Rev. | 时间 | 作者 |
---|---|---|
c6b5c7e3c658 | 2022-02-11 01:15:19 | Adam Kaminski |
Removed the unused prototypes LASTMANSTANDING_GetNumMatches and LASTMANSTANDING_SetNumMatches. |
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055ccc8bc410 | 2022-02-11 01:12:28 | Adam Kaminski |
Removed the unused function PLAYER_GivePossessionPoint. |
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3f74636efbab | 2022-02-07 08:56:45 | Adam Kaminski |
Fixed: pointer in BOTCMD_DoChatStringSubstitutions was checked incorrectly. |
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0aa403d1ba1c | 2022-02-07 00:52:32 | Adam Kaminski |
Added optimizations to the "MovePlayer" server command: the velocity is now only sent if it's not zero per axis and the crouch status is now sent as another flag bit. |
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a81bb124128c | 2022-02-07 00:38:24 | Adam Kaminski |
The "SpawnPlayer" server command doesn't send the player's current state anymore, and their prior state is now sent as a short byte to reduce bandwidth slightly. |
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c5e82dfd8ce3 | 2022-02-04 23:57:33 | Adam Kaminski |
The "kick" CCMD now saves the player's uncolored name with FString instead of C-style char arrays. |
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b7e7e3dab784 | 2022-02-04 23:54:03 | Adam Kaminski |
SERVER_GetPlayerIndexFromName now saves the player's uncolored name with FString instead of C-style char arrays. |
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2f1a716a5880 | 2022-02-04 23:52:21 | Adam Kaminski |
SERVER_KickPlayer now uses FString instead of C-style char arrays. |
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2dbea8302075 | 2022-02-04 23:44:20 | Adam Kaminski |
SERVERBAN_BanPlayer now saves the player's uncolored name with FString instead of C-style char arrays. |
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ef47e43c3f41 | 2022-02-04 23:38:30 | Adam Kaminski |
The "removebot" CCMD now saves the player's uncolored name with FString instead of C-style char arrays. |
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9266146f3441 | 2022-02-04 23:32:48 | Adam Kaminski |
BOTCMD_DoChatStringSubstitutions now uses FString instead of C-style char arrays. |
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e59a7ded15c3 | 2022-02-04 10:14:02 | Adam Kaminski |
Added CVars: "con_interpolate" and "con_speed" which interpolates and controls how fast the console moves. Based on featues from ZCC. |
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54bfc2d7cccb | 2022-02-01 23:35:13 | Adam Kaminski |
Fixed: GAMEEVENT_ACTOR_DAMAGED didn't trigger when the player took poison damage. |
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983234fe4255 | 2022-01-29 08:43:29 | Adam Kaminski |
Fixed: the server rejected backup weapon select commands that used different weapon network indices but had the same client gametic. |
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eb8be61a2018 | 2022-01-27 12:53:56 | Adam Kaminski |
Fixed: clients didn't clear their maplist first when reconnecting to the server via the "map" CCMD. |
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23bcd7cf494a | 2022-01-22 10:23:37 | Adam Kaminski |
Spectators are no longer taken out of chasecam mode when sv_chasecam is disabled. |
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f488e6f567f9 | 2022-01-22 10:11:01 | Adam Kaminski |
Fixed: a player could get stuck in the chasecam in co-op game modes if they respawn when it's disallowed. |
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b6e82bbaf62f | 2022-01-22 03:01:07 | Adam Kaminski |
Fixed: a player's old body didn't show a weapon's preferred skin when they respawned. |
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f8baa9556110 | 2022-01-22 02:51:09 | Adam Kaminski |
Moved code that disassociates a dead spectator's old body from itself into PLAYER_SetSpectator. |
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2ea5ba700303 | 2022-01-21 14:34:36 | Adam Kaminski |
Fixed: a dead spectator's old body wouldn't get added to the body queue in offline games or on the server's end. |
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8aa7be471979 | 2022-01-20 08:21:15 | Adam Kaminski |
Fixed: changing cl_skin also changed a player's scale even though P_CheckPlayerSprite already handled the skin's scaling automatically every tick. |
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34f74b36018b | 2022-01-20 08:13:20 | Adam Kaminski |
Fixed: PlayerSpeedTrail powerups always used a player's chosen skin even if their current weapon had its own preferred skin. |
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2fc3c37b1147 | 2022-01-17 05:27:12 | Adam Kaminski |
Fixed: There was no separator between "free spectate mode" and "players left" in the bottom HUD string. |
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b60fe7a2bb45 | 2022-01-17 02:44:36 | Adam Kaminski |
Fixed: spectating a morphed player could potentially crash the game. |
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b3e3900eec6d | 2022-01-13 10:23:18 | Adam Kaminski |
Fixed: projectiles and bulletpuffs didn't trigger GAMEEVENT_ACTOR_SPAWNED if "ForceSpawnEventScripts" was enabled. |
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ce769866bb7e | 2022-01-13 06:14:23 | Adam Kaminski |
Fixed: RCON clients still printed two copies of the chat message that they sent. |
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e6c292340dad | 2022-01-13 05:49:13 | Adam Kaminski |
Fixed: Changing the COUNTKILL flag via A_ChangeFlag didn't update the invasion monster count. |
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a937a23e6ddb | 2022-01-11 11:22:25 | Adam Kaminski |
Fixed: restarting the map didn't unfreeze the game properly in online games. |
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fea072d140bb | 2022-01-10 06:24:08 | Adam Kaminski |
Fixed: chat messages sent by the server weren't colorized properly. |
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c55aa8bf98f4 | 2014-09-16 01:59:07 | Braden Obrzut |
- Applied anonymous patch to fix uncapped stuttering in SDL backend. |