• R/O
  • SSH

zandronum-stable: 仓库概述


Recent Commits RSS

Rev. 时间 作者 Message
8cb49775c42e 2021-01-18 03:42:29 Adam Kaminski tip ZIP or 7Z files containing duplicate lumps won't be loade...
42b7db4bc8b2 2021-01-11 06:26:11 Benjamin Berkels renamed D_CompareFlagset to SERVER_FlagsetChanged (Dusk p...
20b022748668 2021-01-11 04:24:45 Adam Kaminski Sector information is now sent to newly connected clients...
c043c6c8e865 2021-01-11 03:58:37 Adam Kaminski Gameplay or compatibility flagsets that are changed now a...
67f6f18d8af8 2020-12-28 06:22:30 Adam Kaminski The network command "SetLineTextureByID" now passes the l...
96d83561db40 2020-12-27 13:30:30 Adam Kaminski Added ACS functions: SendNetworkString and NamedSendNetwo...
5b59765c5a2b 2020-12-27 02:36:10 Adam Kaminski Added ACS functions: ExecuteClientScript and NamedExecute...
789b013de7c8 2020-12-26 03:22:00 Adam Kaminski Added a new SBARINFO command: IfSpying [not] that execute...
85a53ccb565a 2020-12-21 13:33:31 Adam Kaminski Added a new SBARINFO command: IfSpectator [not] [dead] th...
7be198a6bdd4 2020-12-21 13:23:43 Adam Kaminski Fixed the StopSound ACS function not working in online ga...

Recently edited Tags

名称 Rev. 时间 作者
ST_0.97c2 2a96214846e6 2007-02-17 00:07:40 Benjamin Berkels
ST_0.97c3 2ee196ff9717 2007-03-08 05:52:31 Benjamin Berkels
ST_0.97d-beta1 c851342179b1 2007-05-06 16:22:46 Benjamin Berkels
ST_0.97d-beta2 824094ab5605 2007-05-20 15:49:23 Benjamin Berkels
ST_0.97d-beta3 4f453c85bfb7 2007-06-15 05:11:06 Phillip Cohen
ST_0.97d-beta4 bed13a5d3498 2007-07-16 03:27:22 Benjamin Berkels
ST_0.97d-beta4.1 c80e708b1d98 2007-07-18 11:29:21 Phillip Cohen
ST_0.97d-beta4.2 16cc7cc04634 2007-09-26 11:53:18 Brad Carney
ST_0.97d-beta4.3 25f4891078d5 2007-10-12 12:26:28 Brad Carney
ST_0.97d-RC9 db61057d8c79 2008-02-25 00:35:44 Benjamin Berkels

Branches

名称 Rev. 时间 作者 Message
default 8725f467cc99 2013-08-05 05:12:25 Benjamin Berkels closed the obsolete beta4-2...

README.md

Welcome to Zandronum!

A continuation of Skulltag.

Zandronum is a multiplayer oriented port, based off Skulltag, for Doom and Doom II by id Software.

Zandronum brings classic Doom into the 21st century, maintaining the essence of what has made Doom great for so many years and, at the same time, adding new features to modernize it, creating a fresh, fun new experience.

Here's why you should kill your time with Zandronum, versus vanilla Doom:

  • Excellent online play
    • Client/server architecture: play and switch between games with ease
    • Supports up to 64 players
      • Wide array of gameplay modes
      • Competitive: Team DM, Duel, CTF, Possession, LMS, Terminator, Skulltag
      • Cooperative: Survival, Invasion (or both!)
      • Modifiers, like Instagib and Buckshot, can be used to spice up any game.
  • Modern and beautiful
    • Support for large number of ZDoom and GZDoom mods
    • Choose between GZDoom's OpenGL renderer, or Doom's Software renderer
    • Useful features like a console, Quake-style key bindings, freelooking, and jumping
    • Support for many Doom engine based games including Heretic, Hexen, and Strife
    • Supports modern versions of Windows, Mac OS X, and Linux.
  • Compatible with Skulltag mods
    • Supports announcers and skins for online play
    • Runes, new weapons, and new monsters for modders
    • Bots, and support for custom bots
  • So much more!

Links

License

New code in Zandronum is released under a 4-clause license based on the OSI-approved and GPL-compatible Sleepycat License, with the addition of the "No Endorsement" clause from the 3-clause New BSD License. Practically, this means that Zandronum's source code is safe to use in either GPL or Doom Source License/Raven Source License/etc. source ports as long as the terms of the Zandronum license are satisfied.

The Zandronum license only covers Zandronum-specific code. Some source files contain additional notices of original copyright by their contributors.

See ZDoom license page for more details on other licenses used within Zandronum.

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