任务单 #45947

AI: do things for connectivity

开放日期: 2022-10-21 22:28 最后更新: 2023-02-28 21:23

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开启
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优先:
5 - Medium
严重性:
5 - Medium
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文件:

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A consequence of a number of patches, mainly #45946. If roads between cities get important, AI should have an idea of making them. The problem is that the builders (and the trade ways, while it's still future) should be guarded. The guards could be units with high defense to mop up the attacks or with high speed and attack to kill the attackers on approaching, and in a good case we also are not omniscient and need scouts patrolling the perimeter; maybe a tower should be built for them?.. Probably we need a danger estimating function like "how many enemy units of each type will strike tile X if we put value V on it and the density of our units around is...".

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2022-10-21 22:28 Updated by: ihnatus
  • New Ticket "AI: do things for connectivity" created
2023-02-28 21:23 Updated by: alain_bkr
评论

Simple tactic may be good enough Just one strong defensive (2) unit fortify, with one worker Then just move both to next tile.

I rarely lose my units, because the fortified unit often survives the first attack, and sometimes the second one. So it is still worth the trade, lose two cheap units versus opponent lose 2 expensive offensive units.

my 2 cents

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