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项目描述

The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderer.

系统要求

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2010-02-18 01:15
1.7.1

该版本修正了最新的主要版本一些错误,包括在碰撞试验的aabbox减少,导致严重的错误渲染速度。此外,在Mac OS X编制问题已得到解决。
This version fixes a few bugs of the latest major release, including a severe bug in the aabbox collision test that causes reduced rendering speed. In addition, a compilation problem on Mac OS X was corrected.

2010-02-04 01:18
1.7

此版本增加了几何着色器,多重渲染目标(地铁)的支持下,有可能获得纹理mipmaps,并提供定制mipmaps,对食人魔的支持。网格式的动画,复合肥(星云设备档案)文件格式加载,Bzip2与支持,以及压缩算法为AES加密,支持在Mac OS X对外的窗口,更大量。
This release adds Geometry shaders, Multiple Render Target (MRT) support, the possibility to access texture mipmaps and to provide custom mipmaps, support for Ogre .mesh format animations, NPK (Nebula device archive) file format loading, Bzip2 and LZMA support as well as AES encryption, supporting external windows in Mac OS X, and a lot more.

2010-01-14 03:27
1.6.1

此版本包含了许多错误修正和更正,如在GUI环境的改善,光照渲染和二甲基甲酰胺负荷,在Linux下的键盘映射。
This version contains a lot of bugfixes and corrections, like improvements in the GUI environment, lightmap rendering and DMF loading, and keyboard mapping under Linux.

2009-12-17 00:21
1.5.2

这是一个维护版本向Irrlicht引擎1.5分支,并包含一些更新和相关的地形平滑,支持操纵杆,操作系统/了XCode更新除错和MS3D装载机修复。
This is a maintenance release to the 1.5 branch of the Irrlicht engine and contains several updates and bugfixes related to terrain smoothing, joystick support, OS/XCode updates, and MS3D loader fixes.

2009-10-01 00:21
1.6

此版本包括如新网和图像装载机新功能(。铺层网装载机,。的RGB,。RGBA的,。SGI公司。INT和。INTA的纹理),新材料性能ColorMask,多重映像日长,深度测试功能,AlphaToCoverage,选择性抗锯齿,新的控制台设备,并有可能创造同一图书室,改变材料性能全球,与严格的不同档案类型的集成(邮编,焦油,新的文件系统OverrideMaterial不同的设备等),以及完善的软件渲染引擎。
This release includes new features such as new mesh and image loaders (.PLY mesh loader, .RGB, .RGBA, .SGI, .INT, and .INTA textures), new material properties ColorMask, Mipmap LOD, depth test function, AlphaToCoverage, selective Anti-Aliasing, new console device and the possibility to create different devices from the same library, an OverrideMaterial for changing material properties globally, a new Filesystem with tighter integration of different archive types (ZIP, TAR, etc), and an improved software rendering engine.

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