Violet Vreath is Shooter Game for Windows XP+(個人制作シューティングゲーム)
修订版 | f7354982d165533eb1bbce786b4f51658481b648 (tree) |
---|---|
时间 | 2022-10-09 18:29:26 |
作者 | gecchi <gecchi@192....> |
Commiter | gecchi |
ちょい
@@ -19,6 +19,194 @@ | ||
19 | 19 | </ProjectConfiguration> |
20 | 20 | </ItemGroup> |
21 | 21 | <ItemGroup> |
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186 | + <ClInclude Include="include\jp\ggaf\dx\util\curve\FixedFrameCurveManufacture.h" /> | |
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190 | + <ClInclude Include="include\jp\ggaf\dx\util\curve\SteppedCoordCurveManufacture.h" /> | |
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192 | + <ClInclude Include="include\jp\ggaf\dx\util\curve\VehicleLeader.h" /> | |
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199 | + <ClInclude Include="include\jp\ggaf\dx\util\SphereRadiusVectors.h" /> | |
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202 | + <ClInclude Include="include\jp\ggaf\dx\util\XFile\framework\Frm_IO.h" /> | |
203 | + <ClInclude Include="include\jp\ggaf\dx\util\XFile\framework\Frm_Material.h" /> | |
204 | + <ClInclude Include="include\jp\ggaf\dx\util\XFile\framework\Frm_Mesh.h" /> | |
205 | + <ClInclude Include="include\jp\ggaf\dx\util\XFile\framework\Frm_types.h" /> | |
206 | + <ClInclude Include="include\jp\ggaf\dx\util\XFile\Toolbox\IOModel_X.h" /> | |
207 | + <ClInclude Include="include\jp\ggaf\dx\util\XFile\Toolbox\XFileStructs.h" /> | |
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209 | + <ItemGroup> | |
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23 | 211 | <ClCompile Include="src\jp\ggaf\dx\actor\BoardActor.cpp" /> |
24 | 212 | <ClCompile Include="src\jp\ggaf\dx\actor\BoardSetActor.cpp" /> |
@@ -28,15 +216,15 @@ | ||
28 | 216 | <ClCompile Include="src\jp\ggaf\dx\actor\camera\CameraViewPoint.cpp" /> |
29 | 217 | <ClCompile Include="src\jp\ggaf\dx\actor\D3DXAniMeshActor.cpp" /> |
30 | 218 | <ClCompile Include="src\jp\ggaf\dx\actor\D3DXMeshActor.cpp" /> |
219 | + <ClCompile Include="src\jp\ggaf\dx\actor\debug\AABActor.cpp" /> | |
220 | + <ClCompile Include="src\jp\ggaf\dx\actor\debug\AAPrismActor.cpp" /> | |
221 | + <ClCompile Include="src\jp\ggaf\dx\actor\debug\AAPyramidActor.cpp" /> | |
222 | + <ClCompile Include="src\jp\ggaf\dx\actor\debug\SphereActor.cpp" /> | |
31 | 223 | <ClCompile Include="src\jp\ggaf\dx\actor\DynaD3DXMeshActor.cpp" /> |
32 | - <ClCompile Include="src\jp\ggaf\dx\actor\ex\AABActor.cpp" /> | |
33 | - <ClCompile Include="src\jp\ggaf\dx\actor\ex\AAPrismActor.cpp" /> | |
34 | - <ClCompile Include="src\jp\ggaf\dx\actor\ex\AAPyramidActor.cpp" /> | |
35 | 224 | <ClCompile Include="src\jp\ggaf\dx\actor\ex\CubeMapMeshActor.cpp" /> |
36 | 225 | <ClCompile Include="src\jp\ggaf\dx\actor\ex\CubeMapMeshSetActor.cpp" /> |
37 | 226 | <ClCompile Include="src\jp\ggaf\dx\actor\ex\CubeMapMorphMeshActor.cpp" /> |
38 | 227 | <ClCompile Include="src\jp\ggaf\dx\actor\ex\FkFormation.cpp" /> |
39 | - <ClCompile Include="src\jp\ggaf\dx\actor\ex\SphereActor.cpp" /> | |
40 | 228 | <ClCompile Include="src\jp\ggaf\dx\actor\ex\SpriteMeshActor.cpp" /> |
41 | 229 | <ClCompile Include="src\jp\ggaf\dx\actor\ex\SpriteMeshSetActor.cpp" /> |
42 | 230 | <ClCompile Include="src\jp\ggaf\dx\actor\ex\WorldBoundActor.cpp" /> |
@@ -78,6 +266,7 @@ | ||
78 | 266 | <ClCompile Include="src\jp\ggaf\dx\actor\supporter\VecVehicleFaceAngAssistant.cpp" /> |
79 | 267 | <ClCompile Include="src\jp\ggaf\dx\actor\supporter\VecVehicleMvAngAssistant.cpp" /> |
80 | 268 | <ClCompile Include="src\jp\ggaf\dx\actor\supporter\VecVehicleMvAssistant.cpp" /> |
269 | + <ClCompile Include="src\jp\ggaf\dx\Caretaker.cpp" /> | |
81 | 270 | <ClCompile Include="src\jp\ggaf\dx\Config.cpp" /> |
82 | 271 | <ClCompile Include="src\jp\ggaf\dx\effect\BoardEffect.cpp" /> |
83 | 272 | <ClCompile Include="src\jp\ggaf\dx\effect\BoardSetEffect.cpp" /> |
@@ -107,7 +296,6 @@ | ||
107 | 296 | <ClCompile Include="src\jp\ggaf\dx\effect\SpriteEffect.cpp" /> |
108 | 297 | <ClCompile Include="src\jp\ggaf\dx\effect\SpriteSetEffect.cpp" /> |
109 | 298 | <ClCompile Include="src\jp\ggaf\dx\exception\CriticalException.cpp" /> |
110 | - <ClCompile Include="src\jp\ggaf\dx\Caretaker.cpp" /> | |
111 | 299 | <ClCompile Include="src\jp\ggaf\dx\manager\BgmConnection.cpp" /> |
112 | 300 | <ClCompile Include="src\jp\ggaf\dx\manager\BgmManager.cpp" /> |
113 | 301 | <ClCompile Include="src\jp\ggaf\dx\manager\CurveManufactureConnection.cpp" /> |
@@ -191,195 +379,6 @@ | ||
191 | 379 | <ClCompile Include="src\jp\ggaf\dx\util\XFile\framework\Frm_Mesh.cpp" /> |
192 | 380 | <ClCompile Include="src\jp\ggaf\dx\util\XFile\Toolbox\ioModel_X.cpp" /> |
193 | 381 | </ItemGroup> |
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313 | - <ClInclude Include="include\jp\ggaf\dx\model\FramedSpriteModel.h" /> | |
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341 | - <ClInclude Include="include\jp\ggaf\dx\sound\IkdLib\OggVorbisFile.h" /> | |
342 | - <ClInclude Include="include\jp\ggaf\dx\sound\IkdLib\OggVorbisMemory.h" /> | |
343 | - <ClInclude Include="include\jp\ggaf\dx\sound\IkdLib\OggVorbisResource.h" /> | |
344 | - <ClInclude Include="include\jp\ggaf\dx\sound\IkdLib\PCMDecoder.h" /> | |
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360 | - <ClInclude Include="include\jp\ggaf\dx\util\curve\fixedframecurvemanufacture.h" /> | |
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373 | - <ClInclude Include="include\jp\ggaf\dx\util\sphereradiusvectors.h" /> | |
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376 | - <ClInclude Include="include\jp\ggaf\dx\util\xfile\framework\frm_io.h" /> | |
377 | - <ClInclude Include="include\jp\ggaf\dx\util\xfile\framework\frm_material.h" /> | |
378 | - <ClInclude Include="include\jp\ggaf\dx\util\xfile\framework\frm_mesh.h" /> | |
379 | - <ClInclude Include="include\jp\ggaf\dx\util\xfile\framework\frm_types.h" /> | |
380 | - <ClInclude Include="include\jp\ggaf\dx\util\xfile\toolbox\iomodel_x.h" /> | |
381 | - <ClInclude Include="include\jp\ggaf\dx\util\xfile\toolbox\xfilestructs.h" /> | |
382 | - </ItemGroup> | |
383 | 382 | <PropertyGroup Label="Globals"> |
384 | 383 | <ProjectGuid>{F04B2BAE-F007-4DE8-A91F-EA7E9DDCB6F2}</ProjectGuid> |
385 | 384 | <RootNamespace>GgafDx</RootNamespace> |
@@ -45,15 +45,15 @@ | ||
45 | 45 | <ClInclude Include="include\jp\ggaf\dx\actor\camera\CameraViewPoint.h" /> |
