#45907: Add continent control for "CityTile" req Open Date: 2022-10-17 19:05 Last Update: 2022-10-22 23:18 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/45907 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=45907 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-10-22 23:18 Updated by: ihnatus Comment: Also, some comments not edited from the previous patch. Reply To cazfi - universal_name_translation() should be short (that's mentioned in the function header & ideas to make it more clear welcome - maybe say it IN ALL CAPS). Can we figure out a way to shorten the ones we're about to add here? "Same continent tile" and... "Nearby ocean tile" would be comprehensive but sometimes a lie ("continent" is at least somewhat generic technical term). "Port access tile"? (at least I noticed some buggy code) I'll try to glance at VUT_CITYTILE uses, maybe fix something. --------------------------------------------------------------------- Ticket Status: Reporter: ihnatus Owner: (None) Type: Feature Requests Status: Open Priority: 5 - Medium MileStone: S3_2 d3f Component: General Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: "SameContinent" if the tile is on the same continent as city center, and possibly "NearSameOcean" if tile adjacency shares a negative continent number with city center adjacency. May be used in tile output effects, unit bribe cost effect, and possibly in the future for increasing airport trade bonus for intercontinental trade (civ2). -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/45907 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=45907