Spacemaps is a library that aims to create support for Web-based strategy games. Its goal is to create a complete space map suite able to save, load, map, and create user-specific maps, with HTML support for link mapping and tagging.
pmc (Perl MUD Client) is a text-based MUD client written in Perl, supporting GNU readline, ANSI colors, SSL connections, telnet negotiations, and local editing through MCP (Moo/MUD Client protocol).
Tinyfugue is a very popular MUD/MUSH command line
client rich in functionality. When using tinyfugue
in a graphical environment the only thing it lacks
is the peripheral buttons and options that are
available to graphical clients. Gtinyfugue aims to
embed tinyfugue within a GNOME wrapper that
provides the GUI widgets that make tinyfugue
easier and more comfortable to use on a day-to-day
basis. Embedding tinyfugue rather than using
simple telnet gives the gtinyfugue user the
advantage of the depth of tinyfugue functionality.
Sloth Online RPG is a fully graphical online role playing game engine. It features rich tile-based maps with layers, fully customizable characters, and a completely interactive environment. It also includes resources such as map editors, sprites, and tiles.
Dark Lands is a multiplayer RPG made fully with ANSI graphics. The source code is in Pascal. Currently, this game has probably no point except exploring the areas and killing monsters. It can be used as a BBS door game.
Zengaia Space is a multiplayer game which can be
played over a central Internet server. In the
game, you have to build ships, settle new planets,
build new shipyards, fight your enemy, and conquer
new planets and solar systems.
UO Web Map is Web-based map over the different
lands and dungeons in Ultima Online. It is
possible for the users to zoom and add their own
points of interest directly on the map.
ymusk stands for Yenzie's Mush Klient. It is a mush client written in Perl, and it is built around the Net::Telnet and Tk modules. It is meant to be a simple program which is easily customizable. Its features include logging, macro definition, speech filters, command history, and ANSI colors.
MUDMapper is a simple tool that uses Python and
DiaCanvas to draw maps of MUD locations. It can
save and reload maps and keep descriptions for
every room.
DUMB, the Diabolically Uncrashable Mud Builder, implements a lisp-like language interpreter in Java. This language is specialized to allow the most flexible MUD creation to date, and to allow 100% uptime, even during MUD development.
XMud is an extensible MUD, inspired by LambdaMOO
and LPMUD. It allows users to extend the system
at run-time by creating new objects. Objects are
Java classes that follow certain rules with
respect to manipulating the state. It was
designed with with scalability in mind; the system
may be composed of N servers and M clients. Each
server is nothing more that a state manager that
controls reading, writing, and locking state
elements. Methods are executed at the client
level and generate state change requests that are
sent to the server.
Shadows Rising is an RPG game engine. The engine is aimed at enabling users to install a number of game modules which will use the engine to present an RP game to players on the user's site.
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antioch is a Web application for building scalable, interactive virtual worlds. Begun as a MOO-like system for building virtual worlds, the goal was to take the LambdaMOO approach to creating online worlds, and update it in hopes of attracting new players to an old idea. Like many MOO clones before it, antioch uses Python as its internal scripting language. This provides a powerful environment for game authors, while a flexible object model allows for creation of complex in-game objects.
DimensioneX is a multiplayer game engine. It lets
you develop, run, and host browser-based,
graphical multiplayer games. The users will play
games simply via their browser. DimensioneX runs
on any Java-enabled Web server (such as Tomcat).