46 | 46 | <ClInclude Include="include\jp\ggaf\dx\actor\D3DXAniMeshActor.h" /> |
47 | 47 | <ClInclude Include="include\jp\ggaf\dx\actor\D3DXMeshActor.h" /> |
48 | + <ClInclude Include="include\jp\ggaf\dx\actor\debug\AABActor.h" /> | |
49 | + <ClInclude Include="include\jp\ggaf\dx\actor\debug\AAPrismActor.h" /> | |
50 | + <ClInclude Include="include\jp\ggaf\dx\actor\debug\AAPyramidActor.h" /> | |
51 | + <ClInclude Include="include\jp\ggaf\dx\actor\debug\SphereActor.h" /> | |
48 | 52 | <ClInclude Include="include\jp\ggaf\dx\actor\DynaD3DXMeshActor.h" /> |
49 | - <ClInclude Include="include\jp\ggaf\dx\actor\ex\AABActor.h" /> | |
50 | - <ClInclude Include="include\jp\ggaf\dx\actor\ex\AAPrismActor.h" /> | |
51 | - <ClInclude Include="include\jp\ggaf\dx\actor\ex\AAPyramidActor.h" /> | |
52 | 53 | <ClInclude Include="include\jp\ggaf\dx\actor\ex\CubeMapMeshActor.h" /> |
53 | 54 | <ClInclude Include="include\jp\ggaf\dx\actor\ex\CubeMapMeshSetActor.h" /> |
54 | 55 | <ClInclude Include="include\jp\ggaf\dx\actor\ex\CubeMapMorphMeshActor.h" /> |
55 | 56 | <ClInclude Include="include\jp\ggaf\dx\actor\ex\FkFormation.h" /> |
56 | - <ClInclude Include="include\jp\ggaf\dx\actor\ex\SphereActor.h" /> | |
57 | 57 | <ClInclude Include="include\jp\ggaf\dx\actor\ex\SpriteMeshActor.h" /> |
58 | 58 | <ClInclude Include="include\jp\ggaf\dx\actor\ex\SpriteMeshSetActor.h" /> |
59 | 59 | <ClInclude Include="include\jp\ggaf\dx\actor\ex\WorldBoundActor.h" /> |
@@ -61,6 +61,7 @@ | ||
61 | 61 | <ClInclude Include="include\jp\ggaf\dx\actor\FramedBoardActor.h" /> |
62 | 62 | <ClInclude Include="include\jp\ggaf\dx\actor\FramedSpriteActor.h" /> |
63 | 63 | <ClInclude Include="include\jp\ggaf\dx\actor\GeometricActor.h" /> |
64 | + <ClInclude Include="include\jp\ggaf\dx\actor\interface\IAlignAbleActor.h" /> | |
64 | 65 | <ClInclude Include="include\jp\ggaf\dx\actor\interface\IBumpMapActor.h" /> |
65 | 66 | <ClInclude Include="include\jp\ggaf\dx\actor\interface\ICubeMapActor.h" /> |
66 | 67 | <ClInclude Include="include\jp\ggaf\dx\actor\MassActor.h" /> |
@@ -97,6 +98,7 @@ | ||
97 | 98 | <ClInclude Include="include\jp\ggaf\dx\actor\supporter\VecVehicleFaceAngAssistant.h" /> |
98 | 99 | <ClInclude Include="include\jp\ggaf\dx\actor\supporter\VecVehicleMvAngAssistant.h" /> |
99 | 100 | <ClInclude Include="include\jp\ggaf\dx\actor\supporter\VecVehicleMvAssistant.h" /> |
101 | + <ClInclude Include="include\jp\ggaf\dx\Caretaker.h" /> | |
100 | 102 | <ClInclude Include="include\jp\ggaf\dx\Config.h" /> |
101 | 103 | <ClInclude Include="include\jp\ggaf\dx\effect\BoardEffect.h" /> |
102 | 104 | <ClInclude Include="include\jp\ggaf\dx\effect\BoardSetEffect.h" /> |
@@ -126,7 +128,6 @@ | ||
126 | 128 | <ClInclude Include="include\jp\ggaf\dx\effect\SpriteEffect.h" /> |
127 | 129 | <ClInclude Include="include\jp\ggaf\dx\effect\SpriteSetEffect.h" /> |
128 | 130 | <ClInclude Include="include\jp\ggaf\dx\exception\CriticalException.h" /> |
129 | - <ClInclude Include="include\jp\ggaf\dx\Caretaker.h" /> | |
130 | 131 | <ClInclude Include="include\jp\ggaf\dx\manager\BgmConnection.h" /> |
131 | 132 | <ClInclude Include="include\jp\ggaf\dx\manager\BgmManager.h" /> |
132 | 133 | <ClInclude Include="include\jp\ggaf\dx\manager\CurveManufactureConnection.h" /> |
@@ -231,15 +232,15 @@ | ||
231 | 232 | <ClCompile Include="src\jp\ggaf\dx\actor\camera\CameraViewPoint.cpp" /> |
232 | 233 | <ClCompile Include="src\jp\ggaf\dx\actor\D3DXAniMeshActor.cpp" /> |
233 | 234 | <ClCompile Include="src\jp\ggaf\dx\actor\D3DXMeshActor.cpp" /> |
235 | + <ClCompile Include="src\jp\ggaf\dx\actor\debug\AABActor.cpp" /> | |
236 | + <ClCompile Include="src\jp\ggaf\dx\actor\debug\AAPrismActor.cpp" /> | |
237 | + <ClCompile Include="src\jp\ggaf\dx\actor\debug\AAPyramidActor.cpp" /> | |
238 | + <ClCompile Include="src\jp\ggaf\dx\actor\debug\SphereActor.cpp" /> | |
234 | 239 | <ClCompile Include="src\jp\ggaf\dx\actor\DynaD3DXMeshActor.cpp" /> |
235 | - <ClCompile Include="src\jp\ggaf\dx\actor\ex\AABActor.cpp" /> | |
236 | - <ClCompile Include="src\jp\ggaf\dx\actor\ex\AAPrismActor.cpp" /> | |
237 | - <ClCompile Include="src\jp\ggaf\dx\actor\ex\AAPyramidActor.cpp" /> | |
238 | 240 | <ClCompile Include="src\jp\ggaf\dx\actor\ex\CubeMapMeshActor.cpp" /> |
239 | 241 | <ClCompile Include="src\jp\ggaf\dx\actor\ex\CubeMapMeshSetActor.cpp" /> |
240 | 242 | <ClCompile Include="src\jp\ggaf\dx\actor\ex\CubeMapMorphMeshActor.cpp" /> |
241 | 243 | <ClCompile Include="src\jp\ggaf\dx\actor\ex\FkFormation.cpp" /> |
242 | - <ClCompile Include="src\jp\ggaf\dx\actor\ex\SphereActor.cpp" /> | |
243 | 244 | <ClCompile Include="src\jp\ggaf\dx\actor\ex\SpriteMeshActor.cpp" /> |
244 | 245 | <ClCompile Include="src\jp\ggaf\dx\actor\ex\SpriteMeshSetActor.cpp" /> |
245 | 246 | <ClCompile Include="src\jp\ggaf\dx\actor\ex\WorldBoundActor.cpp" /> |
@@ -281,6 +282,7 @@ | ||
281 | 282 | <ClCompile Include="src\jp\ggaf\dx\actor\supporter\VecVehicleFaceAngAssistant.cpp" /> |
282 | 283 | <ClCompile Include="src\jp\ggaf\dx\actor\supporter\VecVehicleMvAngAssistant.cpp" /> |
283 | 284 | <ClCompile Include="src\jp\ggaf\dx\actor\supporter\VecVehicleMvAssistant.cpp" /> |
285 | + <ClCompile Include="src\jp\ggaf\dx\Caretaker.cpp" /> | |
284 | 286 | <ClCompile Include="src\jp\ggaf\dx\Config.cpp" /> |
285 | 287 | <ClCompile Include="src\jp\ggaf\dx\effect\BoardEffect.cpp" /> |
286 | 288 | <ClCompile Include="src\jp\ggaf\dx\effect\BoardSetEffect.cpp" /> |
@@ -310,7 +312,6 @@ | ||
310 | 312 | <ClCompile Include="src\jp\ggaf\dx\effect\SpriteEffect.cpp" /> |
311 | 313 | <ClCompile Include="src\jp\ggaf\dx\effect\SpriteSetEffect.cpp" /> |
312 | 314 | <ClCompile Include="src\jp\ggaf\dx\exception\CriticalException.cpp" /> |
313 | - <ClCompile Include="src\jp\ggaf\dx\Caretaker.cpp" /> | |
314 | 315 | <ClCompile Include="src\jp\ggaf\dx\manager\BgmConnection.cpp" /> |
315 | 316 | <ClCompile Include="src\jp\ggaf\dx\manager\BgmManager.cpp" /> |
316 | 317 | <ClCompile Include="src\jp\ggaf\dx\manager\CurveManufactureConnection.cpp" /> |
@@ -24,13 +24,16 @@ | ||
24 | 24 | <ClInclude Include="include\jp\ggaf\dx\actor\camera\CameraViewPoint.h"> |
25 | 25 | <Filter>ヘッダー ファイル</Filter> |
26 | 26 | </ClInclude> |
27 | - <ClInclude Include="include\jp\ggaf\dx\actor\ex\AABActor.h"> | |
27 | + <ClInclude Include="include\jp\ggaf\dx\actor\debug\AABActor.h"> | |
28 | 28 | <Filter>ヘッダー ファイル</Filter> |
