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Commit MetaInfo

修订版f7354982d165533eb1bbce786b4f51658481b648 (tree)
时间2022-10-09 18:29:26
作者gecchi <gecchi@192....>
Commitergecchi

Log Message

ちょい

更改概述

差异

--- a/GgafDx/GgafDx.vcxproj
+++ b/GgafDx/GgafDx.vcxproj
@@ -19,6 +19,194 @@
1919 </ProjectConfiguration>
2020 </ItemGroup>
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200+ <ClInclude Include="include\jp\ggaf\dx\util\Util.h" />
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24212 <ClCompile Include="src\jp\ggaf\dx\actor\BoardSetActor.cpp" />
@@ -28,15 +216,15 @@
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29217 <ClCompile Include="src\jp\ggaf\dx\actor\D3DXAniMeshActor.cpp" />
30218 <ClCompile Include="src\jp\ggaf\dx\actor\D3DXMeshActor.cpp" />
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220+ <ClCompile Include="src\jp\ggaf\dx\actor\debug\AAPrismActor.cpp" />
221+ <ClCompile Include="src\jp\ggaf\dx\actor\debug\AAPyramidActor.cpp" />
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31223 <ClCompile Include="src\jp\ggaf\dx\actor\DynaD3DXMeshActor.cpp" />
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36225 <ClCompile Include="src\jp\ggaf\dx\actor\ex\CubeMapMeshSetActor.cpp" />
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38227 <ClCompile Include="src\jp\ggaf\dx\actor\ex\FkFormation.cpp" />
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41229 <ClCompile Include="src\jp\ggaf\dx\actor\ex\SpriteMeshSetActor.cpp" />
42230 <ClCompile Include="src\jp\ggaf\dx\actor\ex\WorldBoundActor.cpp" />
@@ -78,6 +266,7 @@
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79267 <ClCompile Include="src\jp\ggaf\dx\actor\supporter\VecVehicleMvAngAssistant.cpp" />
80268 <ClCompile Include="src\jp\ggaf\dx\actor\supporter\VecVehicleMvAssistant.cpp" />
269+ <ClCompile Include="src\jp\ggaf\dx\Caretaker.cpp" />
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@@ -107,7 +296,6 @@
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112300 <ClCompile Include="src\jp\ggaf\dx\manager\BgmManager.cpp" />
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--- a/GgafDx/GgafDx_VC14.vcxproj
+++ b/GgafDx/GgafDx_VC14.vcxproj
@@ -45,15 +45,15 @@
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4646 <ClInclude Include="include\jp\ggaf\dx\actor\D3DXAniMeshActor.h" />
4747 <ClInclude Include="include\jp\ggaf\dx\actor\D3DXMeshActor.h" />
48+ <ClInclude Include="include\jp\ggaf\dx\actor\debug\AABActor.h" />
49+ <ClInclude Include="include\jp\ggaf\dx\actor\debug\AAPrismActor.h" />
50+ <ClInclude Include="include\jp\ggaf\dx\actor\debug\AAPyramidActor.h" />
51+ <ClInclude Include="include\jp\ggaf\dx\actor\debug\SphereActor.h" />
4852 <ClInclude Include="include\jp\ggaf\dx\actor\DynaD3DXMeshActor.h" />
