Main repository of MikuMikuStudio
修订版 | fedb59f5908a640786ec79021db13b9ca4cde53e (tree) |
---|---|
时间 | 2013-06-03 06:43:52 |
作者 | remy.bouquet@gmail.com <remy.bouquet@gmai...> |
Commiter | remy.bouquet@gmail.com |
LodGenerator : fixed typo
git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10641 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
@@ -18,11 +18,11 @@ | ||
18 | 18 | * without specific prior written permission. |
19 | 19 | * |
20 | 20 | * This class is the java implementation of |
21 | - * the enhanced version og Ogre engine Lod generator, by Péter Szücs, originally | |
22 | - * based on Stan Melax "easy mesh simplification". The MIT licences C++ source | |
21 | + * the enhanced version of Ogre engine Lod generator, by Péter Szücs, originally | |
22 | + * based on Stan Melax "easy mesh simplification". The MIT licenced C++ source | |
23 | 23 | * code can be found here |
24 | 24 | * https://github.com/worldforge/ember/tree/master/src/components/ogre/lod |
25 | - * The licensing for the original code is : | |
25 | + * The licencing for the original code is : | |
26 | 26 | * Permission is hereby granted, free of charge, to any person obtaining a copy |
27 | 27 | * of this software and associated documentation files (the "Software"), to deal |
28 | 28 | * in the Software without restriction, including without limitation the rights |
@@ -74,8 +74,8 @@ import java.util.logging.Logger; | ||
74 | 74 | * arbitrary mesh. It computes a collapse cost for each vertex and each edges. |
75 | 75 | * The higher the cost the most likely collapsing the edge or the vertex will |
76 | 76 | * produce artifacts on the mesh. <p>This class is the java implementation of |
77 | - * the enhanced version og Ogre engine Lod generator, by Péter Szücs, originally | |
78 | - * based on Stan Melax "easy mesh simplification". The MIT licences C++ source | |
77 | + * the enhanced version of Ogre engine Lod generator, by Péter Szücs, originally | |
78 | + * based on Stan Melax "easy mesh simplification". The MIT licenced C++ source | |
79 | 79 | * code can be found here |
80 | 80 | * https://github.com/worldforge/ember/tree/master/src/components/ogre/lod more |
81 | 81 | * informations can be found here http://www.melax.com/polychop |