• R/O
  • HTTP
  • SSH
  • HTTPS

提交

标签
No Tags

Frequently used words (click to add to your profile)

javac++androidlinuxc#windowsobjective-ccocoa誰得qtpythonphprubygameguibathyscaphec計画中(planning stage)翻訳omegatframeworktwitterdomtestvb.netdirectxゲームエンジンbtronarduinopreviewer

Main repository of MikuMikuStudio


Commit MetaInfo

修订版b95658d277b4ae00390661a0602967f7baeb9a4a (tree)
时间2003-11-14 04:23:16
作者mojomonkey <mojomonkey@75d0...>
Commitermojomonkey

Log Message

no longer needed.

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@152 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

更改概述

  • delete: src/com/jme/test/sound/action/TestSoundForwardAction.java

差异

--- a/src/com/jme/test/sound/action/TestSoundForwardAction.java
+++ /dev/null
@@ -1,297 +0,0 @@
1-/*
2- * Copyright (c) 2003, jMonkeyEngine - Mojo Monkey Coding
3- * All rights reserved.
4- *
5- * Redistribution and use in source and binary forms, with or without
6- * modification, are permitted provided that the following conditions are met:
7- *
8- * Redistributions of source code must retain the above copyright notice, this
9- * list of conditions and the following disclaimer.
10- *
11- * Redistributions in binary form must reproduce the above copyright notice,
12- * this list of conditions and the following disclaimer in the documentation
13- * and/or other materials provided with the distribution.
14- *
15- * Neither the name of the Mojo Monkey Coding, jME, jMonkey Engine, nor the
16- * names of its contributors may be used to endorse or promote products derived
17- * from this software without specific prior written permission.
18- *
19- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
20- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22- * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
23- * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
24- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
25- * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
26- * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
27- * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
28- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
29- * POSSIBILITY OF SUCH DAMAGE.
30- *
31- */
32-package com.jme.test.sound.action;
33-
34-import com.jme.app.AbstractGame;
35-import com.jme.input.InputController;
36-import com.jme.input.InputSystem;
37-import com.jme.input.KeyBindingManager;
38-import com.jme.input.KeyInput;
39-import com.jme.math.Vector3f;
40-import com.jme.renderer.Camera;
41-import com.jme.renderer.ColorRGBA;
42-import com.jme.scene.BoundingSphere;
43-import com.jme.scene.Line;
44-import com.jme.scene.Node;
45-import com.jme.scene.Point;
46-import com.jme.scene.TriMesh;
47-import com.jme.sound.SoundRenderer;
48-import com.jme.sound.SoundSystem;
49-import com.jme.sound.action.SoundForwardAction;
50-import com.jme.system.DisplaySystem;
51-import com.jme.system.JmeException;
52-
53-/**
54- * <code>TestForwardAction</code>
55- * @author Mark Powell
56- * @version
57- */
58-public class TestSoundForwardAction extends AbstractGame {
59- private Node scene;
60- private Camera cam;
61- private Line l;
62- private Point p;
63- private TriMesh t;
64- private TriMesh t2;
65- private InputController input;
66-
67- /**
68- * Nothing to update.
69- * @see com.jme.app.AbstractGame#update()