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50- <ClInclude Include="include\jp\ggaf\dx\actor\ex\AAPrismActor.h" />
51- <ClInclude Include="include\jp\ggaf\dx\actor\ex\AAPyramidActor.h" />
5253 <ClInclude Include="include\jp\ggaf\dx\actor\ex\CubeMapMeshActor.h" />
5354 <ClInclude Include="include\jp\ggaf\dx\actor\ex\CubeMapMeshSetActor.h" />
5455 <ClInclude Include="include\jp\ggaf\dx\actor\ex\CubeMapMorphMeshActor.h" />
5556 <ClInclude Include="include\jp\ggaf\dx\actor\ex\FkFormation.h" />
56- <ClInclude Include="include\jp\ggaf\dx\actor\ex\SphereActor.h" />
5757 <ClInclude Include="include\jp\ggaf\dx\actor\ex\SpriteMeshActor.h" />
5858 <ClInclude Include="include\jp\ggaf\dx\actor\ex\SpriteMeshSetActor.h" />
5959 <ClInclude Include="include\jp\ggaf\dx\actor\ex\WorldBoundActor.h" />
@@ -61,6 +61,7 @@
6161 <ClInclude Include="include\jp\ggaf\dx\actor\FramedBoardActor.h" />
6262 <ClInclude Include="include\jp\ggaf\dx\actor\FramedSpriteActor.h" />
6363 <ClInclude Include="include\jp\ggaf\dx\actor\GeometricActor.h" />
64+ <ClInclude Include="include\jp\ggaf\dx\actor\interface\IAlignAbleActor.h" />
6465 <ClInclude Include="include\jp\ggaf\dx\actor\interface\IBumpMapActor.h" />
6566 <ClInclude Include="include\jp\ggaf\dx\actor\interface\ICubeMapActor.h" />
6667 <ClInclude Include="include\jp\ggaf\dx\actor\MassActor.h" />
@@ -97,6 +98,7 @@
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9899 <ClInclude Include="include\jp\ggaf\dx\actor\supporter\VecVehicleMvAngAssistant.h" />
99100 <ClInclude Include="include\jp\ggaf\dx\actor\supporter\VecVehicleMvAssistant.h" />
101+ <ClInclude Include="include\jp\ggaf\dx\Caretaker.h" />
100102 <ClInclude Include="include\jp\ggaf\dx\Config.h" />
101103 <ClInclude Include="include\jp\ggaf\dx\effect\BoardEffect.h" />
102104 <ClInclude Include="include\jp\ggaf\dx\effect\BoardSetEffect.h" />
@@ -126,7 +128,6 @@
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127129 <ClInclude Include="include\jp\ggaf\dx\effect\SpriteSetEffect.h" />
128130 <ClInclude Include="include\jp\ggaf\dx\exception\CriticalException.h" />
129- <ClInclude Include="include\jp\ggaf\dx\Caretaker.h" />
130131 <ClInclude Include="include\jp\ggaf\dx\manager\BgmConnection.h" />
131132 <ClInclude Include="include\jp\ggaf\dx\manager\BgmManager.h" />
132133 <ClInclude Include="include\jp\ggaf\dx\manager\CurveManufactureConnection.h" />
@@ -231,15 +232,15 @@
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232233 <ClCompile Include="src\jp\ggaf\dx\actor\D3DXAniMeshActor.cpp" />
233234 <ClCompile Include="src\jp\ggaf\dx\actor\D3DXMeshActor.cpp" />
235+ <ClCompile Include="src\jp\ggaf\dx\actor\debug\AABActor.cpp" />
236+ <ClCompile Include="src\jp\ggaf\dx\actor\debug\AAPrismActor.cpp" />
237+ <ClCompile Include="src\jp\ggaf\dx\actor\debug\AAPyramidActor.cpp" />
238+ <ClCompile Include="src\jp\ggaf\dx\actor\debug\SphereActor.cpp" />
