Delete sequence"
3254+msgstr "シーケンスを削除"
3255+
3256+#: ../Shapes/ShapesView.cpp:295
3257+msgid "Sequence type:"
3258+msgstr ""
3259+
3260+#: ../Shapes/ShapesView.cpp:296
3261+msgid "Display a random frame"
3262+msgstr ""
3263+
3264+#: ../Shapes/ShapesView.cpp:297
3265+msgid "Animation with 1 view"
3266+msgstr ""
3267+
3268+#: ../Shapes/ShapesView.cpp:298
3269+msgid "Animation with 4 views"
3270+msgstr ""
3271+
3272+#: ../Shapes/ShapesView.cpp:299
3273+msgid "Animation with 5 views"
3274+msgstr ""
3275+
3276+#: ../Shapes/ShapesView.cpp:300
3277+msgid "Animation with 8 views"
3278+msgstr ""
3279+
3280+#: ../Shapes/ShapesView.cpp:302
3281+msgid "Frames per view:"
3282+msgstr ""
3283+
3284+#: ../Shapes/ShapesView.cpp:304
3285+msgid "Ticks per frame:"
3286+msgstr ""
3287+
3288+#: ../Shapes/ShapesView.cpp:306
3289+msgid "Loop at frame:"
3290+msgstr ""
3291+
3292+#: ../Shapes/ShapesView.cpp:308
3293+msgid "Key frame:"
3294+msgstr "キーフレーム:"
3295+
3296+#: ../Shapes/ShapesView.cpp:326
3297+msgid "Transfer mode:"
3298+msgstr ""
3299+
3300+#: ../Shapes/ShapesView.cpp:327
3301+msgid "Normal"
3302+msgstr ""
3303+
3304+#: ../Shapes/ShapesView.cpp:328
3305+msgid "Fade out to black"
3306+msgstr ""
3307+
3308+#: ../Shapes/ShapesView.cpp:329
3309+#, c-format
3310+msgid "50% invisibility"
3311+msgstr ""
3312+
3313+#: ../Shapes/ShapesView.cpp:330
3314+#, c-format
3315+msgid "75% invisibility"
3316+msgstr ""
3317+
3318+#: ../Shapes/ShapesView.cpp:331
3319+msgid "Pulsate"
3320+msgstr ""
3321+
3322+#: ../Shapes/ShapesView.cpp:332
3323+msgid "Wobble"
3324+msgstr ""
3325+
3326+#: ../Shapes/ShapesView.cpp:333
3327+msgid "Fast wobble"
3328+msgstr ""
3329+
3330+#: ../Shapes/ShapesView.cpp:334
3331+#, c-format
3332+msgid "100% static"
3333+msgstr ""
3334+
3335+#: ../Shapes/ShapesView.cpp:335
3336+#, c-format
3337+msgid "50% static"
3338+msgstr ""
3339+
3340+#: ../Shapes/ShapesView.cpp:336
3341+msgid "Landscape"
3342+msgstr ""
3343+
3344+#: ../Shapes/ShapesView.cpp:337
3345+#, fuzzy
3346+msgid "Smear"
3347+msgstr "小"
3348+
3349+#: ../Shapes/ShapesView.cpp:338
3350+msgid "Fade out static"
3351+msgstr ""
3352+
3353+#: ../Shapes/ShapesView.cpp:339
3354+msgid "Pulsating static"
3355+msgstr ""
3356+
3357+#: ../Shapes/ShapesView.cpp:340
3358+msgid "Fold in"
3359+msgstr ""
3360+
3361+#: ../Shapes/ShapesView.cpp:341
3362+msgid "Fold out"
3363+msgstr ""
3364+
3365+#: ../Shapes/ShapesView.cpp:342
3366+msgid "Horizontal slide"
3367+msgstr ""
3368+
3369+#: ../Shapes/ShapesView.cpp:343
