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项目描述

AeonWave-OpenAL is a thin OpenAL emulation layer that uses AeonWave to create one of the fastest rendering OpenAL implementations available. OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. Its API style and conventions deliberately resemble those of OpenGL.

系统要求

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2012-08-03 02:25
1.1.20

此版本添加了对多核心渲染使用由 AeonWave 提供的功能的支持。
标签: Stable, Minor
This release adds support for multi-core rendering using the capabilities provided by AeonWave.

2012-07-25 04:04
1.1.19

此版本添加了对 Windows 进行匹配的 AeonWave 2.2.1,其中还增加了对 Windows 支持释放的支持。
标签: Stable, Minor
This release adds support for Windows to match the release of AeonWave 2.2.1, which also added support for Windows.

2012-05-08 17:56
1.1.7

此版本添加了三个新的 OpenAL 扩展支持: AL_EXT_source_distance_model、 AL_EXT_loop_points 和 ALC_AAX_capture_loopback,允许捕获使用 alcCapture 函数将播放缓冲区的内容。
标签: Stable
This release added support for three new OpenAL extensions: AL_EXT_source_distance_model, AL_EXT_loop_points, and ALC_AAX_capture_loopback, which allows for the capturing of the contents of the playback buffer using the alcCapture functions.

Project Resources