234239 <ClCompile Include="src\jp\ggaf\dx\actor\DynaD3DXMeshActor.cpp" />
235- <ClCompile Include="src\jp\ggaf\dx\actor\ex\AABActor.cpp" />
236- <ClCompile Include="src\jp\ggaf\dx\actor\ex\AAPrismActor.cpp" />
237- <ClCompile Include="src\jp\ggaf\dx\actor\ex\AAPyramidActor.cpp" />
238240 <ClCompile Include="src\jp\ggaf\dx\actor\ex\CubeMapMeshActor.cpp" />
239241 <ClCompile Include="src\jp\ggaf\dx\actor\ex\CubeMapMeshSetActor.cpp" />
240242 <ClCompile Include="src\jp\ggaf\dx\actor\ex\CubeMapMorphMeshActor.cpp" />
241243 <ClCompile Include="src\jp\ggaf\dx\actor\ex\FkFormation.cpp" />
242- <ClCompile Include="src\jp\ggaf\dx\actor\ex\SphereActor.cpp" />
243244 <ClCompile Include="src\jp\ggaf\dx\actor\ex\SpriteMeshActor.cpp" />
244245 <ClCompile Include="src\jp\ggaf\dx\actor\ex\SpriteMeshSetActor.cpp" />
245246 <ClCompile Include="src\jp\ggaf\dx\actor\ex\WorldBoundActor.cpp" />
@@ -281,6 +282,7 @@
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282283 <ClCompile Include="src\jp\ggaf\dx\actor\supporter\VecVehicleMvAngAssistant.cpp" />
283284 <ClCompile Include="src\jp\ggaf\dx\actor\supporter\VecVehicleMvAssistant.cpp" />
285+ <ClCompile Include="src\jp\ggaf\dx\Caretaker.cpp" />
284286 <ClCompile Include="src\jp\ggaf\dx\Config.cpp" />
285287 <ClCompile Include="src\jp\ggaf\dx\effect\BoardEffect.cpp" />
286288 <ClCompile Include="src\jp\ggaf\dx\effect\BoardSetEffect.cpp" />
@@ -310,7 +312,6 @@
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311313 <ClCompile Include="src\jp\ggaf\dx\effect\SpriteSetEffect.cpp" />
312314 <ClCompile Include="src\jp\ggaf\dx\exception\CriticalException.cpp" />
313- <ClCompile Include="src\jp\ggaf\dx\Caretaker.cpp" />
314315 <ClCompile Include="src\jp\ggaf\dx\manager\BgmConnection.cpp" />
315316 <ClCompile Include="src\jp\ggaf\dx\manager\BgmManager.cpp" />
316317 <ClCompile Include="src\jp\ggaf\dx\manager\CurveManufactureConnection.cpp" />
--- a/GgafDx/GgafDx_VC14.vcxproj.filters
+++ b/GgafDx/GgafDx_VC14.vcxproj.filters
@@ -24,13 +24,16 @@
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2525 <Filter>ヘッダー ファイル</Filter>
2626 </ClInclude>
27- <ClInclude Include="include\jp\ggaf\dx\actor\ex\AABActor.h">
27+ <ClInclude Include="include\jp\ggaf\dx\actor\debug\AABActor.h">
2828 <Filter>ヘッダー ファイル</Filter>
2929 </ClInclude>
30- <ClInclude Include="include\jp\ggaf\dx\actor\ex\AAPrismActor.h">
30+ <ClInclude Include="include\jp\ggaf\dx\actor\debug\AAPrismActor.h">
3131 <Filter>ヘッダー ファイル</Filter>
3232 </ClInclude>
33- <ClInclude Include="include\jp\ggaf\dx\actor\ex\AAPyramidActor.h">
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34+ <Filter>ヘッダー ファイル</Filter>
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3437 <Filter>ヘッダー ファイル</Filter>
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3639 <ClInclude Include="include\jp\ggaf\dx\actor\ex\CubeMapMeshActor.h">
