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项目描述

G3D is a C++ library for game developers, researchers, and students. It is a base of robust and high performance code common to most 3D projects. It is not a stand-alone graphics or game engine, but is a set of pieces to jump start your own engine or graphics project. The library has two parts: G3D for pure math, and GLG3D for interacting with hardware acceleration via OpenGL. You can use G3D without GLG3D if you want to use another 3D API (like DirectX) or don't like the OpenGL abstraction.

系统要求

System requirement is not defined
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2008-11-28 08:52 Back to release list
7.01

此版本增加了内置的视频屏幕捕捉,视频纹理,原生OpenGL的可更换皮肤的图形用户界面在游戏中使用,性能增强,则Visual Studio 9.0和Windows Vista支持,额外的3D文件格式的支持,新的示例代码和演示。
标签: Minor feature enhancements
This release adds built-in video screen capture, video textures, a native OpenGL skinnable GUI for use in games, performance enhancements, Visual Studio 9.0 and Windows Vista support, support for additional 3D file formats, and new sample code and demos.

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