任务单 #46402

Client assuming player to be city original owner

开放日期: 2022-12-31 19:34 最后更新: 2023-01-19 13:47

报告人:
属主:
类型:
状态:
关闭
组件:
优先:
5 - Medium
严重性:
5 - Medium
处理结果:
Fixed
文件:
4

Details

Testing "CityStatus" "OwnedByOriginal" requirement (on master). The client seems to think that a city the player conquered is under original owner - server does not accept.

任务单历史 (3/9 Histories)

2022-12-31 19:34 Updated by: cazfi
  • New Ticket "Client assuming player to be city original owner" created
2023-01-07 05:25 Updated by: cazfi
  • 属主 Update from (无) to cazfi
  • 处理结果 Update from to Accepted
  • 里程碑 Update from (无) to 3.1.0-beta1 (关闭)
  • 组件 Update from (无) to General
评论

S3_1 version adds optional network capability.

This fixes the most important case of knowing if your own city fulfills "CityStatus" "OwnedByOriginal" or "OriginalOwner" requirements. Unowned (potentially fogged, even destroyed in reality) cities we cannot support without savegame format changes -> 3.2: #46468

2023-01-10 22:16 Updated by: cazfi
  • 处理结果 Update from Accepted to
评论

Blocked by #46503, on the basis that this exposes the issue of that ticket significantly more seriously. Some changes to this ticket too required once it gets fixed.

2023-01-11 04:50 Updated by: cazfi
  • 处理结果 Update from to Accepted
评论

Rebased on top of #46503, some changes related to it (mainly comments, now that we KNOW that 'original' is sometimes NULL also on the server side)

2023-01-19 13:47 Updated by: cazfi
  • 状态 Update from 开启 to 关闭
  • 处理结果 Update from Accepted to Fixed

编辑

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