patch投げ用
修订版 | e572faa1d6573d4bc7d5b2aaeb79e70410161219 (tree) |
---|---|
时间 | 2016-03-14 02:19:29 |
作者 | SHIRAKATA Kentaro <argrath@ub32...> |
Commiter | SHIRAKATA Kentaro |
translate rumors
@@ -1,392 +1,392 @@ | ||
1 | -"So when I die, the first thing I will see in heaven is a score list?" | |
2 | -1st Law of Hacking: leaving is much more difficult than entering. | |
3 | -2nd Law of Hacking: first in, first out. | |
4 | -3rd Law of Hacking: the last blow counts most. | |
5 | -4th Law of Hacking: you will find the exit at the entrance. | |
6 | -A chameleon imitating a mail daemon often delivers scrolls of fire. | |
7 | -A cockatrice corpse is guaranteed to be untainted! | |
8 | -A dead cockatrice is just a dead lizard. | |
9 | -A dragon is just a snake that ate a scroll of fire. | |
10 | -A fading corridor enlightens your insight. | |
11 | -A glowing potion is too hot to drink. | |
12 | -A good amulet may protect you against guards. | |
13 | -A lizard corpse is a good thing to turn undead. | |
14 | -A long worm can be defined recursively. So how should you attack it? | |
15 | -A monstrous mind is a toy forever. | |
16 | -A nymph will be very pleased if you call her by her real name: Lorelei. | |
17 | -A ring of dungeon master control is a great find. | |
18 | -A ring of extra ring finger is useless if not enchanted. | |
19 | -A rope may form a trail in a maze. | |
20 | -A staff may recharge if you drop it for awhile. | |
21 | -A visit to the Zoo is very educational; you meet interesting animals. | |
22 | -A wand of deaf is a more dangerous weapon than a wand of sheep. | |
23 | -A wand of vibration might bring the whole cave crashing about your ears. | |
24 | -A winner never quits. A quitter never wins. | |
25 | -A wish? Okay, make me a fortune cookie! | |
26 | -Afraid of mimics? Try to wear a ring of true seeing. | |
27 | -All monsters are created evil, but some are more evil than others. | |
28 | -Always attack a floating eye from behind! | |
29 | -An elven cloak is always the height of fashion. | |
30 | -Any small object that is accidentally dropped will hide under a larger object. | |
31 | -Archeologists find more bones piles. | |
32 | -Austin Powers says: My Mojo is back! Yeah, baby! | |
33 | -Balrogs do not appear above level 20. | |
34 | -Banana peels work especially well against Keystone Kops. | |
35 | -Be careful when eating bananas. Monsters might slip on the peels. | |
36 | -Better leave the dungeon; otherwise you might get hurt badly. | |
37 | -Beware of the potion of nitroglycerin -- it's not for the weak of heart. | |
38 | -Beware: there's always a chance that your wand explodes as you try to zap it! | |
39 | -Beyond the 23rd level lies a happy retirement in a room of your own. | |
40 | -Changing your suit without dropping your sword? You must be kidding! | |
41 | -Close the door! You're letting the heat out! | |
42 | -Cockatrices might turn themselves to stone faced with a mirror. | |
43 | -Consumption of home-made food is strictly forbidden in this dungeon. | |
44 | -Dark room? Your chance to develop your photographs! | |
45 | -Dark rooms are not *completely* dark: just wait and let your eyes adjust... | |
46 | -David London sez, "Hey guys, *WIELD* a lizard corpse against a cockatrice!" | |
47 | -Death is just life's way of telling you you've been fired. | |
48 | -Demi-gods don't need any help from the gods. | |
49 | -Demons *HATE* Priests and Priestesses. | |
50 | -Didn't you forget to pay? | |
51 | -Didn't your mother tell you not to eat food off the floor? | |
52 | -Direct a direct hit on your direct opponent, directing in the right direction. | |
53 | -Do you want to make more money? Sure, we all do! Join the Fort Ludios guard! | |
54 | -Does your boss know what you're doing right now? | |
55 | -Don't bother wishing for things. You'll probably find one on the next level. | |
56 | -Don't eat too much: you might start hiccoughing! | |
57 | -Don't play NetHack at your work; your boss might hit you! | |
58 | -Don't tell a soul you found a secret door, otherwise it isn't a secret anymore. | |
59 | -Drinking potions of booze may land you in jail if you are under 21. | |
60 | -Drop your vanity and get rid of your jewels! Pickpockets about! | |
61 | -Eat 10 cloves of garlic and keep all humans at a two-square distance. | |
62 | -Eels hide under mud. Use a unicorn to clear the water and make them visible. | |
63 | -Elf has extra speed. | |
64 | -Engrave your wishes with a wand of wishing. | |
65 | -Eventually you will come to admire the swift elegance of a retreating nymph. | |
66 | -Ever heard hissing outside? I *knew* you hadn't! | |
67 | -Ever lifted a dragon corpse? | |
68 | -Ever seen a leocrotta dancing the tengu? | |
69 | -Ever seen your weapon glow plaid? | |
70 | -Ever tamed a shopkeeper? | |
71 | -Ever tried digging through a Vault Guard? | |
72 | -Ever tried enchanting a rope? | |
73 | -Floating eyes can't stand Hawaiian shirts. | |
74 | -For any remedy there is a misery. | |
75 | -Giant bats turn into giant vampires. | |
76 | -Good day for overcoming obstacles. Try a steeplechase. | |
77 | -Half Moon tonight. (At least it's better than no Moon at all.) | |
78 | -Help! I'm being held prisoner in a fortune cookie factory! | |
79 | -Housecats have nine lives, kittens only one. | |
80 | -How long can you tread water? | |
81 | -Hungry? There is an abundance of food on the next level. | |
82 | -I guess you've never hit a mail daemon with the Amulet of Yendor... | |
83 | -If you are the shopkeeper, you can take things for free. | |
84 | -If you ask really nicely, the Wizard will give you the Amulet. | |
85 | -If you can't learn to do it well, learn to enjoy doing it badly. | |
86 | -If you thought the Wizard was bad, just wait till you meet the Warlord! | |
87 | -If you turn blind, don't expect your dog to be turned into a seeing-eye dog. | |
88 | -If you want to feel great, you must eat something real big. | |
89 | -If you want to float, you'd better eat a floating eye. | |
90 | -If your ghost kills a player, it increases your score. | |
91 | -Increase mindpower: Tame your own ghost! | |
92 | -It furthers one to see the great man. | |
93 | -It's easy to overlook a monster in a wood. | |
94 | -Just below any trap door there may be another one. Just keep falling! | |
95 | -Katanas are very sharp; watch you don't cut yourself. | |
96 | -Keep a clear mind: quaff clear potions. | |
97 | -Kicking the terminal doesn't hurt the monsters. | |
98 | -Killer bees keep appearing till you kill their queen. | |
99 | -Killer bunnies can be tamed with carrots only. | |
100 | -Latest news? Put `rec.games.roguelike.nethack' in your .newsrc! | |
101 | -Learn how to spell. Play NetHack! | |
102 | -Leprechauns hide their gold in a secret room. | |
103 | -Let your fingers do the walking on the yulkjhnb keys. | |
104 | -Let's face it: this time you're not going to win. | |
105 | -Let's have a party, drink a lot of booze. | |
106 | -Liquor sellers do not drink; they hate to see you twice. | |
107 | -Lunar eclipse tonight. May as well quit now! | |
108 | -Meeting your own ghost decreases your luck considerably! | |
109 | -Money to invest? Take it to the local branch of the Magic Memory Vault! | |
110 | -Monsters come from nowhere to hit you everywhere. | |
111 | -Monsters sleep because you are boring, not because they ever get tired. | |
112 | -Most monsters prefer minced meat. That's why they are hitting you! | |
113 | -Most of the bugs in NetHack are on the floor. | |
114 | -Much ado Nothing Happens. | |
115 | -Multi-player NetHack is a myth. | |
116 | -NetHack is addictive. Too late, you're already hooked. | |
117 | -Never ask a shopkeeper for a price list. | |
118 | -Never burn a tree, unless you like getting whacked with a +5 shovel. | |
119 | -Never eat with glowing hands! | |
120 | -Never mind the monsters hitting you: they just replace the charwomen. | |
121 | -Never play leapfrog with a unicorn. | |
122 | -Never step on a cursed engraving. | |
123 | -Never swim with a camera: there's nothing to take pictures of. | |
124 | -Never teach your pet rust monster to fetch. | |
125 | -Never trust a random generator in magic fields. | |
126 | -Never use a wand of death. | |
127 | -No level contains two shops. The maze is no level. So... | |
128 | -No part of this fortune may be reproduced, stored in a retrieval system, ... | |
129 | -Not all rumors are as misleading as this one. | |
130 | -Nymphs and nurses like beautiful rings. | |
131 | -Nymphs are blondes. Are you a gentleman? | |
132 | -Offering a unicorn a worthless piece of glass might prove to be fatal! | |
133 | -Old hackers never die: young ones do. | |
134 | -One has to leave shops before closing time. | |
135 | -One homunculus a day keeps the doctor away. | |
136 | -One level further down somebody is getting killed, right now. | |
137 | -Only a wizard can use a magic whistle. | |
138 | -Only adventurers of evil alignment think of killing their dog. | |
139 | -Only chaotic evils kill sleeping monsters. | |
140 | -Only real trappers escape traps. | |
141 | -Only real wizards can write scrolls. | |
142 | -Operation OVERKILL has started now. | |
143 | -Ouch. I hate when that happens. | |
144 | -PLEASE ignore previous rumor. | |
145 | -Polymorph into an ettin; meet your opponents face to face to face. | |
146 | -Praying will frighten demons. | |
147 | -Row (3x) that boat gently down the stream, Charon (4x), death is but a dream. | |
148 | -Running is good for your legs. | |
149 | -Screw up your courage! You've screwed up everything else. | |
150 | -Seepage? Leaky pipes? Rising damp? Summon the plumber! | |
151 | -Segmentation fault (core dumped). | |
152 | -Shopkeepers are insured by Croesus himself! | |
153 | -Shopkeepers sometimes die from old age. | |
154 | -Some mazes (especially small ones) have no solutions, says man 6 maze. | |