@@ -45,9 +48,6 @@
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4649 <Filter>ヘッダー ファイル</Filter>
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5151 <ClInclude Include="include\jp\ggaf\dx\actor\ex\SpriteMeshActor.h">
5252 <Filter>ヘッダー ファイル</Filter>
5353 </ClInclude>
@@ -57,6 +57,9 @@
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5858 <Filter>ヘッダー ファイル</Filter>
5959 </ClInclude>
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61+ <Filter>ヘッダー ファイル</Filter>
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6063 <ClInclude Include="include\jp\ggaf\dx\actor\interface\IBumpMapActor.h">
6164 <Filter>ヘッダー ファイル</Filter>
6265 </ClInclude>
@@ -336,6 +339,9 @@
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337340 <Filter>ヘッダー ファイル</Filter>
338341 </ClInclude>
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343+ <Filter>ヘッダー ファイル</Filter>
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339345 <ClInclude Include="include\jp\ggaf\dx\model\supporter\TextureBlinker.h">
340346 <Filter>ヘッダー ファイル</Filter>
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567+ <ClInclude Include="include\jp\ggaf\dx\Caretaker.h">
565568 <Filter>ヘッダー ファイル</Filter>
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568571 <Filter>ヘッダー ファイル</Filter>
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571574 <Filter>ヘッダー ファイル</Filter>
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@@ -581,13 +584,16 @@
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588594 <Filter>ソース ファイル</Filter>
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591597 <Filter>ソース ファイル</Filter>
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10831086 <Filter>ソース ファイル</Filter>
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@@ -218,6 +45,7 @@
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253+ <ClCompile Include="src\jp\ggaf\dx\actor\SpriteSetActor.cpp" />
254+ <ClCompile Include="src\jp\ggaf\dx\actor\supporter\ActorVehicle.cpp" />
255+ <ClCompile Include="src\jp\ggaf\dx\actor\supporter\AlphaFader.cpp" />
256+ <ClCompile Include="src\jp\ggaf\dx\actor\supporter\AxisVehicle.cpp" />
257+ <ClCompile Include="src\jp\ggaf\dx\actor\supporter\AxisVehicleAssistantA.cpp" />
258+ <ClCompile Include="src\jp\ggaf\dx\actor\supporter\Checker.cpp" />
259+ <ClCompile Include="src\jp\ggaf\dx\actor\supporter\Colorist.cpp" />
260+ <ClCompile Include="src\jp\ggaf\dx\actor\supporter\GeoVehicle.cpp" />
261+ <ClCompile Include="src\jp\ggaf\dx\actor\supporter\Puppeteer.cpp" />
262+ <ClCompile Include="src\jp\ggaf\dx\actor\supporter\Scaler.cpp" />
263+ <ClCompile Include="src\jp\ggaf\dx\actor\supporter\SeTransmitterForActor.cpp" />
264+ <ClCompile Include="src\jp\ggaf\dx\actor\supporter\UvFlipper.cpp" />
