#46363: Handle orders after AI turn beginning activities Open Date: 2022-12-25 18:11 Last Update: 2022-12-25 19:12 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/46363 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=46363 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-12-25 19:12 Updated by: cazfi * Owner Update from (None) to cazfi * Resolution Update from None to Accepted --------------------------------------------------------------------- Ticket Status: Reporter: cazfi Owner: cazfi Type: Bugs Status: Open [Owner assigned] Priority: 5 - Medium MileStone: 3.2.0 Component: Server Severity: 5 - Medium Resolution: Accepted --------------------------------------------------------------------- Ticket details: Original hrm ticket: https://www.hostedredmine.com/issues/769791 TC order should be slightly modified (not turned completely upside-down like in the old patch in the hrm ticket), so that AI would have an opportunity to act before automated unit movement. Activities should still progress (and potentially finish) before any unit movement, including that of AIs' -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/46363 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=46363