l4P5 (beta-003) | 2009-05-05 20:38 |
Loc (beta-005) | 2009-05-05 20:33 |
wrj4p5 (alpha-011) | 2009-05-05 20:41 |
Wrj4P5 is the base class for managing the available WiiRemotes and extensions. It provides you with methods
and
on your sketch.
- class PApplet
- [events for your sketch]
- void boardPressed(int bid) : button pressed on Balance Board.
- void buttonPressed(RimokonEvent ev, int rid) : some button pressed on WiiRemote.
- void nunchakuPressed(NunchukEvent ev, int rid) : some button/stick pressed.
- void kurakonPressed(KurakonEvent ev, int rid) : some button/stick pressed
- void guitarPressed(GuitarEvent ev, int rid) : some button/stick pressed.
- void drumPressed(DrumEvent ev, int rid) : some button/stick/Pedal pressed.
- void boardReleased(int bid) : button released on Balance Board.
- void buttonReleased(RimokonEvent ev, int rid) : some button released on WiiRemote.
- void nunchakuReleased(NunchukEvent ev, int rid) : some button/stick released.
- void kurakonReleased(KurakonEvent ev, int rid) : some button/stick released.
- void guitarReleased(GuitarEvent ev, int rid) : some button/stick released.
- void drumReleased(DrumEvent ev, int rid) : some button/stick/Pedal released.
- void disconnected(int rid) : some WiiRemote is disconnected.
- void exDisconnected(int rid) : a Extension is disconnected from some WiiRemote.
- class WRJ4P5
- [class member/method]
- PApplet parent;
- int dCount; : the number of WiiRemotes/Boards connected.(at most 7)
- int rCount; : the number of WiiRemotes connected.(at most 7)
- int bCount; : the number of Balance Boards connected.(at most 7)
- float ONE_G = 9.80665f; : Gravity_Unit(m/sec/sec)
- boolean IR, EX; : 'EX' is with extensions (no information of IR soptsize)
- : 'IR' is with IR soptsize (no information from any extention)
- WiiBoard board; : the first connected WiiRemote.
- WiiRimokon rimokon; : the first connected WiiRemote.
- WiiNunchaku nunchaku; : the Nunchuk of the first WiiRemote.
- WiiKurakon kurakon; : the ClassicController of the first WiiRemote.
- WiiGuitar guitar; : the WiiGuitar of the first WiiRemote.
- WiiBoard board(int bid) : the (bid+1)th Balance Board, or null
- WiiRimokon rimokon(int rid) : the (rid+1)th WiiRemote, or null
- WiiNunchaku nunchaku(int rid) : the (rid+1)th Nunchuk, or null
- WiiKurakon kurakon(int rid) : the (rid+1)th ClassicController, or null
- WiiGuitar guitar(int rid) : the (rid+1)th WiiGuitar, or null
- boolean isConnecting() : if connection is not completed, draws a splash screen
- 【constructor】
- Wrj4P5(PApplet parent) only constuctor you can use
- // connect, must call after the construction. (asynchronized process)
- Wrj4P5 connect() = connect(1)
- Wrj4P5 connect(int n) = connect(n, false, false)
- Wrj4P5 connect(boolean ir) = connect(1, ir, false)
- Wrj4P5 connect(int n, boolean ir) = connect(n, ir, false)
- Wrj4P5 connect(int n, boolean ir, boolean log) = connect(n, ir, log, 2)
- Wrj4P5 connect(int n, boolean ir, boolean log, int sense)
- int n : number of WiiRemotes/Boards to be connected.(1 is default)
- bool ir : EX(use extensions - default) / IR(use IR spotsize)
- bool log: do you want a detailed log?(false is default)
- int sense: sensitivity of IR-Camera, 0(lowest)/1/2(default)/3/4(highest)
- class WiiBoard
- [members]
- float sensed[2][2]; // latest sensed by pressure sensors at each corner.(mesured by Kg)
- float psensed[2][2]; // previous sensed value.