265+ <ClCompile Include="src\jp\ggaf\dx\actor\supporter\VecVehicle.cpp" />
266+ <ClCompile Include="src\jp\ggaf\dx\actor\supporter\VecVehicleFaceAngAssistant.cpp" />
267+ <ClCompile Include="src\jp\ggaf\dx\actor\supporter\VecVehicleMvAngAssistant.cpp" />
268+ <ClCompile Include="src\jp\ggaf\dx\actor\supporter\VecVehicleMvAssistant.cpp" />
269+ <ClCompile Include="src\jp\ggaf\dx\Caretaker.cpp" />
270+ <ClCompile Include="src\jp\ggaf\dx\Config.cpp" />
271+ <ClCompile Include="src\jp\ggaf\dx\effect\BoardEffect.cpp" />
272+ <ClCompile Include="src\jp\ggaf\dx\effect\BoardSetEffect.cpp" />
273+ <ClCompile Include="src\jp\ggaf\dx\effect\BoneAniMeshEffect.cpp" />
274+ <ClCompile Include="src\jp\ggaf\dx\effect\D3DXAniMeshEffect.cpp" />
275+ <ClCompile Include="src\jp\ggaf\dx\effect\Effect.cpp" />
276+ <ClCompile Include="src\jp\ggaf\dx\effect\ex\CubeMapMeshEffect.cpp" />
277+ <ClCompile Include="src\jp\ggaf\dx\effect\ex\CubeMapMeshSetEffect.cpp" />
278+ <ClCompile Include="src\jp\ggaf\dx\effect\ex\CubeMapMorphMeshEffect.cpp" />
279+ <ClCompile Include="src\jp\ggaf\dx\effect\ex\WorldBoundEffect.cpp" />
280+ <ClCompile Include="src\jp\ggaf\dx\effect\FramedBoardEffect.cpp" />
281+ <ClCompile Include="src\jp\ggaf\dx\effect\FramedSpriteEffect.cpp" />
282+ <ClCompile Include="src\jp\ggaf\dx\effect\MassBoardEffect.cpp" />
283+ <ClCompile Include="src\jp\ggaf\dx\effect\MassEffect.cpp" />
284+ <ClCompile Include="src\jp\ggaf\dx\effect\MassMeshEffect.cpp" />
285+ <ClCompile Include="src\jp\ggaf\dx\effect\MassMorphMeshEffect.cpp" />
286+ <ClCompile Include="src\jp\ggaf\dx\effect\MassPointSpriteEffect.cpp" />
287+ <ClCompile Include="src\jp\ggaf\dx\effect\MassSpriteEffect.cpp" />
288+ <ClCompile Include="src\jp\ggaf\dx\effect\MeshEffect.cpp" />
289+ <ClCompile Include="src\jp\ggaf\dx\effect\MeshSetEffect.cpp" />
290+ <ClCompile Include="src\jp\ggaf\dx\effect\MorphMeshEffect.cpp" />
291+ <ClCompile Include="src\jp\ggaf\dx\effect\PointSpriteEffect.cpp" />
292+ <ClCompile Include="src\jp\ggaf\dx\effect\PointSpriteSetEffect.cpp" />
293+ <ClCompile Include="src\jp\ggaf\dx\effect\RegularPolygonBoardEffect.cpp" />
294+ <ClCompile Include="src\jp\ggaf\dx\effect\RegularPolygonSpriteEffect.cpp" />
295+ <ClCompile Include="src\jp\ggaf\dx\effect\SkinAniMeshEffect.cpp" />
296+ <ClCompile Include="src\jp\ggaf\dx\effect\SpriteEffect.cpp" />
297+ <ClCompile Include="src\jp\ggaf\dx\effect\SpriteSetEffect.cpp" />
298+ <ClCompile Include="src\jp\ggaf\dx\exception\CriticalException.cpp" />
299+ <ClCompile Include="src\jp\ggaf\dx\manager\BgmConnection.cpp" />
300+ <ClCompile Include="src\jp\ggaf\dx\manager\BgmManager.cpp" />
301+ <ClCompile Include="src\jp\ggaf\dx\manager\CurveManufactureConnection.cpp" />
302+ <ClCompile Include="src\jp\ggaf\dx\manager\CurveManufactureManager.cpp" />
303+ <ClCompile Include="src\jp\ggaf\dx\manager\CurveSourceConnection.cpp" />
