任务单 #46271

Units not rendered properly

开放日期: 2022-12-14 07:59 最后更新: 2022-12-30 14:41

报告人:
属主:
类型:
状态:
关闭
组件:
里程碑:
优先:
5 - Medium
严重性:
5 - Medium
处理结果:
Invalid
文件:
2

Details

Units that are unusual shapes or sizes leave trails and don't fully show, as seen in the image provided.

任务单历史 (3/8 Histories)

2022-12-14 07:59 Updated by: elefant
  • New Ticket "Units not rendered properly" created
2022-12-18 04:19 Updated by: cazfi
评论

The question is do we have the maximum supported unit sprite sizes documented? It's a matter of how much we can draw (restore background) of the adjacent tiles when unit moves away, before it causes other artifacts.

2022-12-18 04:23 Updated by: cazfi
评论

Do you have 'unit_height' defined in [tilespec]?

README.graphics:

----

unit_height : unit sprite height if more than 1.5x terrain tile

height in isometric tileset
----

No mention the limits of this support.

2022-12-18 04:25 Updated by: elefant
评论

It seems to draw properly if you move away and come back, so a full refresh after the unit moves should fix it.

2022-12-18 04:58 Updated by: elefant
评论

No. I didn't realize there was an option for that. It fixed the problem. Thanks.

2022-12-30 14:41 Updated by: cazfi
  • 状态 Update from 开启 to 关闭
  • 属主 Update from (无) to cazfi
  • 处理结果 Update from to Invalid

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