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项目描述

Teddy is an OpenGL-based 3D graphics library written in C++. Its main features are simple scene graph and windowing system-enabling multiple cameras, camera windows, and scenes. It focuses on easy and flexible manipulation of models and model materials in the scene graph. It contains a number of primitive objects like sphere, box, and cone, and it can load LightWave object and scene files.

系统要求

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2002-11-27 23:22 Back to release list
1.80.2

支持的LightWave材料,灯光和场景已得到改进。支持已被添加了定向光源和一个左手坐标系统。目前未使用的,并可能已过时的代码已被删除。阿的LightWave现场播放器也可以。
标签: Major feature enhancements
Support for LightWave materials, lights, and scenes has been improved. Support has been added for directional light sources and a left handed coordinate system. Currently unused and possibly out of date code has been dropped. A LightWave scene player is also available.

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