70- */
71- protected void update() {
72- input.update(1);
73- }
74-
75- /**
76- * Render the scene
77- * @see com.jme.app.AbstractGame#render()
78- */
79- protected void render() {
80- display.getRenderer().clearBuffers();
81- display.getRenderer().draw(scene);
82- }
83-
84- /**
85- * set up the display system and camera.
86- * @see com.jme.app.AbstractGame#initSystem()
87- */
88- protected void initSystem() {
89- try {
90- display = DisplaySystem.getDisplaySystem(properties.getRenderer());
91- display.createWindow(
92- properties.getWidth(),
93- properties.getHeight(),
94- properties.getDepth(),
95- properties.getFreq(),
96- properties.getFullscreen());
97- cam =
98- display.getRenderer().getCamera(
99- properties.getWidth(),
100- properties.getHeight());
101-
102- } catch (JmeException e) {
103- e.printStackTrace();
104- System.exit(1);
105- }
106- ColorRGBA blackColor = new ColorRGBA();
107- blackColor.r = 0;
108- blackColor.g = 0;
109- blackColor.b = 0;
110- display.getRenderer().setBackgroundColor(blackColor);
111- cam.setFrustum(1.0f, 1000.0f, -0.55f, 0.55f, 0.4125f, -0.4125f);
112- Vector3f loc = new Vector3f(4.0f, 0.0f, 0.0f);
113- Vector3f left = new Vector3f(0.0f, -1.0f, 0.0f);
114- Vector3f up = new Vector3f(0.0f, 0.0f, 1.0f);
115- Vector3f dir = new Vector3f(-1.0f, 0f, 0.0f);
116- cam.setFrame(loc, left, up, dir);
117-
118- display.getRenderer().setCamera(cam);
119-
120- input = new InputController();
121- KeyBindingManager keyboard = KeyBindingManager.getKeyBindingManager();
122- InputSystem.createInputSystem("LWJGL");
123- SoundSystem system=SoundSystem.getSoundSystem("LWJGL");
124- SoundRenderer soundRenderer = system.getRenderer();
125- soundRenderer.addSoundPlayer("NPC");
126- soundRenderer.addSoundPlayer("A");
127- soundRenderer.loadSoundAs("walk", "data/sound/walk.wav");
128- soundRenderer.loadSoundAs("do", "data/sound/03.mp3");
129- soundRenderer.getSoundPlayer("A").play("do");
130- soundRenderer.getSoundPlayer("A").setNumberOfBuffers(100);
131- keyboard.setKeyInput(InputSystem.getKeyInput());
132- keyboard.set("forward", KeyInput.KEY_W);
133- input.setKeyBindingManager(keyboard);
134- SoundForwardAction forward = new SoundForwardAction(cam, 0.5f, soundRenderer.getSoundPlayer("NPC"), "walk");
135- forward.setKey("forward");
136- input.addAction(forward);
137-
138-
139- }
140-
141- /**
142- * set up the scene
143- * @see com.jme.app.AbstractGame#initGame()
144- */
145- protected void initGame() {
146- Vector3f[] vertex = new Vector3f[1000];
147- ColorRGBA[] color = new ColorRGBA[1000];
148- for (int i = 0; i < 1000; i++) {
149- vertex[i] = new Vector3f();
150- vertex[i].x = (float) Math.random() * 50;
151- vertex[i].y = (float) Math.random() * 50;
152- vertex[i].z = (float) Math.random() * 50;
153- color[i] = new ColorRGBA();
154- color[i].r = (float) Math.random();
155- color[i].g = (float) Math.random();
156- color[i].b = (float) Math.random();
157- color[i].a = 1.0f;
158- }
159-
160- l = new Line(vertex, null, color, null);
161- l.setLocalTranslation(new Vector3f(-200.0f, -25, -25));
162- l.setModelBound(new BoundingSphere());
163- l.updateModelBound();
164-
165- Vector3f[] vertex2 = new Vector3f[1000];
166- ColorRGBA[] color2 = new ColorRGBA[1000];
167- for (int i = 0; i < 1000; i++) {
168- vertex2[i] = new Vector3f();