29 | 29 | </ClInclude> |
30 | - <ClInclude Include="include\jp\ggaf\dx\actor\ex\AAPrismActor.h"> | |
30 | + <ClInclude Include="include\jp\ggaf\dx\actor\debug\AAPrismActor.h"> | |
31 | 31 | <Filter>ヘッダー ファイル</Filter> |
32 | 32 | </ClInclude> |
33 | - <ClInclude Include="include\jp\ggaf\dx\actor\ex\AAPyramidActor.h"> | |
33 | + <ClInclude Include="include\jp\ggaf\dx\actor\debug\AAPyramidActor.h"> | |
34 | + <Filter>ヘッダー ファイル</Filter> | |
35 | + </ClInclude> | |
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34 | 37 | <Filter>ヘッダー ファイル</Filter> |
35 | 38 | </ClInclude> |
36 | 39 | <ClInclude Include="include\jp\ggaf\dx\actor\ex\CubeMapMeshActor.h"> |
@@ -45,9 +48,6 @@ | ||
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46 | 49 | <Filter>ヘッダー ファイル</Filter> |
47 | 50 | </ClInclude> |
48 | - <ClInclude Include="include\jp\ggaf\dx\actor\ex\SphereActor.h"> | |
49 | - <Filter>ヘッダー ファイル</Filter> | |
50 | - </ClInclude> | |
51 | 51 | <ClInclude Include="include\jp\ggaf\dx\actor\ex\SpriteMeshActor.h"> |
52 | 52 | <Filter>ヘッダー ファイル</Filter> |
53 | 53 | </ClInclude> |
@@ -57,6 +57,9 @@ | ||
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58 | 58 | <Filter>ヘッダー ファイル</Filter> |
59 | 59 | </ClInclude> |
60 | + <ClInclude Include="include\jp\ggaf\dx\actor\interface\IAlignAbleActor.h"> | |
61 | + <Filter>ヘッダー ファイル</Filter> | |
62 | + </ClInclude> | |
60 | 63 | <ClInclude Include="include\jp\ggaf\dx\actor\interface\IBumpMapActor.h"> |
61 | 64 | <Filter>ヘッダー ファイル</Filter> |
62 | 65 | </ClInclude> |
@@ -336,6 +339,9 @@ | ||
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337 | 340 | <Filter>ヘッダー ファイル</Filter> |
338 | 341 | </ClInclude> |
342 | + <ClInclude Include="include\jp\ggaf\dx\model\interface\IPlaneModel.h"> | |
343 | + <Filter>ヘッダー ファイル</Filter> | |
344 | + </ClInclude> | |
339 | 345 | <ClInclude Include="include\jp\ggaf\dx\model\supporter\TextureBlinker.h"> |
340 | 346 | <Filter>ヘッダー ファイル</Filter> |
341 | 347 | </ClInclude> |
@@ -558,16 +564,13 @@ | ||
558 | 564 | <ClInclude Include="include\jp\ggaf\dx\util\Util.h"> |
559 | 565 | <Filter>ヘッダー ファイル</Filter> |
560 | 566 | </ClInclude> |
561 | - <ClInclude Include="include\jp\ggaf\dx\Config.h"> | |
562 | - <Filter>ヘッダー ファイル</Filter> | |
563 | - </ClInclude> | |
564 | - <ClInclude Include="include\GgafDxCommonHeader.h"> | |
567 | + <ClInclude Include="include\jp\ggaf\dx\Caretaker.h"> | |
565 | 568 | <Filter>ヘッダー ファイル</Filter> |
566 | 569 | </ClInclude> |
567 | - <ClInclude Include="include\jp\ggaf\dx\Caretaker.h"> | |
570 | + <ClInclude Include="include\jp\ggaf\dx\Config.h"> | |
568 | 571 | <Filter>ヘッダー ファイル</Filter> |
569 | 572 | </ClInclude> |
570 | - <ClInclude Include="include\jp\ggaf\dx\model\interface\IPlaneModel.h"> | |
573 | + <ClInclude Include="include\GgafDxCommonHeader.h"> | |
571 | 574 | <Filter>ヘッダー ファイル</Filter> |
572 | 575 | </ClInclude> |
573 | 576 | </ItemGroup> |
@@ -581,13 +584,16 @@ | ||
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582 | 585 | <Filter>ソース ファイル</Filter> |
583 | 586 | </ClCompile> |
584 | - <ClCompile Include="src\jp\ggaf\dx\actor\ex\AABActor.cpp"> | |
587 | + <ClCompile Include="src\jp\ggaf\dx\actor\debug\AABActor.cpp"> | |
588 | + <Filter>ソース ファイル</Filter> | |
589 | + </ClCompile> | |
590 | + <ClCompile Include="src\jp\ggaf\dx\actor\debug\AAPrismActor.cpp"> | |
585 | 591 | <Filter>ソース ファイル</Filter> |
586 | 592 | </ClCompile> |
587 | - <ClCompile Include="src\jp\ggaf\dx\actor\ex\AAPrismActor.cpp"> | |
593 | + <ClCompile Include="src\jp\ggaf\dx\actor\debug\AAPyramidActor.cpp"> | |
588 | 594 | <Filter>ソース ファイル</Filter> |
589 | 595 | </ClCompile> |
590 | - <ClCompile Include="src\jp\ggaf\dx\actor\ex\AAPyramidActor.cpp"> | |
596 | + <ClCompile Include="src\jp\ggaf\dx\actor\debug\SphereActor.cpp"> | |
591 | 597 | <Filter>ソース ファイル</Filter> |
592 | 598 | </ClCompile> |
593 | 599 | <ClCompile Include="src\jp\ggaf\dx\actor\ex\CubeMapMeshActor.cpp"> |
@@ -602,9 +608,6 @@ | ||
602 | 608 | <ClCompile Include="src\jp\ggaf\dx\actor\ex\FkFormation.cpp"> |
603 | 609 | <Filter>ソース ファイル</Filter> |
604 | 610 | </ClCompile> |
605 | - <ClCompile Include="src\jp\ggaf\dx\actor\ex\SphereActor.cpp"> | |
606 | - <Filter>ソース ファイル</Filter> | |
607 | - </ClCompile> | |
608 | 611 | <ClCompile Include="src\jp\ggaf\dx\actor\ex\SpriteMeshActor.cpp"> |
609 | 612 | <Filter>ソース ファイル</Filter> |
610 | 613 | </ClCompile> |
@@ -1079,10 +1082,10 @@ | ||
1079 | 1082 | <ClCompile Include="src\jp\ggaf\dx\util\Util.cpp"> |
1080 | 1083 | <Filter>ソース ファイル</Filter> |
1081 | 1084 | </ClCompile> |
1082 | - <ClCompile Include="src\jp\ggaf\dx\Config.cpp"> | |
1085 | + <ClCompile Include="src\jp\ggaf\dx\Caretaker.cpp"> | |
1083 | 1086 | <Filter>ソース ファイル</Filter> |
1084 | 1087 | </ClCompile> |
1085 | - <ClCompile Include="src\jp\ggaf\dx\Caretaker.cpp"> | |
1088 | + <ClCompile Include="src\jp\ggaf\dx\Config.cpp"> | |
1086 | 1089 | <Filter>ソース ファイル</Filter> |
1087 | 1090 | </ClCompile> |
1088 | 1091 | </ItemGroup> |
@@ -19,179 +19,6 @@ | ||
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20 | 20 | </ItemGroup> |
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23 | - <ClCompile Include="src\jp\ggaf\dx\actor\BoardActor.cpp" /> | |
24 | - <ClCompile Include="src\jp\ggaf\dx\actor\BoardSetActor.cpp" /> | |
25 | - <ClCompile Include="src\jp\ggaf\dx\actor\BoneAniMeshActor.cpp" /> | |
26 | - <ClCompile Include="src\jp\ggaf\dx\actor\camera\Camera.cpp" /> | |
27 | - <ClCompile Include="src\jp\ggaf\dx\actor\camera\CameraUpVector.cpp" /> | |
28 | - <ClCompile Include="src\jp\ggaf\dx\actor\camera\CameraViewPoint.cpp" /> | |
29 | - <ClCompile Include="src\jp\ggaf\dx\actor\D3DXAniMeshActor.cpp" /> | |
30 | - <ClCompile Include="src\jp\ggaf\dx\actor\D3DXMeshActor.cpp" /> | |
31 | - <ClCompile Include="src\jp\ggaf\dx\actor\DynaD3DXMeshActor.cpp" /> | |
32 | - <ClCompile Include="src\jp\ggaf\dx\actor\ex\AABActor.cpp" /> | |
33 | - <ClCompile Include="src\jp\ggaf\dx\actor\ex\AAPrismActor.cpp" /> | |
34 | - <ClCompile Include="src\jp\ggaf\dx\actor\ex\AAPyramidActor.cpp" /> | |
35 | - <ClCompile Include="src\jp\ggaf\dx\actor\ex\CubeMapMeshActor.cpp" /> | |
36 | - <ClCompile Include="src\jp\ggaf\dx\actor\ex\CubeMapMeshSetActor.cpp" /> | |
37 | - <ClCompile Include="src\jp\ggaf\dx\actor\ex\CubeMapMorphMeshActor.cpp" /> | |
38 | - <ClCompile Include="src\jp\ggaf\dx\actor\ex\FkFormation.cpp" /> | |