155 | -Some questions the Sphynx asks just *don't* have any answers. | |
156 | -Sometimes "mu" is the answer. | |
157 | -Sorry, no fortune this time. Better luck next cookie! | |
158 | -Spare your scrolls of make-edible until it's really necessary! | |
159 | -Stormbringer doesn't steal souls. People steal souls. | |
160 | -Suddenly, the dungeon will collapse... | |
161 | -Taming a mail daemon may cause a system security violation. | |
162 | -The crowd was so tough, the Stooges won't play the Dungeon anymore, nyuk nyuk. | |
163 | -The leprechauns hide their treasure in a small hidden room. | |
164 | -The longer the wand the better. | |
165 | -The magic word is "XYZZY". | |
166 | -The meek shall inherit your bones files. | |
167 | -The mines are dark and deep, and I have levels to go before I sleep. | |
168 | -The use of dynamite is dangerous. | |
169 | -There are no worms in the UNIX version. | |
170 | -There is a trap on this level! | |
171 | -They say that Demogorgon, Asmodeus, Orcus, Yeenoghu & Juiblex is no law firm. | |
172 | -They say that Geryon has an evil twin, beware! | |
173 | -They say that Medusa would make a terrible pet. | |
174 | -They say that NetHack bugs are Seldon planned. | |
175 | -They say that NetHack comes in 256 flavors. | |
176 | -They say that NetHack is just a computer game. | |
177 | -They say that NetHack is more than just a computer game. | |
178 | -They say that NetHack is never what it used to be. | |
179 | -They say that a baby dragon is too small to hurt or help you. | |
180 | -They say that a black pudding is simply a brown pudding gone bad. | |
181 | -They say that a black sheep has 3 bags full of wool. | |
182 | -They say that a blank scroll is like a blank check. | |
183 | -They say that a cat named Morris has nine lives. | |
184 | -They say that a desperate shopper might pay any price in a shop. | |
185 | -They say that a diamond dog is everybody's best friend. | |
186 | -They say that a dwarf lord can carry a pick-axe because his armor is light. | |
187 | -They say that a floating eye can defeat Medusa. | |
188 | -They say that a fortune only has 1 line and you can't read between it. | |
189 | -They say that a fortune only has 1 line, but you can read between it. | |
190 | -They say that a fountain looks nothing like a regularly erupting geyser. | |
191 | -They say that a gold doubloon is worth more than its weight in gold. | |
192 | -They say that a grid bug won't pay a shopkeeper for zapping you in a shop. | |
193 | -They say that a gypsy could tell your fortune for a price. | |
194 | -They say that a hacker named Alice once level teleported by using a mirror. | |
195 | -They say that a hacker named David once slew a giant with a sling and a rock. | |
196 | -They say that a hacker named Dorothy once rode a fog cloud to Oz. | |
197 | -They say that a hacker named Mary once lost a white sheep in the mazes. | |
198 | -They say that a helm of brilliance is not to be taken lightly. | |
199 | -They say that a hot dog and a hell hound are the same thing. | |
200 | -They say that a lamp named Aladdin's Lamp contains a djinni with 3 wishes. | |
201 | -They say that a large dog named Lassie will lead you to the amulet. | |
202 | -They say that a long sword is not a light sword. | |
203 | -They say that a manes won't mince words with you. | |
204 | -They say that a mind is a terrible thing to waste. | |
205 | -They say that a plain nymph will only wear a wire ring in one ear. | |
206 | -They say that a plumed hat could be a previously used crested helmet. | |
207 | -They say that a potion of oil is difficult to grasp. | |
208 | -They say that a potion of yogurt is a cancelled potion of sickness. | |
209 | -They say that a purple worm is not a baby purple dragon. | |
210 | -They say that a quivering blob tastes different than a gelatinous cube. | |
211 | -They say that a runed broadsword named Stormbringer attracts vortices. | |
212 | -They say that a scroll of summoning has other names. | |
213 | -They say that a shaman can bestow blessings but usually doesn't. | |
214 | -They say that a shaman will bless you for an eye of newt and wing of bat. | |
215 | -They say that a shimmering gold shield is not a polished silver shield. | |
216 | -They say that a spear will hit a neo-otyugh. (Do YOU know what that is?) | |
217 | -They say that a spotted dragon is the ultimate shape changer. | |
218 | -They say that a stethoscope is no good if you can only hear your heartbeat. | |
219 | -They say that a succubus named Suzy will sometimes warn you of danger. | |
220 | -They say that a wand of cancellation is not like a wand of polymorph. | |
221 | -They say that a wood golem named Pinocchio would be easy to control. | |
222 | -They say that after killing a dragon it's time for a change of scenery. | |
223 | -They say that an amulet of strangulation is worse than ring around the collar. | |
224 | -They say that an attic is the best place to hide your toys. | |
225 | -They say that an axe named Cleaver once belonged to a hacker named Beaver. | |
226 | -They say that an eye of newt and a wing of bat are double the trouble. | |
227 | -They say that an incubus named Izzy sometimes makes women feel sensitive. | |
228 | -They say that an opulent throne room is rarely a place to wish you'd be in. | |
229 | -They say that an unlucky hacker once had a nose bleed at an altar and died. | |
230 | -They say that and they say this but they never say never, never! | |
231 | -They say that any quantum mechanic knows that speed kills. | |
232 | -They say that applying a unicorn horn means you've missed the point. | |
233 | -They say that blue stones are radioactive, beware. | |
234 | -They say that building a dungeon is a team effort. | |
235 | -They say that chaotic characters never get a kick out of altars. | |
236 | -They say that collapsing a dungeon often creates a panic. | |
237 | -They say that counting your eggs before they hatch shows that you care. | |
238 | -They say that dipping a bag of tricks in a fountain won't make it an icebox. | |
239 | -They say that dipping an eel and brown mold in hot water makes bouillabaisse. | |
240 | -They say that donating a doubloon is extremely pious charity. | |
241 | -They say that dungeoneers prefer dark chocolate. | |
242 | -They say that eating royal jelly attracts grizzly owlbears. | |
243 | -They say that eggs, pancakes and juice are just a mundane breakfast. | |
244 | -They say that everyone knows why Medusa stands alone in the dark. | |
245 | -They say that everyone wanted rec.games.hack to undergo a name change. | |
246 | -They say that finding a winning strategy is a deliberate move on your part. | |
247 | -They say that finding worthless glass is worth something. | |
248 | -They say that fortune cookies are food for thought. | |
249 | -They say that gold is only wasted on a pet dragon. | |
250 | -They say that good things come to those that wait. | |
251 | -They say that greased objects will slip out of monsters' hands. | |
252 | -They say that if you can't spell then you'll wish you had a spellbook. | |
253 | -They say that if you live by the sword, you'll die by the sword. | |
254 | -They say that if you play like a monster you'll have a better game. | |
255 | -They say that if you sleep with a demon you might awake with a headache. | |
256 | -They say that if you step on a crack you could break your mother's back. | |
257 | -They say that if you're invisible you can still be heard! | |
258 | -They say that if you're lucky you can feel the runes on a scroll. | |
259 | -They say that in the big picture gold is only small change. | |
260 | -They say that in the dungeon it's not what you know that really matters. | |
261 | -They say that in the dungeon moon rocks are really dilithium crystals. | |
262 | -They say that in the dungeon the boorish customer is never right. | |
263 | -They say that in the dungeon you don't need a watch to tell time. | |
264 | -They say that in the dungeon you need something old, new, burrowed and blue. | |
265 | -They say that in the dungeon you should always count your blessings. | |
266 | -They say that iron golem plate mail isn't worth wishing for. | |
267 | -They say that it takes four quarterstaffs to make one staff. | |
268 | -They say that it's not over till the fat ladies sing. | |
269 | -They say that it's not over till the fat lady shouts `Off with its head'. | |
270 | -They say that kicking a heavy statue is really a dumb move. | |
271 | -They say that kicking a valuable gem doesn't seem to make sense. | |
272 | -They say that leprechauns know Latin and you should too. | |
273 | -They say that minotaurs get lost outside of the mazes. | |
274 | -They say that most trolls are born again. | |
275 | -They say that naming your cat Garfield will make you more attractive. | |
276 | -They say that no one knows everything about everything in the dungeon. | |
277 | -They say that no one plays NetHack just for the fun of it. | |
278 | -They say that no one really subscribes to rec.games.roguelike.nethack. | |
279 | -They say that no one will admit to starting a rumor. | |
280 | -They say that nurses sometimes carry scalpels and never use them. | |
281 | -They say that once you've met one wizard you've met them all. | |
282 | -They say that one troll is worth 10,000 newts. | |
283 | -They say that only David can find the zoo! | |
284 | -They say that only angels play their harps for their pets. | |
285 | -They say that only big spenders carry gold. | |
286 | -They say that orc shamans are healthy, wealthy and wise. | |
287 | -They say that playing NetHack is like walking into a death trap. | |
288 | -They say that problem breathing is best treated by a proper diet. | |
289 | -They say that quaffing many potions of levitation can give you a headache. | |
290 | -They say that queen bees get that way by eating royal jelly. | |
