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项目描述

CgEddie is a very simple editor for writing and
compiling Cg shaders. It supports syntax
highlighting (and also semantics), auto
indentation, and multiple file editing. It uses
the nVidia Cg compiler to check shaders at run-time.

系统要求

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2007-06-17 07:54
0.3

新功能包括Cg语言功能突出,为函数calltips,新的着色型材(钐3.0,GLSL的),这标志着编译错误,改进自动缩进,和一个图标工具栏。
标签: Major feature enhancements
New features include Cg function highlighting,
calltips for functions, new shader profiles (SM
3.0, GLSL), marking of compilation errors,
improved auto-indentation, and a toolbar with
icons.

2006-12-16 07:49
0.2

改进自动缩进,语义和括号,一个标准的wxWidgets的关于对话“”,寻找更好的控制窗口拆分突出,许多小错误修正。字体,缩进,和支架突出的色彩选择,现在可以保存在用户的主目录中。
标签: Initial freshmeat announcement
Improved auto-indentation, highlighting of semantics and brackets, a standard wxWidgets "About Dialog", a better looking splitter control window, and many minor bugfixes. Font, indentation, and bracket highlighting color options can now be saved to a file in the user's home directory.

Project Resources