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OMP: 提交

Multiplayer platform


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修订版1c1966f26f557a48e8417d2cba1dc4bc4a488605 (tree)
时间2016-02-12 05:49:19
作者Face
CommiterFace

Log Message

Documentation: some more notes

更改概述

差异

diff -r 2410b5434a6d -r 1c1966f26f55 Orbitersdk/samples/OMP/TODO.txt
--- a/Orbitersdk/samples/OMP/TODO.txt Thu Feb 11 08:28:25 2016 +0100
+++ b/Orbitersdk/samples/OMP/TODO.txt Thu Feb 11 21:49:19 2016 +0100
@@ -13,7 +13,10 @@
1313 * The accept side of the system should be implemented in an integrated manner, as it needs received neighbour SIs to function properly. A quick possibility is to offer a local accept command that proxies the server command in order to filter the list and accept only received objects.
1414 * The offering side of the system should be implemented in an integrated manner for symmetry reasons. Similar to the accept side, a local offer command can proxy the server command in order to augment the list (e.g. with vessel names) and display possible ids.
1515
16-NOTE: it must be robust to send foreign SI global ids that match local objects, so time overlap works here.
16+Notes:
17+
18+* It must be robust to send foreign SI global ids that match local objects, so time overlap works here.
19+* Re-spawn during hand-over causes visual disappearance for remote machines.
1720
1821 Container idea:
1922
@@ -46,4 +49,8 @@
4649 10. One client always starts with this procedure, while the other is waiting for contact. This is directed by the server.
4750 11. Established connection are cached at the server and reused the next time. Client disconnect will clear that cache.
4851 12. GI info and signaling should be refactored to TCP exchange.
49-
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52+
53+ Notes on docking:
54+ * Still causing problems with jittering.
55+ * Still rotationally unstable.
56+ * Perhaps disabling docking completely and simulating it with attachments is a more rewarding approach.
\ No newline at end of file
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