291 | -They say that reading a scare monster scroll is the same as saying Elbereth. | |
292 | -They say that real hackers always are controlled. | |
293 | -They say that real hackers never sleep. | |
294 | -They say that shopkeepers are insured by Croesus himself! | |
295 | -They say that shopkeepers never carry more than 20 gold pieces, at night. | |
296 | -They say that shopkeepers never sell blessed potions of invisibility. | |
297 | -They say that soldiers wear kid gloves and silly helmets. | |
298 | -They say that some Kops are on the take. | |
299 | -They say that some guards' palms can be greased. | |
300 | -They say that some monsters may kiss your boots to stop your drum playing. | |
301 | -They say that sometimes you can be the hit of the party when playing a horn. | |
302 | -They say that the NetHack gods generally welcome your sacrifices. | |
303 | -They say that the Three Rings are named Vilya, Nenya and Narya. | |
304 | -They say that the Wizard of Yendor has a death wish. | |
305 | -They say that the `hair of the dog' is sometimes an effective remedy. | |
306 | -They say that the best time to save your game is now before it's too late. | |
307 | -They say that the biggest obstacle in NetHack is your mind. | |
308 | -They say that the gods are angry when they hit you with objects. | |
309 | -They say that the priesthood are specially favored by the gods. | |
310 | -They say that the way to make a unicorn happy is to give it what it wants. | |
311 | -They say that there are no black or white stones, only gray. | |
312 | -They say that there are no skeletons hence there are no skeleton keys. | |
313 | -They say that there is a clever rogue in every hacker just dying to escape. | |
314 | -They say that there is no such thing as free advice. | |
315 | -They say that there is only one way to win at NetHack. | |
316 | -They say that there once was a fearsome chaotic samurai named Luk No. | |
317 | -They say that there was a time when cursed holy water wasn't water. | |
318 | -They say that there's no point in crying over a gray ooze. | |
319 | -They say that there's only hope left after you've opened Pandora's box. | |
320 | -They say that trap doors should always be marked `Caution: Trap Door'. | |
321 | -They say that using an amulet of change isn't a difficult operation. | |
322 | -They say that water walking boots are better if you are fast like Hermes. | |
323 | -They say that when you wear a circular amulet you might resemble a troll. | |
324 | -They say that when you're hungry you can get a pizza in 30 moves or it's free. | |
325 | -They say that when your god is angry you should try another one. | |
326 | -They say that wielding a unicorn horn takes strength. | |
327 | -They say that with speed boots you never worry about hit and run accidents. | |
328 | -They say that you can defeat a killer bee with a unicorn horn. | |
329 | -They say that you can only cross the River Styx in Charon's boat. | |
330 | -They say that you can only kill a lich once and then you'd better be careful. | |
331 | -They say that you can only wish for things you've already had. | |
332 | -They say that you can train a cat by talking gently to it. | |
333 | -They say that you can train a dog by talking firmly to it. | |
334 | -They say that you can trust your gold with the king. | |
335 | -They say that you can't wipe your greasy bare hands on a blank scroll. | |
336 | -They say that you cannot trust scrolls of rumor. | |
337 | -They say that you could fall head over heels for an energy vortex. | |
338 | -They say that you need a key in order to open locked doors. | |
339 | -They say that you need a mirror to notice a mimic in an antique shop. | |
340 | -They say that you really can use a pick-axe unless you really can't. | |
341 | -They say that you should always store your tools in the cellar. | |
342 | -They say that you should be careful while climbing the ladder to success. | |
343 | -They say that you should call your armor `rustproof'. | |
344 | -They say that you should name your dog Spuds to have a cool pet. | |
345 | -They say that you should name your weapon after your first monster kill. | |
346 | -They say that you should never introduce a rope golem to a succubus. | |
347 | -They say that you should never sleep near invisible ring wraiths. | |
348 | -They say that you should never try to leave the dungeon with a bag of gems. | |
349 | -They say that you should remove your armor before sitting on a throne. | |
350 | -This fortune cookie is copy protected. | |
351 | -This fortune cookie is the property of Fortune Cookies, Inc. | |
352 | -This release contains 10% recycled material. | |
353 | -Time stands still as the succubus changes her calendar to January 1, 2000. | |
354 | -Tired? Try a scroll of charging on yourself. | |
355 | -To achieve the next higher rating, you need 3 more points. | |
356 | -To reach heaven, escape the dungeon while wearing a ring of levitation. | |
357 | -Tourists wear shirts loud enough to wake the dead. | |
358 | -Try calling your katana Moulinette. | |
359 | -Ulch! That meat was painted! | |
360 | -Unfortunately, this message was left intentionally blank. | |
361 | -Using a morning star in the evening has no effect. | |
362 | -Waltz, dumb nymph, for quick jigs vex. | |
363 | -Want a hint? Zap a wand of make invisible on your weapon! | |
364 | -Want to ascend in a hurry? Apply at Gizmonic Institute. | |
365 | -Wanted: shopkeepers. Send a scroll of mail to Mage of Yendor/Level 35/Dungeon. | |
366 | -Warning: fortune reading can be hazardous to your health. | |
367 | -We have new ways of detecting treachery... | |
368 | -Wet towels make great weapons! | |
369 | -What a pity, you cannot read it! | |
370 | -Whatever can go wrong, will go wrong. | |
371 | -When a piercer drops in on you, you will be tempted to hit the ceiling! | |
372 | -When in a maze follow the right wall and you will never get lost. | |
373 | -When you have a key, you don't have to wait for the guard. | |
374 | -Why are you wasting time reading fortunes? | |
375 | -Wish for a master key and open the Magic Memory Vault! | |
376 | -Wizard expects every monster to do its duty. | |
377 | -Wow! You could've had a potion of fruit juice! | |
378 | -Yet Another Silly Message (YASM). | |
379 | -You are destined to be misled by a fortune. | |
380 | -You can get a genuine Amulet of Yendor by doing the following: --More-- | |
381 | -You can make holy water by boiling the hell out of it. | |
382 | -You can protect yourself from black dragons by doing the following: --More-- | |
383 | -You can't get by the snake. | |
384 | -You choke on the fortune cookie. --More-- | |
385 | -You feel like someone is pulling your leg. | |
386 | -You have to outwit the Sphynx or pay her. | |
387 | -You hear the fortune cookie's hissing! | |
388 | -You may get rich selling letters, but beware of being blackmailed! | |
389 | -You offend Shai-Hulud by sheathing your crysknife without having drawn blood. | |
390 | -You swallowed the fortune! | |
391 | -You want to regain strength? Two levels ahead is a guesthouse! | |
392 | -You will encounter a tall, dark, and gruesome creature... | |
1 | +「俺が死んだら最初に天国で見るのはスコアのリストかな?」 | |
2 | +ハッキングの第一法則: 出るのは入るのより難しい. | |
3 | +ハッキングの第二法則: ファーストイン,ファーストアウト. | |
4 | +ハッキングの第三法則: 最後の一撃が一番痛い. | |
5 | +ハッキングの第四法則: 入口は出口である. | |
6 | +メイルデーモンに化けたカメレオンはよく炎の巻物を持ってくる. | |
7 | +コカトリスの死体は腐ることがないことが保証されている! | |
8 | +死んだコカトリスとは死んだトカゲのことである. | |
9 | +ドラゴンとは単に炎の巻物を食べた蛇のことである. | |
10 | +暗い回廊は洞察力を高める. | |
11 | +輝く薬は熱すぎて飲むことができない. | |
12 | +ある種の魔除けは番兵の攻撃を防ぐことができる. | |
13 | +トカゲの死体には不死の生き物を土に還す効果がある. | |
14 | +ロングワームは再帰的に定義されている.一体どうやって攻撃すりゃいいんだい? | |
15 | +怪物の心境はまさにおもちゃのロボットだ. | |
16 | +ニンフは彼女の本当の名前(ローレライ)で呼ばれるととても喜ぶ. | |
17 | +迷宮の主制御の指輪は偉大な発見だ. | |
18 | +薬指を増やす指輪は魔法をかけない限り使いものにならない. | |
19 | +紐を迷宮の入口に結んで置くと迷子にならない. | |
20 | +杖は床にしばらく置いていると使用可能量が増える. | |
21 | +動物園を見学することはいろんな動物に会え教育上非常によろしい. | |
22 | +詩の杖は煙の杖より危険な武器である. | |
23 | +振動の杖は洞窟を完全に潰してしまうだろう. | |
24 | +勝者は決して途中でやめたりしない.途中でやめるものは決して勝者になれない. | |
25 | +願い?私を占いクッキーにしておくれ! | |
26 | +ミミックが恐い?真実看破の指輪を身につけるのだ. | |
27 | +全ての怪物は邪悪に作られているが,ある種の怪物はさらに邪悪である. | |
28 | +さまよう目は背後から攻撃するよう心がけよ! | |
29 | +エルフのクロークを身につけてるとセンスがよいと言われる. | |
30 | +落としてしまった小物が大きなものの下に隠れてしまうことがある. | |
31 | +考古学者は骨を発見する確率が高い. | |
32 | +オースティン・パワーズは言った: オレのアレが帰ってきた! | |
33 | +バルログは地下20階より上では出てこない. | |
34 | +バナナの皮は警備員に対して特に効果的である. | |
35 | +バナナを食べるときは注意せよ.怪物が皮で滑るかもしれない. | |
36 | +迷宮はとっと抜けたほうがよい.さもなければ大怪我をする. | |
37 | +ニトログリセリンの薬には気をつけよ.心筋梗塞の薬じゃないぞ. | |
38 | +気をつけろ!杖を使うときにはいつでも爆発の危険が伴う. | |
39 | +地下23階を越えれば自分の部屋で楽隠居できる. | |
40 | +剣を落さずに着替える?御冗談を! | |
41 | +扉を閉めろ!熱が逃げるじゃないか! | |
42 | +コカトリスは鏡に写った自分の顔を見ると石になってしまう. | |
43 | +迷宮では飲食物の持ち込みを禁止している. | |
44 | +暗い部屋では写真を現像できるらしい. | |
45 | +暗い部屋は「完全」に暗いのではない.目が暗闇に慣れるまで待ってみよ... | |
46 | +デビットロンドン曰く:「冒険者よ!トカゲの死体をコカトリスに対して武器とせよ!」 | |
47 | +死とはすなわち生から「お前はクビだ」と言われることである. | |
48 | +半神は神の助けは不要だ. | |
49 | +悪魔は僧侶や尼僧を*憎んで*いる. | |
50 | +支払いを忘れてないかい? | |
51 | +ママに拾い喰いをしちゃいけないように言われてないかい? | |
52 | +絶対的に面している敵に絶対命中するよう絶対的にやれ!絶対に正しい絶対方向だ. | |
53 | +何?お金が欲しい?ローディオス砦番兵組合があなたの期待にお答えします! | |
54 | +あなたが今何をしているかボスは知ってるかい? | |
55 | +願う必要なんかないよ.それは次の階で手に入るだろうからさ. | |
56 | +食べすぎは体によくない.しゃっくりが始まるぞ! | |
57 | +仕事中にネットハックで遊んではならない.ボスに怒られるぞ! | |
58 | +秘密の扉を見つけても他言してはならない.そんなをことしたら秘密じゃなくなる. | |
59 | +20歳未満の未成年が酔っぱらいの薬を飲んだら牢屋行きになる. | |
60 | +うぬぼれを捨て,宝石を処分せよ!スリがうろついているんだぞ! | |
61 | +にんにくを10株ほど食べると,2マス四方ほど人間を遠ざけることができる. | |
62 | +巨大ウナギが泥の底に隠れている.ユニコーンの角で水を清め,見えるようにせよ. | |
63 | +エルフは一段と速い. | |
64 | +願いの杖であなたの望むものを床に刻め! | |
65 | +最終的に魅力的な素早く逃げたニンフを称賛することになろう. | |
66 | +シューっという音を聞いたことがあるか?お前が聞いたことないのを知ってるけど. | |
67 | +ドラゴンの死体を持ち上げたことがあるかい? | |
68 | +レオクロッタが天狗の舞いを踊っているのを見たことがあるかい? | |
69 | +武器がラシャ状に輝いたのを見たことがあるかい? | |
70 | +店主を手なずけたことがあるかい? | |
71 | +倉庫の番兵に穴を開けようとしたことがあるかい? | |
72 | +紐を強化したことがあるかい? | |
73 | +さまよう目はアロハシャツには我慢できない. | |
74 | +どんな解決策にも災いはある. | |
75 | +巨大こうもりは巨大吸血鬼に変身する. | |