39 | - <ClCompile Include="src\jp\ggaf\dx\actor\ex\SphereActor.cpp" /> | |
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41 | - <ClCompile Include="src\jp\ggaf\dx\actor\ex\SpriteMeshSetActor.cpp" /> | |
42 | - <ClCompile Include="src\jp\ggaf\dx\actor\ex\WorldBoundActor.cpp" /> | |
43 | - <ClCompile Include="src\jp\ggaf\dx\actor\FigureActor.cpp" /> | |
44 | - <ClCompile Include="src\jp\ggaf\dx\actor\FramedBoardActor.cpp" /> | |
45 | - <ClCompile Include="src\jp\ggaf\dx\actor\FramedSpriteActor.cpp" /> | |
46 | - <ClCompile Include="src\jp\ggaf\dx\actor\GeometricActor.cpp" /> | |
47 | - <ClCompile Include="src\jp\ggaf\dx\actor\interface\IBumpMapActor.cpp" /> | |
48 | - <ClCompile Include="src\jp\ggaf\dx\actor\interface\ICubeMapActor.cpp" /> | |
49 | - <ClCompile Include="src\jp\ggaf\dx\actor\MassActor.cpp" /> | |
50 | - <ClCompile Include="src\jp\ggaf\dx\actor\MassBoardActor.cpp" /> | |
51 | - <ClCompile Include="src\jp\ggaf\dx\actor\MassMeshActor.cpp" /> | |
52 | - <ClCompile Include="src\jp\ggaf\dx\actor\MassMorphMeshActor.cpp" /> | |
53 | - <ClCompile Include="src\jp\ggaf\dx\actor\MassPointSpriteActor.cpp" /> | |
54 | - <ClCompile Include="src\jp\ggaf\dx\actor\MassSpriteActor.cpp" /> | |
55 | - <ClCompile Include="src\jp\ggaf\dx\actor\MeshActor.cpp" /> | |
56 | - <ClCompile Include="src\jp\ggaf\dx\actor\MeshSetActor.cpp" /> | |
57 | - <ClCompile Include="src\jp\ggaf\dx\actor\MorphMeshActor.cpp" /> | |
58 | - <ClCompile Include="src\jp\ggaf\dx\actor\PointSpriteActor.cpp" /> | |
59 | - <ClCompile Include="src\jp\ggaf\dx\actor\PointSpriteSetActor.cpp" /> | |
60 | - <ClCompile Include="src\jp\ggaf\dx\actor\RegularPolygonBoardActor.cpp" /> | |
61 | - <ClCompile Include="src\jp\ggaf\dx\actor\RegularPolygonSpriteActor.cpp" /> | |
62 | - <ClCompile Include="src\jp\ggaf\dx\actor\SceneMediator.cpp" /> | |
63 | - <ClCompile Include="src\jp\ggaf\dx\actor\SkinAniMeshActor.cpp" /> | |
64 | - <ClCompile Include="src\jp\ggaf\dx\actor\SpriteActor.cpp" /> | |
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67 | - <ClCompile Include="src\jp\ggaf\dx\actor\supporter\AlphaFader.cpp" /> | |
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69 | - <ClCompile Include="src\jp\ggaf\dx\actor\supporter\AxisVehicleAssistantA.cpp" /> | |
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71 | - <ClCompile Include="src\jp\ggaf\dx\actor\supporter\Colorist.cpp" /> | |
72 | - <ClCompile Include="src\jp\ggaf\dx\actor\supporter\GeoVehicle.cpp" /> | |
73 | - <ClCompile Include="src\jp\ggaf\dx\actor\supporter\Puppeteer.cpp" /> | |
74 | - <ClCompile Include="src\jp\ggaf\dx\actor\supporter\Scaler.cpp" /> | |
75 | - <ClCompile Include="src\jp\ggaf\dx\actor\supporter\SeTransmitterForActor.cpp" /> | |
76 | - <ClCompile Include="src\jp\ggaf\dx\actor\supporter\UvFlipper.cpp" /> | |
77 | - <ClCompile Include="src\jp\ggaf\dx\actor\supporter\VecVehicle.cpp" /> | |
78 | - <ClCompile Include="src\jp\ggaf\dx\actor\supporter\VecVehicleFaceAngAssistant.cpp" /> | |
79 | - <ClCompile Include="src\jp\ggaf\dx\actor\supporter\VecVehicleMvAngAssistant.cpp" /> | |
80 | - <ClCompile Include="src\jp\ggaf\dx\actor\supporter\VecVehicleMvAssistant.cpp" /> | |
81 | - <ClCompile Include="src\jp\ggaf\dx\Config.cpp" /> | |
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83 | - <ClCompile Include="src\jp\ggaf\dx\effect\BoardSetEffect.cpp" /> | |
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85 | - <ClCompile Include="src\jp\ggaf\dx\effect\D3DXAniMeshEffect.cpp" /> | |
86 | - <ClCompile Include="src\jp\ggaf\dx\effect\Effect.cpp" /> | |
87 | - <ClCompile Include="src\jp\ggaf\dx\effect\ex\CubeMapMeshEffect.cpp" /> | |
88 | - <ClCompile Include="src\jp\ggaf\dx\effect\ex\CubeMapMeshSetEffect.cpp" /> | |
89 | - <ClCompile Include="src\jp\ggaf\dx\effect\ex\CubeMapMorphMeshEffect.cpp" /> | |
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91 | - <ClCompile Include="src\jp\ggaf\dx\effect\FramedBoardEffect.cpp" /> | |
92 | - <ClCompile Include="src\jp\ggaf\dx\effect\FramedSpriteEffect.cpp" /> | |
93 | - <ClCompile Include="src\jp\ggaf\dx\effect\MassBoardEffect.cpp" /> | |
94 | - <ClCompile Include="src\jp\ggaf\dx\effect\MassEffect.cpp" /> | |
95 | - <ClCompile Include="src\jp\ggaf\dx\effect\MassMeshEffect.cpp" /> | |
96 | - <ClCompile Include="src\jp\ggaf\dx\effect\MassMorphMeshEffect.cpp" /> | |
97 | - <ClCompile Include="src\jp\ggaf\dx\effect\MassPointSpriteEffect.cpp" /> | |
98 | - <ClCompile Include="src\jp\ggaf\dx\effect\MassSpriteEffect.cpp" /> | |
99 | - <ClCompile Include="src\jp\ggaf\dx\effect\MeshEffect.cpp" /> | |
100 | - <ClCompile Include="src\jp\ggaf\dx\effect\MeshSetEffect.cpp" /> | |
101 | - <ClCompile Include="src\jp\ggaf\dx\effect\MorphMeshEffect.cpp" /> | |
102 | - <ClCompile Include="src\jp\ggaf\dx\effect\PointSpriteEffect.cpp" /> | |
103 | - <ClCompile Include="src\jp\ggaf\dx\effect\PointSpriteSetEffect.cpp" /> | |
104 | - <ClCompile Include="src\jp\ggaf\dx\effect\RegularPolygonBoardEffect.cpp" /> | |
105 | - <ClCompile Include="src\jp\ggaf\dx\effect\RegularPolygonSpriteEffect.cpp" /> | |
106 | - <ClCompile Include="src\jp\ggaf\dx\effect\SkinAniMeshEffect.cpp" /> | |
107 | - <ClCompile Include="src\jp\ggaf\dx\effect\SpriteEffect.cpp" /> | |
108 | - <ClCompile Include="src\jp\ggaf\dx\effect\SpriteSetEffect.cpp" /> | |
109 | - <ClCompile Include="src\jp\ggaf\dx\exception\CriticalException.cpp" /> | |
110 | - <ClCompile Include="src\jp\ggaf\dx\Caretaker.cpp" /> | |
111 | - <ClCompile Include="src\jp\ggaf\dx\manager\BgmConnection.cpp" /> | |
112 | - <ClCompile Include="src\jp\ggaf\dx\manager\BgmManager.cpp" /> | |
113 | - <ClCompile Include="src\jp\ggaf\dx\manager\CurveManufactureConnection.cpp" /> | |
114 | - <ClCompile Include="src\jp\ggaf\dx\manager\CurveManufactureManager.cpp" /> | |
115 | - <ClCompile Include="src\jp\ggaf\dx\manager\CurveSourceConnection.cpp" /> | |
116 | - <ClCompile Include="src\jp\ggaf\dx\manager\CurveSourceManager.cpp" /> | |
117 | - <ClCompile Include="src\jp\ggaf\dx\manager\EffectConnection.cpp" /> | |
118 | - <ClCompile Include="src\jp\ggaf\dx\manager\EffectManager.cpp" /> | |
119 | - <ClCompile Include="src\jp\ggaf\dx\manager\ModelConnection.cpp" /> | |
120 | - <ClCompile Include="src\jp\ggaf\dx\manager\ModelManager.cpp" /> | |
121 | - <ClCompile Include="src\jp\ggaf\dx\manager\SeConnection.cpp" /> | |
122 | - <ClCompile Include="src\jp\ggaf\dx\manager\SeManager.cpp" /> | |
