[Freeciv-tickets] [freeciv] #45685: Bulbs given during the turn behave oddly on switch

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OSDN Ticket System norep****@osdn*****
Fri Oct 14 21:45:35 JST 2022


#45685: Bulbs given during the turn behave oddly on switch

  Open Date: 2022-09-22 23:00
Last Update: 2022-10-14 15:45

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/45685
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Last Changes/Comment on this Ticket:
2022-10-14 15:45 Updated by: cazfi

Comment:

Reply To cazfi

Until going to details, let's see more immediate consequences:
To open the reasons a bit: We've released 3.0.4 a week ago, i.e., we are in the early phase of a new release cycle. Now would be the best possible time to get S3_0 patch in, so that it would be exposed to testing for the maximum time before it gets released as part of 3.0.5.

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Ticket Status:

      Reporter: ihnatus
         Owner: (None)
          Type: Bugs
        Status: Open
      Priority: 5 - Medium
     MileStone: 3.0.5
     Component: Server
      Severity: 5 - Medium
    Resolution: None
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Ticket details:

If you switch a technology to one not researched at turn start and then give_bulbs method provides you with some bulbs,
if you switch between non-saved techs, the added bulbs keep (not in the "got tech" case)
if you switch to the saved tech, you get the saved bulbs without addition
if you then switch to any other tech, the addition is lost.
UPD: The same happens with bulbs added by a caravan. Recategorizing the ticket from Scripting to Server. If you agree that it's a bug and not a feature, probably we should change the milestone to 3.0.x.
Maybe the solution would be separate stocks for free and non-free to switch bulbs, like we have for city shields.
Blocks #44936.

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