304+ <ClCompile Include="src\jp\ggaf\dx\manager\CurveSourceManager.cpp" />
305+ <ClCompile Include="src\jp\ggaf\dx\manager\EffectConnection.cpp" />
306+ <ClCompile Include="src\jp\ggaf\dx\manager\EffectManager.cpp" />
307+ <ClCompile Include="src\jp\ggaf\dx\manager\ModelConnection.cpp" />
308+ <ClCompile Include="src\jp\ggaf\dx\manager\ModelManager.cpp" />
309+ <ClCompile Include="src\jp\ggaf\dx\manager\SeConnection.cpp" />
310+ <ClCompile Include="src\jp\ggaf\dx\manager\SeManager.cpp" />
311+ <ClCompile Include="src\jp\ggaf\dx\manager\TextureConnection.cpp" />
312+ <ClCompile Include="src\jp\ggaf\dx\manager\TextureManager.cpp" />
313+ <ClCompile Include="src\jp\ggaf\dx\model\BoardModel.cpp" />
314+ <ClCompile Include="src\jp\ggaf\dx\model\BoardSetModel.cpp" />
315+ <ClCompile Include="src\jp\ggaf\dx\model\BoneAniMeshModel.cpp" />
316+ <ClCompile Include="src\jp\ggaf\dx\model\D3DXAniMeshModel.cpp" />
317+ <ClCompile Include="src\jp\ggaf\dx\model\D3DXMeshModel.cpp" />
318+ <ClCompile Include="src\jp\ggaf\dx\model\ex\CubeMapMeshModel.cpp" />
319+ <ClCompile Include="src\jp\ggaf\dx\model\ex\CubeMapMeshSetModel.cpp" />
320+ <ClCompile Include="src\jp\ggaf\dx\model\ex\CubeMapMorphMeshModel.cpp" />
321+ <ClCompile Include="src\jp\ggaf\dx\model\ex\WorldBoundModel.cpp" />
322+ <ClCompile Include="src\jp\ggaf\dx\model\FramedBoardModel.cpp" />
323+ <ClCompile Include="src\jp\ggaf\dx\model\FramedSpriteModel.cpp" />
324+ <ClCompile Include="src\jp\ggaf\dx\model\MassBoardModel.cpp" />
325+ <ClCompile Include="src\jp\ggaf\dx\model\MassMeshModel.cpp" />
326+ <ClCompile Include="src\jp\ggaf\dx\model\MassModel.cpp" />
327+ <ClCompile Include="src\jp\ggaf\dx\model\MassMorphMeshModel.cpp" />
328+ <ClCompile Include="src\jp\ggaf\dx\model\MassPointSpriteModel.cpp" />
329+ <ClCompile Include="src\jp\ggaf\dx\model\MassSpriteModel.cpp" />
330+ <ClCompile Include="src\jp\ggaf\dx\model\MeshModel.cpp" />
331+ <ClCompile Include="src\jp\ggaf\dx\model\MeshSetModel.cpp" />
332+ <ClCompile Include="src\jp\ggaf\dx\model\Model.cpp" />
333+ <ClCompile Include="src\jp\ggaf\dx\model\MorphMeshModel.cpp" />
334+ <ClCompile Include="src\jp\ggaf\dx\model\PointSpriteModel.cpp" />
335+ <ClCompile Include="src\jp\ggaf\dx\model\PointSpriteSetModel.cpp" />
336+ <ClCompile Include="src\jp\ggaf\dx\model\RegularPolygonBoardModel.cpp" />
337+ <ClCompile Include="src\jp\ggaf\dx\model\RegularPolygonSpriteModel.cpp" />
338+ <ClCompile Include="src\jp\ggaf\dx\model\SkinAniMeshModel.cpp" />
339+ <ClCompile Include="src\jp\ggaf\dx\model\SpriteModel.cpp" />
340+ <ClCompile Include="src\jp\ggaf\dx\model\SpriteSetModel.cpp" />
341+ <ClCompile Include="src\jp\ggaf\dx\model\supporter\TextureBlinker.cpp" />
342+ <ClCompile Include="src\jp\ggaf\dx\scene\Scene.cpp" />
343+ <ClCompile Include="src\jp\ggaf\dx\scene\Spacetime.cpp" />