123 | - <ClCompile Include="src\jp\ggaf\dx\manager\TextureConnection.cpp" /> | |
124 | - <ClCompile Include="src\jp\ggaf\dx\manager\TextureManager.cpp" /> | |
125 | - <ClCompile Include="src\jp\ggaf\dx\model\BoardModel.cpp" /> | |
126 | - <ClCompile Include="src\jp\ggaf\dx\model\BoardSetModel.cpp" /> | |
127 | - <ClCompile Include="src\jp\ggaf\dx\model\BoneAniMeshModel.cpp" /> | |
128 | - <ClCompile Include="src\jp\ggaf\dx\model\D3DXAniMeshModel.cpp" /> | |
129 | - <ClCompile Include="src\jp\ggaf\dx\model\D3DXMeshModel.cpp" /> | |
130 | - <ClCompile Include="src\jp\ggaf\dx\model\ex\CubeMapMeshModel.cpp" /> | |
131 | - <ClCompile Include="src\jp\ggaf\dx\model\ex\CubeMapMeshSetModel.cpp" /> | |
132 | - <ClCompile Include="src\jp\ggaf\dx\model\ex\CubeMapMorphMeshModel.cpp" /> | |
133 | - <ClCompile Include="src\jp\ggaf\dx\model\ex\WorldBoundModel.cpp" /> | |
134 | - <ClCompile Include="src\jp\ggaf\dx\model\FramedBoardModel.cpp" /> | |
135 | - <ClCompile Include="src\jp\ggaf\dx\model\FramedSpriteModel.cpp" /> | |
136 | - <ClCompile Include="src\jp\ggaf\dx\model\MassBoardModel.cpp" /> | |
137 | - <ClCompile Include="src\jp\ggaf\dx\model\MassMeshModel.cpp" /> | |
138 | - <ClCompile Include="src\jp\ggaf\dx\model\MassModel.cpp" /> | |
139 | - <ClCompile Include="src\jp\ggaf\dx\model\MassMorphMeshModel.cpp" /> | |
140 | - <ClCompile Include="src\jp\ggaf\dx\model\MassPointSpriteModel.cpp" /> | |
141 | - <ClCompile Include="src\jp\ggaf\dx\model\MassSpriteModel.cpp" /> | |
142 | - <ClCompile Include="src\jp\ggaf\dx\model\MeshModel.cpp" /> | |
143 | - <ClCompile Include="src\jp\ggaf\dx\model\MeshSetModel.cpp" /> | |
144 | - <ClCompile Include="src\jp\ggaf\dx\model\Model.cpp" /> | |
145 | - <ClCompile Include="src\jp\ggaf\dx\model\MorphMeshModel.cpp" /> | |
146 | - <ClCompile Include="src\jp\ggaf\dx\model\PointSpriteModel.cpp" /> | |
147 | - <ClCompile Include="src\jp\ggaf\dx\model\PointSpriteSetModel.cpp" /> | |
148 | - <ClCompile Include="src\jp\ggaf\dx\model\RegularPolygonBoardModel.cpp" /> | |
149 | - <ClCompile Include="src\jp\ggaf\dx\model\RegularPolygonSpriteModel.cpp" /> | |
150 | - <ClCompile Include="src\jp\ggaf\dx\model\SkinAniMeshModel.cpp" /> | |
151 | - <ClCompile Include="src\jp\ggaf\dx\model\SpriteModel.cpp" /> | |
152 | - <ClCompile Include="src\jp\ggaf\dx\model\SpriteSetModel.cpp" /> | |
153 | - <ClCompile Include="src\jp\ggaf\dx\model\supporter\TextureBlinker.cpp" /> | |
154 | - <ClCompile Include="src\jp\ggaf\dx\scene\Scene.cpp" /> | |
155 | - <ClCompile Include="src\jp\ggaf\dx\scene\Spacetime.cpp" /> | |
156 | - <ClCompile Include="src\jp\ggaf\dx\scene\supporter\AlphaCurtain.cpp" /> | |
157 | - <ClCompile Include="src\jp\ggaf\dx\scene\supporter\SceneCurtain.cpp" /> | |
158 | - <ClCompile Include="src\jp\ggaf\dx\sound\Bgm.cpp" /> | |
159 | - <ClCompile Include="src\jp\ggaf\dx\sound\BgmConductor.cpp" /> | |
160 | - <ClCompile Include="src\jp\ggaf\dx\sound\CWaveDecorder.cpp" /> | |
161 | - <ClCompile Include="src\jp\ggaf\dx\sound\IkdLib\OggDecoder.cpp" /> | |
162 | - <ClCompile Include="src\jp\ggaf\dx\sound\IkdLib\OggVorbisFile.cpp" /> | |
163 | - <ClCompile Include="src\jp\ggaf\dx\sound\IkdLib\OggVorbisMemory.cpp" /> | |
164 | - <ClCompile Include="src\jp\ggaf\dx\sound\IkdLib\PCMDecoder.cpp" /> | |
165 | - <ClCompile Include="src\jp\ggaf\dx\sound\IkdLib\PCMPlayer.cpp" /> | |
166 | - <ClCompile Include="src\jp\ggaf\dx\sound\Se.cpp" /> | |
167 | - <ClCompile Include="src\jp\ggaf\dx\sound\SeTransmitter.cpp" /> | |
168 | - <ClCompile Include="src\jp\ggaf\dx\sound\Sound.cpp" /> | |
169 | - <ClCompile Include="src\jp\ggaf\dx\texture\Texture.cpp" /> | |
170 | - <ClCompile Include="src\jp\ggaf\dx\util\AllocHierarchy.cpp" /> | |
171 | - <ClCompile Include="src\jp\ggaf\dx\util\BoneAniMeshAllocHierarchy.cpp" /> | |
172 | - <ClCompile Include="src\jp\ggaf\dx\util\BoneAniMeshWorldMatStack.cpp" /> | |
173 | - <ClCompile Include="src\jp\ggaf\dx\util\CollisionArea.cpp" /> | |
174 | - <ClCompile Include="src\jp\ggaf\dx\util\CollisionPart.cpp" /> | |
175 | - <ClCompile Include="src\jp\ggaf\dx\util\curve\CurveManufacture.cpp" /> | |
176 | - <ClCompile Include="src\jp\ggaf\dx\util\curve\CurveSource.cpp" /> | |
177 | - <ClCompile Include="src\jp\ggaf\dx\util\curve\FixedFrameCurveAxisVehicleLeader.cpp" /> | |
178 | - <ClCompile Include="src\jp\ggaf\dx\util\curve\FixedFrameCurveManufacture.cpp" /> | |
179 | - <ClCompile Include="src\jp\ggaf\dx\util\curve\FixedFrameCurveVecVehicleLeader.cpp" /> | |
180 | - <ClCompile Include="src\jp\ggaf\dx\util\curve\FixedVelocityCurveManufacture.cpp" /> | |
181 | - <ClCompile Include="src\jp\ggaf\dx\util\curve\FixedVelocityCurveVecVehicleLeader.cpp" /> | |
182 | - <ClCompile Include="src\jp\ggaf\dx\util\curve\SteppedCoordCurveManufacture.cpp" /> | |
183 | - <ClCompile Include="src\jp\ggaf\dx\util\curve\SteppedCoordCurveVecVehicleLeader.cpp" /> | |
184 | - <ClCompile Include="src\jp\ggaf\dx\util\curve\VehicleLeader.cpp" /> | |
185 | - <ClCompile Include="src\jp\ggaf\dx\util\GeoElem.cpp" /> | |
186 | - <ClCompile Include="src\jp\ggaf\dx\util\Input.cpp" /> | |
187 | - <ClCompile Include="src\jp\ggaf\dx\util\SkinAniMeshAllocHierarchy.cpp" /> | |
188 | - <ClCompile Include="src\jp\ggaf\dx\util\SkinAniMeshWorldMatStack.cpp" /> | |
189 | - <ClCompile Include="src\jp\ggaf\dx\util\SphereRadiusVectors.cpp" /> | |
190 | - <ClCompile Include="src\jp\ggaf\dx\util\Util.cpp" /> | |
191 | - <ClCompile Include="src\jp\ggaf\dx\util\XFile\framework\Frm_Mesh.cpp" /> | |
192 | - <ClCompile Include="src\jp\ggaf\dx\util\XFile\Toolbox\ioModel_X.cpp" /> | |
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194 | - <ItemGroup> | |
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196 | 23 | <ClInclude Include="include\jp\ggaf\dx\actor\BaseActor.h" /> |
197 | 24 | <ClInclude Include="include\jp\ggaf\dx\actor\BoardActor.h" /> |
@@ -202,15 +29,15 @@ | ||
202 | 29 | <ClInclude Include="include\jp\ggaf\dx\actor\camera\CameraViewPoint.h" /> |
203 | 30 | <ClInclude Include="include\jp\ggaf\dx\actor\D3DXAniMeshActor.h" /> |
204 | 31 | <ClInclude Include="include\jp\ggaf\dx\actor\D3DXMeshActor.h" /> |
32 | + <ClInclude Include="include\jp\ggaf\dx\actor\debug\AABActor.h" /> | |
33 | + <ClInclude Include="include\jp\ggaf\dx\actor\debug\AAPrismActor.h" /> | |
34 | + <ClInclude Include="include\jp\ggaf\dx\actor\debug\AAPyramidActor.h" /> | |
