任务单 #44165

S3_0: "Experimental" main AI skill level not converted in non-debug builds

开放日期: 2022-03-23 17:04 最后更新: 2022-03-29 06:44

报告人:
属主:
类型:
状态:
关闭
组件:
里程碑:
优先:
5 - Medium
严重性:
5 - Medium
处理结果:
Fixed
文件:
2

Details

When checking code to change in #44164 I noticed that savegame loading converts "Experimental" AI level to "Hard" for non-debug builds only for individual players. The global skill level setting has no such conversion, but will fallback to handling of illegal AI level, and get converted to hardcoded default AI level (Easy). Assuming #44164 gets accepted in the form I plan to implement it, the more universal AI level conversion it provides will resolve this issue automatically for branches where it goes (master, and presumably S3_1). S3_0 needs a separate fix. (#44164 depends on #44100, so I don't think porting it is an option)

任务单历史 (3/7 Histories)

2022-03-23 17:04 Updated by: cazfi
  • New Ticket "S3_0: "Experimental" main AI skill level not converted in non-debug builds" created
2022-03-26 23:00 Updated by: cazfi
2022-03-27 12:22 Updated by: cazfi
  • 属主 Update from (无) to cazfi
  • 处理结果 Update from to Accepted
2022-03-27 13:06 Updated by: cazfi
评论

- Also a version to push to S2_6

2022-03-29 06:44 Updated by: cazfi
  • 状态 Update from 开启 to 关闭
  • 处理结果 Update from Accepted to Fixed

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