76 | +障害物記念日には障害物競争をせよ. | |
77 | +今晩は半月だ.(少なくとも新月よりはましなはずだ.) | |
78 | +お願い助けて!あたしは占いクッキー工場の牢屋に閉じ込められているわ. | |
79 | +家猫は9つの命を持っている.子猫はたった1つだ. | |
80 | +どのくらい水を踏んでいられる? | |
81 | +ハラヘリ?下の階には沢山食料があるぞ. | |
82 | +イェンダーの魔除けを持っているとメイルデーモンを攻撃できないだろう. | |
83 | +店主だったら,自由に物を持ち出せるぞ. | |
84 | +うまく質問すれば,魔法使いはあなたに魔除けを渡してくれるだろう. | |
85 | +上手くいく方法が判らないなら,上手くいかない方法を楽しめばよい. | |
86 | +魔法使いが邪悪だと思うのなら,将軍に会ってみるとよい. | |
87 | +目が見えなくなっても,ペットの犬が盲導犬になることを期待してはいけない. | |
88 | +とてもいい気持になりたかったら,巨大なものを食べないといけない. | |
89 | +体を浮かせたかったら,さまよう目を食べるのがよい. | |
90 | +もしあなたの幽霊が他のプレイヤーを殺したら,あなたのスコアが増加する. | |
91 | +霊力を高める方法:自分の幽霊を手なずけよ. | |
92 | +大人を見るに利ろし. | |
93 | +森の中では怪物を見過ごしやすい. | |
94 | +落し扉の下には別の落し扉がある.落ち続けよ! | |
95 | +侍の刀はとても鋭い.自分自身を切らないように注意せよ. | |
96 | +心を無にする方法:無色の薬を飲むのだ. | |
97 | +端末を蹴ったところで怪物は傷つかない. | |
98 | +殺人蜂はその女王を殺すまで現われつづける. | |
99 | +殺人ウサギはにんじんでのみ手なずけられる. | |
100 | +最新のニュースが知りたい? fj.rec.games.roguelike を .newsrcに書くのだ! | |
101 | +綴りを覚えたい? ネットハックを遊ぶのだ! | |
102 | +レプラコーンは秘密の部屋にゴールドを隠している. | |
103 | +歩くために指を yulkjhnb のキーの上に置こう. | |
104 | +現実を直視しよう:今回君は勝利を得ることができない. | |
105 | +宴会をしよう,酔っぱらいの薬を飲もう! | |
106 | +酒屋は決して酒を飲まない;彼らは二度訪れられるのを嫌う. | |
107 | +今晩は月食だ.やめたほうがいいんじゃないかい? | |
108 | +自分の幽霊に会うとかなりの運を失う. | |
109 | +投資をお考えなら、もよりの魔法のメモリー倉庫支店までどうぞ! | |
110 | +怪物はあらゆるところで君を打ちまかそうと,どこからともなくやって来る. | |
111 | +怪物はあなたが退屈だから寝ているのだ.疲れているからではない. | |
112 | +ほとんどの怪物はひき肉を好む.これが君を攻撃する理由だ. | |
113 | +ネットハックのほとんどのバグは床の上にいる. | |
114 | +から騒ぎが発生. | |
115 | +マルチプレイヤーネットハックってのは神話だ. | |
116 | +ネットハックは中毒性がある.君はもう手遅れだ. | |
117 | +店主に品物の値段一覧を尋ねてはいけない. | |
118 | ++5シャベルでひっぱたかれたいのでない限り,木を燃やしてはいけない. | |
119 | +手が輝いているときに食事をしてはならない. | |
120 | +怪物に攻撃されても気にするな:そいつらは掃除婦のかわりだから. | |
121 | +ユニコーンで馬とびをしてはならない. | |
122 | +呪われた落書きを踏んではならない. | |
123 | +カメラを持ったまま泳いではならない:被写体なんてないんだから. | |
124 | +ペットの錆の怪物にドロボウを教えてはならない. | |
125 | +魔法のフィールド内での乱数生成器を信用してはならない. | |
126 | +死の杖を使ってはならない. | |
127 | +どの階にも店は二軒ない.迷宮には階がない.だから.... | |
128 | +以下の行為を禁ず:この占いの一部でも複製,もしくは検索システムへの登録,... | |
129 | +全ての噂がこの文章のように騙そうとしているわけではない. | |
130 | +ニンフと看護婦は綺麗な指輪を好む. | |
131 | +ニンフは金髪だ.君は紳士かな? | |
132 | +ユニコーンに価値のないガラスをあげることは致命的な間違いであろう! | |
133 | +老ハッカーは死なず,若いやつは死ぬ. | |
134 | +閉店前に店を去らねばならない. | |
135 | +一日に一体のホムンクルスは医者を遠ざける. | |
136 | +ちょうど今,もう一階下りたところで誰かが殺されそうになっている. | |
137 | +魔法使いのみが魔法の笛を使うことができる. | |
138 | +邪悪な属性の冒険者のみが飼い犬を殺すことを考えるそうだ. | |
139 | +混沌に属する邪悪な者のみが眠っている怪物を殺すそうだ. | |
140 | +本当のトラッパーのみが罠から抜けだせる. | |
141 | +真の魔法使いのみが巻物を書くことができる. | |
142 | +『過剰殺戮』作戦がいま始まった. | |
143 | +うげ.それはやだなあ. | |
144 | +さきほどのウワサは無視してください. | |
145 | +エティンに変化せよ.敵と顔と顔と顔で向きあえる. | |
146 | +祈りは悪魔を恐れさせる. | |
147 | +♪漕げよ(x3),船を,流れに沿って.カロン(x4),死とは単なる夢. | |
148 | +ランニングは足によい. | |
149 | +勇気を奮い起せ!そうすりゃ日常生活でも勇気を奮い起せる. | |
150 | +水漏れ?漏れ穴のあるパイプ?湿度が上昇?配管工を召喚せよ. | |
151 | +Segmentation fault (core dumped). | |
152 | +店主はクロイソス自身によって保証されている! | |
153 | +店主はときどき老衰のため死ぬ. | |
154 | +マニュアルによるといくつかの迷路(とくに小さいもの)には抜けられないものがある. | |
155 | +スフィンクスが出す問題には答えのないものもある. | |
156 | +『無』が答えのときもある. | |
157 | +残念でした.今回占いは入ってません!次回のクッキーに期待しましょう. | |
158 | +食料を作る巻物はそれが必要になるまで使わないようにしておけ. | |
159 | +ストームブリンガーが魂を奪うのではない.人が魂を奪うのだ. | |
160 | +突然,迷宮が崩れた... | |
161 | +メイルデーモンを手なずけることはシステムセキュリティ違反である. | |
162 | +野蛮な観客に懲りて,三バカ大将はもう「迷宮」を上演しないそうだ、どんぷかどん. | |
163 | +レプラコーンは小さな隠し部屋に宝を隠している. | |
164 | +長いほど杖はよい. | |
165 | +魔法の言葉「イロイッカイズツ」 | |
166 | +柔和な人はあなたの骨ファイルを受け継ぐであろう. | |
167 | +炭坑は暗く深い.私は,寝る前に行けるレベルにしている. | |
168 | +ダイナマイトを迷宮で使うのは危険だ. | |
169 | +UNIXバージョンにはワームはいない. | |
170 | +この階には罠があるぞ! | |
171 | +デモゴルゴン,アスモデウス,オーケス,イーノグ,ジョウビレックスは法律事務所じゃないそうだ. | |
172 | +ゲーリュオーンには危険な双子がいるそうだ.気をつけろ! | |
173 | +メデューサは恐るべきペットとなるそうだ. | |
174 | +ネットハックのバグはセルダンが計画したものだそうだ. | |
175 | +ネットハックには256個の風味があるそうだ. | |
176 | +ネットハックは単なるコンピューターゲームだそうだ. | |
177 | +ネットハックは単なるコンピューターゲーム以上のものがあるそうだ. | |
178 | +ネットハックの存在意義などないそうだ. | |
179 | +ドラゴンの子供は小さすぎて,あなたを傷つけたり手助けしたりはできないそうだ. | |
180 | +黒プリンは単に茶色プリンが腐ったものだそうだ. | |
181 | +黒羊からは100%ウールの鞄を3つ作れるそうだ. | |
182 | +白紙の巻物は白紙の小切手のようなものだそうだ. | |
183 | +モリスという名の猫は9つの生命を持っているそうだ. | |
184 | +無鉄砲な買い物客は店の中で湯水のごとく金を使うそうだ. | |
185 | +ダイヤモンドの犬は誰にとっても最大の友だそうだ. | |
186 | +ドワーフの貴族は着ている鎧が軽いので,つるはしを持てるそうだ. | |
187 | +さまよう目はメデューサを打ち負かすそうだ. | |
188 | +占いは一行しかないので,行間を読むことはできないそうだ. | |
189 | +占いは一行しかないが,行間を読むことはできるそうだ. | |
190 | +泉は規則正しく噴出する間欠泉のようには見えないそうだ. | |
191 | +ドブロン金貨は同じ重さの金より価値があるそうだ. | |
192 | +グリッドバグは店の中であなたをピリっとさせても店主に金を払わないそうだ. | |
193 | +ジプシーは金額次第であなたの未来を占ってくれるそうだ. | |
194 | +その昔,アリスという名のハッカーは鏡でレベルテレポートしたことがあるそうだ. | |
195 | +その昔,ダビデという名のハッカーはスリングと石で巨人を殺したことがあるそうだ. | |
196 | +その昔,ドロシーという名のハッカーはオズの国へ向かう霧の雲に乗ったことがあるそうだ. | |
197 | +その昔,メリーという名のハッカーは迷路の中で白羊を失ったそうだ. | |
198 | +知性の兜は軽々しく手に入れられないそうだ. | |
199 | +ホットドッグとヘルハウンドは同じものだそうだ. | |
200 | +アラジンのランプという名のランプには3つの願いをかなえてくれるジンがいるそうだ. | |
201 | +ラッシーという名の犬はあなたを魔除けへと導いてくれるそうだ. | |
202 | +長剣は軽い剣ではないそうだ. | |
203 | +亡霊はあなたにはっきりとものを言うそうだ. | |
204 | +心とは生気を抜きとる恐しいものだそうだ. | |
205 | +普通のニンフは針金の指輪を片方の耳にしているそうだ. | |
206 | +羽帽子は,中古のとさかの兜かもしれないそうだ. | |
207 | +油の瓶を掴むのは難しいそうだ. | |
208 | +ヨーグルトの薬とは無力化された病気の薬だそうだ. | |
209 | +紫ワームは紫ドラゴンの子供ではないそうだ. | |
210 | +震えるブロッブの味はゼラチンキューブとはまた違ったものだそうだ. | |
211 | +ストームブリンガーと名づけられた神秘的な幅広の剣は渦をひきよせるそうだ. | |
212 | +召喚の巻物は他の名前でも呼ばれるそうだ. | |
213 | +呪術師は祝福を授けることができるが,普通はしないそうだ. | |
214 | +呪術師にイモリの目とこうもりの羽をあげると祝福してくれるそうだ. | |
215 | +輝く金の盾は磨かれた銀の盾とは違うそうだ. | |
216 | +槍はネオ・チューに命中するそうだ.(意味わかる?) | |
217 | +まだらドラゴンは究極の変化怪物だそうだ. | |
218 | +聴診器は自分の鼓動を聞くだけなら無用の長物だそうだ. | |
219 | +スージィという名のサキュバスはときどき危険を教えてくれるそうだ. | |
220 | +無力化の杖は変化の杖のようではないそうだ. | |
221 | +ピノキオという名の木のゴーレムは簡単に制御できるそうだ. | |
222 | +ドラゴンを殺したあとは舞台の背景を変更する時間だそうだ. | |
223 | +絞殺の魔除けは襟のカラーの輪よりたちが悪いそうだ. | |
224 | +屋根裏はおもちゃを隠すのには絶好の場所だそうだ. | |
225 | +クリーバーと名づけられた斧はビーバーという名のハッカーがかつて持っていたそうだ. | |
226 | +いもりの目とこうもりの羽はトラブルの危険が2倍になるそうだ. | |
227 | +イズィーという名のインキュバスはときどき女性をヒステリックにさせるそうだ. | |
228 | +華やかな玉座の間はあなたが望んだ場所にはめったにないそうだ. | |
229 | +不幸なハッカーはその昔祭壇で鼻血を流し死んだそうだ. | |
230 | +というそうだが決してそうだとは言われていないそうだ. | |
231 | +ときどき量子場では速度が失なわれるそうだ. | |
232 | +ユニコーンの角を使うということは理解できかねる行為だそうだ. | |
233 | +青い石は放射線を発しているそうだ.気をつけろ. | |
234 | +迷宮を建設するのは共同作業だったそうだ. | |
235 | +混沌の職業は祭壇から勘当されることがないそうだ. | |
236 | +迷宮の崩壊はしばしばパニックを引き起すそうだ. | |
237 | +孵化する前に卵の数を数えておくことはあなたの心配症を示すものだそうだ. | |
238 | +トリックの鞄を泉に浸してもアイスボックスにはならないそうだ. | |
239 | +ウナギと茶色モールドをお湯で煮るとブイヤベースというフランス料理になるそうだ. | |
240 | + 1ドブロン寄進するのは極めて敬虔な慈善行為だそうだ. | |
241 | +冒険家はダークチョコレートを好む. | |
242 | +ロイヤルゼリーを食べるとグリズリーアウルベアが誘い寄せられるそうだ. | |
243 | +卵とパンケーキとジュースは単なるありきたりの朝食だそうだ. | |
244 | +誰もが何故メデューサが暗闇に一人で立っているのか知っているそうだ. | |
245 | +みんなrec.games.hackという名前は変えてほしいと思っているそうだ. | |
246 | +勝利のための戦略を発見するには気長にやるしかないそうだ. | |
247 | +価値のないガラスを見つけることは価値あることだそうだ. | |
248 | +占いクッキーは思索の食べ物だそうだ. | |
249 | +ペットのドラゴンだけがゴールドを消費するそうだ. | |
250 | +果報は寝て待てばいいそうだ. | |
251 | +油を塗った物は怪物の手から滑り落るそうだ. | |
252 | +読み書きができないなら,魔法の本を貰えるように願うといいそうだ. | |
253 | +剣の世界に生きるなら,剣によって死ぬと言われている. | |
254 | +怪物の真似をすれば,よりよいゲームになるそうだ. | |
255 | +悪魔といっしょに眠ったならば,頭痛ともに目が覚めるであろう. | |
256 | +割れ目を踏んでしまったら母親に苦労をかけてしまうそうだ. | |
257 | +姿が見えなくなっても音はするそうだ. | |
258 | +運が良ければ巻物のルーン文字を感じとることができるそうだ. | |
259 | +大局の中では金なんてほんの小銭だそうだ. | |
260 | +迷宮では知識なんて大した問題じゃないそうだ. | |
261 | +迷宮では月の石が真のディリジウムの結晶だそうだ. | |
262 | +迷宮ではがさつな客に権利はないそうだ. | |
263 | +迷宮では時刻を教えてくれる時計は不要だそうだ. | |
264 | +迷宮では何か古いもの,新しいもの,穴の開いたもの,青いものが必要だそうだ. | |
265 | +迷宮では常に祝福の数を数えなければならないそうだ. | |
266 | +鉄のゴーレムの鋼鉄の鎧は望んでもらうほど価値あるものではないそうだ. | |
267 | +一本の杖を作るには4本の六尺棒が必要だそうだ. | |
268 | +太った女性が歌うまで終わらないそうだ. | |
269 | +太った女性が「首をちょん切っておしまい!」と叫ぶまで終わらないそうだ. | |
270 | +重い像を蹴るというのは無駄な行為だそうだ. | |
271 | +貴重な宝石を蹴るというのは無意味な行為と思われるだろう. | |
272 | +レプラコーンはラテン語を知っている,あなたも学ぶべきだ. | |
273 | +ミノタウロスは迷宮の外で迷子になっているそうだ. | |
274 | +ほとんどのトロルは復活するそうだ. | |
275 | +ガーフィールドと名づけられた猫はあなたをより魅力的にするそうだ. | |
276 | +迷宮内のあらゆる物に関するあらゆることを知っている者はいないそうだ. | |
277 | +単なる楽しみでネットハックをプレイできる者などいないそうだ. | |
278 | +fj.rec.games.roguelikeを講読しているものなど実際にはいないそうだ. | |
279 | +誰も噂を流すことを許してないそうだ. | |
280 | +看護婦はときどきメスを持っているが決して使わないそうだ. | |
281 | +魔法使いは一人見たらそれで全員を見たことになるそうだ. | |
282 | +一匹のトロルは10,000のイモリの価値があるそうだ. | |
283 | +デビッドだけが動物園を見つけられるそうだ. | |
284 | +天使だけがペットのために竪琴を演奏できるそうだ. | |
285 | +浪費家だけが金を持ち運べるそうだ. | |
286 | +オークの呪術師は健康的で裕福で賢いそうだ. | |
287 | +ネットハックで遊ぶということは死の罠に踏み込むようなものだそうだ. | |
288 | +呼吸困難には適当な食事制限が一番だそうだ. | |
289 | +浮遊の薬をたくさん飲むと頭痛になるそうだ. | |
290 | +女王蜂はロイヤルゼリーを食べることによりできるそうだ. | |
291 | +怪物を怯えさせる巻物を読むことはElberethの御名を口にすることと同じだそうだ. | |
292 | +真のハッカーは常に制御されているそうだ. | |
293 | +真のハッカーは眠ることがないそうだ. | |
294 | +店主はクロイソス自身によって保障されているそうだ! | |
295 | +店主は夜中には20ゴールド以上を持ち歩かないそうだ. | |
296 | +店主は祝福された透明の薬を絶対売らないそうだ. | |
297 | +兵士は子供手袋に,まぬけヘルメットを装備しているそうだ. | |
298 | +何人かの警官は賄賂を期待しているそうだ. | |
299 | +番兵の手に脂を塗ることができるそうだ. | |
300 | +ドラムの演奏を止めさせるため,靴にキスする怪物がいるそうだ. | |
301 | +ホルンを演奏すると,パーティーで大成功できるそうだ. | |
302 | +ネットハックの神々は一般的に献上物を歓迎するそうだ. | |
303 | +ヴィルヤ,ネンヤ,ナルヤと名づけられた3つの指輪が存在するそうだ. | |
304 | +イェンダーの魔法使いは死の望みをもっているそうだ. | |
305 | +迎え酒はときには効果的な治療薬となるそうだ. | |
306 | +ゲームをセーブするのは今だ!手遅れになるまえに... | |
307 | +ネットハック最大の障害は,あなたの心だそうだ. | |
308 | +神があなたに物をぶつけるときは激怒しているそうだ. | |
309 | +神は僧職にあるものがおきにいりだそうだ. | |
310 | +ユニコーンを幸福にさせるには,望むものを渡せばよいそうだ. | |
311 | +白や黒の石はなく灰色しかないそうだ. | |
312 | +骸骨は存在しない.故に万能鍵もない. | |
313 | +全てハッカーが逃げたしたくてたまらなくなるような賢い盗賊がいるそうだ. | |
314 | +タダのアドバイスのようなものはないそうだ. | |
315 | +ネットハックの勝利者になる道は1つしかないそうだ. | |
316 | +かつて,楽能という恐怖のサムライがいたそうだ. | |
317 | +呪われた聖なる水は水でないときがあるそうだ. | |
318 | +こぼれた灰色ウーズは盆に戻らないそうだ. | |
319 | +パンドラの箱を開けてしまったら,希望しかのこってないそうだ. | |
320 | +扉の罠にはいつも「罠に注意!」と記されているそうだ. | |
321 | +性転換の魔除けを使うのは難しい手術ではないそうだ. | |
322 | +ヘルメスのように早いなら水上歩行の靴の方がよいそうだ. | |
323 | +丸い魔除けを身に付けるとトロルに見えるそうだ. | |
324 | +腹が減ったときはピザを注文できる.30歩以内にこないとタダだそうだ. | |
325 | +神が怒っているときは,他の神に頼るべきだそうだ. | |
326 | +ユニコーンの角を装備すると強くなれるそうだ. | |
327 | +韋駄天の靴を履くと,ひき逃げの心配がないそうだ. | |
328 | +殺人蜂はユニコーンの角で倒せるそうだ. | |
329 | +ステュクス川はカロンの舟でのみ渡れるそうだ. | |
330 | +リッチは一度だけ殺せるので,慎重にやる必要があるそうだ. | |
331 | +既に持っているものしか願えないそうだ. | |
332 | +親切に話しかけることによって,猫を訓練できるそうだ. | |
333 | +毅然として話しかけることによって,犬を訓練できるそうだ. | |
334 | +金は王の名によって信頼できるそうだ. | |
335 | +脂ぎった手を白紙の巻物でふきとれないそうだ. | |
336 | +噂の巻物は信用できないそうだ. | |
337 | +エネルギーの渦で天地がひっくり返るそうだ. | |
338 | +鍵のかかった扉を開けるには鍵が必要だそうだ. | |
339 | +アンティークショップでミミックを見わけるには鏡が必要だそうだ. | |
340 | +つるはしは使いたいときには使えないそうだ. | |
341 | +いつでも地下室に道具をしまっておくべきだそうだ. | |
