任务单 #42708

civ2civ3: adjust script that adds labels to the map

开放日期: 2021-08-13 09:45 最后更新: 2021-09-05 01:22

报告人:
属主:
类型:
状态:
关闭
组件:
优先:
5 - Medium
严重性:
5 - Medium
处理结果:
Fixed
文件:
2

Details

civ2civ3: minor changes to the script that adds labels to the map.

- Prevent "Great Barrier Reef" and "Great Blue Hole" from appearing near Glaciers:

Now "Glacier Bay" is Ocean adjacent to Glacier

while "Ice Shelf" is Glacier adjacent to Ocean

- Swap "Mud Volcanoes" (now on Hills) with "Valley of Geysers" (now on Plains), that makes more sense visually.

- Reduce a bit the randomness, making labels more dependant on the actual landscape:

Deep Ocean can be "Deep Trench" if fully surrounded by Deep Oceans, else "Thermal Vent"

Forest can be "Sequoia Forest" if fully surrounded by Forests, else "Millenary Trees"

- Add some more comments.

任务单历史 (3/7 Histories)

2021-08-13 09:45 Updated by: bard
  • New Ticket "civ2civ3: adjust script that adds labels to the map" created
2021-08-13 09:56 Updated by: bard
评论

The idea of these labels was to add an extra to the tile, named "natural wonder", with some luxury bonus, but it'd require a new graphical fx. I rather leave such changes for future patches.

I think this patch is ready to be included in 3.0.0-beta3, that is why I selected it as MileStone, but feel free to change it.

2021-09-01 11:09 Updated by: cazfi
  • 属主 Update from (无) to cazfi
  • 处理结果 Update from to Accepted
评论

No need to do changes in this ticket (I already did in my local branch), but please include ticket number (like "See osdn #42708") in the commit message. Also, the first line of the commit message should be in imperative mood ("civ2civ3: Adjust the script...")

2021-09-04 10:41 Updated by: cazfi
  • 状态 Update from 开启 to 关闭
  • 处理结果 Update from Accepted to Fixed
2021-09-05 01:22 Updated by: bard
评论

Ok, thank you.

编辑

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