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项目描述

GTC is a game programming library for Linux. Rendering is done via a generic client. Multiple clients may connect to a game server, which will automatically keep the 3D scene graph of all clients in sync with the copy on the server. A demonstration space shooter is included. The shooter is written in Python and has less than 200 lines of code.

系统要求

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2001-01-30 15:12
0.12

客户端脚本中的网络协议(在Python)和帧到帧的连贯性。现在看来,同约2KB的/秒,而不是10KB的/秒
Client-side scripting (in Python) and frame-to-frame coherence in the network protocol. It now seems to work with about 2KB/s instead of 10KB/s.

2001-01-30 15:12
0.10

Python绑定现在可用。
The Python bindings are now usable.

2001-01-30 15:12
0.1

Autoconfiscated树,空间射击(演示/ flyingducks)工程和网络代码更新。这是最初的开发人员的释放。我想请大家作出贡献。
Autoconfiscated the tree, the space shooter (demos/flyingducks) works, and networking code updates. This is the initial developer's
release. I would like to invite you all to contribute.

2001-01-30 15:12
0.0

最初宣布的。请注意,图书馆是不是十分有用然而,这只是告诉世界我在做什么。欢迎投稿。
Initial announcement. Note that the library is not very usable yet,
this is just to tell the world what I'm doing. Contributors are
welcome.

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