[Freeciv-tickets] [freeciv] #45889: Send initial counter values to client

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OSDN Ticket System norep****@osdn*****
Sat Oct 14 00:46:37 JST 2023


#45889: Send initial counter values to client

  Open Date: 2022-10-17 20:08
Last Update: 2023-10-14 00:46

URL for this Ticket:
    https://osdn.net//projects/freeciv/ticket/45889
RSS feed for this Ticket:
    https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=45889

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Last Changes/Comment on this Ticket:
2023-10-14 00:46 Updated by: lachu

Comment:

Reply To cazfi
Likely something like this pseudocode:
{{{
players_iterate() {
    cities_iterate(player) {
        conn_iterate(player connections) {
            send_city_counters()
        } conn_iterate_end;
        conn_iterate(global observer connections) {
            send_city_counters();
        } conn_iterate_end;
    } cities_iterate_end;
} players_iterate_end;
}}}
Look at server/city_turn.c : city_counters_refresh
We send each counter value to each global observer.

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Ticket Status:

      Reporter: cazfi
         Owner: (None)
          Type: Patches
        Status: Open
      Priority: 5 - Medium
     MileStone: 3.2.0
     Component: General
      Severity: 5 - Medium
    Resolution: None
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Ticket details:

City counter value updates are sent to client by #45429, but we will need to send also initial values, e.g., when a client reconnects, or game has been loaded from a saved game. Basically when ever full city info gets sent to the client for the first time (note, that if it makes implementation easier; it should be ok to "send" them to the delta protocol layer unconditionally when ever full city info gets sent. Delta protocol would notice itself if there's nothing to update/send)

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