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项目描述

xmantaray is a multi-core 3D framework. It includes a 3D engine, a raytracer, and an infinite monkey theorem genetic algorithm graphics searcher. There is minimal lua support and lots of code for generating 3D graphics. Quake levels are also supported.

系统要求

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2011-07-10 18:31
0.7

作为一个单独的可执行文件,一个系统,产生遗传算法的图形已被添加。
A system that produces genetic algorithm graphics has been added as a separate executable.

2011-07-06 06:13
0.6

蜘蛛模型是在发展中,与增稠primitves RayMantaSpiderTexture.cc多为圆筒和气瓶。的进一步发展将走向一个全3D的魔法门游戏。没有更多的Mac支持,但它应编译并运行其中。
A spider model is in development, with texturizing primitves for cones and cylinders in RayMantaSpiderTexture.cc and more. Further development will go towards a full 3D Might & Magic game. No more Mac support, but it should compile and run therein.

2011-07-02 05:33
0.5

一般固定。 XPM图片文件纹理已被添加。阅读定制3D效果HACKING文件。
标签: 0.5
General fixing. Xpm picture file textures have been added. Read the HACKING file for custom 3D effects.

2011-06-30 07:12
0.4

在光线跟踪和3D引擎,现在单独的可执行文件。 Linux的窗口功能已得到修复。有几个为Lua脚本将多核心网传播算法。独立的压缩档已快速liblua连接和无臃肿的代码。所有代码已正确重构快速OO调度。也有XPM文件的图像显示接口;这种方式,可以使一个2D游戏。 Linux的版本重绘的窗口,而在Mac OS X版本有故意重绘。
The raytracer and 3d engine are now separate executables. Linux windowing features have been fixed.
There is Lua scripting with several net propagation algorithms for going multi-core. Separate tarballs have been made for fast liblua linking and for having no bloated code. All the code has been properly refactored for fast OO dispatching. There are also image interfaces for displaying xpm files; this way, you can make a 2D game. The Linux version redraws the window whereas the Mac OS X version has deliberate redraw.

2011-06-27 15:44
0.3

而现在的3D引擎是有用的。您可以filein和使用多边形模型和类似的东西。也有对光线追踪算法。
The 3D engine is useful now. You can filein and use Models of polygons and similar things. There are also algorithms for raytracing.

Project Resources