QUB (the Q Universal Boardgame) is an electronic front-end to any board game, using a scanned game board and pieces. It is intended to be an aid for PBEM gamers, game designers, and (eventually) real-time networked boardgamers.
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.
Ability to edit all properties of any game component (piece, board, tray, etc.), more useful, ergonomic, and prettier pop-up menus, a new tool for generating game components from the command line, and much more.