- float weight; // = average of 4 sensor.(mesured by Kg)
- float pweight; // = previous average of 4 sensor
- float topRight; // = sensed[0][0], Top-Right
- float bottomLeft; // = sensed[1][1], Bottom-Left
- float topLeft; // = sensed[0][1], Top-Left
- float bottomRight; // = sensed[1][0], Bottom-Right
- boolean isIlluminated; //status of the LED on the board
- [connection/communication]
- :<status>
- void requestStatus() : command to start getting the newest status report
- boolean isReadingData() : check if getting status
- boolean isConnected() : has 'me' connected ?
- :<Battery>
- float getBatteryLevel() : get the latest battery level, 0(empty) to 1(full)
- :<LED Lights>
- boolean isLED() : check the LED illumination.
- void setLED(boolean illumination) : set the LED illumination.
- :<utils> 【New !】
- Loc guessCoG() : the estimation of the center of gravity, (0,0) to (1,1)
- boolean isleftZone() : is the CoG on the left side of the board
- boolean isTopZone() : is the CoG on tne top side of the board
- boolean isCentralZone(float tol) : is the CoG on the central zone, gibven torelance
- boolean isCentralZone() : same as above, and the torelance is set to 0.4.
- class WiiRimokon
- [members]
- Loc sensed; : latest sensed 3D(Loc) acceleration measured by Gravity Constant.
- Loc acc; : latest sensed 3D(Loc) acceleration(m/sec/sec)
- Loc[] irLights; : 2D position and size of each IRlights, 3rd is a size of IR spot
- WiiNunchaku nunchaku; : the Nunchuk connected, initial value w/o connection.
- WiiKurakon kurakon; : the ClassicController connected, initial value w/o connection
- WiiGuitar guitar; : the Gutar connected, initial value w/o connection.
- WiiDrum drum; : the Drum connected, initial value w/o connection.
- [TODO]
- // Loc vel; : latest sensed 3D(Loc) velocity(m/sec)
- // Loc pos; : latest sensed 3D(Loc) location(m)
- // Loc cursor; : latest sensed 2D(Loc) location(%) of the cross cursor.
- // Loc angAcc; : 3D(Loc) angular acceleration(rad/sec/sec) - will need a fixed nunchuk
- // Loc angVel; : 3D(Loc) angular velocity(rad/sec) - will need a fixed nunchuk
- // Loc direction; : 3D(Loc) normalized direction - will need a fixed nunchuk
- [connection/communication]
- :<Attitude of 'me'>
- float stablePitch() : current pich(radian), exact only in stable handling
- float stableRoll() : current roll(radian), exact only in stable handling
- [too many ToDo]
- :<status>
- void requestStatus() : command to start getting the newest status report
- boolean isReadingData() : check if getting status
- boolean isExtensionConnected() : has a extension connected
- boolean isConnected() : has 'me' connected ?
- :<Battery>
- float getBatteryLevel() : get the latest battery level, 0(empty) to 1(full)
- :<LED Lights>
- boolean isLED(int lid) : check the specified LED illumination.
- void setLED(int lid, boolean illumination) : set the specified LED illumination.
- boolean[] getLEDs() : check the all LEDs illumination.
- void setLEDs(boolean[] illumination) : set the each LEDs illumination.
- :<Speaker> !! [ToDo]
- void bufferSound(AudioInputStream audioIn) : prepare the prebufferd sound.(only one)
- float getVolume() : check the speaker's volume level, min(0) to max(1)
- void setVolume(float volume) : set the speaker's volume level, min(0) to max(1)
- boolean isPlaying() : check if playing sound.
- void playBuffer() : play the prebufferd sound.
- void play(AudioInputStream audioIn) : play the specified AudioInputStream sound.
- void stopSound() : stop sound.
- :<Vibrator>
- boolean isVibrating() : check if vibrating
- float getVibrationMagnitude(int magnitude) : get vibration magnitude.(0 to 1)
- void setVibrationMagnitude(int magnitude) : set vibration magnitude.(0 to 1)
- void startVibrating() : start vibration with current mag.
- void vibrateFor(long time) : vibration for given duration.(ms)
- void stopVibrating() : stop vibration.