342 | +成功への階段を上っている間は注意するべきだそうだ. | |
343 | +鎧に「錆びない」と名付けるとよいそうだ. | |
344 | +クールなペットを持ちたければ,犬にスパッズと名前をつけるとよいそうだ. | |
345 | +最初の怪物を倒したあとに武器に名前をつけるべきだそうだ. | |
346 | +紐のゴーレムをサキュバスに導いてはいけないそうだ. | |
347 | +見えない指輪の亡霊の側で寝てはいけないそうだ. | |
348 | +宝石鞄を持ってダンジョンを抜けてはいけないそうだ. | |
349 | +玉座に座る前に鎧を脱ぐべきだそうだ. | |
350 | +占いクッキーはコピープロテクトされている. | |
351 | +占いクッキーは有限会社 Fortune Cookiesが版権を握っている. | |
352 | +このバージョンの10%は再生資源で作られています. | |
353 | +サキュバスがカレンダーを2000年1月1日に変えたかのように時は止まった. | |
354 | +疲れた?充填の巻き物を自分自身に使え! | |
355 | +より高い次の評価を得るには,あと3ポイント必要だ. | |
356 | +天国に行くには,浮遊の指輪を身につけてダンジョンを抜けだすといいそうだ. | |
357 | +シャツを着た観光客は死人を起すのに十分やかましい. | |
358 | +あなたの刀をムーランと呼んでみよ. | |
359 | +うげ!肉は色が塗られている! | |
360 | +不幸にも,メッセージは故意に空白のままだ. | |
361 | +夕方にモーニングスターを使うと効果がない. | |
362 | +色は匂えど,散りぬるお和歌. | |
363 | +ヒントが欲しい?透明の杖を武器に振るのだ! | |
364 | +急いで昇天したい?ナントカ学園がよい. | |
365 | +募集:店主.希望者は手紙の巻物を迷宮地下35階のイェンダーの魔法使いまで. | |
366 | +警告:占いを読むことはあなたの健康に害を与えます. | |
367 | +我々は裏切り者を見つけ出す為の新たな方法を編み出した... | |
368 | +濡れたタオルは強力な武器となるぞ! | |
369 | +なんてことだ!あなたは読むことができない. | |
370 | +おかしくなる可能性があるなら,おかしくなる. | |
371 | +頭の上に穴喰いが落ちてきたら,天井に攻撃を加えたくなるだろう. | |
372 | +迷宮では右の壁をつたっていくと,迷子にならないはずだ. | |
373 | +鍵を持っているなら,番兵を待つ必要がない. | |
374 | +なぜ占いなんか読んで時間を無駄にしているんだい? | |
375 | +マスターキーを望むがよい.魔法の記念倉庫が開くはずだ. | |
376 | +魔法使いは全ての怪物が任務をはたすことを期待している. | |
377 | +ワォ!フルーツジュースをどうぞ! | |
378 | +まだ,他の,くだらない,ルーマー(またくる)がある. | |
379 | +あなたは占いにより間違って導かれる運命だ. | |
380 | +次のことをすれば本物のイェンダーの魔除けを手に入れることができる: --More-- | |
381 | +徹底的に沸騰させることで聖水を作ることができる. | |
382 | +次のことをして,黒ドラゴンの攻撃を防ぐのだ: --More-- | |
383 | +蛇がいるので進めない. | |
384 | +あなたは占いクッキーを喉に詰まらせた. --More-- | |
385 | +誰かが足をひっぱっているような気がした. | |
386 | +スフィンクスを出し抜くか,金を払わねばならない. | |
387 | +占いクッキーがシーッという音を聞いた! | |
388 | +手紙を売ることによりリッチになれる.しかし,不幸の手紙には気をつけろ. | |
389 | +血を吸わせずしてクリスナイフを鞘に収めることはシャイ・フルドの機嫌を損ねる. | |
390 | +占いを飲みこんでしまった! | |
391 | +強さを回復したい?2レベル先にゲストハウスがある! | |
392 | +背が高く,暗く,身の毛もよだつ生き物に会うであろう. |
@@ -1,368 +1,368 @@ | ||
1 | -A blindfold can be very useful if you're telepathic. | |
2 | -A candelabrum affixed with seven candles shows the way with a magical light. | |
3 | -A cream pie has two uses: food... and entertainment. | |
4 | -A crystal plate mail will not rust. | |
5 | -A katana might slice a worm in two. | |
6 | -A magic vomit pump could be useful for gourmands. | |
7 | -A nymph knows how to unlock chains. | |
8 | -A potion of blindness lets you see invisible things. | |
9 | -A priest can get the gods to listen easily. | |
10 | -A priestess and a virgin you might be, but that unicorn won't care. | |
11 | -A ring of conflict is a bad thing if there is a nurse in the room. | |
12 | -A short sword is not as good as a long sword. | |
13 | -A succubus will go farther than a nymph. | |
14 | -A wand can exorcize a past explorer's ghost. | |
15 | -Acid blobs should be attacked bare-handed. | |
16 | -Affairs with nymphs are often very expensive. | |
17 | -Afraid of nymphs? Wear a ring of adornment. | |
18 | -Afraid of your valuables being stolen? Carry more junk! | |
19 | -Always be aware of the phase of the moon! | |
20 | -Always sweep the floor before engraving important messages. | |
21 | -Amulets of Yendor are hard to make. Even for a wand of wishing. | |
22 | -An elven cloak protects against magic. | |
23 | -An umber hulk can be a confusing sight. | |
24 | -As Crom is my witness, I'll never go hungry again! | |
25 | -Asking about monsters may be very useful. | |
26 | -Attack long worms from the rear -- that is so much safer! | |
27 | -Attacking an eel where there is none is usually a fatal mistake! | |
28 | -Bandaging wounds helps keep up appearances. | |
29 | -Bashing monsters with a bow is not such a good idea. | |
30 | -Be careful! The Wizard may plan an ambush! | |
31 | -Be nice to a nurse: Put away your weapon and take off your clothes. | |
32 | -Being digested is a painfully slow process. | |
33 | -Blank scrolls make more interesting reading. | |
34 | -Blind? Catch a floating eye! | |
35 | -Booksellers never read scrolls; they might get carried away. | |
36 | -Chemistry 101: Never pour water into acid. | |
37 | -Concise conquest: Control, confuse, conjure, condemn. | |
38 | -Conserve energy, turn off the lights. | |
39 | -Digging up a grave could be a bad idea... | |
40 | -Dilithium crystals are rare indeed. | |
41 | -Dogs are attracted by the smell of tripe. | |
42 | -Dogs are superstitious; they never step on cursed items. | |
43 | -Dogs of ghosts aren't angry, just hungry. | |
44 | -Don't forget! Large dogs are MUCH harder to kill than little dogs. | |
45 | -Don't lash out at people while blinded. | |
46 | -Don't mess with shopkeepers, or you'll get the Guild after you. | |
47 | -Dragons never whip their children; they wouldn't feel it! | |
48 | -Eat your carrots. They're good for your eyes. | |
49 | -Eating a freezing sphere is like eating a yeti. | |
50 | -Eating a killer bee is like eating a scorpion. | |
51 | -Eating a tengu is like eating a nymph. | |
52 | -Eating a wraith is a rewarding experience! | |
53 | -Eating unpaid leprechauns may be advantageous. | |
54 | -Elbereth has quite a reputation around these parts. | |
55 | -Elf corpses are incompatible with the sandman, and at times the gods as well. | |
56 | -Elven cloaks cannot rust. | |
57 | -Elves can help you feel less tired. | |
58 | -Even evil players have a guardian angel. | |
59 | -Ever fought with an enchanted tooth? | |
60 | -Ever tried reading while confused? | |
61 | -Ever tried to put a troll into a large box? | |
62 | -Ever wondered why one would want to dip something in a potion? | |
63 | -Expensive cameras have penetrating flash lights. | |
64 | -Extra staircases lead to extra levels. | |
65 | -Fiery letters might deter monsters. | |
66 | -For a good time engrave `Elbereth'. | |
67 | -Gems are too precious to be thrown away carelessly. | |
68 | -Getting hungry? Stop wearing rings! | |
69 | -Getting too warm? Take off that Amulet of Yendor and stay away from the exit! | |
70 | -Gods expect the best from their priesthood. | |
71 | -Gods look down their noses at demigods. | |
72 | -Gods love cats and dogs. | |
73 | -Got a question? Try rec.games.roguelike.nethack. | |
74 | -Grave robbers sometimes get rich. | |
75 | -Guy Montag keeps his scrolls in a bag. | |
76 | -Handle your flasks carefully -- there might be a ghost inside! | |
77 | -Holy water has many uses. | |
78 | -Horses trust their riders, even when not so deserved. | |
79 | -Hunger is a confusing experience for a dog! | |
80 | -I once knew a hacker who ate too fast and choked to death. | |
81 | -I smell a maze of twisty little passages. | |
82 | -I wish I never wished a wand of wishing. (Wishful thinking.) | |
83 | -I wouldn't advise playing catch with a giant. | |
84 | -I'm watching you. -- The Wizard of Yendor | |
85 | -Ice boxes keep your food fresh. | |
86 | -If you are being punished, it's done with a deadly weapon. | |
87 | -If you kill the Wizard, you get promoted to demi-god. | |
88 | -If you need a wand of digging, kindly ask the minotaur. | |
89 | -If you want to hit, use a dagger. | |
90 | -If you want to rob a shop, train your dog. | |
91 | -If you're lost, try buying a map next time you're in a shop. | |
92 | -Inside a shop you better take a look at the price tags before buying anything. | |
93 | -It is bad manners to use a wand in a shop. | |
94 | -It is dangerous to visit a graveyard at midnight. | |
95 | -It is not always a good idea to whistle for your dog. | |
96 | -It is rumored that the Wizard has hired some help. | |
97 | -It is the letter 'c' and not 'e' that changes status to statue. | |
98 | -It might be a good idea to offer the unicorn a ruby. | |
99 | -It would be peculiarly sad were your dog turned to stone. | |
100 | -It's a `d' eats `d' world. | |
101 | -Just because it says READ ME doesn't mean you should. | |
102 | -Keep your armors away from rust. | |
103 | -Keep your weaponry away from acids. | |
104 | -Kill a unicorn of your color and you kill your luck. | |
105 | -Leather is waterproof. Ever see a cow with an umbrella? | |
106 | -Leprechauns are the most skilled cutpurses in this dungeon. | |
107 | -Lizard corpses protect against cockatrices. | |
108 | -Money lost, little lost; honor lost, much lost; pluck lost, all lost. | |
109 | -Most monsters can't swim. | |
110 | -Music hath charms to affect the stubborn drawbridge. | |
111 | -Music hath charms to soothe the savage beast. | |
112 | -Never attack a guard. | |
113 | -Never ride a long worm. | |
114 | -Never use your best weapon to engrave a curse. | |
115 | -No easy fighting with a heavy load! | |
116 | -Not all boots were made for walking. | |
117 | -Nurses are trained to touch naked persons: they don't harm them. | |
118 | -Nymphs can unlink more than your chain mail. | |
119 | -Once your little dog will be a big dog, and you will be proud of it. | |
120 | -Only female monsters can lay eggs. | |
121 | -Opening a tin is difficult, especially when you attempt it bare handed! | |
122 | -Orcs and killer bees share their lifestyle. | |
123 | -Orcs do not procreate in dark rooms. | |
124 | -Plain nymphs are harmless. | |
125 | -Playing AD&D may be helpful. | |
126 | -Playing Gauntlet might be enlightening in some situations. | |
127 | -Playing billiards pays when you are in a shop. | |
128 | -Polymorphing a shopkeeper might make you safer. | |
129 | -Polymorphing your dog probably makes you safer. | |
130 | -Potions don't usually mix, but sometimes... | |
131 | -Psst! It's done with mirrors! | |
132 | -Put on a ring of teleportation: it will take you away from onslaught. | |
133 | -Rays aren't boomerangs, of course, but still... | |
134 | -Read the manual before entering the cave -- you might get killed otherwise. | |
135 | -Reading Herbert might be enlightening in one case. | |
136 | -Reading Tolkien might help you. | |
137 | -Reading scrolls after drinking booze can give confusing results. | |
138 | -Riding a dragon can be an uplifting experience. | |