344+ <ClCompile Include="src\jp\ggaf\dx\scene\supporter\AlphaCurtain.cpp" />
345+ <ClCompile Include="src\jp\ggaf\dx\scene\supporter\SceneCurtain.cpp" />
346+ <ClCompile Include="src\jp\ggaf\dx\sound\Bgm.cpp" />
347+ <ClCompile Include="src\jp\ggaf\dx\sound\BgmConductor.cpp" />
348+ <ClCompile Include="src\jp\ggaf\dx\sound\CWaveDecorder.cpp" />
349+ <ClCompile Include="src\jp\ggaf\dx\sound\IkdLib\OggDecoder.cpp" />
350+ <ClCompile Include="src\jp\ggaf\dx\sound\IkdLib\OggVorbisFile.cpp" />
351+ <ClCompile Include="src\jp\ggaf\dx\sound\IkdLib\OggVorbisMemory.cpp" />
352+ <ClCompile Include="src\jp\ggaf\dx\sound\IkdLib\PCMDecoder.cpp" />
353+ <ClCompile Include="src\jp\ggaf\dx\sound\IkdLib\PCMPlayer.cpp" />
354+ <ClCompile Include="src\jp\ggaf\dx\sound\Se.cpp" />
355+ <ClCompile Include="src\jp\ggaf\dx\sound\SeTransmitter.cpp" />
356+ <ClCompile Include="src\jp\ggaf\dx\sound\Sound.cpp" />
357+ <ClCompile Include="src\jp\ggaf\dx\texture\Texture.cpp" />
358+ <ClCompile Include="src\jp\ggaf\dx\util\AllocHierarchy.cpp" />
359+ <ClCompile Include="src\jp\ggaf\dx\util\BoneAniMeshAllocHierarchy.cpp" />
360+ <ClCompile Include="src\jp\ggaf\dx\util\BoneAniMeshWorldMatStack.cpp" />
361+ <ClCompile Include="src\jp\ggaf\dx\util\CollisionArea.cpp" />
362+ <ClCompile Include="src\jp\ggaf\dx\util\CollisionPart.cpp" />
363+ <ClCompile Include="src\jp\ggaf\dx\util\curve\CurveManufacture.cpp" />
364+ <ClCompile Include="src\jp\ggaf\dx\util\curve\CurveSource.cpp" />
365+ <ClCompile Include="src\jp\ggaf\dx\util\curve\FixedFrameCurveAxisVehicleLeader.cpp" />
366+ <ClCompile Include="src\jp\ggaf\dx\util\curve\FixedFrameCurveManufacture.cpp" />
367+ <ClCompile Include="src\jp\ggaf\dx\util\curve\FixedFrameCurveVecVehicleLeader.cpp" />
368+ <ClCompile Include="src\jp\ggaf\dx\util\curve\FixedVelocityCurveManufacture.cpp" />
369+ <ClCompile Include="src\jp\ggaf\dx\util\curve\FixedVelocityCurveVecVehicleLeader.cpp" />
370+ <ClCompile Include="src\jp\ggaf\dx\util\curve\SteppedCoordCurveManufacture.cpp" />
371+ <ClCompile Include="src\jp\ggaf\dx\util\curve\SteppedCoordCurveVecVehicleLeader.cpp" />
372+ <ClCompile Include="src\jp\ggaf\dx\util\curve\VehicleLeader.cpp" />
373+ <ClCompile Include="src\jp\ggaf\dx\util\GeoElem.cpp" />
374+ <ClCompile Include="src\jp\ggaf\dx\util\Input.cpp" />
375+ <ClCompile Include="src\jp\ggaf\dx\util\SkinAniMeshAllocHierarchy.cpp" />
376+ <ClCompile Include="src\jp\ggaf\dx\util\SkinAniMeshWorldMatStack.cpp" />
377+ <ClCompile Include="src\jp\ggaf\dx\util\SphereRadiusVectors.cpp" />
378+ <ClCompile Include="src\jp\ggaf\dx\util\Util.cpp" />
379+ <ClCompile Include="src\jp\ggaf\dx\util\XFile\framework\Frm_Mesh.cpp" />
380+ <ClCompile Include="src\jp\ggaf\dx\util\XFile\Toolbox\ioModel_X.cpp" />
381+ </ItemGroup>
381382 <PropertyGroup Label="Globals">