35 | + <ClInclude Include="include\jp\ggaf\dx\actor\debug\SphereActor.h" /> | |
205 | 36 | <ClInclude Include="include\jp\ggaf\dx\actor\DynaD3DXMeshActor.h" /> |
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207 | - <ClInclude Include="include\jp\ggaf\dx\actor\ex\AAPrismActor.h" /> | |
208 | - <ClInclude Include="include\jp\ggaf\dx\actor\ex\AAPyramidActor.h" /> | |
209 | 37 | <ClInclude Include="include\jp\ggaf\dx\actor\ex\CubeMapMeshActor.h" /> |
210 | 38 | <ClInclude Include="include\jp\ggaf\dx\actor\ex\CubeMapMeshSetActor.h" /> |
211 | 39 | <ClInclude Include="include\jp\ggaf\dx\actor\ex\CubeMapMorphMeshActor.h" /> |
212 | 40 | <ClInclude Include="include\jp\ggaf\dx\actor\ex\FkFormation.h" /> |
213 | - <ClInclude Include="include\jp\ggaf\dx\actor\ex\SphereActor.h" /> | |
214 | 41 | <ClInclude Include="include\jp\ggaf\dx\actor\ex\SpriteMeshActor.h" /> |
215 | 42 | <ClInclude Include="include\jp\ggaf\dx\actor\ex\SpriteMeshSetActor.h" /> |
216 | 43 | <ClInclude Include="include\jp\ggaf\dx\actor\ex\WorldBoundActor.h" /> |
@@ -218,6 +45,7 @@ | ||
218 | 45 | <ClInclude Include="include\jp\ggaf\dx\actor\FramedBoardActor.h" /> |
219 | 46 | <ClInclude Include="include\jp\ggaf\dx\actor\FramedSpriteActor.h" /> |
220 | 47 | <ClInclude Include="include\jp\ggaf\dx\actor\GeometricActor.h" /> |
48 | + <ClInclude Include="include\jp\ggaf\dx\actor\interface\IAlignAbleActor.h" /> | |
221 | 49 | <ClInclude Include="include\jp\ggaf\dx\actor\interface\IBumpMapActor.h" /> |
222 | 50 | <ClInclude Include="include\jp\ggaf\dx\actor\interface\ICubeMapActor.h" /> |
223 | 51 | <ClInclude Include="include\jp\ggaf\dx\actor\MassActor.h" /> |
@@ -254,6 +82,7 @@ | ||
254 | 82 | <ClInclude Include="include\jp\ggaf\dx\actor\supporter\VecVehicleFaceAngAssistant.h" /> |
255 | 83 | <ClInclude Include="include\jp\ggaf\dx\actor\supporter\VecVehicleMvAngAssistant.h" /> |
256 | 84 | <ClInclude Include="include\jp\ggaf\dx\actor\supporter\VecVehicleMvAssistant.h" /> |
85 | + <ClInclude Include="include\jp\ggaf\dx\Caretaker.h" /> | |
257 | 86 | <ClInclude Include="include\jp\ggaf\dx\Config.h" /> |
258 | 87 | <ClInclude Include="include\jp\ggaf\dx\effect\BoardEffect.h" /> |
259 | 88 | <ClInclude Include="include\jp\ggaf\dx\effect\BoardSetEffect.h" /> |
@@ -283,7 +112,6 @@ | ||
283 | 112 | <ClInclude Include="include\jp\ggaf\dx\effect\SpriteEffect.h" /> |
284 | 113 | <ClInclude Include="include\jp\ggaf\dx\effect\SpriteSetEffect.h" /> |
285 | 114 | <ClInclude Include="include\jp\ggaf\dx\exception\CriticalException.h" /> |
286 | - <ClInclude Include="include\jp\ggaf\dx\Caretaker.h" /> | |
287 | 115 | <ClInclude Include="include\jp\ggaf\dx\manager\BgmConnection.h" /> |
288 | 116 | <ClInclude Include="include\jp\ggaf\dx\manager\BgmManager.h" /> |
289 | 117 | <ClInclude Include="include\jp\ggaf\dx\manager\CurveManufactureConnection.h" /> |
@@ -378,6 +206,179 @@ | ||
378 | 206 | <ClInclude Include="include\jp\ggaf\dx\util\XFile\Toolbox\IOModel_X.h" /> |
379 | 207 | <ClInclude Include="include\jp\ggaf\dx\util\XFile\Toolbox\XFileStructs.h" /> |
380 | 208 | </ItemGroup> |
209 | + <ItemGroup> | |
210 | + <ClCompile Include="src\jp\ggaf\dx\actor\BaseActor.cpp" /> | |
211 | + <ClCompile Include="src\jp\ggaf\dx\actor\BoardActor.cpp" /> | |
212 | + <ClCompile Include="src\jp\ggaf\dx\actor\BoardSetActor.cpp" /> | |
213 | + <ClCompile Include="src\jp\ggaf\dx\actor\BoneAniMeshActor.cpp" /> | |
214 | + <ClCompile Include="src\jp\ggaf\dx\actor\camera\Camera.cpp" /> | |
215 | + <ClCompile Include="src\jp\ggaf\dx\actor\camera\CameraUpVector.cpp" /> | |
216 | + <ClCompile Include="src\jp\ggaf\dx\actor\camera\CameraViewPoint.cpp" /> | |
217 | + <ClCompile Include="src\jp\ggaf\dx\actor\D3DXAniMeshActor.cpp" /> | |
218 | + <ClCompile Include="src\jp\ggaf\dx\actor\D3DXMeshActor.cpp" /> | |
219 | + <ClCompile Include="src\jp\ggaf\dx\actor\debug\AABActor.cpp" /> | |
220 | + <ClCompile Include="src\jp\ggaf\dx\actor\debug\AAPrismActor.cpp" /> | |
221 | + <ClCompile Include="src\jp\ggaf\dx\actor\debug\AAPyramidActor.cpp" /> | |
222 | + <ClCompile Include="src\jp\ggaf\dx\actor\debug\SphereActor.cpp" /> | |
223 | + <ClCompile Include="src\jp\ggaf\dx\actor\DynaD3DXMeshActor.cpp" /> | |
224 | + <ClCompile Include="src\jp\ggaf\dx\actor\ex\CubeMapMeshActor.cpp" /> | |
225 | + <ClCompile Include="src\jp\ggaf\dx\actor\ex\CubeMapMeshSetActor.cpp" /> | |
226 | + <ClCompile Include="src\jp\ggaf\dx\actor\ex\CubeMapMorphMeshActor.cpp" /> | |
227 | + <ClCompile Include="src\jp\ggaf\dx\actor\ex\FkFormation.cpp" /> | |
228 | + <ClCompile Include="src\jp\ggaf\dx\actor\ex\SpriteMeshActor.cpp" /> | |
229 | + <ClCompile Include="src\jp\ggaf\dx\actor\ex\SpriteMeshSetActor.cpp" /> | |
230 | + <ClCompile Include="src\jp\ggaf\dx\actor\ex\WorldBoundActor.cpp" /> | |
231 | + <ClCompile Include="src\jp\ggaf\dx\actor\FigureActor.cpp" /> | |
232 | + <ClCompile Include="src\jp\ggaf\dx\actor\FramedBoardActor.cpp" /> | |
233 | + <ClCompile Include="src\jp\ggaf\dx\actor\FramedSpriteActor.cpp" /> | |
234 | + <ClCompile Include="src\jp\ggaf\dx\actor\GeometricActor.cpp" /> | |
235 | + <ClCompile Include="src\jp\ggaf\dx\actor\interface\IBumpMapActor.cpp" /> | |
236 | + <ClCompile Include="src\jp\ggaf\dx\actor\interface\ICubeMapActor.cpp" /> | |
237 | + <ClCompile Include="src\jp\ggaf\dx\actor\MassActor.cpp" /> | |
238 | + <ClCompile Include="src\jp\ggaf\dx\actor\MassBoardActor.cpp" /> | |
239 | + <ClCompile Include="src\jp\ggaf\dx\actor\MassMeshActor.cpp" /> | |
240 | + <ClCompile Include="src\jp\ggaf\dx\actor\MassMorphMeshActor.cpp" /> | |
241 | + <ClCompile Include="src\jp\ggaf\dx\actor\MassPointSpriteActor.cpp" /> | |
242 | + <ClCompile Include="src\jp\ggaf\dx\actor\MassSpriteActor.cpp" /> | |
243 | + <ClCompile Include="src\jp\ggaf\dx\actor\MeshActor.cpp" /> | |
244 | + <ClCompile Include="src\jp\ggaf\dx\actor\MeshSetActor.cpp" /> | |
245 | + <ClCompile Include="src\jp\ggaf\dx\actor\MorphMeshActor.cpp" /> | |
246 | + <ClCompile Include="src\jp\ggaf\dx\actor\PointSpriteActor.cpp" /> | |
247 | + <ClCompile Include="src\jp\ggaf\dx\actor\PointSpriteSetActor.cpp" /> | |
248 | + <ClCompile Include="src\jp\ggaf\dx\actor\RegularPolygonBoardActor.cpp" /> | |
249 | + <ClCompile Include="src\jp\ggaf\dx\actor\RegularPolygonSpriteActor.cpp" /> | |
250 | + <ClCompile Include="src\jp\ggaf\dx\actor\SceneMediator.cpp" /> | |
251 | + <ClCompile Include="src\jp\ggaf\dx\actor\SkinAniMeshActor.cpp" /> | |