3370+msgid "Fast horizontal slide"
3371+msgstr ""
3372+
3373+#: ../Shapes/ShapesView.cpp:344
3374+msgid "Vertical slide"
3375+msgstr ""
3376+
3377+#: ../Shapes/ShapesView.cpp:345
3378+msgid "Fast vertical slide"
3379+msgstr ""
3380+
3381+#: ../Shapes/ShapesView.cpp:346
3382+msgid "Wander"
3383+msgstr ""
3384+
3385+#: ../Shapes/ShapesView.cpp:347
3386+msgid "Fast wander"
3387+msgstr ""
3388+
3389+#: ../Shapes/ShapesView.cpp:348
3390+msgid "Big landscape"
3391+msgstr ""
3392+
3393+#: ../Shapes/ShapesView.cpp:351
3394+msgid "Transfer mode period:"
3395+msgstr ""
3396+
3397+#: ../Shapes/ShapesView.cpp:353
3398+msgid "First frame sound:"
3399+msgstr "フレームの起点のサウンド:"
3400+
3401+#: ../Shapes/ShapesView.cpp:355
3402+msgid "Key frame sound:"
3403+msgstr ""
3404+
3405+#: ../Shapes/ShapesView.cpp:357
3406+msgid "Last frame sound:"
3407+msgstr ""
3408+
3409+#: ../Shapes/ShapesView.cpp:414
3410+msgid "8-bit color version"
3411+msgstr ""
3412+
3413+#: ../Shapes/ShapesView.cpp:416
3414+msgid "True color version"
3415+msgstr ""
3416+
3417+#: ../Shapes/ShapesView.cpp:425
3418+msgid "Bitmaps"
3419+msgstr ""
3420+
3421+#: ../Shapes/ShapesView.cpp:426
3422+msgid "Color tables"
3423+msgstr "カラーテーブル"
3424+
3425+#: ../Shapes/ShapesView.cpp:427
3426+msgid "Frames"
3427+msgstr "フレーム"
3428+
3429+#: ../Shapes/ShapesView.cpp:428
3430+msgid "Sequences"
3431+msgstr "シーケンス"
3432+
3433+#: ../Shapes/ShapesView.cpp:623
3434+msgid "Import a color table"
3435+msgstr "カラーテーブルをインポート"
3436+
3437+#: ../Shapes/ShapesView.cpp:624
3438+msgid "Photoshop color table|*.act|Gimp palette|*.gpl"
3439+msgstr ""
3440+
3441+#: ../Shapes/ShapesView.cpp:637
3442+msgid "The first color of the table being imported is not the usual Marathon chroma key color (no red, no green, maximum blue). It should be corrected manually to avoid problems."
3443+msgstr ""
3444+
3445+#: ../Shapes/ShapesView.cpp:639
3446+msgid "Invalid chroma key color"
3447+msgstr ""
3448+
3449+#: ../Shapes/ShapesView.cpp:676
3450+#: ../Shapes/ShapesView.cpp:683
3451+msgid "Sorry, could not load a color table from "
3452+msgstr "このカラーテーブルを以下から開くことができませんでした:"
3453+
3454+#: ../Shapes/ShapesView.cpp:676
3455+msgid " because the file format is unknown or the file contains no colors."
3456+msgstr ""
3457+
3458+#: ../Shapes/ShapesView.cpp:677
3459+#: ../Shapes/ShapesView.cpp:684
3460+msgid "Error loading color table"
3461+msgstr "カラーテーブル読み込み時にエラーが発生しました。"
3462+
3463+#: ../Shapes/ShapesView.cpp:683
3464+msgid " because the file is not readable."
