Rev. | 时间 | 作者 | Message |
---|---|---|---|
8cb49775c42e | 2021-01-18 03:42:29 | Adam Kaminski | tip ZIP or 7Z files containing duplicate lumps won't be loade... |
42b7db4bc8b2 | 2021-01-11 06:26:11 | Benjamin Berkels | renamed D_CompareFlagset to SERVER_FlagsetChanged (Dusk p... |
20b022748668 | 2021-01-11 04:24:45 | Adam Kaminski | Sector information is now sent to newly connected clients... |
c043c6c8e865 | 2021-01-11 03:58:37 | Adam Kaminski | Gameplay or compatibility flagsets that are changed now a... |
67f6f18d8af8 | 2020-12-28 06:22:30 | Adam Kaminski | The network command "SetLineTextureByID" now passes the l... |
96d83561db40 | 2020-12-27 13:30:30 | Adam Kaminski | Added ACS functions: SendNetworkString and NamedSendNetwo... |
5b59765c5a2b | 2020-12-27 02:36:10 | Adam Kaminski | Added ACS functions: ExecuteClientScript and NamedExecute... |
789b013de7c8 | 2020-12-26 03:22:00 | Adam Kaminski | Added a new SBARINFO command: IfSpying [not] that execute... |
85a53ccb565a | 2020-12-21 13:33:31 | Adam Kaminski | Added a new SBARINFO command: IfSpectator [not] [dead] th... |
7be198a6bdd4 | 2020-12-21 13:23:43 | Adam Kaminski | Fixed the StopSound ACS function not working in online ga... |
名称 | Rev. | 时间 | 作者 |
---|---|---|---|
ST_0.97c2 | 2a96214846e6 | 2007-02-17 00:07:40 | Benjamin Berkels |
ST_0.97c3 | 2ee196ff9717 | 2007-03-08 05:52:31 | Benjamin Berkels |
ST_0.97d-beta1 | c851342179b1 | 2007-05-06 16:22:46 | Benjamin Berkels |
ST_0.97d-beta2 | 824094ab5605 | 2007-05-20 15:49:23 | Benjamin Berkels |
ST_0.97d-beta3 | 4f453c85bfb7 | 2007-06-15 05:11:06 | Phillip Cohen |
ST_0.97d-beta4 | bed13a5d3498 | 2007-07-16 03:27:22 | Benjamin Berkels |
ST_0.97d-beta4.1 | c80e708b1d98 | 2007-07-18 11:29:21 | Phillip Cohen |
ST_0.97d-beta4.2 | 16cc7cc04634 | 2007-09-26 11:53:18 | Brad Carney |
ST_0.97d-beta4.3 | 25f4891078d5 | 2007-10-12 12:26:28 | Brad Carney |
ST_0.97d-RC9 | db61057d8c79 | 2008-02-25 00:35:44 | Benjamin Berkels |
名称 | Rev. | 时间 | 作者 | Message |
---|---|---|---|---|
default | 8725f467cc99 | 2013-08-05 05:12:25 | Benjamin Berkels | closed the obsolete beta4-2... |
Zandronum is a multiplayer oriented port, based off Skulltag, for Doom and Doom II by id Software.
Zandronum brings classic Doom into the 21st century, maintaining the essence of what has made Doom great for so many years and, at the same time, adding new features to modernize it, creating a fresh, fun new experience.
Here's why you should kill your time with Zandronum, versus vanilla Doom:
New code in Zandronum is released under a 4-clause license based on the OSI-approved and GPL-compatible Sleepycat License, with the addition of the "No Endorsement" clause from the 3-clause New BSD License. Practically, this means that Zandronum's source code is safe to use in either GPL or Doom Source License/Raven Source License/etc. source ports as long as the terms of the Zandronum license are satisfied.
The Zandronum license only covers Zandronum-specific code. Some source files contain additional notices of original copyright by their contributors.
See ZDoom license page for more details on other licenses used within Zandronum.