252 | + <ClCompile Include="src\jp\ggaf\dx\actor\SpriteActor.cpp" /> | |
253 | + <ClCompile Include="src\jp\ggaf\dx\actor\SpriteSetActor.cpp" /> | |
254 | + <ClCompile Include="src\jp\ggaf\dx\actor\supporter\ActorVehicle.cpp" /> | |
255 | + <ClCompile Include="src\jp\ggaf\dx\actor\supporter\AlphaFader.cpp" /> | |
256 | + <ClCompile Include="src\jp\ggaf\dx\actor\supporter\AxisVehicle.cpp" /> | |
257 | + <ClCompile Include="src\jp\ggaf\dx\actor\supporter\AxisVehicleAssistantA.cpp" /> | |
258 | + <ClCompile Include="src\jp\ggaf\dx\actor\supporter\Checker.cpp" /> | |
259 | + <ClCompile Include="src\jp\ggaf\dx\actor\supporter\Colorist.cpp" /> | |
260 | + <ClCompile Include="src\jp\ggaf\dx\actor\supporter\GeoVehicle.cpp" /> | |
261 | + <ClCompile Include="src\jp\ggaf\dx\actor\supporter\Puppeteer.cpp" /> | |
262 | + <ClCompile Include="src\jp\ggaf\dx\actor\supporter\Scaler.cpp" /> | |
263 | + <ClCompile Include="src\jp\ggaf\dx\actor\supporter\SeTransmitterForActor.cpp" /> | |
264 | + <ClCompile Include="src\jp\ggaf\dx\actor\supporter\UvFlipper.cpp" /> | |
265 | + <ClCompile Include="src\jp\ggaf\dx\actor\supporter\VecVehicle.cpp" /> | |
266 | + <ClCompile Include="src\jp\ggaf\dx\actor\supporter\VecVehicleFaceAngAssistant.cpp" /> | |
267 | + <ClCompile Include="src\jp\ggaf\dx\actor\supporter\VecVehicleMvAngAssistant.cpp" /> | |
268 | + <ClCompile Include="src\jp\ggaf\dx\actor\supporter\VecVehicleMvAssistant.cpp" /> | |
269 | + <ClCompile Include="src\jp\ggaf\dx\Caretaker.cpp" /> | |
270 | + <ClCompile Include="src\jp\ggaf\dx\Config.cpp" /> | |
271 | + <ClCompile Include="src\jp\ggaf\dx\effect\BoardEffect.cpp" /> | |
272 | + <ClCompile Include="src\jp\ggaf\dx\effect\BoardSetEffect.cpp" /> | |
273 | + <ClCompile Include="src\jp\ggaf\dx\effect\BoneAniMeshEffect.cpp" /> | |
274 | + <ClCompile Include="src\jp\ggaf\dx\effect\D3DXAniMeshEffect.cpp" /> | |
275 | + <ClCompile Include="src\jp\ggaf\dx\effect\Effect.cpp" /> | |
276 | + <ClCompile Include="src\jp\ggaf\dx\effect\ex\CubeMapMeshEffect.cpp" /> | |
277 | + <ClCompile Include="src\jp\ggaf\dx\effect\ex\CubeMapMeshSetEffect.cpp" /> | |
278 | + <ClCompile Include="src\jp\ggaf\dx\effect\ex\CubeMapMorphMeshEffect.cpp" /> | |
279 | + <ClCompile Include="src\jp\ggaf\dx\effect\ex\WorldBoundEffect.cpp" /> | |
280 | + <ClCompile Include="src\jp\ggaf\dx\effect\FramedBoardEffect.cpp" /> | |
281 | + <ClCompile Include="src\jp\ggaf\dx\effect\FramedSpriteEffect.cpp" /> | |
282 | + <ClCompile Include="src\jp\ggaf\dx\effect\MassBoardEffect.cpp" /> | |
283 | + <ClCompile Include="src\jp\ggaf\dx\effect\MassEffect.cpp" /> | |
284 | + <ClCompile Include="src\jp\ggaf\dx\effect\MassMeshEffect.cpp" /> | |
285 | + <ClCompile Include="src\jp\ggaf\dx\effect\MassMorphMeshEffect.cpp" /> | |
286 | + <ClCompile Include="src\jp\ggaf\dx\effect\MassPointSpriteEffect.cpp" /> | |
287 | + <ClCompile Include="src\jp\ggaf\dx\effect\MassSpriteEffect.cpp" /> | |
288 | + <ClCompile Include="src\jp\ggaf\dx\effect\MeshEffect.cpp" /> | |
289 | + <ClCompile Include="src\jp\ggaf\dx\effect\MeshSetEffect.cpp" /> | |
290 | + <ClCompile Include="src\jp\ggaf\dx\effect\MorphMeshEffect.cpp" /> | |
291 | + <ClCompile Include="src\jp\ggaf\dx\effect\PointSpriteEffect.cpp" /> | |
292 | + <ClCompile Include="src\jp\ggaf\dx\effect\PointSpriteSetEffect.cpp" /> | |
293 | + <ClCompile Include="src\jp\ggaf\dx\effect\RegularPolygonBoardEffect.cpp" /> | |
294 | + <ClCompile Include="src\jp\ggaf\dx\effect\RegularPolygonSpriteEffect.cpp" /> | |
295 | + <ClCompile Include="src\jp\ggaf\dx\effect\SkinAniMeshEffect.cpp" /> | |
296 | + <ClCompile Include="src\jp\ggaf\dx\effect\SpriteEffect.cpp" /> | |
297 | + <ClCompile Include="src\jp\ggaf\dx\effect\SpriteSetEffect.cpp" /> | |
298 | + <ClCompile Include="src\jp\ggaf\dx\exception\CriticalException.cpp" /> | |
299 | + <ClCompile Include="src\jp\ggaf\dx\manager\BgmConnection.cpp" /> | |
300 | + <ClCompile Include="src\jp\ggaf\dx\manager\BgmManager.cpp" /> | |
301 | + <ClCompile Include="src\jp\ggaf\dx\manager\CurveManufactureConnection.cpp" /> | |
302 | + <ClCompile Include="src\jp\ggaf\dx\manager\CurveManufactureManager.cpp" /> | |
303 | + <ClCompile Include="src\jp\ggaf\dx\manager\CurveSourceConnection.cpp" /> | |
304 | + <ClCompile Include="src\jp\ggaf\dx\manager\CurveSourceManager.cpp" /> | |
305 | + <ClCompile Include="src\jp\ggaf\dx\manager\EffectConnection.cpp" /> | |
306 | + <ClCompile Include="src\jp\ggaf\dx\manager\EffectManager.cpp" /> | |
307 | + <ClCompile Include="src\jp\ggaf\dx\manager\ModelConnection.cpp" /> | |
308 | + <ClCompile Include="src\jp\ggaf\dx\manager\ModelManager.cpp" /> | |
309 | + <ClCompile Include="src\jp\ggaf\dx\manager\SeConnection.cpp" /> | |
310 | + <ClCompile Include="src\jp\ggaf\dx\manager\SeManager.cpp" /> | |
311 | + <ClCompile Include="src\jp\ggaf\dx\manager\TextureConnection.cpp" /> | |
312 | + <ClCompile Include="src\jp\ggaf\dx\manager\TextureManager.cpp" /> | |
313 | + <ClCompile Include="src\jp\ggaf\dx\model\BoardModel.cpp" /> | |
314 | + <ClCompile Include="src\jp\ggaf\dx\model\BoardSetModel.cpp" /> | |
315 | + <ClCompile Include="src\jp\ggaf\dx\model\BoneAniMeshModel.cpp" /> | |
316 | + <ClCompile Include="src\jp\ggaf\dx\model\D3DXAniMeshModel.cpp" /> | |
317 | + <ClCompile Include="src\jp\ggaf\dx\model\D3DXMeshModel.cpp" /> | |
318 | + <ClCompile Include="src\jp\ggaf\dx\model\ex\CubeMapMeshModel.cpp" /> | |
319 | + <ClCompile Include="src\jp\ggaf\dx\model\ex\CubeMapMeshSetModel.cpp" /> | |
320 | + <ClCompile Include="src\jp\ggaf\dx\model\ex\CubeMapMorphMeshModel.cpp" /> | |
321 | + <ClCompile Include="src\jp\ggaf\dx\model\ex\WorldBoundModel.cpp" /> | |
322 | + <ClCompile Include="src\jp\ggaf\dx\model\FramedBoardModel.cpp" /> | |
323 | + <ClCompile Include="src\jp\ggaf\dx\model\FramedSpriteModel.cpp" /> | |
324 | + <ClCompile Include="src\jp\ggaf\dx\model\MassBoardModel.cpp" /> | |
325 | + <ClCompile Include="src\jp\ggaf\dx\model\MassMeshModel.cpp" /> | |
326 | + <ClCompile Include="src\jp\ggaf\dx\model\MassModel.cpp" /> | |
327 | + <ClCompile Include="src\jp\ggaf\dx\model\MassMorphMeshModel.cpp" /> | |
328 | + <ClCompile Include="src\jp\ggaf\dx\model\MassPointSpriteModel.cpp" /> | |
329 | + <ClCompile Include="src\jp\ggaf\dx\model\MassSpriteModel.cpp" /> | |
330 | + <ClCompile Include="src\jp\ggaf\dx\model\MeshModel.cpp" /> | |