3465+msgstr ""
3466+
3467+#: ../Shapes/ShapesView.cpp:699
3468+#, c-format
3469+msgid "Save color table %d"
3470+msgstr "カラーテーブル%dを保存"
3471+
3472+#: ../Shapes/ShapesView.cpp:703
3473+#, c-format
3474+msgid "ColorTable%d.act"
3475+msgstr ""
3476+
3477+#: ../Shapes/ShapesView.cpp:705
3478+msgid "PhotoShop color table|*.act"
3479+msgstr ""
3480+
3481+#: ../Shapes/ShapesView.cpp:708
3482+#, c-format
3483+msgid "ColorTable%d.gpl"
3484+msgstr ""
3485+
3486+#: ../Shapes/ShapesView.cpp:710
3487+msgid "Gimp color table|*.gpl"
3488+msgstr "GIMP形式のカラーテーブル|*.gpl"
3489+
3490+#: ../Shapes/ShapesView.cpp:726
3491+msgid "Sorry, could not save color table to "
3492+msgstr "このカラーテーブルを保存することができませんでした。"
3493+
3494+#: ../Shapes/ShapesView.cpp:727
3495+msgid "Error saving color table"
3496+msgstr "カラーテーブル保存時にエラーが発生しました。"
3497+
3498+#: ../Shapes/ShapesView.cpp:737
3499+msgid "Choose a bitmap to add"
3500+msgstr ""
3501+
3502+#: ../Shapes/ShapesView.cpp:738
3503+msgid "Common bitmap files (BMP, JPEG, PNG, GIF, TIFF)|*.bmp;*.jpg;*.jpeg;*.tif;*.tiff;*.png;*.gif"
3504+msgstr ""
3505+
3506+#: ../Shapes/ShapesView.cpp:765
3507+#, c-format
3508+msgid "%u bitmap"
3509+msgstr "ビットマップ%u"
3510+
3511+#: ../Shapes/ShapesView.cpp:770
3512+#: ../Shapes/ShapesView.cpp:882
3513+#: ../Shapes/ShapesView.cpp:1080
3514+#: ../Shapes/ShapesView.cpp:1093
3515+#: ../Shapes/ShapesView.cpp:1106
3516+#: ../Shapes/ShapesView.cpp:1384
3517+#: ../Shapes/ShapesView.cpp:1416
3518+msgid "s"
3519+msgstr ""
3520+
3521+#: ../Shapes/ShapesView.cpp:778
3522+msgid "Sorry, could not load bitmap from "
3523+msgstr "このビットマップを以下から開くことができませんでした:"
3524+
3525+#: ../Shapes/ShapesView.cpp:779
3526+msgid "Error adding bitmap"
3527+msgstr "ビットマップ追加時にエラーが発生しました。"
3528+
3529+#: ../Shapes/ShapesView.cpp:793
3530+#, c-format
3531+msgid "Export bitmap %d"
3532+msgstr "ビットマップ%dをエクスポート"
3533+
3534+#: ../Shapes/ShapesView.cpp:794
3535+#: ../Shapes/ShapesView.cpp:837
3536+#, c-format
3537+msgid "bitmap%.3d.bmp"
3538+msgstr ""
3539+
3540+#: ../Shapes/ShapesView.cpp:795
3541+#: ../Shapes/ShapesView.cpp:815
3542+msgid "BMP image|*.bmp"
3543+msgstr ""
3544+
3545+#: ../Shapes/ShapesView.cpp:813
3546+#, c-format
3547+msgid "Export bitmap %d mask"
3548+msgstr "ビットマップ%dのマスクをエクスポート"
3549+
3550+#: ../Shapes/ShapesView.cpp:814
3551+#: ../Shapes/ShapesView.cpp:855
3552+#, c-format
3553+msgid "bitmap%.3dmask.bmp"
3554+msgstr ""
3555+
3556+#: ../Shapes/ShapesView.cpp:830
3557+#: ../Shapes/ShapesView.cpp:850
3558+msgid "Select destination folder"
3559+msgstr "保存先のフォルダを選択"
3560+
3561+#: ../Shapes/ShapesView.cpp:879
3562+#, c-format
3563+msgid "%u frame"
3564+msgstr "%uフレーム"
3565+
3566+#: ../Shapes/ShapesView.cpp:920
3567+msgid "Choose a base file (e.g. standard Infinity shapes)"
3568+msgstr ""
3569+
3570+#: ../Shapes/ShapesView.cpp:920
3571+msgid "Shapes files (*.shpA)|*.shpA|All files (*.*)|*.*"
3572+msgstr ""
3573+
3574+#: ../Shapes/ShapesView.cpp:931
3575+msgid "Export patch file"
3576+msgstr "パッチファイルをエクスポート"
3577+
3578+#: ../Shapes/ShapesView.cpp:931
3579+msgid "Shapes Patch.ShPa"
3580+msgstr "形態パッチ.ShPa"
3581+
3582+#: ../Shapes/ShapesView.cpp:931
3583+msgid "Shapes patch|*.ShPa"
3584+msgstr "形態パッチ|*.ShPa"
3585+
3586+#: ../Shapes/ShapesView.cpp:957
3587+msgid "Choose a patch file"
3588+msgstr ""
3589+
3590+#: ../Shapes/ShapesView.cpp:957
3591+msgid "Patch files (*.ShPa)|*.ShPa|All files (*.*)|*.*"
3592+msgstr ""
3593+
3594+#: ../Shapes/ShapesView.cpp:973
3595+msgid "Error loading shapes patch; the patch may be partially applied!"