169- vertex2[i].x = (float) Math.random() * -100 - 50;
170- vertex2[i].y = (float) Math.random() * 50 - 25;
171- vertex2[i].z = (float) Math.random() * 50 - 25;
172-
173- color2[i] = new ColorRGBA();
174- color2[i].r = (float) Math.random();
175- color2[i].g = (float) Math.random();
176- color2[i].b = (float) Math.random();
177- color2[i].a = 1.0f;
178- }
179-
180- p = new Point(vertex2, null, color2, null);
181- p.setLocalTranslation(new Vector3f(0.0f, 25, 0));
182- p.setModelBound(new BoundingSphere());
183- p.updateModelBound();
184- Node pointNode = new Node();
185- pointNode.attachChild(p);
186-
187- Vector3f[] verts = new Vector3f[3];
188- ColorRGBA[] color3 = new ColorRGBA[3];
189-
190- verts[0] = new Vector3f();
191- verts[0].x = -50;
192- verts[0].y = 0;
193- verts[0].z = 0;
194- verts[1] = new Vector3f();
195- verts[1].x = -50;
196- verts[1].y = 25;
197- verts[1].z = 25;
198- verts[2] = new Vector3f();
199- verts[2].x = -50;
200- verts[2].y = 25;
201- verts[2].z = 0;
202-
203- color3[0] = new ColorRGBA();
204- color3[0].r = 1;
205- color3[0].g = 0;
206- color3[0].b = 0;
207- color3[0].a = 1;
208- color3[1] = new ColorRGBA();
209- color3[1].r = 0;
210- color3[1].g = 1;
211- color3[1].b = 0;
212- color3[1].a = 1;
213- color3[2] = new ColorRGBA();
214- color3[2].r = 0;
215- color3[2].g = 0;
216- color3[2].b = 1;
217- color3[2].a = 1;
218- int[] indices = { 0, 1, 2 };
219-
220- t = new TriMesh(verts, null, color3, null, indices);
221- t.setLocalTranslation(new Vector3f(-150, 0, 0));
222- t.setModelBound(new BoundingSphere());
223- t.updateModelBound();
224-
225- pointNode.attachChild(t);
226- pointNode.setLocalTranslation(new Vector3f(0, -50, 0));
227-
228- //should be culled:
229-
230- Vector3f[] verts2 = new Vector3f[3];
231- ColorRGBA[] color4 = new ColorRGBA[3];
232-
233- verts2[0] = new Vector3f();
234- verts2[0].x = -50;
235- verts2[0].y = 0;
236- verts2[0].z = 0;
237- verts2[1] = new Vector3f();
238- verts2[1].x = -50;
239- verts2[1].y = 25;
240- verts2[1].z = 25;
241- verts2[2] = new Vector3f();
242- verts2[2].x = -50;
243- verts2[2].y = 25;
244- verts2[2].z = 0;
245-
246- color4[0] = new ColorRGBA();
247- color4[0].r = 1;
248- color4[0].g = 0;
249- color4[0].b = 0;
250- color4[0].a = 1;
251- color4[1] = new ColorRGBA();
252- color4[1].r = 0;
253- color4[1].g = 1;
254- color4[1].b = 0;
255- color4[1].a = 1;
256- color4[2] = new ColorRGBA();
257- color4[2].r = 0;
258- color4[2].g = 0;
259- color4[2].b = 1;
260- color4[2].a = 1;
261- int[] indices2 = { 0, 1, 2 };
262-
263- t2 = new TriMesh(verts2, null, color4, null, indices2);
264- t2.setLocalTranslation(new Vector3f(150, 0, 0));
265- t2.setModelBound(new BoundingSphere());
266- t2.updateModelBound();
267-
268- scene = new Node();
269- scene.attachChild(l);
270- scene.attachChild(pointNode);
271- scene.attachChild(t2);
272- cam.update();
273-
274- scene.updateGeometricState(0.0f, true);
275-
276- }
277-
278- /**
279- * not used.
280- * @see com.jme.app.AbstractGame#reinit()
281- */
282- protected void reinit() {
283- }
284-
285- /**
286- * not used.
287- * @see com.jme.app.AbstractGame#cleanup()
288- */
289- protected void cleanup() {
290- }
291-
292- public static void main(String[] args) {
293- TestSoundForwardAction app = new TestSoundForwardAction();
294- app.useDialogAlways(true);
295- app.start();
296- }
297-}