139 | -Rust monsters love water. There are potions they hate, however. | |
140 | -Sacks protect contents from temperatures up to 452 degrees fahrenheit. | |
141 | -Scrolls fading? It's not the heat, it's the humidity. | |
142 | -Shopkeepers accept credit cards, as long as you pay cash. | |
143 | -Shopkeepers can spot a tourist a mile away with those Hawaiian shirts. | |
144 | -Shopkeepers can't tell identical twins apart. | |
145 | -Shopkeepers don't read, so what use is engraving in a shop? | |
146 | -Shopkeepers have incredible patience. | |
147 | -Shopkeepers might raise their prices for tourists. | |
148 | -Shopkeepers value money more than revenge. | |
149 | -Some monsters can be tamed. I once saw a hacker with a tame dragon! | |
150 | -Someone once said that what goes up < might come down >. | |
151 | -Someone's been spiking the pits! | |
152 | -Sometimes monsters are more likely to fight each other than attack you. | |
153 | -Spinach, carrot, and jelly -- a meal fit for a nurse! | |
154 | -Tainted meat is even more sickening than poison! | |
155 | -Telepathy is just a trick: once you know how to do it, it's easy. | |
156 | -The Leprechaun Gold Tru$t is no division of the Magic Memory Vault. | |
157 | -The Wizard finds death to be quite an experience. | |
158 | -The best equipment for your work is, of course, the most expensive. | |
159 | -The gods don't appreciate pesky priesthood. | |
160 | -The gods will get angry if you kill your dog. | |
161 | -The magic marker is mightier than the sword. | |
162 | -The moon is not the only heavenly body to influence this game. | |
163 | -The orc swings his orcish broadsword named Elfrist at you. You die... | |
164 | -The secret of wands of Nothing Happens: try again! | |
165 | -There has always been something mystical about mirrors. | |
166 | -There is a Mastermind deep in the dungeon. | |
167 | -There is a big treasure hidden in the zoo! | |
168 | -There is more magic in this cave than meets the eye. | |
169 | -There is no harm in praising a large dog. | |
170 | -There is nothing like eating a mimic. | |
171 | -There once was a Knight named Lancelot who liked to ride with his lance a lot. | |
172 | -They say a gelatinous cube can paralyze you... | |
173 | -They say that Juiblex is afraid of a wand of digging. | |
174 | -They say that Medusa would like to put you on a pedestal. | |
175 | -They say that Vlad lives!!! ... in the mazes. | |
176 | -They say that `Elbereth' is often written about. | |
177 | -They say that a bag of holding can't hold everything. | |
178 | -They say that a blessed tin of quasit meat is a quick meal. | |
179 | -They say that a cat avoids traps. | |
180 | -They say that a cave spider will occasionally eat cave spider eggs. | |
181 | -They say that a clever wizard can have stats: 18/** 24 18 24 24 24. | |
182 | -They say that a clove of garlic makes a good talisman if handled right. | |
183 | -They say that a cursed scroll of teleportation could land you in trouble. | |
184 | -They say that a diamond is another kind of luck stone. | |
185 | -They say that a dog can be trained to fetch objects. | |
186 | -They say that a gelatinous cube makes a healthy breakfast. | |
187 | -They say that a giant gets strong by eating right, try it! | |
188 | -They say that a grid bug won't hit you when you cross it. | |
189 | -They say that a lembas wafer is a very light snack. | |
190 | -They say that a loadstone has a strange attraction and is not bad luck. | |
191 | -They say that a lock pick by any other name is still a lock pick. | |
192 | -They say that a lucky amulet will block poisoned arrows. | |
193 | -They say that a mirror will freeze a floating eye but you can still see it. | |
194 | -They say that a neutral character might get Giantslayer. | |
195 | -They say that a polymorph trap is magic and magic protection prevents it. | |
196 | -They say that a potion of healing can cancel a potion of sickness. | |
197 | -They say that a potion of monster detection sometimes works both ways. | |
198 | -They say that a sink looks different from high above the floor. | |
199 | -They say that a summoned demon could improve your game. | |
200 | -They say that a tin of wraith meat is a rare dining experience. | |
201 | -They say that a unicorn might bring you luck. | |
202 | -They say that a wand of cancellation is like a wand of polymorph. | |
203 | -They say that a wand of locking can close more than just doors. | |
204 | -They say that a wand of polymorph can change your game. | |
205 | -They say that a wizard is even more powerful the second time around. | |
206 | -They say that a xorn knows of no obstacles when pursuing you. | |
207 | -They say that abusing a credit card could shock you sooner or later. | |
208 | -They say that amulets, like most things, can be deadly or life saving. | |
209 | -They say that an altar can identify blessings. | |
210 | -They say that an ooze will bite your boots and a rockmole will eat them. | |
211 | -They say that an unlucky hacker was once killed by an exploding tin. | |
212 | -They say that antique dealers are always interested in precious stones. | |
213 | -They say that bandaging one's wounds helps to keep up one's appearance. | |
214 | -They say that booze can be diluted but not cancelled. | |
215 | -They say that by listening carefully, you can hear a secret door! | |
216 | -They say that calculating your donations lets you choose your blessings. | |
217 | -They say that carrots and carrot juice may improve your vision. | |
218 | -They say that cave spiders are not considered expensive health food. | |
219 | -They say that demigods must leave behind their prized earthly possessions. | |
220 | -They say that disturbing a djinni can be a costly mistake. | |
221 | -They say that dragon scales can be quite enchanting. | |
222 | -They say that dropping coins into a fountain will not grant you a wish. | |
223 | -They say that dwarves lawfully mind their own business. | |
224 | -They say that eating a bat corpse will make you batty, for a while. | |
225 | -They say that eating a cram ration is a smart move. | |
226 | -They say that eating blue jelly is cool if you don't fight the feeling. | |
227 | -They say that escaping a dungeon is only the beginning of the end. | |
228 | -They say that feeling an unexpected draft of air is sort of a breakthrough. | |
229 | -They say that finding a cursed gray stone is always bad luck. | |
230 | -They say that gaining a level is an experience that can raise your sights. | |
231 | -They say that garter snake meat rarely tastes good but it's still healthy. | |
232 | -They say that gauntlets of dexterity have a hidden enchanted touch. | |
233 | -They say that going to heaven is just another way of escaping the dungeon. | |
234 | -They say that golden nagas are law-abiding denizens as long as you are too. | |
235 | -They say that gremlins can make you feel cooler than you are now. | |
236 | -They say that grid bugs only exist in a strictly Cartesian sense. | |
237 | -They say that hackers often feel jumpy about eating nymphs. | |
238 | -They say that having polymorph control won't shock you. | |
239 | -They say that if it's hard getting your food down another bite could kill. | |
240 | -They say that if you don't wear glasses why bother with carrots? | |
241 | -They say that if you notice a loose board beneath you, don't step on it. | |
242 | -They say that if you start at the bottom the only place to go is up. | |
243 | -They say that if you teleport to heaven you're presumed to be dead already. | |
244 | -They say that in a shop you can be charged for old charges. | |
245 | -They say that in lighter moments you could think of ways to pass a stone. | |
246 | -They say that in the dungeon breaking a mirror can be seven years bad luck. | |
247 | -They say that in the dungeon you don't usually have any luck at all. | |
248 | -They say that in time a blessed luckstone can make your god happy. | |
249 | -They say that it is easier to kill the Wizard than to make him stand still. | |
250 | -They say that it only takes 1 zorkmid to meet the Kops. | |
251 | -They say that it's a blast when you mix the right potions together. | |
252 | -They say that it's not blind luck if you catch a glimpse of Medusa. | |
253 | -They say that killing a shopkeeper brings bad luck. | |
254 | -They say that monsters never step on a scare monster scroll. | |
255 | -They say that most monsters find flute recitals extremely boring. | |
256 | -They say that mummy corpses are not well preserved. | |
257 | -They say that naturally a wand of wishing would be heavily guarded. | |
258 | -They say that no one notices the junk underneath a boulder. | |
259 | -They say that nobody expects a unicorn horn to rust. | |
260 | -They say that nobody knows if an explorer can live forever. Do you? | |
261 | -They say that nothing can change the fact that some potions contain a djinni. | |
262 | -They say that nothing can change the fact that some potions contain a ghost. | |
263 | -They say that nymphs always fall for rock'n'roll, try it! | |
264 | -They say that once an Olog-Hai is canned it never shows its face again. | |
265 | -They say that once upon a time xans would never scratch your boots. | |
266 | -They say that only an experienced wizard can do the tengu shuffle. | |
267 | -They say that only chaotics can kill shopkeepers and get away with it. | |
268 | -They say that only female monsters can lay eggs. | |
269 | -They say that playing a horn really bad is really good. | |
270 | -They say that prayer at an altar can sometimes make the water there holy. | |
271 | -They say that rubbing a glowing potion does not make it a magic lamp. | |
272 | -They say that scalpels become dull because they're not athames. | |
273 | -They say that shopkeepers don't like pick-axes. | |
