player_loot_player() does not notify the (receiving) player of what they get. Applies at least to gold that is handled directly in that function. Not sure if some of the functions called for other kind of loot do some notifications on their own.
Patches for main/S3_2/S3_1. Backporting to S3_0 would take some effort, and results wouldn't be that good (there's not even E_HUT_MAP event type in S3_0, and it's already bad enough to be forced to use it in S3_1)
player_loot_player() does not notify the (receiving) player of what they get. Applies at least to gold that is handled directly in that function. Not sure if some of the functions called for other kind of loot do some notifications on their own.