[Freeciv-tickets] [freeciv] #45907: Add continent control for "CityTile" req

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OSDN Ticket System norep****@osdn*****
Sat Oct 22 00:00:30 JST 2022


#45907: Add continent control for "CityTile" req

  Open Date: 2022-10-17 19:05
Last Update: 2022-10-21 18:00

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/45907
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Last Changes/Comment on this Ticket:
2022-10-21 18:00 Updated by: cazfi

Comment:

Reply To ihnatus
Reply To cazfi
I think the HARD part of terrain class unhardcoding is the AI ferry system. It expects that units are to be ferried over one hardcoded class (ocean), between areas of the second class (land).
That's why I talked about polar caps. Whatever of the two terrain classes you declare for basically impassable regions bordering both continents and oceans, it will confuse the unit movement planning.
This is getting off-topic (for the ticket), but I wonder if it would be a step forward, or just side-step with no use in the future, if we made AI to at least treat current two tclasses symmetrically, i.e., if land units could carry canoes from lake to lake.

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Ticket Status:

      Reporter: ihnatus
         Owner: (None)
          Type: Feature Requests
        Status: Open
      Priority: 5 - Medium
     MileStone: S3_2 d3f
     Component: General
      Severity: 5 - Medium
    Resolution: None
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Ticket details:

"SameContinent" if the tile is on the same continent as city center, and possibly "NearSameOcean" if tile adjacency shares a negative continent number with city center adjacency. May be used in tile output effects, unit bribe cost effect, and possibly in the future for increasing airport trade bonus for intercontinental trade (civ2).

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