274 | -They say that shopkeepers don't mind you bringing your pets in the shop. | |
275 | -They say that shopkeepers don't usually mind if you sneak into a shop. | |
276 | -They say that shopkeepers often have a large amount of money in their purses. | |
277 | -They say that shopkeepers often remember things that you might forget. | |
278 | -They say that sinks and armor don't mix, take your cloak off now! | |
279 | -They say that sinks run hot and cold and many flavors in between. | |
280 | -They say that snake charmers aren't charismatic, just musical. | |
281 | -They say that soldiers are always prepared and usually protected. | |
282 | -They say that some eggs could hatch in your pack, lucky or not. | |
283 | -They say that some fire ants will make you a hot meal. | |
284 | -They say that some horns play hot music and others are too cool for words. | |
285 | -They say that some humanoids are nonetheless quite human. | |
286 | -They say that some shopkeepers consider gems to be family heirlooms. | |
287 | -They say that some shopkeepers recognize gems but they won't tell you. | |
288 | -They say that some stones are much much heavier than others. | |
289 | -They say that some yetis are full of hot air. | |
290 | -They say that something very special would be in a well-protected place. | |
291 | -They say that speed boots aren't fast enough to let you walk on water. | |
292 | -They say that teleport traps are the devil's work. | |
293 | -They say that tengu don't wear rings, why should you? | |
294 | -They say that tengu never steal gold although they would be good at it. | |
295 | -They say that that which was stolen once can be stolen again, ask any nymph. | |
296 | -They say that the Delphic Oracle knows that lizard corpses aren't confusing. | |
297 | -They say that the Hand of Elbereth can hold up your prayers. | |
298 | -They say that the Leprechaun King is rich as Croesus. | |
299 | -They say that the Wizard of Yendor is schizophrenic and suicidal. | |
300 | -They say that the experienced character knows how to convert an altar. | |
301 | -They say that the gods are happy when they drop objects at your feet. | |
302 | -They say that the idea of invisible Nazguls has a certain ring to it. | |
303 | -They say that the lady of the lake now lives in a fountain somewhere. | |
304 | -They say that the local shopkeeper frowns upon the rude tourist. | |
305 | -They say that the only door to the vampire's tower is on its lowest level. | |
306 | -They say that the only good djinni is a grateful djinni. | |
307 | -They say that the thing about genocide is that it works both ways. | |
308 | -They say that the unicorn horn rule is if it ain't broke then don't fix it. | |
309 | -They say that the view from a fog cloud is really very moving. | |
310 | -They say that the walls in shops are made of extra hard material. | |
311 | -They say that there are at least 15 ways to lose a pair of levitation boots. | |
312 | -They say that throwing glass gems is the same as throwing rocks. | |
313 | -They say that trespassing a boulder is probably beneath you. | |
314 | -They say that unicorns are fond of precious gems. | |
315 | -They say that what goes down the drain might come back up. | |
316 | -They say that wielded, a long sword named Fire Brand makes you feel cooler. | |
317 | -They say that wielded, a long sword named Frost Brand makes you hot stuff. | |
318 | -They say that wiping its face is impossible for a floating eye. | |
319 | -They say that with a floating eye you could see in the dark. | |
320 | -They say that you are lucky if you can get a unicorn to catch a ruby. | |
321 | -They say that you are what you eat. | |
322 | -They say that you can find named weapons at an altar if you're lucky. | |
323 | -They say that you can safely touch cockatrice eggs but why bother? | |
324 | -They say that you can't break an amulet of reflection. | |
325 | -They say that you don't always get what you wish for. | |
326 | -They say that you should always be prepared for a final challenge. | |
327 | -They say that you should ask a dwarf to let you into a locked shop. | |
328 | -They say that you should pray for divine inspiration. | |
329 | -They say that you should religiously give your gold away. | |
330 | -They say that you will never get healthy by eating geckos. | |
331 | -They say that zapping yourself with a wand of undead turning is stupid. | |
332 | -They say the Wizard's castle is booby-trapped! | |
333 | -They say the gods get angry if you kill your dog. | |
334 | -They say the gods get angry if you pray too much. | |
335 | -They say there is a powerful magic item hidden in a castle deep down! | |
336 | -Those who wield a cockatrice corpse have a rocky road ahead of them. | |
337 | -Throwing food at a wild dog might tame him. | |
338 | -To a full belly all food is bad. | |
339 | -Trolls are described as rubbery: they keep bouncing back. | |
340 | -Try the fall-back end-run play against ghosts. | |
341 | -Try using your magic marker on wet scrolls. | |
342 | -Two wrongs don't make a right, but three lefts do. | |
343 | -Unicorn horns can cleanse things other than yourself. | |
344 | -Valkyries come from the north, and have commensurate abilities. | |
345 | -Vampires hate garlic. | |
346 | -Vault guards never disturb their Lords. | |
347 | -Vegetarians enjoy lichen and seaweed. | |
348 | -Visitors are requested not to apply genocide to shopkeepers. | |
349 | -Watch out, the Wizard might come back. | |
350 | -Water traps have no effect on dragons. | |
351 | -What is a cockatrice going to eat when it gets hungry? | |
352 | -Who needs an apron if they're made of glass? | |
353 | -Why do you suppose they call them MAGIC markers? | |
354 | -Why do you think they call them mercenaries? | |
355 | -Why would anybody in his sane mind engrave "Elbereth"? | |
356 | -Wishing too much may bring you too little. | |
357 | -You can't bribe soldier ants. | |
358 | -You can't leave a shop through the back door: there isn't one! | |
359 | -You may discover a fine spirit inside a potion bottle. | |
360 | -You may want to dip into a potion of bottled blessings. | |
361 | -You might be able to bribe a demon lord. | |
362 | -You might trick a shopkeeper if you're invisible. | |
363 | -You should certainly learn about quantum mechanics. | |
364 | -You won't always get a second chance, even with life saving. | |
365 | -You're going into the morgue at midnight??? | |
366 | -Your dog knows what to eat; maybe you should take lessons. | |
367 | -Zap yourself and see what happens... | |
368 | -Zapping a wand of undead turning might bring your dog back to life. | |
1 | +テレパシー能力があるなら目隠しが役に立つ. | |
2 | +7本のろうそくを差した燭台は魔法の光で道を示す. | |
3 | +クリームパイには二つの使い方がある:食料と...娯楽. | |
4 | +水晶の鎧が錆びることはない. | |
5 | +刀はワームを真二つにすることもある. | |
6 | +魔法の嘔吐ポンプがグルメには役立つこともあるだろう. | |
7 | +ニンフは鎖の外し方を知っている. | |
8 | +盲目の薬は見えないものを見えるようにする. | |
9 | +僧侶は簡単に神に願いを聞いてもらうことができる. | |
10 | +たとえ処女の尼僧でも,ユニコーンは気にとめない. | |
11 | +部屋に看護婦がいるのなら,争いの指輪は悪しき品となる. | |
12 | +小剣は長剣ほど良くはない. | |
13 | +サキュバスはニンフよりも更にすごいことをする. | |
14 | +古の冒険者の亡霊を除霊する杖がある. | |
15 | +酸のブロッブは素手で攻撃すべきだ. | |
16 | +ニンフとの情事はしばしば高くつく. | |
17 | +ニンフが恐いって?飾りの指輪を身につけろ. | |
18 | +大切な物を盗まれたくないって?もっとがらくたを持ってな! | |
19 | +月の満ち欠けには気をつけろ! | |
20 | +重要なメッセージを刻む前にはいつも床を掃除しろ. | |
21 | +イェンダーの魔除けを作り出すことは困難だ.たとえ願いの杖をもってしても. | |
22 | +エルフのクロークは魔法に対して身を守ってくれる. | |
23 | +アンバーハルクは混乱させる視線を持っている. | |
24 | +クロムが我が証人であるかぎり,私は二度と飢えることはない! | |
25 | +怪物について尋ねることは,非常に有益なことだろう. | |
26 | +ロングワームは背後から攻撃しろ -- 非常に安全だ! | |
27 | +何もないところのウナギを攻撃するのは致命的な間違いだ! | |
28 | +怪我に包帯を巻くと姿が見えてしまう. | |
29 | +弓で怪物を殴るのはそれほど良い考えではない. | |
30 | +注意しろ!魔法使いが待ち伏せているぞ! | |
31 | +看護婦には親切に.武器をはずして服を脱ぎなさい. | |
32 | +消化されるのは非常に遅いプロセスだ. | |
33 | +白紙の巻物はもっと面白い読み物になる. | |
34 | +目が見えない?さまよう目を捕まえな! | |
35 | +本屋は決して巻物を読まない.ただ運び去るだけだ. | |
36 | +化学のイロハ: 水を酸に混ぜるべからず. | |
37 | +簡明な征服.制御,混乱,懇願,非難 | |
38 | +エネルギーを大切に,灯りを消しましょう. | |
39 | +墓をほりおこすのはいい考えとは言えないことがある… | |
40 | +ディリジウムの結晶は本当に珍しい. | |
41 | +犬は乾し肉の匂いに引き寄せられる. | |
42 | +犬は迷信深い.決して呪われた品を踏もうとしない. | |
43 | +幽霊の飼い犬は怒っているのではない.単に空腹なのだ. | |
44 | +忘れるな!大きな犬は小さい犬よりずっと殺しにくい. | |
45 | +盲目の時に人に食ってかかってはいけない. | |
46 | +店主にちょっかいを出すのはやめろ.さもなくばギルドがお前を付け狙う. | |
47 | +ドラゴンは決して子供を鞭打たない.どうせ感じないのだから. | |
48 | +にんじんを食べなさい.目にいい. | |
49 | +凍った球体を食べるのは,イエティを食べるようなものだ. | |
50 | +殺人蜂を食べるのは,サソリを食べるようなものだ. | |
51 | +天狗を食べるのは,ニンフを食べるようなものだ. | |
52 | +レイスを食べるのは価値のある経験だ! | |
53 | +未払いのレプラコーンを食べると得になることもある. | |
54 | +このあたりではエルベレスは絶大な人気がある. | |
55 | +エルフの死体は睡魔と両立しない.時には神々さえも. | |
56 | +エルフのクロークは錆びない. | |
57 | +エルフはあなたを疲れにくくするのを助ける. | |
58 | +邪悪なプレイヤーにさえ守護天使がいる. | |
59 | +魔法をかけた歯で戦ってみたかい? | |
60 | +混乱している時に巻物を読んでみたか? | |
61 | +トロルを大きな箱に入れてみたか? | |
62 | +薬に何かを浸す人がいるのはどうしてか不思議に思ったことはないか? | |
63 | +高価なカメラは突き刺すようなフラッシュライトを持っている. | |
64 | +階段が多ければ行き先も多い. | |
65 | +火の文字は怪物を思い止まらせるかもしれない. | |
66 | +快適に過ごすためには『Elbereth』と刻め. | |
67 | +宝石は無造作に投げ捨てるにはあまりにも貴重だ. | |
68 | +腹が減った?指輪をするのをやめるんだな! | |
69 | +暑すぎる? イェンダーの魔除けを外して出口から離れろ! | |
70 | +神は聖職者には多くを期待している. | |
71 | +神は半神を軽蔑している. | |
72 | +神は犬と猫を愛している. | |
73 | +質問? rec.games.roguelike.nethackにどうぞ. | |
74 | +墓を掘りおこすと,時として金持ちになれる. | |
75 | +ガイ・モンターグは鞄に巻物を入れている. | |
76 | +薬瓶は注意して扱うように -- 幽霊が中にいるかもしれない. | |
77 | +聖水にはたくさんの使い途がある. | |
78 | +馬は乗り手を信頼する.たとえそれほど信頼するに値しない乗り手でも. | |
79 | +飢餓は犬にとって混乱させるような経験だ! | |
80 | +かつて急いで食べすぎて窒息死したハッカーを知っている. | |
81 | +曲がりくねった小さな通路の迷路の匂いがする. | |
82 | +願いの杖を願わねばよかっのたにと願う.(願望的思考.) | |
83 | +巨人とキャッチボールをするとはお勧めできんな. | |
84 | +見張っているぞ -- イェンダーの魔法使い | |
85 | +アイスボックスは食料を新鮮に保つ. | |
86 | +罰せられているなら,その罰は強力無比な武器となる. | |
87 | +大魔法使いを殺したのなら,半神への道が開かれる. | |
88 | +穴掘りの杖が欲しければ,ミノタウロスにお願いすることだ. | |
89 | +攻撃を命中させたいのなら,短剣を使いなさい. | |
90 | +店で盗みを働きたいなら,犬を訓練することだ. | |
91 | +道に迷ったのなら,次から店で地図を買うようにすることだ. | |
92 | +店の中では,買いものをする前に値札を見た方がいい. | |
93 | +店の中で杖を使うのは行儀の悪いことだ. | |
94 | +真夜中に墓場を訪れるのは危険だ. | |
95 | +笛を吹いて犬を呼ぶのは良い考えであるとは限らない. | |
96 | +大魔法使いはいくらかの助けを雇ったと噂されている. | |
97 | +"status"を"statue"にするのはeではなくcである. | |
98 | +ユニコーンにルビーを差し出すのは良い考えだろう. | |
