#45889: Send initial counter values to client Open Date: 2022-10-17 14:08 Last Update: 2022-10-28 15:41 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/45889 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=45889 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-10-28 15:41 Updated by: cazfi Comment: Reply To lachu @cazfi. I will look if it is real necessary, but I probably allocates counters inside routine creating city (both on client and server). As far, as I remember, default value of counter (not initial for city) was send in ruleset packet. Yes, memory is allocated when the city is created, and the client knows the default counter value. What it currently does not know after connecting to the server is the counter's current value, until there's a change to it. --------------------------------------------------------------------- Ticket Status: Reporter: cazfi Owner: (None) Type: Patches Status: Open Priority: 5 - Medium MileStone: 3.2.0 Component: General Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: City counter value updates are sent to client by #45429, but we will need to send also initial values, e.g., when a client reconnects, or game has been loaded from a saved game. Basically when ever full city info gets sent to the client for the first time (note, that if it makes implementation easier; it should be ok to "send" them to the delta protocol layer unconditionally when ever full city info gets sent. Delta protocol would notice itself if there's nothing to update/send) -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/45889 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=45889