[Freeciv-tickets] [freeciv] #46363: Handle orders after AI turn beginning activities

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OSDN Ticket System norep****@osdn*****
Mon Dec 26 02:12:27 JST 2022


#46363: Handle orders after AI turn beginning activities

  Open Date: 2022-12-25 18:11
Last Update: 2022-12-25 19:12

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/46363
RSS feed for this Ticket:
    https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=46363

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Last Changes/Comment on this Ticket:
2022-12-25 19:12 Updated by: cazfi
 * Owner Update from (None) to cazfi
 * Resolution Update from None to Accepted


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Ticket Status:

      Reporter: cazfi
         Owner: cazfi
          Type: Bugs
        Status: Open [Owner assigned]
      Priority: 5 - Medium
     MileStone: 3.2.0
     Component: Server
      Severity: 5 - Medium
    Resolution: Accepted
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Ticket details:

Original hrm ticket: https://www.hostedredmine.com/issues/769791
TC order should be slightly modified (not turned completely upside-down like in the old patch in the hrm ticket), so that AI would have an opportunity to act before automated unit movement.
Activities should still progress (and potentially finish) before any unit movement, including that of AIs'

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URL for this Ticket:
    https://osdn.net/projects/freeciv/ticket/46363
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    https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=46363



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