99 | +あなたの犬が石になるのは異様に悲しい. | |
100 | +d肉d食の世界. | |
101 | +READ MEと書いてあるからといってそうするべきとは限らない. | |
102 | +鎧は錆びないようにしておけ. | |
103 | +武器を酸に近付けるな. | |
104 | +自分と同じ属性のユニコーンを殺すと運が悪くなる. | |
105 | +皮には防水性がある.牛が傘をさしているのを見たことがあるかい? | |
106 | +レプラコーンはこの迷宮で最も腕のいいスリだ. | |
107 | +トカゲの死体はコカトリスから守ってくれる. | |
108 | +金をなくせば,小さな損.名誉をなくせば,大きな損.度胸をなくせば,すっからかん. | |
109 | +大抵の怪物は泳げない. | |
110 | +音楽には頑固な跳ね橋に作用する魔力がある. | |
111 | +音楽には残忍な獣をなだめる魔力がある. | |
112 | +決して番兵を攻撃するな. | |
113 | +ロングワームには決して乗るな. | |
114 | +呪いの言葉を刻むのに決して最上の武器を使ってはいけない. | |
115 | +重い荷物を抱えて戦うのは容易ではない. | |
116 | +ウォーキングのために作られた靴ばかりではない. | |
117 | +看護婦は裸の人間に触るように慣れている.害は加えない. | |
118 | +ニンフは鎖かたびら以上のものでも奪い去ることができる. | |
119 | +そのうち仔犬は大きな犬になり,あなたはそれを誇りにすることだろう. | |
120 | +雌の怪物だけが卵を生むことができる. | |
121 | +缶詰を開けるのは難しい.特に素手の時は. | |
122 | +オークと殺人蜂は生活様式を同じにしている. | |
123 | +オークは暗い部屋では子をなすことはできない. | |
124 | +地味なニンフは害がない. | |
125 | +AD&Dをプレイするのは役に立つかもしれない. | |
126 | +ガントレットをプレイするのはある状況では啓発的だ. | |
127 | +店の中でビリヤードをプレイすると高くつく. | |
128 | +店主を変化させるとより安全になるかもしれない. | |
129 | +あなたの犬を変化させると多分より安全だ. | |
130 | +薬は普通は混ざらない.だが時々... | |
131 | +しーっ! 鏡のしわざだ! | |
132 | +瞬間移動の指輪を身に付けよ.猛攻撃から運び去ってくれる. | |
133 | +光線はブーメランではない.もちろん.だがしかし... | |
134 | +洞窟に入る前に説明書を読め -- さもなくば殺されるであろう. | |
135 | +ハーバートを読むことは,あるケースで啓発的だ. | |
136 | +トールキンを読むことは助けになるだろう. | |
137 | +酔っぱらって巻物を読むことは,混乱した結果をもたらすだろう. | |
138 | +ドラゴンに騎乗するのは天にものぼる経験になるだろう. | |
139 | +錆の怪物は水を好む.だがしかし,奴等が嫌う薬もある. | |
140 | +鞄は中身を華氏452まで守ることができる. | |
141 | +巻物の文字が薄れた? 熱のせいじゃなく,濡れたせいだ. | |
142 | +店主はクレジットカードもうけつける.ただし,現金で支払うかぎり. | |
143 | +店主は1マイル向こうの観光客でもアロハシャツによって見分けることができる. | |
144 | +店主は一卵性双生児を見分けることができない. | |
145 | +店主は字を読めない.店の中に刻むことに意味はあるか? | |
146 | +店主は信じられないほど忍耐強い. | |
147 | +店主は観光客には値段をふっかけることもある. | |
148 | +店主は復讐より金に価値をおく. | |
149 | +飼いならすことができる怪物もいる.ドラゴンをならしたハッカーに会ったこともある. | |
150 | +かつて誰かが言ったことには,<を登ったものは>を降りてくるかもしれない. | |
151 | +誰かが落し穴にトゲを仕掛けていたぞ! | |
152 | +時に怪物はあなたを攻撃しないで互いに戦うこともある. | |
153 | +ほうれん草,にんじん,ゼリー -- 看護婦に相応しい食事! | |
154 | +腐った肉は毒よりも体に悪い! | |
155 | +テレパシーは単なるコツだ.一度やり方を知れば,簡単なこと. | |
156 | +レプラコーン信用金庫は魔法の記念倉庫の一部門ではない. | |
157 | +イェンダーの魔法使いにとって,死はちょっとした経験でしかない. | |
158 | +最高の装備は,もちろん最も高くつく. | |
159 | +神はしつこい聖職者を評価しない. | |
160 | +ペットの犬を殺すと神は怒る. | |
161 | +魔法のマーカは剣より強し. | |
162 | +月はこのゲームに影響する唯一の天体ではない. | |
163 | +オークはエルフリストという名の幅広の剣を振りまわした.あなたは死んだ... | |
164 | +何も起こらない杖の秘密.もう一度試してみろ! | |
165 | +鏡には常に神秘的な何かがあった. | |
166 | +迷宮の奥深くにはマスターマインドがある. | |
167 | +動物園には莫大な宝が隠されている. | |
168 | +目に見えるよりも更なる魔法がこの洞窟にある. | |
169 | +大きな犬を褒めても害はない. | |
170 | +ミミックを食べるのに似たことはない. | |
171 | +昔,ランスを持って馬に乗るのが大好きなランスロットという騎士がいた. | |
172 | +ゼラチンキューブはあなたを麻痺させることができるらしい. | |
173 | +ジョウビレックスは穴掘りの杖を恐れているらしい. | |
174 | +メデューサはあなたを台座に置きたがっているそうだ. | |
175 | +ヴラドは生きているらしい!! ... 迷宮の中で. | |
176 | +しばしば『Elbereth』はまとめて書かれるらしい. | |
177 | +軽量化の鞄にはなんでも入れられるわけではないそうだ. | |
178 | +祝福されたクアシトの肉の缶詰は素早い食事になるそうだ. | |
179 | +猫は罠を避けるそうだ. | |
180 | +洞窟グモは,時おり洞窟グモの卵を食べるそうだ. | |
181 | +賢い魔法使いの持つ能力値.18/** 24 18 24 24 24 | |
182 | +にんにくは正しく扱えば良いお守りになるそうだ. | |
183 | +呪われた瞬間移動の巻物はあなたを危機に陥れるかもしれない. | |
184 | +ダイヤモンドはもう一つの種類の幸せの石らしい. | |
185 | +犬は物を取ってくるように訓練することができるそうだ. | |
186 | +ゼラチンキューブは健康的な朝食をつくるそうだ. | |
187 | +巨人はちゃんと食べることで強くなるそうだ.試してみな! | |
188 | +グリッドバグはすれ違う時には攻撃しないらしい. | |
189 | +レンバスはとても軽い食事らしい. | |
190 | +重しには奇妙な引力があるが,悪運ではないらしい. | |
191 | +どんな名前で呼ぼうとも,鍵開け器具は鍵開け器具だそうだ. | |
192 | +幸運な魔除けは毒の矢から守ってくれるらしい. | |
193 | +鏡はさまよう目を動けなくするが,あなたはそれを見ることができるらしい. | |
194 | +中立の人間は,ジャイアントスレイヤーを手に入れるだろう. | |
195 | +変化の罠は魔法の罠なので,魔法防御があれば防げるらしい. | |
196 | +回復の薬は病気の薬を打ち消すらしい. | |
197 | +怪物を探す薬は,しばしば双方向に働くそうだ. | |
198 | +流し台は床より高い場所から見るとまた違って見えるらしい. | |
199 | +召喚された悪魔はゲームを好転させるかもしれない. | |
200 | +レイスの肉の缶詰は珍しい晩餐の体験だそうだ. | |
201 | +ユニコーンは幸運をもたらすかもしれない. | |
202 | +無力化の杖は変化の杖のようなものらしい. | |
203 | +施錠の杖は扉以外のものも閉めることができるらしい. | |
204 | +変化の杖はゲームを変えることができるらしい. | |
205 | +魔法使いは二度目以降はより強力にさえなっているらしい. | |
206 | +ゾーンはあなたを追跡する時に障害物のことは気付きもしないらしい. | |
207 | +クレジットカードの乱用は遅かれ早かれ衝撃を与えるだろう. | |
208 | +魔除けは大抵のものと同じように,命を奪うことも救うこともあるらしい. | |
209 | +祭壇は祝福を識別することができるらしい. | |
210 | +ウーズは靴をかじり,岩もぐらは靴を食べるそうだ. | |
211 | +缶詰の爆発で死んだ不幸なハッカーがいるそうだ. | |
212 | +骨董屋は常に貴重な宝石に興味をもっているらしい. | |
213 | +傷を包帯で巻くことは存在を知らしめることになるらしい. | |
214 | +酔っぱらいの薬は薄めることはできるが,無力化することはできない. | |
215 | +注意して聞けば,隠し扉の音が聞けるそうだ. | |
216 | +寄付の額を計算することで祝福の内容を選べるそうだ. | |
217 | +にんじんとにんじんジュースは視力を良くするらしい. | |
218 | +洞窟グモは高価な健康食とはみなされていないそうだ. | |
219 | +半神は手に入れたこの世の持ちものを手放さねばならない. | |
220 | +風のジンを起こすことは,高くつく間違いかもしれない. | |
221 | +ドラゴンの鱗は魔法をかける価値があるらしい. | |
222 | +泉にコインを投げ入れても,願いをかなえてはくれないだろう. | |
223 | +ドワーフは秩序正しく自分の仕事に専念しているそうだ. | |
224 | +こうもりの死体を食べると,しばらくこうもりのようになるらしい. | |
225 | +クラムを食べると活発に動くらしい. | |
226 | +青色ゼリーを食べると寒気が襲ってくるらしい. | |
227 | +迷宮からの脱出は,終りの始まりに過ぎないらしい. | |
228 | +思いもよらないすきま風を感じることは,一種の突破口になるだろう. | |
229 | +呪われた灰色の石を発見することは常に不運なことだそうだ. | |
230 | +レベルが上がることは,視力を増すことのできる経験だそうだ. | |
231 | +小さなヘビの肉が美味なることは稀だが,それでもなお健康的だそうだ. | |
232 | +器用さの小手には隠された魔法のタッチがあるらしい. | |
233 | +天国へ行くのは迷宮から抜け出すもう一つの方法に過ぎない. | |
234 | +金色ナーガはあなたがそうである限り,法を守る住人だそうだ. | |
235 | +グレムリンは今よりも涼しさを感じさせてくれるかもしれない. | |
236 | +グリッドバグはデカルト座標に厳密である. | |
237 | +ニンフを食べるとしばしばハッカーは落ち着かない感じになるそうだ. | |
238 | +変化制御の能力を持っていれば,ショックを受けることもないだろう. | |
239 | +食料を平らげるのが難しいなら,あとひとかじりで死に至ることがあるそうだ. | |
240 | +眼鏡をかけていないのなら,どうしてにんじんを嫌がるのか? | |
241 | +足元のゆるんだ板に気付いたら,その上に乗らない方がいいそうだ. | |
242 | +底からスタートしたのなら,行くべき唯一の場所は上だそうだ. | |
243 | +天国に瞬間移動したならば,既に死んでいると思われるそうだ. | |
244 | +店ではツケも請求されるそうだ. | |
245 | +身軽な時には石を通り抜ける方法を考え付くかもしれない. | |
246 | +迷宮で鏡を壊すと7年にわたって不幸にみまわれるそうだ. | |
247 | +普通迷宮ではいかなる運も持ち合わせていないそうだ. | |
248 | +祝福された幸せの石はあなたの神の機嫌を良くするそうだ. | |
249 | +大魔法使いを殺す方が,大人しくさせるより簡単だそうだ. | |
250 | +警備員に会うためには,たった1ゴールド盗むだけでいいそうだ. | |
251 | +うまく薬を混ぜ合わせると,爆発が起こるらしい. | |
252 | +メデューサをちらりと見られても偶然の幸運とは言えないそうだ. | |
253 | +店主を殺すと運が悪くなるらしい. | |
254 | +怪物は怪物を怯えさせる巻物を踏めないらしい. | |
255 | +大抵の怪物はフルートの演奏には極めてうんざりしているそうだ. | |
256 | +ミイラの死体は保存状態が悪いらしい. | |
257 | +願いの杖はもちろん厳重にガードされているそうだ. | |
258 | +岩の下のがらくたには誰も見向きもしないらしい. | |
259 | +ユニコーンの角が錆びるなんてことはないらしい. | |
260 | +探検家が永久に生きられるかどうか誰も知らないそうだ.君は? | |
261 | +とある薬の中には風のジンが入っているという事実は決して変わらないそうだ. | |
262 | +とある薬の中には幽霊が入っているという事実は決して変わらないそうだ. | |
263 | +ニンフはいつもロックンロールにひっかかるそうだ.試してみな! | |
264 | +一旦オログハイを缶詰にすれば,再び顔を出すことはないだろう. | |
265 | +昔々,ザンは決して靴を引っ掻こうとはしなかったそうだ. | |
266 | +経験を積んだ魔法使いのみが天狗をごまかすことができるらしい. | |
267 | +混沌に属する者のみが店主を殺しても大丈夫だそうだ. | |
268 | +メスの怪物のみが卵を生むことができるそうだ. | |
269 | +角笛を本当に下手に演奏すると,本当にいいことがあるらしい. | |
270 | +祭壇で祈るとそこにある水が時々聖水になるらしい. | |
271 | +輝く薬をこすっても,魔法のランプにはならないそうだ. | |
272 | +メスはアサメではないが故になまくらになる. | |
273 | +店主はつるはしが嫌いらしい. | |
274 | +店主はペットを店に入れても気にしないらしい. | |
275 | +店主はあなたが店にこっそり入っても普段は気にしないらしい. | |
276 | +店主はしばしば財布の中に多額の金を持っているらしい. | |
277 | +店主はあなたが忘れたことでも覚えていることがあるらしい. | |
278 | +流し台と鎧が相容れることはない.すぐにクロークを脱ぐのだ! | |
279 | +流し台に流れているもの: 熱いの,冷たいの,風味いろいろ. | |
280 | +ヘビ使いは魅力的なのではなく,単に音楽の才能があるだけなのだそうだ. | |
281 | +兵士は常に備え,そして大抵は身を守っているらしい. | |
282 | +幸か不幸か,あなたの背負い袋で孵る卵があるそうだ. | |
283 | +火蟻はあなたを熱い食事にしてしまうそうだ. | |
284 | +ホルンには熱い音楽を奏でるものもあり,またあるものは言葉にできないほど冷たいそうだ. | |
285 | +ヒューマノイドには完全に人間なのもいるそうだ. | |
286 | +店主の中には宝石を家宝と考えている者がいるらしい. | |
287 | +宝石を鑑定できる店主もいるが,それを告げようとはしないそうだ. | |
288 | +石の中には,他の石よりもずっとずっと重い物があるらしい. | |
289 | +イエティには熱い空気で満たされているものがいるらしい. | |
290 | +警備の固いところには,何か特別な物があるそうだ. | |
291 | +韋駄天の靴は水の上を歩けるほどには速くしてくれないそうだ. | |
292 | +瞬間移動の罠は悪魔の所業らしい. | |
293 | +天狗は指輪を装備しないらしい.あなたはするべきか? | |
294 | +天狗はそれが得意なのにもかかわらず決して金を盗まないらしい. | |
295 | +一度盗まれた物は,再び盗まれるらしい.ニンフに頼んでみろ. | |
296 | +デルファイの賢者はトカゲの死体が混乱させるようなものではないことを知っているらしい. | |
297 | +エルベルスの御手はあなたの祈りを妨げるそうだ. | |
298 | +レプラコーンの王はクロイソスとおなじくらい金持ちだそうだ. | |
299 | +イェンダーの魔法使いは精神分裂症で自殺的らしい. | |
300 | +経験を積んだキャラクタは,祭壇を改宗させる方法を知っているらしい. | |
301 | +神々はご機嫌麗しい時あなたの足元に物を落すそうだ. | |
302 | +透明なナズグルという考えにはある指輪がむすびついている. | |
303 | +湖の貴夫人は,今はどこかの泉にいるらしい. | |
304 | +田舎の店主は失礼な観光客にいやな顔をするそうだ. | |
305 | +吸血鬼の塔への唯一の扉は,その最下層にあるそうだ. | |
306 | +良いジンとは感謝しているジンだけだそうだ. | |
307 | +虐殺について重要なのは,それが両方向に働くということだそうだ. | |
308 | +ユニコーンの角の法則とは,壊れていないものは直さないということだそうだ. | |
309 | +霧の曇からの眺めは本当によく動く. | |
310 | +店の壁は特別堅い物質で出来ているそうだ. | |
311 | +浮遊の靴を失うには少なくとも15通りの方法があるそうだ. | |
312 | +ガラス玉を投げることは,石を投げるのと同じことらしい. | |
313 | +岩に侵入することは,おそらくあなたの価値を下げる. | |
314 | +ユニコーンは貴重な宝石を好むそうだ. | |
315 | +排水口に落ちたものがまた上ってくることがあるそうだ. | |
316 | +ファイアブランドという名の長剣を装備すると,涼しく感じるらしい. | |
317 | +フロストブランドという名の長剣を装備すると,熱くなるらしい. | |
318 | +さまよう目は自分の顔を拭けないらしい. | |
319 | +さまよう目があれば暗闇でも見えるそうだ. | |
320 | +ユニコーンにルビーをくわえさせることができれば幸運になるらしい. | |
321 | +あなたはあなたが食べたものになるらしい. | |
322 | +運が良ければ祭壇で銘のある武器を見出すことができるだろう. | |
323 | +コカトリスの卵を触っても平気らしい.それで? | |
324 | +反射の魔除けを壊すことはできないらしい. | |
325 | +常に望んだものが得られるわけではないらしい. | |
326 | +最終試練に向けて,常に準備を怠ってはいけない. | |
327 | +鍵のかかった店へ入るにはドワーフに頼むべきらしい. | |
328 | +天の啓示のために祈るがいい. | |
329 | +信心深くお金を寄付すべきだそうだ. | |
330 | +ヤモリを食べて健康になるなど絶対に有り得ないそうだ. | |
331 | +蘇生の杖を自分に振りかざすのは愚かなことだと言われている. | |
332 | +魔法使いの城にはブービートラップが仕掛けられているらしい. | |
333 | +自分の犬を殺すと神は立腹なさるらしい. | |
334 | +祈り過ぎると神は立腹なさるらしい. | |
335 | +迷宮の奥深くの城には強力な魔法の道具が隠されているらしい. | |
336 | +コカトリスの死体を装備する者の前には岩だらけの道ができるらしい. | |
337 | +野性の犬に食料を与えてやれば,飼い慣らせるかもしれない. | |
338 | +満腹の時にはどの食料もまずい. | |
339 | +トロルはゴムのようだと言われている.彼らは打たれても立ち直り続ける. | |
340 | +幽霊には引きつけて回り込む戦法を取ってみよ. | |
341 | +濡れた巻物に魔法のマーカを使ってみなさい. | |
342 | +不正をふたつ重ねても正義にはならないが,三つの残りものならそうなる. | |
343 | +ユニコーンの角は自分自身以外のものを浄化できる. | |
344 | +ワルキューレは北からやってきたのに相応しい能力を持っている. | |
345 | +吸血鬼はにんにくを嫌っている. | |
346 | +倉庫の番兵は彼らの主人を決して邪魔しない. | |
347 | +菜食主義者は苔や海藻が好きだ. | |
348 | +お客様には店主を虐殺なさらぬようお願い申し上げます. | |
349 | +注意しろ!魔法使いが戻ってくるぞ. | |
350 | +ドラゴンには水の罠は効かない. | |
351 | +コカトリスは空腹になると何を食べるのだろう? | |
352 | +ガラス人間はエプロンを必要としない. | |
353 | +何故これが「魔法の」マーカと呼ばれるか分かるかい? | |
354 | +どうして彼らは自らを傭兵と呼ぶのだと思う? | |
355 | +正気の人間ならだれでも『Elbereth』を刻むのはなぜだろう? | |
356 | +あまりに多くの望みは極めて少ない実りしかもたらさぬ. | |
357 | +兵隊蟻を買収することはできない. | |
358 | +裏口から店を出ることはできない.そんなものはないのだ! | |
359 | +純度の高いアルコールの入った薬ビンを見つけるかもしれない. | |
360 | +祝福された薬瓶に浸してみるのもいいかもしれない. | |
361 | +悪魔の貴族を買収することもできるかもしれぬ. | |
362 | +お前が透明なら店主をだますことも可能だろう. | |
363 | +量子力学者についての知識をつけておくべきだ. | |
364 | +たとえ生命が保存されていても、必ずやり直しができるわけではない. | |
365 | +真夜中に死体安置所に行くつもりか??? | |
366 | +犬は何を食べたら良いか知っている.よく見てみたまえ. | |
367 | +自らに杖を振りかざし,何が起こるか確かめよ... | |
368 | +蘇生の杖を振りかざせば,お前の犬は生き返るかもしれない. |