#45596: Tech_Parasite_Pct_Max Open Date: 2022-09-06 19:00 Last Update: 2022-10-02 20:40 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/45596 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=45596 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-10-02 20:40 Updated by: cazfi * Status Update from Open to Closed * Resolution Update from Accepted to Fixed --------------------------------------------------------------------- Ticket Status: Reporter: cazfi Owner: cazfi Type: Patches Status: Closed Priority: 5 - Medium MileStone: S3_2 d3f Component: General Severity: 5 - Medium Resolution: Fixed --------------------------------------------------------------------- Ticket details: Tech_Parasite effect has the problem that it doesn't scale at all. It's static effect in a ruleset is quite different depending on how many players there is in the game. Time to introduce such a version of the effect that scales. The Tech_Parasite_Pct_Max effect's value will be percentage of the players/teams (researches) in game. The "_Max" in the end indicates that it's from the total number. I've been thinking about "_Alive" variant too, but that has additional complications, so better to leave it to a future ticket. I also considered implementing some generic mechanism of counters behaving like multipliers towards effects, and player count being available as a counter, but finishing such a design would be quite far in the future. I'd rather have simply a new effect type now. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/45596 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=45596