[Freeciv-tickets] [freeciv] #45596: Tech_Parasite_Pct_Max

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Mon Oct 3 02:40:52 JST 2022


#45596: Tech_Parasite_Pct_Max

  Open Date: 2022-09-06 19:00
Last Update: 2022-10-02 20:40

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/45596
RSS feed for this Ticket:
    https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=45596

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Last Changes/Comment on this Ticket:
2022-10-02 20:40 Updated by: cazfi
 * Status Update from Open to Closed
 * Resolution Update from Accepted to Fixed


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Ticket Status:

      Reporter: cazfi
         Owner: cazfi
          Type: Patches
        Status: Closed
      Priority: 5 - Medium
     MileStone: S3_2 d3f
     Component: General
      Severity: 5 - Medium
    Resolution: Fixed
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Ticket details:

Tech_Parasite effect has the problem that it doesn't scale at all. It's static effect in a ruleset is quite different depending on how many players there is in the game.
Time to introduce such a version of the effect that scales. The Tech_Parasite_Pct_Max effect's value will be percentage of the players/teams (researches) in game. The "_Max" in the end indicates that it's from the total number. I've been thinking about "_Alive" variant too, but that has additional complications, so better to leave it to a future ticket.
I also considered implementing some generic mechanism of counters behaving like multipliers towards effects, and player count being available as a counter, but finishing such a design would be quite far in the future. I'd rather have simply a new effect type now.

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