Conquest is a real-time multi-player space warfare game originally written in ratfor for the vax/vms platform. It was an early predecessor to netrek. It supports OpenGL rendering and sound.
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.
这种稳定的发布包括几个修复程序从过去的发展和稳定的版本,包括严重的malloc /释放错误。它包括一个新的Windows XP / Windows 7的预编译的。zip文件。
标签:
Major feature enhancements
This stable release includes several fixes from the last development and stable releases, including a serious malloc/free bug. It includes a new Windows XP/Windows 7 precompiled .zip file.
This version corrects some issues with conquering
players unable to leave their "Last Words" in the
gl client, and adds some aggressiveness in dealing
with ship-slot starvation.
This is a fairly big revision. Several significant
enhancements were made and some serious bugs were
fixed. A lot of internal cleanup was done as well.
This version corrects a couple of serious
off-by-one errors in the server. A new star
texture is used. Texture mipmapping is supported.
A variety of compiler warnings and minor bugs were
fixed. CQI fixes and enhancements were made. A lot
of code cleanup happened. Solaris should build and
compile now (even OpenGL and sound support,
provided all the normal Conquest requirements are
there). Due to the server fixes, server operators
are strongly urged to upgrade to this release.