任务单 #45152

Looting dying player does not notify what you get

开放日期: 2022-07-19 13:29 最后更新: 2023-04-14 02:48

报告人:
属主:
类型:
状态:
关闭
组件:
优先:
5 - Medium
严重性:
5 - Medium
处理结果:
Fixed
文件:
2

Details

player_loot_player() does not notify the (receiving) player of what they get. Applies at least to gold that is handled directly in that function. Not sure if some of the functions called for other kind of loot do some notifications on their own.

任务单历史 (3/9 Histories)

2022-07-19 13:29 Updated by: cazfi
  • New Ticket "Looting dying player does not notify what you get" created
2022-11-26 19:13 Updated by: cazfi
2023-01-28 10:13 Updated by: cazfi
2023-04-01 14:36 Updated by: cazfi
2023-04-08 21:32 Updated by: cazfi
  • 属主 Update from (无) to cazfi
  • 处理结果 Update from to Accepted
评论

Patches for main/S3_2/S3_1. Backporting to S3_0 would take some effort, and results wouldn't be that good (there's not even E_HUT_MAP event type in S3_0, and it's already bad enough to be forced to use it in S3_1)

2023-04-08 21:32 Updated by: cazfi
2023-04-14 02:48 Updated by: cazfi
  • 状态 Update from 开启 to 关闭
  • 处理结果 Update from Accepted to Fixed

编辑

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