Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.
This release includes a new AI that actively tries
to cut you off, two new Gameplay modes, better
handling of .ini files (versioning and protection
against partly written files), a simplified GUI,
and various other bugfixes.
Changes include better and faster shadows, red outlines on the recognizer, better 3D sound effects, sound effects for the player's lightcycle, sound effects for the recognizer flying overhead, support for 'switching songs' (i.e. adding your own music), MP3 support, joystick support, a better 2D map (with 3 sizes), and more intuitive config options.
This version has been well tested and should be considered stable. Major changes include new camera controls, use of the mouse to tweak/rotate/zoom, a simplified menu structure, graphical installer, vastly better visuals due to lighting & shadows, fixes for many rendering artefacts, recognizers, new textures / create your own sets, 3D positional sound & doppler effects, more movie-like default, and much stronger AI options.
Rewritten computer player, new skill levels, different arena sizes and speeds, experimental speed oscillation, configure players (human, computer, none), a very cool new model, levels-of-detail for the model, configure keyboard controls (not saved between games yet), volume settings for music/fx in the Audio menu, new wall & floor texture, sound effects, trail decals on solid trails, trail bow before cycle, a new GUI background, dynamic menu, a screenshot function, fix for the lightcycle going backwards, an arena overview camera mode when dead, GNU autoconf, and textures in PNG format.
More eye candy, including exploding lightcycle, 'crash'-texture', bilinear filtering, new menu background & logo, fading explosion debris, lightcycle does now turn smoothly (doesn't look right, but funny nonetheless), and a new floor texture; other useful changes are new switches to capture the mouse (useful for Voodoo1/2 owners) and disabling the lightcycle/crash texture (for slow machines), and fixes for some of the more obvious bugs.