Humm and Strumm is a project to create a high-performance, concurrent 3D video game engine in modern C++.
相关项目Darik's Boot and Nuke, MikuMikuDroid, SmillaEnlarger, Acerola3D, iReport-Designer for JasperReports |
Mercator is a terrain generation and management library that handles the data required to handle terrain rendering and physics, including classes to handle vegetation.
相关项目Dumpper v.60.3, Media Player Classic - Home Cinema, unofficial gpSP kai, MeCab, Properties Editor |
stl2pov reads an STL (Standard Triangulation Language) file and outputs a POVray mesh. It has been tested with STL files generated by Pro/Engineer.
相关项目DeSmuME, nkf Network Kanji Filter, MeCab, Separate+, iReport-Designer for JasperReports |
NUI is a GUI ToolKit intended to work with SGI's
OpenGL API. It is similar in many ways to GTK+, Qt
and even Win32, but with many enhancements in order
to make it an easy and yet powerful tool for cross-
platform GUI programming. It is currently developed on
platforms supported by the NGL framework.
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Castle Game Engine is a cross-platform 3D game engine written in Object Pascal. It includes a flexible system of 3D objects, with out-of-the-box levels, items, intelligent creatures, and more. Rendering and processing of 3D models in X3D, VRML, Collada, and other formats is implemented. Many graphic effects are available, including shadows, bump mapping, shaders, mirrors, and screen effects.
相关项目TuxGuitar, DeSmuME, iReport-Designer for JasperReports, SmillaEnlarger, Darik's Boot and Nuke |
Fluxus is a graphical live coding environment for
Scheme. Fluxus reads live audio or OSC network
messages which can be used as a source of
animation data for real-time performances or
installations. Keyboard or mouse input can also be
read for simple game development, and a physics
engine is included for realtime simulations of
rigid body dynamics. The built in scheme code
editor runs on top of the renderer, which means
you can edit the scripts while they are running.
Le Petit Poucet is a program to display and edit GPS routes and tracks in a 3D scene. The aim is to build the scene around the GPS data and 2D maps or 3D terrain models.
Drqueue is a distributed rendering queue. It helps manage jobs on a render farm. It works under Linux, Mac OS X, FreeBSD, IRIX, and Windows, supports Maya, Blender, Lightwave, Mental Ray, Bmrt (Renderman), 3Delight, and Pixie out of the box, and can support any other renderer or computing task that can be handled via scripting.
Functy is a 3D graph drawing package. The emphasis of the application is to allow Cartesian and spherical functions to be plotted and altered quickly and easily. This immediacy and the vivid results are intended to promote fun exploration of 3D functions.
相关项目MikuMikuStudio, Acerola3D, Wrj4P5, Decimal BASIC Open Source Project, MPC-BE |
QuakeForge is a 3D graphics game engine based on
id Software's legendary Quake® and QuakeWorld®
game engines.
PrBoom-Plus is a modified PrBoom port with uncapped framerate, variable gamespeed, re-record, walkcam, chasecam, full mouselook, FOV, and other features without loss of compatibility with the original Doom.
GLC_Player is a powerful and easy to use 3D viewer that can load the COLLADA, 3DXML, 3DS, OBJ, STL, and OFF file formats.
DirectX support for Wine is a set of patches
against Wine to implement DirectX 9. It allows
modern games and 3D applications to run under
Wine. The patches include many experimental and
beta features that have not yet made it into the
stable Wine source tree. The aim of the project is
to provide full support for DirectX 8 and 9 so
that all games and 3D applications will run on
Linux or any other platform that Wine supports.
Ventana3d is a 3D desktop environment for X11 applications.
相关项目MikuToga, MeCab, Dumpper v.60.3, MikuMikuDroid, MPC-BE |
I3D is a 3D modeling program for Linux. While it is primarily a mesh modeling tool, it has preliminary support of NURBS.