GLFW is a portable framework for OpenGL application development. It handles operating system specific tasks such OpenGL window management, resolution switching, keyboard, mouse, and joystick input, timer input, creating threads, and more.
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许多小问题已得到修复。最值得注意的是,在WGL上下文创建的缓冲区溢出是固定的,为WGL_ARB_create_context_profile扩展名添加一个测试,回归dlopen的代码路径是固定的,在GLX创设情境终止错误已得到修复,积极和图标化的国家现在可可,跟踪和Win32窗口iconification已有所改善。项目文件为Visual C + + 2010已经添加。已添加一个动态链接测试。
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Minor bugfixes
Many minor issues have been fixed. Most notably, a buffer overflow in WGL context creation was fixed, a test was added for the WGL_ARB_create_context_profile extension, a regression in the dlopen code path was fixed, a termination error in GLX context creation has been fixed, the active and iconified states are now tracked on Cocoa, and Win32 window iconification has been improved. Projects files for Visual C++ 2010 have been added. A test for dynamic linking has been added.