任务单 #42246

Surplus waste effects

开放日期: 2021-05-12 08:32 最后更新: 2023-06-27 22:21

报告人:
属主:
状态:
关闭
组件:
里程碑:
优先:
5 - Medium
严重性:
5 - Medium
处理结果:
Fixed
文件:
2

Details

Let's introduce a city ranged effect (or two, one basic and one distance-related, or even third scaled distance related one) that is applied to outputs after upkeeps are subtracted: * In CivII, shields waste works this way (distance-related); * can unhardcode what output types are lost in disorder (as we now can put disorder into reqs)

任务单历史 (3/8 Histories)

2021-05-12 08:32 Updated by: ihnatus
  • New Ticket "Surplus waste effects" created
2022-05-04 11:28 Updated by: cazfi
评论

d3f stuff -> next chance to get this in S3_2-d3f

2023-06-23 18:56 Updated by: cazfi
评论

Reply To ihnatus

applied to outputs after upkeeps are subtracted:

I assume this should be a percentage effect, then. Or does this just mean that the effect gets clipped differently than existing EFT_OUTPUT_WASTE... -effects (clipped so that output can't be negative, but surplus can) ?

2023-06-23 20:41 Updated by: cazfi
  • 属主 Update from (无) to cazfi
  • 处理结果 Update from to Accepted
评论

Reply To cazfi

Reply To ihnatus

applied to outputs after upkeeps are subtracted:

I assume this should be a percentage effect, then.

Attached patched implement "Surplus_Waste_Pct_By_Rel_Distance" -effect type based on that assumption.

2023-06-26 14:22 Updated by: cazfi
评论

Reply To cazfi

Attached patched implement "Surplus_Waste_Pct_By_Rel_Distance" -effect type based on that assumption.

The base effect is necessary one too, I guess (otherwise there would be no way to have any surplus waste at distance zero) -> #48294

2023-06-27 22:21 Updated by: cazfi
  • 状态 Update from 开启 to 关闭
  • 处理结果 Update from Accepted to Fixed

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