331 | + <ClCompile Include="src\jp\ggaf\dx\model\MeshSetModel.cpp" /> | |
332 | + <ClCompile Include="src\jp\ggaf\dx\model\Model.cpp" /> | |
333 | + <ClCompile Include="src\jp\ggaf\dx\model\MorphMeshModel.cpp" /> | |
334 | + <ClCompile Include="src\jp\ggaf\dx\model\PointSpriteModel.cpp" /> | |
335 | + <ClCompile Include="src\jp\ggaf\dx\model\PointSpriteSetModel.cpp" /> | |
336 | + <ClCompile Include="src\jp\ggaf\dx\model\RegularPolygonBoardModel.cpp" /> | |
337 | + <ClCompile Include="src\jp\ggaf\dx\model\RegularPolygonSpriteModel.cpp" /> | |
338 | + <ClCompile Include="src\jp\ggaf\dx\model\SkinAniMeshModel.cpp" /> | |
339 | + <ClCompile Include="src\jp\ggaf\dx\model\SpriteModel.cpp" /> | |
340 | + <ClCompile Include="src\jp\ggaf\dx\model\SpriteSetModel.cpp" /> | |
341 | + <ClCompile Include="src\jp\ggaf\dx\model\supporter\TextureBlinker.cpp" /> | |
342 | + <ClCompile Include="src\jp\ggaf\dx\scene\Scene.cpp" /> | |
343 | + <ClCompile Include="src\jp\ggaf\dx\scene\Spacetime.cpp" /> | |
344 | + <ClCompile Include="src\jp\ggaf\dx\scene\supporter\AlphaCurtain.cpp" /> | |
345 | + <ClCompile Include="src\jp\ggaf\dx\scene\supporter\SceneCurtain.cpp" /> | |
346 | + <ClCompile Include="src\jp\ggaf\dx\sound\Bgm.cpp" /> | |
347 | + <ClCompile Include="src\jp\ggaf\dx\sound\BgmConductor.cpp" /> | |
348 | + <ClCompile Include="src\jp\ggaf\dx\sound\CWaveDecorder.cpp" /> | |
349 | + <ClCompile Include="src\jp\ggaf\dx\sound\IkdLib\OggDecoder.cpp" /> | |
350 | + <ClCompile Include="src\jp\ggaf\dx\sound\IkdLib\OggVorbisFile.cpp" /> | |
351 | + <ClCompile Include="src\jp\ggaf\dx\sound\IkdLib\OggVorbisMemory.cpp" /> | |
352 | + <ClCompile Include="src\jp\ggaf\dx\sound\IkdLib\PCMDecoder.cpp" /> | |
353 | + <ClCompile Include="src\jp\ggaf\dx\sound\IkdLib\PCMPlayer.cpp" /> | |
354 | + <ClCompile Include="src\jp\ggaf\dx\sound\Se.cpp" /> | |
355 | + <ClCompile Include="src\jp\ggaf\dx\sound\SeTransmitter.cpp" /> | |
356 | + <ClCompile Include="src\jp\ggaf\dx\sound\Sound.cpp" /> | |
357 | + <ClCompile Include="src\jp\ggaf\dx\texture\Texture.cpp" /> | |
358 | + <ClCompile Include="src\jp\ggaf\dx\util\AllocHierarchy.cpp" /> | |
359 | + <ClCompile Include="src\jp\ggaf\dx\util\BoneAniMeshAllocHierarchy.cpp" /> | |
360 | + <ClCompile Include="src\jp\ggaf\dx\util\BoneAniMeshWorldMatStack.cpp" /> | |
361 | + <ClCompile Include="src\jp\ggaf\dx\util\CollisionArea.cpp" /> | |
362 | + <ClCompile Include="src\jp\ggaf\dx\util\CollisionPart.cpp" /> | |
363 | + <ClCompile Include="src\jp\ggaf\dx\util\curve\CurveManufacture.cpp" /> | |
364 | + <ClCompile Include="src\jp\ggaf\dx\util\curve\CurveSource.cpp" /> | |
365 | + <ClCompile Include="src\jp\ggaf\dx\util\curve\FixedFrameCurveAxisVehicleLeader.cpp" /> | |
366 | + <ClCompile Include="src\jp\ggaf\dx\util\curve\FixedFrameCurveManufacture.cpp" /> | |
367 | + <ClCompile Include="src\jp\ggaf\dx\util\curve\FixedFrameCurveVecVehicleLeader.cpp" /> | |
368 | + <ClCompile Include="src\jp\ggaf\dx\util\curve\FixedVelocityCurveManufacture.cpp" /> | |
369 | + <ClCompile Include="src\jp\ggaf\dx\util\curve\FixedVelocityCurveVecVehicleLeader.cpp" /> | |
370 | + <ClCompile Include="src\jp\ggaf\dx\util\curve\SteppedCoordCurveManufacture.cpp" /> | |
371 | + <ClCompile Include="src\jp\ggaf\dx\util\curve\SteppedCoordCurveVecVehicleLeader.cpp" /> | |
372 | + <ClCompile Include="src\jp\ggaf\dx\util\curve\VehicleLeader.cpp" /> | |
373 | + <ClCompile Include="src\jp\ggaf\dx\util\GeoElem.cpp" /> | |
374 | + <ClCompile Include="src\jp\ggaf\dx\util\Input.cpp" /> | |
375 | + <ClCompile Include="src\jp\ggaf\dx\util\SkinAniMeshAllocHierarchy.cpp" /> | |
376 | + <ClCompile Include="src\jp\ggaf\dx\util\SkinAniMeshWorldMatStack.cpp" /> | |
377 | + <ClCompile Include="src\jp\ggaf\dx\util\SphereRadiusVectors.cpp" /> | |
378 | + <ClCompile Include="src\jp\ggaf\dx\util\Util.cpp" /> | |
379 | + <ClCompile Include="src\jp\ggaf\dx\util\XFile\framework\Frm_Mesh.cpp" /> | |
380 | + <ClCompile Include="src\jp\ggaf\dx\util\XFile\Toolbox\ioModel_X.cpp" /> | |
381 | + </ItemGroup> | |
381 | 382 | <PropertyGroup Label="Globals"> |
382 | 383 | <ProjectGuid>{9CE55F24-1EB4-4B75-9A3E-3B95937973F7}</ProjectGuid> |
383 | 384 | <RootNamespace>GgafDx_VC14</RootNamespace> |
@@ -1,4 +1,4 @@ | ||
1 | -#include "jp/ggaf/dx/actor/ex/AABActor.h" | |
1 | +#include "jp/ggaf/dx/actor/debug/AABActor.h" | |
2 | 2 | |
3 | 3 | #include "jp/ggaf/dx/Config.h" |
4 | 4 | #include "jp/ggaf/dx/util/Util.h" |
@@ -1,4 +1,4 @@ | ||
1 | -#include "jp/ggaf/dx/actor/ex/AAPrismActor.h" | |
1 | +#include "jp/ggaf/dx/actor/debug/AAPrismActor.h" | |
2 | 2 | |
3 | 3 | #include "jp/ggaf/dx/Config.h" |
4 | 4 | #include "jp/ggaf/dx/util/Util.h" |
@@ -1,4 +1,4 @@ | ||
1 | -#include "jp/ggaf/dx/actor/ex/AAPyramidActor.h" | |
1 | +#include "jp/ggaf/dx/actor/debug/AAPyramidActor.h" | |
2 | 2 | |
3 | 3 | #include "jp/ggaf/dx/Config.h" |
4 | 4 | #include "jp/ggaf/dx/util/Util.h" |
@@ -1,4 +1,4 @@ | ||
1 | -#include "jp/ggaf/dx/actor/ex/SphereActor.h" | |
1 | +#include "jp/ggaf/dx/actor/debug/SphereActor.h" | |
2 | 2 | |
3 | 3 | #include "jp/ggaf/dx/Config.h" |
4 | 4 | #include "jp/ggaf/dx/util/Util.h" |
@@ -1,7 +1,7 @@ | ||
1 | 1 | #ifndef GGAF_LIB_COLLIAABACTOR_H_ |
2 | 2 | #define GGAF_LIB_COLLIAABACTOR_H_ |
3 | 3 | #include "GgafLibCommonHeader.h" |
4 | -#include "jp/ggaf/dx/actor/ex/AABActor.h" | |
4 | +#include "jp/ggaf/dx/actor/debug/AABActor.h" | |
5 | 5 | |
6 | 6 | namespace GgafLib { |
7 | 7 |
@@ -1,7 +1,7 @@ | ||
1 | 1 | #ifndef GGAF_LIB_COLLIAAPRISMACTOR_H_ |
2 | 2 | #define GGAF_LIB_COLLIAAPRISMACTOR_H_ |
3 | 3 | #include "GgafLibCommonHeader.h" |
4 | -#include "jp/ggaf/dx/actor/ex/AAPrismActor.h" | |
4 | +#include "jp/ggaf/dx/actor/debug/AAPrismActor.h" | |
5 | 5 | |
6 | 6 | namespace GgafLib { |
7 | 7 |
@@ -1,7 +1,7 @@ | ||
1 | 1 | #ifndef GGAF_LIB_COLLIAAPYRAMIDACTOR_H_ |
2 | 2 | #define GGAF_LIB_COLLIAAPYRAMIDACTOR_H_ |
3 | 3 | #include "GgafLibCommonHeader.h" |
4 | -#include "jp/ggaf/dx/actor/ex/AAPyramidActor.h" | |
4 | +#include "jp/ggaf/dx/actor/debug/AAPyramidActor.h" | |
5 | 5 | |
6 | 6 | namespace GgafLib { |
7 | 7 |
@@ -1,7 +1,7 @@ | ||
1 | 1 | #ifndef GGAF_LIB_COLLISPHEREACTOR_H_ |
2 | 2 | #define GGAF_LIB_COLLISPHEREACTOR_H_ |
3 | 3 | #include "GgafLibCommonHeader.h" |
4 | -#include "jp/ggaf/dx/actor/ex/SphereActor.h" | |
4 | +#include "jp/ggaf/dx/actor/debug/SphereActor.h" | |
5 | 5 | |
6 | 6 | namespace GgafLib { |
7 | 7 |