3596+msgstr ""
3597+
3598+#: ../Shapes/ShapesView.cpp:973
3599+msgid "Error loading shapes patch"
3600+msgstr ""
3601+
3602+#: ../Shapes/ShapesView.cpp:1028
3603+#, c-format
3604+msgid "Global info for collection %d"
3605+msgstr ""
3606+
3607+#: ../Shapes/ShapesView.cpp:1031
3608+msgid "Status: "
3609+msgstr "状況:"
3610+
3611+#: ../Shapes/ShapesView.cpp:1032
3612+msgid "Flags: "
3613+msgstr "フラグ:"
3614+
3615+#: ../Shapes/ShapesView.cpp:1034
3616+msgid "8-bit color version present\n"
3617+msgstr ""
3618+
3619+#: ../Shapes/ShapesView.cpp:1036
3620+msgid "No 8-bit color version\n"
3621+msgstr ""
3622+
3623+#: ../Shapes/ShapesView.cpp:1038
3624+msgid "True color version present"
3625+msgstr ""
3626+
3627+#: ../Shapes/ShapesView.cpp:1040
3628+msgid "No true color version"
3629+msgstr ""
3630+
3631+#: ../Shapes/ShapesView.cpp:1045
3632+msgid "Shapes for true color and OpenGL display"
3633+msgstr ""
3634+
3635+#: ../Shapes/ShapesView.cpp:1047
3636+msgid "Shapes for 8-bit color display"
3637+msgstr ""
3638+
3639+#: ../Shapes/ShapesView.cpp:1078
3640+msgid " color table"
3641+msgstr "カラーテーブル"
3642+
3643+#: ../Shapes/ShapesView.cpp:1091
3644+#: ../Shapes/ShapesView.cpp:1382
3645+msgid " bitmap"
3646+msgstr "ビットマップ"
3647+
3648+#: ../Shapes/ShapesView.cpp:1104
3649+#: ../Shapes/ShapesView.cpp:1414
3650+msgid " frame"
3651+msgstr "フレーム"
3652+
3653+#: ../Shapes/ShapesView.cpp:1138
3654+#, c-format
3655+msgid "Sequence %d of %u"
3656+msgstr ""
3657+
3658+#: ../Shapes/ShapesView.cpp:1153
3659+#, c-format
3660+msgid "This sequence has an unknown type %d, and ShapeFusion can not handle it. Something strange may happen now!"
3661+msgstr ""
3662+
3663+#: ../Shapes/ShapesView.cpp:1154
3664+msgid "Warning"
3665+msgstr "警告"
3666+
3667+#: ../Shapes/ShapesView.cpp:1180
3668+#: ../Shapes/ShapesView.cpp:1244
3669+#: ../Shapes/ShapesView.cpp:1303
3670+#: ../Shapes/ShapesView.cpp:1508
3671+#: ../Shapes/ShapesView.cpp:1667
3672+msgid "Delete"
3673+msgstr "削除"
3674+
3675+#: ../Shapes/ShapesView.cpp:1254
3676+#, c-format
3677+msgid "%dx%d pixels, "
3678+msgstr ""
3679+
3680+#: ../Shapes/ShapesView.cpp:1257
3681+msgid "plain encoding"
3682+msgstr ""
3683+
3684+#: ../Shapes/ShapesView.cpp:1259
3685+msgid "RLE"
3686+msgstr ""
3687+
3688+#: ../Shapes/ShapesView.cpp:1261
3689+#, c-format
3690+msgid "Bitmap %d of %d"
3691+msgstr ""
3692+
3693+#: ../Shapes/ShapesView.cpp:1270
3694+msgid "Delete bitmap"
3695+msgstr "ビットマップを削除"
3696+
3697+#: ../Shapes/ShapesView.cpp:1517
3698+#, c-format
3699+msgid "Color table %d of %d, %d colors per table"
3700+msgstr ""
3701+
3702+#: ../Shapes/ShapesView.cpp:1524
3703+msgid "Delete color table"
3704+msgstr "カラーテーブルを削除"
3705+
3706+#: ../Shapes/ShapesView.cpp:1676
3707+#, c-format
3708+msgid "Frame %d of %u"
3709+msgstr ""
3710+
3711+#: ../Shapes/ShapesView.cpp:1697
3712+msgid "Delete frame"
3713+msgstr "フレームを削除"
3714+
3715+#: ../Sounds/SoundsView.cpp:222
3716+#, c-format
3717+msgid "Sound source different at %d"
3718+msgstr ""
3719+
3720+#: ../Sounds/SoundsView.cpp:228
3721+msgid "It seems 8-bit and 16-bit versions of some of this Sound file sounds have differences. This editor will replace 16-bit sounds flags with those from 8-bit sounds, to ensure consistency. If you really need to be able to change 16-bit flags independently, please file a feature request."
