無人機動兵器ダンジョン探索ゲーム JAVAベース
ジャンプ時のステータス表示の微調整
武器発射時に副武装の時だけ弾数表示をするように調整
@@ -121,9 +121,11 @@ | ||
121 | 121 | int ncount = param >> 1; |
122 | 122 | StringBuilder wkresult = new StringBuilder(); |
123 | 123 | wkresult.append((nweapon == 0) ? "MAIN" : "SUB"); |
124 | - wkresult.append('['); | |
125 | - wkresult.append(ncount); | |
126 | - wkresult.append(']'); | |
124 | + if (nweapon != 0) { | |
125 | + wkresult.append('['); | |
126 | + wkresult.append(ncount); | |
127 | + wkresult.append(']'); | |
128 | + } | |
127 | 129 | return wkresult.toString(); |
128 | 130 | } |
129 | 131 |
@@ -241,15 +243,15 @@ | ||
241 | 243 | status_str = "PRONE"; |
242 | 244 | break; |
243 | 245 | case Oke.STATUS_BEFOREJUMP: |
244 | - status_str = "Prepare JUMP"; | |
246 | + status_str = "Prepare JUMP "; | |
245 | 247 | status_str += make_direction_param(); |
246 | 248 | break; |
247 | 249 | case Oke.STATUS_JUMPNOW: |
248 | - status_str = "JUMP"; | |
250 | + status_str = "JUMP "; | |
249 | 251 | status_str += make_direction_param(); |
250 | 252 | break; |
251 | 253 | case Oke.STATUS_ENDJUMP: |
252 | - status_str = "End JUMP"; | |
254 | + status_str = "End JUMP "; | |
253 | 255 | status_str += make_direction_param(); |
254 | 256 | break; |
255 | 257 | case Oke.STATUS_STAIRS: |