任务单 #42907

Demonstrate RandomMovement unit

开放日期: 2021-09-24 12:16 最后更新: 2023-04-25 06:08

报告人:
属主:
类型:
状态:
关闭
组件:
里程碑:
优先:
5 - Medium
严重性:
5 - Medium
处理结果:
Fixed
文件:
1

Details

Unit type flag RandomMovement is being added https://www.hostedredmine.com/issues/699473 . It should be exposed to our autogame testing. I don't know yet if some of our more serious rulesets should take it to use, or should we just demonstrate it in sandbox.

任务单历史 (3/12 Histories)

2021-09-24 12:16 Updated by: cazfi
  • New Ticket "Demonstrate RandomMovement unit" created
2023-03-27 09:01 Updated by: cazfi
评论

Maybe take the civ2civ3_earth Storm mentioned in the engine feature ticket to sandbox? Or both sandbox and civ2civ3?

2023-03-27 10:52 Updated by: bard
评论

Reply To cazfi

Maybe take the civ2civ3_earth Storm mentioned in the engine feature ticket to sandbox? Or both sandbox and civ2civ3?

I'd like to say I'll do it, but I'm not sure if I will be able to make patches for 3.1 and beyond.

My plan here was to report some pending bugs I had stored, and finish my custom "civ2civ3_earth" for v2.6 and 3.0. If after that I set my pc up to make patches for trunk/s3_2 again, I'll take this ticket into account (in case nobody did it before).

2023-03-29 04:09 Updated by: ihnatus
评论

I hope the problem that all AIs in autogames ally against Animal Kingdom has been solved since I have last seen this unit :)

2023-03-30 14:11 Updated by: cazfi
评论

Unit sprites -> #47721

2023-03-30 14:15 Updated by: cazfi
评论

Reply To ihnatus

I hope the problem that all AIs in autogames ally against Animal Kingdom has been solved since I have last seen this unit :)

Probably not - I think this is the first time I see it mentioned.

And speaking of barbarian types, is "animals" sufficient for the Storm, or would we need an entirely new type?

2023-03-30 20:59 Updated by: ihnatus
评论

Reply To cazfi

And speaking of barbarian types, is "animals" sufficient for the Storm, or would we need an entirely new type?

Like, this job could be done by some completely Lua-controlled player with no diplomacy, even current API is enough. But it should not attack orcas and krakens, so animals are basically OK. Just we probably want to control storm density separately from animals.

(Edited, 2023-03-30 21:01 Updated by: ihnatus)
2023-03-31 11:29 Updated by: cazfi
评论

Reply To ihnatus

Like, this job could be done by some completely Lua-controlled player with no diplomacy

Note that bigger part of RandomMovement flag what unit is prevented from doing (moving deterministically) than what it does. One might be able to do the same with the "stay" -property, but I'm not entirely sure.

2023-04-22 03:42 Updated by: cazfi
评论

Reply To ihnatus

animals are basically OK.

Ok, as a barbarian_type animals are ok. Maybe not use "Animal Kingdom" nation in civ2civ3 though, but create a new nation, with at least different name -> new ticket.

2023-04-22 04:12 Updated by: cazfi
  • 属主 Update from (无) to cazfi
  • 处理结果 Update from to Accepted
2023-04-25 06:08 Updated by: cazfi
  • 状态 Update from 开启 to 关闭
  • 处理结果 Update from Accepted to Fixed

Attachment File List

编辑

Please login to add comment to this ticket » 登录名