3722+msgstr ""
3723+
3724+#: ../Sounds/SoundsView.cpp:233
3725+msgid "Warning !"
3726+msgstr "警告!"
3727+
3728+#: ../Sounds/SoundsView.cpp:259
3729+msgid "[SoundsView] There is no sound selected. Selecting first item..."
3730+msgstr ""
3731+
3732+#: ../Sounds/SoundsView.cpp:423
3733+msgid "Invalid control id in FlagsChanged"
3734+msgstr ""
3735+
3736+#: ../Sounds/SoundsView.cpp:463
3737+msgid "Delete Sound Class"
3738+msgstr ""
3739+
3740+#: ../Sounds/SoundsView.cpp:485
3741+msgid "Adding an item"
3742+msgstr ""
3743+
3744+#: ../Sounds/SoundsView.cpp:489
3745+#, c-format
3746+msgid "Sound %d"
3747+msgstr "サウンド%d"
3748+
3749+#: ../Sounds/SoundsView.cpp:505
3750+msgid "Sorry, you need to select a sound class and 8-bit or 16-bit to import a sound"
3751+msgstr ""
3752+
3753+#: ../Sounds/SoundsView.cpp:505
3754+msgid "Error: No selection"
3755+msgstr "エラー:選択されていません"
3756+
3757+#: ../Sounds/SoundsView.cpp:511
3758+msgid "There are already five permutations for this sound"
3759+msgstr ""
3760+
3761+#: ../Sounds/SoundsView.cpp:511
3762+msgid "Error: permutation limit reached"
3763+msgstr ""
3764+
3765+#: ../Sounds/SoundsView.cpp:516
3766+msgid "Choose a sound file to add"
3767+msgstr ""
3768+
3769+#: ../Sounds/SoundsView.cpp:516
3770+msgid "Common sound files (AIFF, WAV)|*.aif;*.wav"
3771+msgstr ""
3772+
3773+#: ../Sounds/SoundsView.cpp:519
3774+msgid "Error importing sound"
3775+msgstr "エラー:サウンドのインポート"
3776+
3777+#: ../Sounds/SoundsView.cpp:519
3778+msgid "Error"
3779+msgstr "エラー"
3780+
3781+#: ../Sounds/SoundsView.cpp:533
3782+msgid "Sorry, you need to select a sound class and a permutation to export a sound"
3783+msgstr ""
3784+
3785+#: ../Sounds/SoundsView.cpp:533
3786+msgid "Error : No selection"
3787+msgstr "エラー:選択されていません"
3788+
3789+#: ../Sounds/SoundsView.cpp:538
3790+msgid "Choose a file name :"
3791+msgstr "フィル名を選択:"
3792+
3793+#: ../Sounds/SoundsView.cpp:538
3794+msgid "WAV files (*.wav)|*.wav|AIFF files (*.aif)|*.aif"
3795+msgstr "WAVファイル(*.wav)|*.wav|AIFFファイル(*.aif)|*.aif"
3796+
3797+#: ../Sounds/SoundsView.cpp:557
3798+msgid "[SoundsView] Error exporting sound"
3799+msgstr ""
3800+
3801+#: ../Sounds/SoundsView.cpp:565
3802+msgid "Selected 8-bit"
3803+msgstr ""
3804+
3805+#: ../Sounds/SoundsView.cpp:570
3806+msgid "Selected 16-bit"
3807+msgstr ""
3808+
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