382383 <ProjectGuid>{9CE55F24-1EB4-4B75-9A3E-3B95937973F7}</ProjectGuid>
383384 <RootNamespace>GgafDx_VC14</RootNamespace>
--- a/GgafDx/src/jp/ggaf/dx/actor/ex/AABActor.cpp
+++ b/GgafDx/src/jp/ggaf/dx/actor/debug/AABActor.cpp
@@ -1,4 +1,4 @@
1-#include "jp/ggaf/dx/actor/ex/AABActor.h"
1+#include "jp/ggaf/dx/actor/debug/AABActor.h"
22
33 #include "jp/ggaf/dx/Config.h"
44 #include "jp/ggaf/dx/util/Util.h"
--- a/GgafDx/src/jp/ggaf/dx/actor/ex/AAPrismActor.cpp
+++ b/GgafDx/src/jp/ggaf/dx/actor/debug/AAPrismActor.cpp
@@ -1,4 +1,4 @@
1-#include "jp/ggaf/dx/actor/ex/AAPrismActor.h"
1+#include "jp/ggaf/dx/actor/debug/AAPrismActor.h"
22
33 #include "jp/ggaf/dx/Config.h"
44 #include "jp/ggaf/dx/util/Util.h"
--- a/GgafDx/src/jp/ggaf/dx/actor/ex/AAPyramidActor.cpp
+++ b/GgafDx/src/jp/ggaf/dx/actor/debug/AAPyramidActor.cpp
@@ -1,4 +1,4 @@
1-#include "jp/ggaf/dx/actor/ex/AAPyramidActor.h"
1+#include "jp/ggaf/dx/actor/debug/AAPyramidActor.h"
22
33 #include "jp/ggaf/dx/Config.h"
44 #include "jp/ggaf/dx/util/Util.h"
--- a/GgafDx/src/jp/ggaf/dx/actor/ex/SphereActor.cpp
+++ b/GgafDx/src/jp/ggaf/dx/actor/debug/SphereActor.cpp
@@ -1,4 +1,4 @@
1-#include "jp/ggaf/dx/actor/ex/SphereActor.h"
1+#include "jp/ggaf/dx/actor/debug/SphereActor.h"
22
33 #include "jp/ggaf/dx/Config.h"
44 #include "jp/ggaf/dx/util/Util.h"
--- a/GgafLib/include/jp/ggaf/lib/actor/ColliAABoxActor.h
+++ b/GgafLib/include/jp/ggaf/lib/actor/ColliAABoxActor.h
@@ -1,7 +1,7 @@
11 #ifndef GGAF_LIB_COLLIAABACTOR_H_
22 #define GGAF_LIB_COLLIAABACTOR_H_
33 #include "GgafLibCommonHeader.h"
4-#include "jp/ggaf/dx/actor/ex/AABActor.h"
4+#include "jp/ggaf/dx/actor/debug/AABActor.h"
55
66 namespace GgafLib {
77
--- a/GgafLib/include/jp/ggaf/lib/actor/ColliAAPrismActor.h
+++ b/GgafLib/include/jp/ggaf/lib/actor/ColliAAPrismActor.h
@@ -1,7 +1,7 @@
11 #ifndef GGAF_LIB_COLLIAAPRISMACTOR_H_
22 #define GGAF_LIB_COLLIAAPRISMACTOR_H_
33 #include "GgafLibCommonHeader.h"
4-#include "jp/ggaf/dx/actor/ex/AAPrismActor.h"
4+#include "jp/ggaf/dx/actor/debug/AAPrismActor.h"
55
66 namespace GgafLib {
77
--- a/GgafLib/include/jp/ggaf/lib/actor/ColliAAPyramidActor.h
+++ b/GgafLib/include/jp/ggaf/lib/actor/ColliAAPyramidActor.h
@@ -1,7 +1,7 @@
11 #ifndef GGAF_LIB_COLLIAAPYRAMIDACTOR_H_
22 #define GGAF_LIB_COLLIAAPYRAMIDACTOR_H_
33 #include "GgafLibCommonHeader.h"
4-#include "jp/ggaf/dx/actor/ex/AAPyramidActor.h"
4+#include "jp/ggaf/dx/actor/debug/AAPyramidActor.h"
55
66 namespace GgafLib {
77
--- a/GgafLib/include/jp/ggaf/lib/actor/ColliSphereActor.h
+++ b/GgafLib/include/jp/ggaf/lib/actor/ColliSphereActor.h
@@ -1,7 +1,7 @@
11 #ifndef GGAF_LIB_COLLISPHEREACTOR_H_
22 #define GGAF_LIB_COLLISPHEREACTOR_H_
33 #include "GgafLibCommonHeader.h"
4-#include "jp/ggaf/dx/actor/ex/SphereActor.h"
4+#include "jp/ggaf/dx/actor/debug/SphereActor.h"
55
66 namespace GgafLib {
77