- :<IRsenser>
- boolean isIRSensorEnabled() : check IRsensor enabled.
and
- class RimokonEvent - event from WiiRemote
- [Constants]
- static int A
- static int B
- static int DOWN
- static int HOME
- static int LEFT
- static int MINUS
- static int ONE
- static int PLUS
- static int RIGHT
- static int TWO
- static int UP
- [Constructor]
- RimokonEvent()
- [Method]
- boolean isPressed(int btnMask)
- boolean isOnlyPressed(int btnMask)
- boolean isAnyPressed(int btnMask)
- boolean wasPressed(int btnMask)
- boolean wasOnlyPressed(int btnMask)
- boolean wasReleased(int btnMask)
- class Nunchaku
- [members]
- Loc sensed // latest senced 3D(Loc) acceleration measured by G.
- Loc acc // latest senced 3D(Loc) acceleration(m/sec/sec)
- Loc stick // latest senced 2D(Loc) location(%) of the stick.
- // [TODO!]
- // public Loc vel // latest senced 3D(Loc) velocity(m/sec)
- // public Loc pos // latest senced 3D(Loc) location(m)
- :<Attitude>
- float stablePitch() // pitch(radian), exact only in stable handling
- float stableRoll() // roll(radian), exact only in stable handling
and
- class NunchakuEvent
- [Constants]
- static int C
- static int Z
- Loc Stick
- [Constructor]
- NunchakuEvent()
- [Method]
- boolean isPressed(int btnMask)
- boolean isOnlyPressed(int btnMask)
- boolean isAnyPressed(int btnMask)
- boolean wasPressed(int btnMask)
- boolean wasOnlyPressed(int btnMask)
- boolean wasReleased(int btnMask)
and
- class KurakonEvent
- [Constants]
- static int A
- static int B
- static int DPAD_DOWN
- static int DPAD_RIGHT
- static int DPAD_LEFT
- static int DPAD_UP
- static int HOME
- static int MINUS
- static int PLUS
- static int LEFT_TRIGGER
- static int RIGHT_TRIGGER
- static int LEFT_Z
- static int RIGHT_Z
- static int X
- static int Y
- [Constructor]
- KurakonEvent()
- [Method]
- boolean isPressed(int btnMask)
- boolean isOnlyPressed(int btnMask)
- boolean isAnyPressed(int btnMask)
- boolean wasPressed(int btnMask)
- boolean wasOnlyPressed(int btnMask)
- boolean wasReleased(int btnMask)
and
- class GuitarEvent
- [Constants]
- static int BLUE
- static int GREEN
- static int ORANGE
- static int RED
- static int STRUM_DOWN
- static int STRUM_UP
- static int YELLOW
- static int MINUS
- static int PLUS
- [Constructor]
- GuitarEvent()
- [Method]
- boolean isAnyPressed(int button) // check the given button is pressed.
- boolean isOnlyPressed(int button) // check the given button is pressed.
- boolean isPressed(int button) // check the given button is pressed.
- boolean wasOnlyPressed(int button) // check the given button was pressed.
- boolean wasPressed(int button) // check the given button was pressed.
- boolean wasReleased(int button) // check the given button was released.
- Loc getStick() // get the current stick 2D(Loc) position. (-1 to 1)
- float getWhammyBar() // get the current amount the whammy bar is pushed. (0 to 1)
and
- class DrumEvent
- [Constants]
- static int BLUE
- static int GREEN
- static int ORANGE
- static int RED
- static int PEDAL
- static int YELLOW
- static int MINUS
- static int PLUS
- [Constructor]
- DrumEvent()
- [Method]
- boolean isAnyPressed(int button) // check the given button is pressed.
- boolean isOnlyPressed(int button) // check the given button is pressed.
- boolean isPressed(int button) // check the given button is pressed.
- boolean wasOnlyPressed(int button) // check the given button was pressed.
- boolean wasPressed(int button) // check the given button was pressed.
- boolean wasReleased(int button) // check the given button was released.
- Loc getStick() // get the current stick 2D(Loc) position. (-1 to 1)
- float getSoftness() // no hit (0.0) to the hardest hit(1.0), (0 to 1)
- int getSoftnessPad() // pad id, the softness was sensed. (symbal/bass)
[PageInfo]
LastUpdate: 2009-05-06 11:43:42, ModifiedBy: classiclll
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